Sub-Goomba
| Sub-Goomba | |||
|---|---|---|---|
Sprite from Mario & Luigi: Dream Team | |||
| Appears in | Mario & Luigi: Dream Team (2013) | ||
| Variant of | Goomba | ||
| |||
Sub-Goombas are Goombas commanded by Private Goomp in Mario & Luigi: Dream Team. An infinite number of them appear during Mario's battle against the Elite Trio in Dreamy Driftwood Shore. Most of them form a line in the background and do not attack, but a group of them surrounds Private Goomp and are used in attacks by both him and Sergeant Guy. In addition, the nature of some of them being in front of the rest of the trio weakens Mario's standard Hammer attacks against the bosses. If any Sub-Goombas are defeated, even if it was during one of the Elite Trio's attacks through counterattacks, then before the Elite Trio takes their next action Private Goomp will call out more Sub-Goombas to replenish their ranks. Sub-Goombas from the background will leave the line to join Private Goomp, and new Sub-Goombas appear in the background to replace them. If enough Sub Goombas are defeated, then there is a low chance for Private Goomp's attempt to replenish the ones in the foreground to not fully replace every Sub-Goomba. Further, if the Sub-Goombas in the background are defeated, which cannot happen by normal means because they cannot be targeted and ignore Mario's attacks, new Sub-Goombas will replace them. Once the Elite Trio is defeated, all Sub-Goombas run away. Sub-Goombas do not appear in the field.
Private Goomp's attack is to command the foreground Sub-Goombas may be ordered by Private Goomp to pile up into a series of towers in a right angle formation, which is sent towards Mario to plow through him. Mario can counter this by jumping on any of the Sub-Goombas, causing them to retreat back to Private Goomp at a random diagonal angle. They bounce off invisible walls bordering the arena while doing so. When they reach Private Goomp, he will order them to charge at Mario again, and this pattern will repeat this several times. If Mario can counter the Sub-Goombas enough times, Private Goomp will not react to the Sub-Goomba's retreat and they trample him. If the Sub-Goombas hit Mario or run past him, the formation splits up off screen. Private Goomp then commands them to come back, letting them tackle Mario from behind. While Mario can try to jump over or on top of them, this second stage of the attack is too rapid to consistently evade or counteract, as corroborated by the Hint Command Block.
Sergeant Guy's attack is to turn the foreground Sub-Goombas into clones of him. He and the Sub-Goombas run off screen, after which they all begin to walk toward Mario one after the other from either side of the screen at varying speeds. Some of them have hammers and approach Mario from his front or back. If they get close enough to Mario, they hit him with the hammer then turn back into a Sub-Goomba and retreat. Others lack hammers and walk past Mario, either walking just above him or just below him. The Sub-Goombas may have Sergeant Guy's flagpole, and may even have a black flag, but any of the fakes can be distinguished from the real Sergeant Guy because only his flag has Bowser's emblem. If Mario hits any of the fake Sergeant Guys with a hammer when they get near, they turn back into Sub-Goombas. If Sergeant Guy is hit, the attack ends immediately, with all the Sub-Goombas reverting to normal. The Sub-Goombas also revert to normal if the attack concludes on its own, but in that case all of them will be off screen as it does. Seergant Guy also has an attack where he fires a Banzai Bill out of the Sergeant Guy Cannon at Mario. If this attack is allowed to occur normally, Sergeant Guy's order to fire the cannon also has Private Goomp and the Sub-Goombas move into the background so that Banazi Bill chases Mario. If Mario attacks the Sergeant Guy Cannon while its Banazi Bill is loaded, it fires prematurely. Mario jumps into the background while the Banzai Bill chases the Sub-Goombas and Private Goomp off to the left of the screen. The Goombas and Banzai Bill loop around to behind the Sergeant Guy Cannon, where the Banzai Bill explodes to launch all the Goombas back onto the screen. This damages the Sub-Goombas and Private Goomp, but additionally the Sub-Goombas' landings also hurt Sergeant Guy and Corporal Paraplonk.
Corporal Paraplonk's attack, a repeating shell attack, does not involve the Sub-Goombas unless it is countered. If it is, Corporal Paraplonk careens into the Sub-Goombas horizontally lined up with Private Goomp, damaging them. Further, he bounces into the background, where he goes right to left through the frontmost line of Sub-Goombas in the background before colliding with a palm tree. Anyone hit but not defeated is popped upward briefly. He usually, but not always, bounces off the palm tree and goes through the same line left to right. This will hit most of the Sub-Goombas a second time, though the ones closest to the palm tree are only hit once because they are still in the air as Corporal Paraplonk bounces off the palm tree.
In the trio's group attack, the Sub-Goombas in the background run off the sides of the screen as Corporal Paraplonk provides Sergeant Guy a Mega Bob-omb. Sergeant Guy and Corporal Paraplonk chase Mario, the Sub-Goombas in the foreground, and Private Goomp toward the screen, with the Sub-Goombas running between Private Goomp and Mario. As a collective group, the Sub-Goombas block off Private Goomp's attempts to run ahead. One at a time, a Sub-Goomba will break off from the group and run ahead, potentially hitting Mario as they go and staying off screen for the remainder of the attack. This is indicated by the Sub-Goomba hopping twice. If Mario stomps a Sub-Goomba during this attack, they are forced back into the group. Once enough Sub-Goombas leave or are defeated to leave a open passage for Private Goomp, he will be able to attempt to run ahead of the group through such a passage in the same way. Not every Sub-Goomba will attempt to run ahead prior to the attack ending. If Mario is not hit by the Sub-Goombas or Private Goomp, Mario gets away while the Mega Bob-omb explodes on Corporal Paraplonk, Sergeant Guy, any Sub-Goombas who did not get away, and Private Goomp if he did not get away. Everyone who was caught in the explosion is launched away, taking damage as they land back in the battle, while everyone who got away walks back into the battle from the foreground. If any Goomba hit Mario during the attack, he trips. This allows the Goombas to get away while Sergeant Guy throws the Mega Bob-omb onto Mario, which means only Mario takes damage from the explosion.
In the Battle Ring, the Elite Trio X are accompanied by more powerful versions of Sub-Goombas named Sub-Goombas X.
Statistics[edit]
Mario & Luigi: Dream Team[edit]
| Mario & Luigi: Dream Team enemy | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sub-Goomba | ||||||||
| HP | 80 | Role | Support | Level | 22 | Location(s) | Dreamy Driftwood Shore | |
| Power | 120 | Position | Normal | No Hitter | — | |||
| Defense | 105 | World | Dream | Weakness | None | Item drop | Mushroom (2%) None (0%) | |
| Speed | 57 | Experience | 0 (0) | Coins | 5 (20%) | |||
Hint Block messages[edit]
- Goomba Stompfest: "Towers made of Goombas! Give them a taste of your boots. If they get behind Mario, they can spread out and gang up on him. By then it's too late to dodge... "
Names in other languages[edit]
| Language | Name | Meaning | Note(s) | Ref. |
|---|---|---|---|---|
| Japanese | したっぱクリボー Shitappa Kuribō | Underling Goomba | [?] | |
| French (Europe) | Sub-Goomba | - | [?] | |
| German | Unter-Gumba | Sub Goomba | [?] | |
| Italian | Sottogoomba | Undergoomba; from "sottoposto" (underling) | [?] | |
| Portuguese | Subgoomba | - | [?] | |
| Russian | Недогумба Nedogumba | Sub Goomba | [?] | |
| Spanish (Latin America) | Goomba subalterno | Junior Goomba | [?] | |
| Spanish (Europe) | Subgoomba | - | [?] |