Switch It Up!
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| Level | |||||||
|---|---|---|---|---|---|---|---|
| Switch It Up! | |||||||
| Level code | 4-2 | ||||||
| Game | Super Mario Maker | ||||||
| Game style | |||||||
| Theme | |||||||
| Time limit | 300 seconds | ||||||
| |||||||
Switch It Up! is the fourteenth sample level in Super Mario Maker, set in the castle theme and in the Super Mario World style.
Layout[edit]
The level begins with a single Warp Pipe, which leads to an area with a P Switch and several Spike Tops. Hitting the P Switch turns the Rotating Blocks into coins. leads to another area with Koopa Troopa Towers. Another mass of Rotating Blocks appears, and Mario must hit the P Switch on the top right of the area to turn them all into coins and enter a warp pipe below. The next area involves quickly dashing across coins turned into Rotating Blocks, which directly leads to the axe at the end.
Enemies[edit]
Names in other languages[edit]
| Language | Name | Meaning | Note(s) | Ref. |
|---|---|---|---|---|
| Japanese | スイッチオン! Suitchi on! |
Switch On! | [?] | |
| Dutch | Schakelslot | Switch castle | [?] | |
| French | Interrupteurs enclenchés ! | Switches on! | [?] | |
| German | Schalter an, Schalter aus | Switch on, switch off | [?] | |
| Italian | Attivare gli interruttori! | Activate the switches! | [?] | |
| Portuguese | Carrega nos Interruptores! | Press the Switches! | [?] | |
| Russian | Переключи! Pereklyuchi! |
Switch it! | [?] | |
| Spanish | ¿Activar o desactivar? | Activate or Deactivate? | [?] |