Talk:Mario & Luigi: Dream Team
|Mario & Luigi: Dream Team Discussion Archives
- 1 Stache Points upon Level Up
- 2 What does 'level' mean for enemies?
- 3 Is enemy counter attack timing changed in Hard Mode?
- 4 Dreamy Bowser e Dreamy enemies
- 5 Re-writing Story
- 6 Gold Beanies and Luiginary Flame
- 7 Minor Sort "Glitch"
- 8 A bit of Trivia
- 9 Save Blocks for Block Recovery %
- 10 About one point of Trivia
- 11 Damage formula/stats
- 12 Another Difference from Mario & Luigi games
- 13 Zeekeeper
- 14 Mad Skillathon/Bros Attack Training Bots
- 15 Separate Luiginary Works or make its own article
- 16 Character in Dreamy Wakeport
- 17 Split Mad Skillathon?
Stache Points upon Level Up
The Diferences from Past Games section of this article states that this game is the first and only game so far in which Stache points do not increase automatically during Level Up. That is false, at least in North America. This game is actually the second game in which Stache points do not increase automatically during Level Up. The first is Mario & Luigi: Partners in Time.
The preceding unsigned comment was added by 18.104.22.168 (talk).
- I agree with this, im in Australia and the stache stat in my copys do not level up from partners in time and so on. - Cubeguy(talk)
What does 'level' mean for enemies?
I've seen it on quite a few articles now, but it doesn't really make much sense to be honest. Does it refer to what level you need to be to easily beat them? Recommended level according to the strategy guide? Some objective scale of enemy/boss strength?
And do Battle Ring opponents have a higher 'level' than normal ones?
- Basically, according to the Prima's guide, it's the enemy's level. Yeah, it doesn't make much sense to me, either, and I have no idea how any player would even be aware of that tidbit without the use of the guide. Could be a subtle way of recommending players to reach the enemy's level for an easier fight (and yes, Battle Ring bosses have higher levels)? --Zootalo (talk) 18:53, 4 September 2013 (EDT)
- Thanks. Maybe I should now work out how stats really work too, by taking damage from a bunch of Battle Ring bosses, then writing down the numbers and comparing them to Mario/Luigi's defence stats. Cause to be honest, none of these stat numbers seem to add up.
Is enemy counter attack timing changed in Hard Mode?
I read somewhere before that it is, and I'm wondering whether that's the reason I'm having so much trouble fighting certain bosses (like Earthwake) in the Hard Mode Battle Ring. I suspect the Hard Mode counter 'timing' isn't 'when his eyes flash' any more, but I need some confirmation.
Dreamy Bowser e Dreamy enemies
I have noticed that if you lose during the battle with Bowser Dreamy decided to try again, you can select the block of suggestions. One of the tips about the attacks of the boss reveals the name of the attack that consists in evoking the dremy enemies. Being an Italian user do not know the English name. If there is, we should not create a page and put there the statistics on the various enemies who holds sole instead of clogging up the page of Dreamy Bowser?--Sonic98 (talk) 07:58, 6 September 2013 (EDT)
Gold Beanies and Luiginary Flame
Why are Gold Beanies immune to this again? Every time I use the attack perfectly (with an Excellent) it does zero damage against one. But somehow, they're both the only creatures in the game immune to it and only immune to this one attack.
Did something change in development or something?
Minor Sort "Glitch"
For the curious: on a previous playthrough of this game, I noticed that when I gave Luigi his second Gear Slot +1 upgrade while I had an accessory in his fourth gear slot, the gloves section ended up being the last slot instead, and yet this issue didn't occur with Mario.
Luigi: Boots > Hammers > Wear > Accessories > Gloves
Mario: Boots > Hammers > Wear > Gloves > Accessories
During the second playthrough, I had both brothers wearing gloves on the fourth slot while selecting the Gear Slot +1 upgrades when they reached Flower Rank, and this issue never happened. Anyone noticed this before? --Zootalo (talk) 21:42, 16 September 2013 (EDT)
A bit of Trivia
I don't know if you guys have this on the trivia, but on the title screen, if you touch Luigi's cap, then you can start messing with his face, just like in the dreamy worlds.--Mariobro101 (talk) 19:18, 22 September 2013 (EDT)
Save Blocks for Block Recovery %
About one point of Trivia
As far as I can see it, this wiki lists the game as the second 3DS-game that received a patch - which is, as far as I'm concerned, not correct (besides Mario Kart 7, Devil Survivor:Overclocked also received a patch in Europe before Dream Team was even released, and I'm not certain whether it is the only game that received a patch in between those two). The question is - should this point of trivia therefore be omitted, or should it be fixed to say that it is the second Mario 3DS-game to receive a patch? Any opinions on that one? DavisWTG (talk) 08:40, 11 March 2014 (EDT)
In Talk:Mario & Luigi: Dream Team/Archive 1#How stats work, we know that in Superstar Saga, the damage formula is like this:
0.4 × POW - 0.2 × DEF
How about Dream Team's?
- We still don't know Unter, we still don't know. How can't someone find it already? --Carlos M (talk) 07:40, 2 June 2018 (EDT)
Another Difference from Mario & Luigi games
This is the only Mario & Luigi game not to have a disease or condition be important to the main story. Superstar Saga had Bean Fever, Partners in Time had Shroomshock, and Bowser's Inside Story had the Blorbs. Dream Team had no illness or condition of any kind. Can somebody add that, because I can't edit this page. Madz the Penguin (talk) 14:35, 1 November 2014 (EDT)
- For a character to be considered playable in this context, they'd have to have a detailed control scheme, and appear for much longer than the length of an animation for a special attack that isn't mandatory to complete the game - or so I imagine anyway. Lord G. matters. 16:23, 22 January 2015 (EST)
Yes, I see. 22.214.171.124 20:39, 23 January 2015 (EST)
Mad Skillathon/Bros Attack Training Bots
Should I make a page for those things? They have different patterns and technically act as sort of enemies, but I have no idea what they're called or what they'd go under category wise.
They're the red/pink robots in this video:
Separate Luiginary Works or make its own article
The Luiginary Works seem to be better on it's own page. If the Luiginary Generator has its own page, Luiginary Works should have its own page. Luigi86101 17:37, 20 March 2016 (EDT)
Character in Dreamy Wakeport
Split Mad Skillathon?
Not gonna make a formal proposal for this yet, but I feel that having the Mad Skillathon covered on this article is just wrong. The Gauntlet has its own article, and even the Attackathon has a more specific article that covers all of Paper Jam's minigames (with an ongoing proposal to split it from that, even). So why does the Mad Skillathon share an article with the game itself? It's not even fully covered in the Wakeport article! -YFJ (talk · edits) 11:55, May 9, 2019 (EDT)
- Let's get some consensus first. -- FanOfYoshi 14:40, May 22, 2019 (EDT)