Sound Effects

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This article is about the sample course in Super Mario Maker. For the sound effects used in Super Mario Maker and Super Mario Maker 2, see List of sound effects in Super Mario Maker and List of sound effects in Super Mario Maker 2.
Sound Effects
Sound Effects level in Super Mario Maker
Level code 2-2
Game Super Mario Maker
Game style Super Mario Bros. 3 style
Theme Main area: Ground theme
Time Limit 500 seconds
Level progression
← Previous
Ghost House
Next →
Tracks
Super Mario Maker sample courses

Sound Effects is the sixth sample course in Super Mario Maker, unlocked as the player receives new course sets and sound effects. It is set in the Super Mario Bros. 3 style, and is in the ground theme.

Layout[edit]

The player starts off in an area with Brick Blocks, along with a ? Block. The ? Block contains a Super Mushroom. They will then find two Mushroom Platforms, one of which has a Wiggler on it. After the Mushroom Platforms, they will find a Shoe Goomba and some Brick Blocks above Munchers. After the Munchers, Spike Traps that must be jumped across using the Goomba's Shoe, along with a Koopa Clown Car, can be found. The player must use the Koopa Clown Car to follow a trail of Coins, which will lead to the Goal.

Various objects and enemies in the level play sound effects when interacted with.

Enemies[edit]

Names in other languages[edit]

LanguageNameMeaningNote(s)Ref.
Japaneseオトアソビのおてほん
Otoasobi no Otehon
Sound Play Example[1]
DutchGeluidseffectenSound Effects[1]
French (Canada)Effets sonoresSound effects[1]
French (Europe)[1]
GermanGeräuscheSounds[1]
ItalianEffetti sonoriSound effects[1]
Portuguese (Europe)Efeitos SonorosSound Effects[1]
RussianЗвуковые эффекты
Zvukovyye effekty
Sound effects[1]
Spanish (Latin America)Efectos de sonidoSound effects[1]
Spanish (Europe)[1]

References[edit]

  1. ^ a b c d e f g h i j In-game name from Super Mario Maker (version 1.47, stored internally as Msg_Tut_0006 in message file Lcl_SampleCourseName.msbt in archive Message/CommonMsg_[language].szs).