Mario & Luigi: Dream Team
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Mario & Luigi: Dream Team (known as Mario & Luigi RPG 4: Dream Adventure in Japan and South Korea, and Mario & Luigi: Dream Team Bros. in Europe and Oceania) is a title for the Nintendo 3DS. It is the fourth installment in the Mario & Luigi series. This game is part of the "Year of Luigi," celebrating the 30th anniversary of Luigi's debut. As such, Luigi has a much bigger role in the game than in the previous Mario & Luigi games. A special edition Nintendo 3DS XL with a Luigi themed print was released in Japan as part of the event and includes a digital copy of Mario & Luigi: Dream Team pre-installed on the SD card.
The name comes from the term "dream team", a team composed of the greatest performers of a certain talent.
One day in the Mushroom Kingdom, Princess Peach, Mario, Luigi, Toadsworth, and some Toads are invited to Pi'illo Island, which is said to contain a special power that makes people fall asleep. During the flight, a dark pillow falls onto a blimp and transforms into a dark figure who Mario defeats. After defeating him, the blimp malfunctions and crashes into the Pi'illo Blimport. However, it is revealed that it was all Luigi's dream. The group proceeds to Pi'illo Castle, where they meet Starlow. Mario and Luigi go to a room where Peach and Toadsworth accidentally set off a test platform sending them to ancient Pi'illo ruins. Mario & Luigi follow and eventually find Peach and Toadsworth, as well as a Pi'illo, which later turns out to be Prince Dreambert. They find a collection room where Luigi takes a nap on the pillow. After everyone gathers in the collection room, a Dream Portal opens a portal to the Dream World. The dark figure from Luigi's dream pulls Princess Peach into the Dream World. After Mario chases after Peach into Dreamy Pi'illo Castle, with the help of a dreamy version of Broque Monsieur, he comes across Dreamy Luigi, Luigi's dream representation, who assists Mario through his treks in the Dream World.
The Bros. catch up to dark figure who creates a portal to Dream's Deep and flees there, sealing it up afterwards. Mario and Luigi then find a Nightmare Chunk and break it, freeing Prince Dreambert. He explains that there were two powers in Pi'illo island, the Dream Stone and the Dark Stone. Both stones have the power to grant wishes. The Pi'illo folk were protecting the stones from misuse. Then the Bat King Antasma came to steal the Dark Stone to fulfill his desires. The Pi'illo could not defeat him, though they managed to trap him in the Dream World, however Antasma destroyed the Dark Stone at the last second, thus causing the Pi'illo's souls to be trapped in Nightmare chunks upon being hit by one. Prince Dreambert then runs out of the room, the Bros. following him. After catching up to Prince Dreambert and saving some Pi'illos they learn from one that Eldream, a Pi'illo elder, knows how to reach Dream's Deep. The Bros. then set off to find him in Mushrise Park.
Upon arriving at Mushrise Park the Bros. learn that Brickle, the Manager of the park, has Eldream but will not give him up unless they catch him. After the Bros. free him from being stuck in the fountain top, Brickle allows them to use his bed in his hut. After freeing Eldream, he opens the portal to Dream's Deep where the Bros. enter. Meanwhile in the real world, Bowser appears along with Kamek and the newly-formed Elite Trio, Private Goomp, Corporal Paraplonk and Sergeant Guy. Bowser follows the princess's scent to Dream's Deep right where the Bros. are confronting Antasma. Upon being convinced by Antasma and his claims, Bowser teams with him and decides kidnap Peach later.
Back in the Real World, the Bros. learn that Antasma is going after the Dream Stone, which resides in Dozing Sands. As the Bros. approach the ruins that hold the Dream Stone, they discover Antasma and Bowser had already stolen it. Prince Dreambert realizes that the Dream Stone's altar is a Dreampoint, a point where one can enter the Dream World easily. Mario enters the Dream World as Luigi sleeps on Prince Dreambert on the Dreampoint, into Dreamy Dozing Sands. After finding the Dream Stone's Soul, it tries to hide as it doesn't want to get involved but is pestered to the point it is consumed by fury, turning into the massive Robo-Drilldigger to get rid of the Bros.. Dreamy Luigi, fusing with many Luiginoids, then becomes Giant Luigi to defeat Robo-Drilldigger. After doing so, the Dream Stone's Soul tells Luigi where the Dream Stone was taking, Mount Pajamaja.
To reach Mount Pajamaja, the Bros. need to take a tour there, signing up requiring them to go to Wakeport. However, the tour can't begin until Big Massif, the big brother of Lil' Massif and one of the tour guides, shows up. The Bros. later find Big Massif voluntarily asleep on a Dreampoint. Mario enters Dreamy Wakeport, but discovers that to meet Dreamy Big Massif, they have to beat his four apprentices with special conditions involved. After beating all four, it is revealed that Dreamy Big Massif was disguised as the Referee. Upon beating Dreamy Big Massif, Big Massif wakes up, notices he slept in and starts the tour to and up Mount Pajamaja. After climbing up to the summit, the Bros. find Antasma, Bowser, Kamek and the Elite Trio starting to play music known as the Dreambeats, making all who hear it fall asleep, except for Pi'illos, Starlow, Antasma and Bowser (who is covering his ears). The Bros. try to escape but Luigi falls asleep. Mario manages to escape the Dreambeats by diving through the Dream Portal of a nearby Dreampoint into Dreamy Mount Pajamaja, but the Dream Portal soon closes as the music has made Luigi so deep in his sleep that it can't remain stable.
Meanwhile, the entire island falls asleep and Dream Orbs, orbs created by those who sleep, are absorbed into the Dream Stone to power it. As the Dream Stone finishes charging, Antasma wishes for a Castle for him and Bowser, and surrounds the castle with an impenetrable shield. As Mario gets out of the Dream World, the Bros. head to Pi'illo Castle, and find out that Princess Peach is at Driftwood Shore. When they arrive, they are told to go see Broque Madame who has disguised Peach and Toadsworth as Block folk. It is suggested that Peach should be hidden in the Dream World from Bowser. However, it is revealed that Peach was actually Kamek in disguise, who summons the Elite Trio to fight the Bros.. After being defeated, they are teleported out by Kamek who then leaves.
The Bros. start looking for a way to get to Neo Bowser Castle when they discover Dr. Snoozemore has returned and go to see him. Upon finding him, he suggests trying to find the Zeekeeper to break the shield around the Castle. To summon the Zeekeeper, they must use the Ultibed, which in order to access, must first be built by a Bedsmith once they collect the five Zee Parts scattered across the island. The Bros. then find Pi'illoper who takes them to his prize possession, Bedsmith, who is trapped in a Nightmare Chunk. When the Bros. finally reach the Nightmare Chunk, Earthwake, the guardian holding the nightmare chunk in its head, activates and forms a robot made of buildings resulting in another Giant Luigi battle. After beating Earthwake and breaking the nightmare chunk, Bedsmith is more than happy to help, but needs to meet the Bros. at his workshop in Somnom Woods to build the Ultibed.
After arriving in Somnom Woods, Bedsmith makes the Ultibed, and then tells the Bros. to find the Zeekeeper they would have to sleep in the temple in Somnom Woods. To reach the temple, the Bros. have to free the Pi'illo Masters which hold the keys to reaching the temple. In Dreamy Somnom Woods, Mario and Dreamy Luigi find the Zee Egg. Mario tries breaking the egg, releasing the Zeekeeper who fights Giant Luigi. After the Zeekeeper is defeated, he notices Prince Dreambert with the Bros. and upon hearing the dire situation reluctantly agrees to help. The Zeekeeper unleashes the Wakebeam upon the castle, shattering the barrier and causing the castle to plummet to the ground, allowing the Bros. to then storm the castle.
Upon infiltrating Neo Bowser Castle, Kamek tries to hinder Mario and Luigi's progress, but fails. The Bros. then find Bowser sleeping on Antasma as a pillow with a barrier protecting him. Luigi suggests they enter Bowser's Dream World, where they fight Bowser in his giant form. After losing, Bowser flees with Antasma, and Mario and Luigi pursue the duo. Bowser then reveals that was planning to double-cross Antasma all along, and flees to the top of the castle. Antasma reveals he had made a wish on the Dream Stone for the ability to create Dream Portals at some point, and flies through one after challenging Dreambert to a duel.Mario decides to avenge him and jumps into the Dream Portal himself. Dreamy Luigi and a barely conscious Prince Dreambert join in the fight to assist him. After Mario defeats Antasma for good, they leave the Dream World, knowing they still have Bowser to take care of.
After avoiding Elite Trio's attacks, Mario, Luigi, Starlow, and Prince Dreambert make it to the castle balcony, where Bowser and Peach await. As Bowser boasts about the power he now has Peach and Starlow activate their wish power and, at the request of Prince Dreambert, destroy the Dream Stone. Bowser in turn inhales the Dream Stone's pieces and becomes Dreamy Bowser. Mario and Luigi engage battle with him, and upon winning, knock him flying into the sky. The castle begins to crumble without the Dream Stone sustaining it, but the Zeekeeper gives Mario and friends a lift back to Pi'illo Castle just in time.
Back at the castle Prince Dreambert presents the Zeekeeper with the Dream Stone's essence extracted from Bowser's body, hoping to get it repaired. He does so, but it becomes the Dream Coin, which spouts infinite coins, instead. The Zeekeeper explains that he made it this way because simply having the power to grant all wishes is too risky, and it's more intuitive to "buy" one's wishes. Meanwhile, Bowser and his minions are desperately trying to escape the island, and Bowser announces he will come back for revenge. They are then showered in coins from the Dream Coin, causing the Koopa Clown Car to fall into the ocean.
The gameplay shifts between Luigi's dream world, where Mario and Luigi move in a 2-D fashion, and the regular world, where they freely roam the overworld. While Mario is playing inside Luigi's dreams, Starlow can move Luigi's face to affect the area, such as making him sneeze to spin platforms. The battles give the player coins directly from enemies in battle, like Paper Mario: Sticker Star. Badges similar to those in Mario & Luigi: Bowser's Inside Story make a return in this game. Sometimes Gifts also appear in between or after battles. Giant battles from Mario & Luigi's Bowser Inside Story return, this time with Luigi instead of Bowser. The games art style also changes in this installment due to the shift to 3D. Unlike the previous games' basic sprite style, this installment uses a pre-rendered visual that makes the sprites smoother with the backgrounds. The environment uses 3D models while in giant battles, characters use 3D models for the first time in the series.
The bottom screen of the 3DS displays the area map. Unlike previous installments, the map shows and follows the actual location of the Bros.
The battle system in the overworld is similar to those in previous titles, but the system in Dream World is different, as Mario will fight, merged with Luigi's dream form. As a result, he has higher stats, with his HP and BP increased by 1.5x. There are now five categories of attack, as in Mario & Luigi: Partners in Time. They are Jump, Hammer, Item, Luiginary Attacks (in the Dream World) or Bros. Attacks (in the Real World), and Flee. If a player loses a battle and tries again, a sixth option appears, which is the Hint option. Also during battles if the player fails at Bro moves a numerous amount of times in battle a slo-mo feature will activate allowing for easier hits. There can be more than five enemies in battle, as in Mario & Luigi: Bowser's Inside Story. The Rank feature returns again. One change is the lack of Lakitus from the level up system.
Status effects can be caused by enemy attacks, items, Bros. Attacks, or the attributes of equipped gear. Some increase/decrease Mario and Luigi's stats and some them from attacking. In this game, there is no Poison effect like the previous Mario & Luigi games. Those which raise and lower stats will stack with all other status effects with the exception of raising a currently lowered stat (or vice versa). All of these effects can be cured with a Refreshing Herb.
There are out-of battle techniques that Mario and Luigi learn throughout their adventure. The first techniques are jumping. The player uses (or ) for Mario and (or ) for Luigi. Upon pressing , it will cycle the bros' current techniques, which are paired in sets, going to to different ones gained later on. There are four sets of different techniques. When in the dream world, the only ability that both of the Bros. can use is the jump ability, while the hammer is exclusive to Mario, and only Luigi can use Luiginary Works.
Luiginary Works are special abilities found in the Dream World. When Dreamy Luigi is near a Luiginary Work, both react to each other, causing them to be surrounded by a green light. Dreamy Luigi, then, can "possess" the object, creating a special object that can be controlled by the sleepy Luigi, with Starlow's help. As said by Prince Dreambert, the Luiginary Works are the objects of connection between the real world and the Dream World.
Giant battles play similarly to the ones in the previous installment, with the boss on one screen and Dreamy Luigi on the other. The battles now offer a choice of left-handed or right-handed play; in left-handed play, the boss will be on the right screen and Luigi will be on the left screen, and in right-handed play, the boss will be on the left screen and Luigi will be on the right screen. Attacks and counter-attacks, like in the previous game, are used by tapping repeatedly, sliding in correct shapes and sliding repeatedly. As the playable character being different in this game, Luigi is instead able to perform a variety of the moves he uses in normal battle, such as his jump and hammer attacks, the latter having two variations. He is also given the option to work together with Mario to perform both a useful healing technique and a spinning stomp attack, as well as a finishing attack involving Mario piercing through the boss in question's weak point while riding a Star thrown by Dreamy Luigi.
Upon completing the game, two new features will be available, Jukebox and Hard Mode. Jukebox allows the player to listen to the game's soundtrack. In Hard Mode, enemies are stronger, and the maximum amount of each item the bros can carry is 10. Like the previous games, should the player lose in a battle in Hard Mode, rather than having the option to restart it, they will automatically be taken back to the title screen. Upon beating the final boss in Hard Mode, the player gets to view a two-screened image featuring all the main characters and main bosses in the game.
Bros. Attacks (Real World)
Bros. Attacks are powerful and complex team techniques that Mario and Luigi perform in unison in the Real World. These moves are unlocked by gathering the ten Attack Pieces in a particular area. Like in the previous game, the player is given the option to practice their unlocked Bros. Attacks in the menu. In this game however, certain Bros. Attacks are influenced damage-wise by either Mario's or Luigi's Boots POW stat, Mario's or Luigi's Hammer POW stat, or just Mario's or Luigi's normal POW stat, whose variable POW stat depends on who's performing the attack and how it involves them. Once again exclusive to this game, Mario and Luigi each have Bros. Attacks unique to themselves that only they can activate. Some of Mario's Bro Attacks mainly focus on single targets, while most of Luigi's attack multiple foes.
Luiginary Attacks (Dream World)
Luiginary Attacks, like Bros. Attacks, are powerful and complex team techniques that Mario and a group Luiginoids perform in unison in the Dream World. These moves are unlocked by gathering the ten Attack Pieces in a particular area. Like with Bros. Attacks, the player is given the option to practice their unlocked Luiginary Attacks in the menu. Much like Bros. Attacks, certain Luiginary Attacks are influenced damage-wise by either Mario and Luigi's Boots POW stat, Mario and Luigi's Hammer POW stat, or just Mario and Luigi's normal POW stat. As Mario battles solo (in a sense) in the Dream World, only he can activate these moves.
* - Mandatory Bros./Luiginary Attacks.
List of usable items
*Neo Bowser Castle was originally not on Pi'illo Island, but floating in the air near the island. However, it crashes onto Pi'illo Island when the Zeekeeper breaks the barrier.
Hooski trading quest
In Wakeport during Mario and Luigi's travels, the player may encounter a male Hooski wanting to propose to nearby female, but is lacking the proper proposal gift. Upon Mario and Luigi agreeing to help, they are given a plush Zeekeeper to use in order to get something better to propose with, initiating a brief trading sidequest.
Mario and Luigi first trade the plush Zeekeeper for a rare fruit with a Shelltop in the nearby item shop, afterwards swapping it for a Yoshi egg with a Red Yoshi in the hotel district, which they then swap for a photo of Peach with a Toad by the tour center, which they then swap for the Book of Ruins with a Brock researcher to the north of the Toad, which they then swap for a photo of Queen Bean with a Beanish in the gear shop, which they then swap for a lost camera with a Bean in one of the buildings in the hotel district, which they then give to a Toad near the rooftops of the hotel district in exchange for info about a bird burying something between the nearby umbrella and fountain, which then turns out to be upon the Bros. digging it out, a Pi'illo ring which Mario and Luigi hand to the Hooski for him to then propose with, the female accepting after a short cutscene which ends with the Bros. being rewarded greatly with a Sap Hammer, Heart Bean DX, some Rally Wear, and a 1-UP Mushroom, and if the player talks to him afterwards, he'll give the Bros. an idea of where to go next in Wakeport.
Kylie Koopa's photo puzzles
During Mario and Luigi's travels in Wakeport, they come across Kylie Koopa upon entering a house, and discover she's the guidebook writer for the island. She offers some work for them, involving them finding camera blocks around the island, bringing them back here and deciphering them. Each shot can be taken back and played as three of the same photo puzzles of differing levels; with each higher level, the photo covers more of the scene, and the games give the player more time to do the puzzle. The Level 1 reward is 100 coins with a time limit of 3 minutes, the Level 2 reward is 300 coins with a time limit of 4 minutes, and the level 3 reward is a DX Bean of varying stat with a time limit of 6 minutes.
Upon Mario and Luigi's first visit to Wakeport, they may come across a Shelltop on a stand, apparently hosting an event known as the Mad Skillathon, a contest for those with skills, with rewards included. Mario and Luigi, after a short conversation, decide to take part using their Bros. Attacks, as the Shelltop counted those as skills. The Mad Skillathon is much like in Mario and Luigi: Bowser's Inside Story in the sense that it's a Bros. Attack endurance game. After getting S rank in all seven challenges, the player is awarded with the Pro Wear.
These are the list of rewards gained from hitting the B, A or S rank scores, them respectively being 200 for B, 500 for A and 800 for S.
Battle Broque Madame
Upon Mario and Luigi's first visit to Driftwood Shore, they meet Broque Madame on a stand, who suggests the idea of the Bros. entering her dreams due to her boredom at her shop and her crave for excitement. This is much like the Mad Skillathon, however is the Luiginary Attack version for it.
These are the list of rewards gained from hitting the B, A or S rank scores, them respectively being 200 for B, 500 for A and 800 for S. After getting S rank in all four challenges, the player is awarded with the Supreme Boots.
In Driftwood Shore, Mario and Luigi come across a Shelltop during their treks in the area. Upon beating his game the second and final mandatory time, the Shelltop allows Mario and Luigi to play upon returning to him at will for the usual price of 10 coins, with the inclusion of prizes if Mario and Luigi are good enough.
For listings of all the Expert Challenges and rewards gained from them, see the respective page.
Differences from other Mario & Luigi games
On the day of the game's release in North America, a demo of the game was also released on the Nintendo eShop, making this the first strictly Mario game to have a publicly released demo for download. It uses 1,010 blocks when downloaded, and offers twelve uses. The demo is similar to the E3 demo, in that it has the same options for gameplay minus the giant battle:
In Mushrise Park, the objective is to destroy all the rocks, much like how Mario and Luigi must break all the rocks in certain areas upon their return to Mushrise Park. The area has also been changed to prevent the player from exploring other areas. In the Dream World, some areas have been combined to showcase the Luiginary Works. Additionally, in the battles, the available Bros. and Luiginary Attacks use half as many BP as they do in the actual game.
References to other games
References in later games
The game received aggregately positive reviews. Both Gamespot and IGN gave the game an 8/10, although it is the lowest review in the series by both of them. The reasons for this were that IGN believed that the overworld was less appealing than the Dream World and that the game's intro was sluggish and saturated with tutorials. GameXplain on the other hand believes that the game is fun, despite its minor flaws, and that it lives up to the other installments in the series; the game was given 4 1/2 stars out of 5.
As of March 31, 2014, Mario & Luigi: Dream Team is the 13th best selling game for the Nintendo 3DS, having sold about 2.08 million copies worldwide.
One of the most common glitches in the game is that, at some points, any actions that require the 3DS's gyroscope to perform may result in the game not registering any movement from the system. Two of the most likely points for this to occur are during the Zeekeeper battle and during the "Repel the Shell" portion of the Giant Bowser battle. It is unknown what causes this to happen.
There are also some points in the game in which the game can freeze; this mostly occurs at Neo-Bowser Castle. However, the patch released on September 5, 2013, fixes instances in which this can occur.
The game's executive producers were Tetsuo Mizuno and Satoru Iwata. The other producers were Akira Otani, Yoshihiko Maekawa and Toshiharu Izuno, with Shinya Takahashi serving as the general producer with Yoko Shimomura providing the game's music.
Date Released: 5 September, 2013
Description This patch fixes two bugs in the game that make it incompletable. The first one is on Mount Pajamaja, where the player would be unable to progress past the segment where Mario and Luigi must Spin Jump into the Massif Bros. to clear a field of icicles, should certain actions be taken, and another one that prevents Mario from completing the final Antasma battle in Dreamy Neo Bowser Castle (by causing the drop present containing the Dark Hammer to never open, causing the battle to never end, forcing the player to reset). The patch also fixes several bugs that cause the game to randomly freeze at inconvenient times. This patch also fixed a Miiverse exploit that could be performed by using pictures from the internet explorer, opening the game and then opening Miiverse.
Nintendo eShop Update Content Description:
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