The Spin Jump first makes its appearance in Super Mario World, where Mario or Luigi can Spin Jump using the button. The Spin Jump can instantly defeat most stompable enemies such as Galoombas and Koopa Troopas, while allowing Mario or Luigi to bounce on spiky or hazardous enemies, such as Spinies and Chainsaws, without taking damage. It is possible to gain height from Spin Jumping on enemies, though not as much as a regular jump. If Mario or Luigi are at least in their Super form, Spin Jumps can break Rotating Blocks from above. Furthermore, if they are in their Fire form, doing a Spin Jump will scatter fireballs rapidly in both directions. If Mario or Luigi ride Yoshi while spin jumping, they can break Rotating Blocks from above while riding Yoshi.
In the Super NES Nintendo Player's Guide, the words "Spin Jump" and "Double Jump" are used interchangeably to refer to a Yoshi Boost. The name for the Spin Jump itself was retained in the guide.[1]
The Spin Jump also appears in Super Mario Land 2: 6 Golden Coins. As Super Mario or Fire Mario, the player can hold and then press , or while in midair; Mario then either Spin Jumps or spins in midair. Mario can hit or break blocks from above with this move (like the Ground Pound). He can also destroy Koopa Troopas, Koopa Shells and some multiple-hit enemies by landing on them with it, but other than that, the Spin Jump does not have quite the same power that it does in Super Mario World - it will function the same way as a normal jump when Mario lands on other enemies or hazards with it. This ability cannot be performed when Mario is Small or Bunny Mario.
Another use for this ability is found in Super Mario 64 and Super Mario 64 DS when a character jumps on top of a Spindrift or Fly Guy or into a Tornado. Luigi also uses it when he is coming down from a Backward Somersault. Also, in a pre-release video of Super Mario 64, Mario could activate a spin jump while doing a Triple Jump (it is unknown if doing a triple jump first is required). It looks identical to the spinning descent performed after jumping on a Fly Guy or Spindrift.
In Super Mario Sunshine, the player can also use it at any time by rotating the and then jumping, or by rotating the while Mario is in mid-air. If Mario Spin Jumps in this game, then any goop attached to Mario will gradually disappear from him. Mario can also perform a move called the Sprinkler Squirt by doing a spin jump while using F.L.U.D.D.'s Squirt or Turbo nozzles.
Mario or Luigi can also Spin Jump in New Super Mario Bros. when they jump off of a Spin Block. While spinning, they fall slower. Attempting to Ground Pound in this state will cause them to spin downwards rapidly in a drill-like motion, known as the Drill Spin, which carries into later New Super Mario Bros. games.
A different type of Spin Jump appears in Super Mario Galaxy. It is just like the normal Spin, except that it is done in midair, which gives Mario or Luigi a little height in their jump. Ground Pounding while doing this causes Mario or Luigi to perform a homing stomp attack, which carries into the sequel.
In some levels of the game, if the player gets trapped in a tornado and spins inside of it, the player will propel up high in the air and gently float down in a "helicopter-like" fashion, similar to the Spin Jump from Super Mario 64 and Super Mario Sunshine.
Early screenshot of Blue Toad and Yellow Toad using the Spin Jump in their propeller forms
The Spin Jump is also usable in New Super Mario Bros. Wii. Unlike in the previous game, the player can Spin Jump at any time by shaking the Wii Remote. It functions nearly the same as in Super Mario World, although Mario will still take damage from Spin Jumping on spiked or fiery enemies. The two new characters, Yellow Toad and Blue Toad, are also capable of using the Spin Jump as well. It makes a very distinct sound if it is used to defeat an enemy.
The Spin Jump can also be used to get rid of area-obscuring clouds, as well as fog produced by a new enemy, Foo, and activates the new Propeller Suit. If used with the Propeller Suit's ability, Ground Pounding by pressing down on the D-pad will perform a Drill Spin for as long as the down button is held. If used while powered up with a Fire or Ice Flower, the character will shoot one fire or ice ball in either direction. The Spin Jump can also be used in midair without the Propeller Suit to gain a little extra hang time; if the Wii Remote is shaken when in midair, the character will twirl, extending the horizontal distance of his jump or fall. Also, when the player Spin Jumps in front of a flower, it will drop a coin. If used with Mini Mushroom spinning in the air will allow the player to fall slowly enough to Wall Jump up one wall.
The Spin Jump returns in Super Mario Galaxy 2, behaving exactly the same as in Super Mario Galaxy.
New Super Mario Bros. U / New Super Luigi U / New Super Mario Bros. U Deluxe[edit]
The Spin Jump functions the same in New Super Mario Bros. U, New Super Luigi U, and New Super Mario Bros. U Deluxe as it did in New Super Mario Bros. Wii. Additionally, if the player uses the Spin Jump in midair while gliding in Flying Squirrel form, their character will perform a midair jump and descend slowly. With a P-Acorn, the player can do these midair jumps indefinitely. Also, while in Flying Squirrel form, the Spin Jump from the ground goes higher than the standard Spin Jump.
Super Mario 3D World / Super Mario 3D World + Bowser's Fury[edit]
The Spin Jump returns in Super Mario 3D World and its port, being performed the same way it was in Super Mario Sunshine, by rotating the then jumping. The player will spin in place upon rotating the control stick, signifying that a Spin Jump can be performed during this spin. It is the highest jump any of the characters can perform, and is also capable of slowing the player's descent. The Spin Jump will also be performed if a player jumps on another player in midair.
Super Mario Maker / Super Mario Maker for Nintendo 3DS / Super Mario Maker 2[edit]
In Super Mario Maker 2, the Spin Jump and midair spin return with the same properties as in the game's predecessor. In the Super Mario 3D World style, the Spinning Jump from that game can be performed by pressing and one of the shoulder buttons (, , , or ) while holding ↑ on .
In Super Mario Odyssey, Mario performs the same Spin Jump move from Super Mario 64 when he jumps off of a Hat Trampoline. He can also perform the variant seen in Super Mario Sunshine and Super Mario 3D World, by rotating the Control Stick (which makes him spin in place) and then performing any jump. If Mario ground pounds after spin jumping, he will perform the Drill Spin from New Super Mario Bros. Pressing while spinning will cause a Spin Throw to be performed instead.
There are also twisters present that spin Mario as well, similar to the tornadoes in Super Mario 64, Super Mario Galaxy, and Super Mario Galaxy 2, and the whirlwinds in the Mario & Luigi series.
The Spin Jump appears as a Battle Card in Paper Mario: Color Splash. It uses red paint and has both a standard and Big variant. When using the move, Mario jumps above the targeted enemy and begins to spin. When A is pressed, Mario will slam downwards onto the enemy. A shockwave is created with a Nice or better Action Command, increasing in size with Great or Excellent, that deals half damage to other enemies. Unlike the Hammer cards, the shockwave can hit floating or aerial enemies. The jump can also hit spiked enemies without damaging Mario.
In Mario Sports Mix, the Spin Jump is used as a tactic to blocking shots in basketball. While Mario is capable of performing this move, more characters are also able to perform this move such as Toad, Princess Peach, and Yoshi (though the latter two have variations of the move such as adding hearts or using a tongue as a part of the attack).
Virtual Console manual description:"To spin-jump, press in midair. Spin jumps allow you to break blocks and defeat enemies. You can still pick up items and coins while spin jumping.
Saut en vrille Saut Tournoyant Saut toupie (Super Mario World, New Super Mario Bros. Wii, and New Super Mario Bros. U) Saut tourbillon[2][3]
Spiral Jump Whirling Jump Top Jump, as in a spinning top Spin Jump
German
Drehsprung (Super Mario World) Wirbelsprung (SML2, M&L-games)
Spin Jump Whirl Jump
Italian
Salto con Rotazione[4] Salto rotante[5] Salto Avvitato
Jump with Rotation Rotating jump Screw Jump
Korean
스핀 점프 Seupin Jeompeu
Spin Jump
Portuguese
Salto Giratório
Spinning Jump
Romanian
Sărit în Spirală
Spiral Jump
Spanish
Salto Giro (Super Mario World, Super Mario Land 2: 6 Golden Coins, Super Mario Galaxy, Super Mario Galaxy 2, and Super Mario Maker for Nintendo 3DS) Salto de Giro Salto con Giro (Mario & Luigi: Partners in Time)
* In version 1.20 or later • ** In version 1.30 or later • *** In version 1.40 or later • † Only in the Wii U version. • ‡ Only in the Nintendo 3DS version