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Crabs are a species of animals found in several Mario games. They are often portrayed in either the same way as their real-life counterparts or as enemies.
Donkey Kong Country (television series)
In the Donkey Kong Country television series episode Get a Life, Don't Save One, Dixie Kong owns a pet crab named Crabby. It is never actually seen on-screen (likely owing to the show's poor modeling budget), but it causes large amounts of havoc in the episode regardless.
Mario Kart 64
Donkey Kong Country
In the Donkey Kong Country remakes for Game Boy Color and Game Boy Advance, Donkey and Diddy Kong may encounter a crab during a challenge at Funky's Fishing. The crab has no effect on the Kongs' score, but if they can succeed in hooking it, they will earn themselves a special Photograph from Funky Kong. It scurries across the bottom of the water rather quickly, and appears randomly, so the Kongs should always keep an eye out for it. Once the crab is caught, it will never appear again.
Mario & Luigi series
Mario & Luigi: Superstar Saga / Mario & Luigi: Superstar Saga + Bowser's Minions
In Mario & Luigi: Superstar Saga, NPC crabs appear in Oho Oasis, which can be jumped on or hammered to bury them halfway into the sand, but they get back up if Mario and Luigi leave and reenter any of the sections they are located in. Hermie III is also a crab who appears as a boss in this game.
Mario & Luigi: Dream Team
Super Mario series
Super Mario 3D World
Tiny crabs appear in Super Mario 3D World as minor interactive elements. Two of them first appear in a sandy portion in Super Bell Hill. They are stationary in the beginning, but will start running in a certain direction when approached until they jump into the sand.
Super Mario Odyssey
Small crabs appear as wildlife in certain kingdoms in Super Mario Odyssey, specifically the Lake Kingdom, the Seaside Kingdom, and the Mushroom Kingdom. In the Lake and Mushroom Kingdoms, they are magenta, and in the Seaside Kingdom, they are yellow. Similarly to most ground-based wildlife in the game, following them for an extended period of time causes them to burrow into the sand, often leaving behind a coin.
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