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Super Mario series
Super Mario Bros.: The Lost Levels
Super Mario Bros. 2
As Warp Pipes were absent in Super Mario Bros. 2, Warp Doors were the main means of transporting between areas. The game consisted of three different types of Warp Doors: red swing-open ones, doorless entryways, and special doors with keyholes that required the players to search for the Key in Phantos' lairs to open those doors. They also served as checkpoints as, on dying, the player would resume from the last door they passed through.In Super Mario All-Stars and Super Mario Advance, a pair of dark yellow double doors (similar to Super Mario World's) replaced doorless entryways while in the overworld areas, and a giant iron bar door with a Bob-omb emblem appears as the cave entrance in World 6-3.
Super Mario Bros. 3
Doorless entryways were also used in Super Mario Bros. 3, despite Warp Pipes returning, until Super Mario All-Stars and Super Mario Advance 4: Super Mario Bros. 3, where they were replaced with Warp Doors. Big Warp Doors also appear in both of Bowser's boss arenas, which open after he is defeated, and both lead to Princess Peach. Another variant known as Magic Doors appear in World 4-6; when entered, Mario can transition between giant and normal-sized versions of the stage.
Super Mario World
Warp Doors are used predominantly in Ghost Houses, Fortresses, and Castles in Super Mario World, to transport Mario or Luigi to another room. Big ones debut in this game, serving as boss rooms' entry points.
New Super Mario Bros. series
In the New Super Mario Bros. series, Warp Doors have appeared in many Ghost Houses, Castles and Towers, as well as at the end of each Castle and Tower throughout the series leading to the boss. Some doors in Ghost Houses are fake; if the player tries to open one, it disappears and four Boos run away and a Coin is left behind.
Super Mario 3D Land / Super Mario 3D World
Super Mario Maker / Super Mario Maker for Nintendo 3DS
In Super Mario Maker and Super Mario Maker for Nintendo 3DS, Warp Doors can be used as course elements. They transport the player to a different part of the area. Up to 8 doors (4 pairs of doors per area) can be placed in the level. As of the 1.20 update (November 2015), players can knock multiple times on the door in the Course Maker to reveal Weird Mario. The 1.30 update introduces a variation: The P Warp Door, which cannot be activated until pressing a P Switch. Another variation introduced on the 1.40 update (March 2016) is the Key Door; they can only be opened with a key, another feature introduced in this update.
Super Mario Run
Super Mario Odyssey
Warp Doors appear again in Super Mario Odyssey. One type of Warp Door is colored red with a golden top hat in the middle of it that can only be opened by throwing Cappy at it. Another type is one that is colored blue that can only be opened by throwing Cappy onto a Scarecrow, thereby forcing Mario to traverse whatever is behind the Warp Door without the aid of Cappy. The final type of Warp Doors are pink-colored ones with locks on them that can only be opened by wearing a specific outfit and talking to the nearby NPC, who will allow Mario access to whatever is inside.
Names in other languages