Underwater Automation

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Level
Underwater Automation
Underwater Automation from Super Mario Maker
Level code 14-3
Game Super Mario Maker
Game style Super Mario Bros. style
Theme Main area: Underwater theme
Time limit 300 seconds
Level progression
← Previous
Bone Dungeon
Next →
Up & Over
Super Mario Maker sample courses

Underwater Automation is the fifty-fifth sample course in Super Mario Maker, set in the Underwater theme and the Super Mario Bros. style. The level is automatic.

Layout[edit]

Mario starts the level on a platform. He is then bounced onto a Lift by two Trampolines. The Lift carries him onto a Lava Lift, which takes him past some Fish Bones and onto a Conveyor Belt. Mario then jumps onto a Koopa Troopa and land on a blue Lava Lift. While on the Lava Lift, Mario hits some Note Blocks, causing a Super Star to appear. The Super Star allows him to ride the Lava Lift safely through Fish Bones, Cheep Cheeps and Grinders. He then jumps on a Koopa Troopa, which causes him to ride across two Conveyor Belts. He lands on a second blue Lava Lift, along with kicking a Spiny Shell into several stacks of Koopa Troopas. The Lift then takes Mario to the Goal Pole.

Enemies[edit]

Names in other languages[edit]

Language Name Meaning Note(s) Ref.
Japanese 水中オートマリオ【そうさのいらないコース】
Suichū ōto Mario (Sōsa no iranai kōsu)
Underwater Auto-Mario (A Course with No Control Required) [?]
Dutch Auto-Mario onder water Auto-Mario Underwater [?]
French Auto-Mario sous l'eau Underwater Auto-Mario [?]
German Automatisch unter Wasser Automatically Underwater [?]
Italian Auto-Mario subacqueo Underwater auto-Mario [?]
Portuguese Automatismos Subaquáticos Underwater Automatisms [?]
Russian Подводная автоматика
Podvodnaya avtomatika
Underwater Automation [?]
Spanish Automatismos submarinos Underwater Automatisms [?]