Underwater Automation

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Underwater Automation
Underwater Automation from Super Mario Maker
Level code 14-3
Game Super Mario Maker
Game style Super Mario Bros. style
Theme Main area: Underwater theme
Time Limit 300 seconds
Level progression
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Bone Dungeon
Next →
Up & Over
Super Mario Maker sample courses

Underwater Automation is the fifty-fifth sample course in Super Mario Maker, set in the Underwater theme and the Super Mario Bros. style. The level is automatic.

Layout[edit]

Mario starts the level on a platform. He is then bounced onto a Lift by two Trampolines. The Lift carries him onto a Lava Lift, which takes him past some Fish Bones and onto a Conveyor Belt. Mario then jumps onto a Koopa Troopa and lands on a blue Lava Lift. While on the Lava Lift, Mario hits some Note Blocks, causing a Super Star to appear. The Super Star allows him to ride the Lava Lift safely through Fish Bones, Cheep Cheeps and Grinders. He then jumps on a Koopa Troopa, which causes him to ride across two Conveyor Belts. He lands on a second blue Lava Lift, along with kicking a Spiny Shell into several stacks of Koopa Troopas. The Lift then takes Mario to the Goal Pole.

Enemies[edit]

Names in other languages[edit]

LanguageNameMeaningNote(s)Ref.
Japanese水中オートマリオ 【そうさのいらないコース】
Suichū Ōto Mario (Sōsa no Iranai Kōsu)
Underwater Auto-Mario (A Course with No Control Required)[1]
DutchAuto-Mario onder waterAuto-Mario Underwater[1]
French (Canada)Auto-Mario sous l'eauUnderwater Auto-Mario[1]
French (Europe)[1]
GermanAutomatisch unter WasserAutomatically Underwater[1]
ItalianAuto-Mario subacqueoUnderwater Auto-Mario[1]
Portuguese (Europe)Automatismos SubaquáticosUnderwater Automatisms[1]
RussianПодводная автоматика
Podvodnaya avtomatika
Underwater automation[1]
Spanish (Latin America)Automatismos submarinosUnderwater automatisms[1]
Spanish (Europe)[1]

References[edit]

  1. ^ a b c d e f g h i j In-game name from Super Mario Maker (version 1.47, stored internally as Msg_Smp_0081 in message file Lcl_SampleCourseName.msbt in archive Message/CommonMsg_[language].szs).