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Description
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What effect the sound effects have on Mario depends on which one was used:
, , , : Play whenever Mario gets damaged or loses a life.
, : Play whenever Mario falls down a pit.
, , , : Play whenever Mario makes consecutive jumps, or jumps high from stomping an enemy.
, : Play whenever Mario powers up or dons a Buzzy Shell or Spiny Shell.
, , , : Play whenever Mario ducks.
, : Play whenever Mario rides Lakitu's Cloud, a Koopa Clown Car, or Goomba's Shoe (it does not work on Yoshi).
, : Play every three seconds whenever Mario is not moving.
, : Play whenever Mario gets damaged.
, , , : Replace the music for the entire course. In the case of castle courses, the regular music returns when the Axe is touched.
, : Play whenever Mario turns around during a sprint.
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Plays sound effect when hit or destroyed.
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Plays sound effect when hit in ? Block form, or destroyed in any form.
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Plays sound effect when destroyed.
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Plays sound effect when something emerges from it.
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Plays sound effect when collected.
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Plays sound effect when collected.
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Plays sound effect when used.
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Plays sound effect when defeated. In the case of , , , and , it plays while the enemy is on screen.
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Plays sound effect when defeated. In the case of , , , and , it plays while the enemy is on screen.
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Plays sound effect when defeated. In the case of , , , and , it plays while the enemy is on screen.
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Plays sound effect when defeated. In the case of , , , and , it plays while the enemy is on screen.
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Plays sound effect when defeated. In the case of , , , and , it plays while the enemy is on screen.
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Plays sound effect when kicked or defeated. In the case of , , , and , it plays while the enemy is on screen.
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Plays sound effect when used.
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Plays sound effect when collected.
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Plays sound effect when collected.
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Plays sound effect when collected.
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Plays sound effect when collected.
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Plays sound effect when something is fired out of it.
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Plays sound effect when defeated. In the case of , , , and , it plays while the enemy is on screen.
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Plays sound effect when defeated. In the case of , , , and , it plays while the enemy is on screen.
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Plays sound effect when defeated. In the case of , , , and , it plays while the enemy is on screen.
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Plays sound effect when defeated. In the case of , , , and , it plays while the enemy is on screen.
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Plays sound effect when kicked or defeated. In the case of , , , and , it plays while the enemy is on screen.
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Plays sound effect when defeated. In the case of , , , and , it plays while the enemy is on screen.
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Plays sound effect when defeated. In the case of , , , and , it plays while the enemy is on screen.
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Plays sound effect when defeated. In the case of , , , and , it plays while the enemy is on screen.
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Plays sound effect when hit.
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Plays sound effect when used.
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Plays sound effect when defeated. In the case of , , , and , it plays while the enemy is on screen.
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Plays sound effect when coming out of the ground. In the case of , , , and , it plays while the enemy is on screen.
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Plays sound effect when defeated. In the case of , , , and , it plays while the enemy is on screen.
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Plays sound effect when used.
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Plays sound effect when used.
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Plays sound effect when turning on.
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Plays sound effect when firing Cannonballs.
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Plays sound effect when defeated. In the case of , , , and , it plays while the enemy is on screen.
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Plays sound effect when defeated. In the case of , , , and , it plays while the enemy is on screen.
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Plays sound effect when defeated. In the case of , , , and , it plays while the enemy is on screen.
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Plays sound effect when defeated. In the case of , , , and , it plays while the enemy is on screen.
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Plays sound effect when Mario comes out.
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