Luiginary Attack

Luiginary Attacks are special moves in Mario & Luigi: Dream Team. They are the counterpart to Bros. Attacks in the Dream World, where Mario does not use Bros. Attacks. Mario initiates these attacks, and must spend his Bros. Points to do so. Luiginary Attacks have Dreamy Luigi summon a large number of Luiginoids, who work with Mario to attack the enemies. Dreamy Luigi himself is involved in one attack, Luiginary Wall. Like Luigi in Bros. Attacks, inputs that have the Luiginoids take action are usually done with the button. In all attacks except Luiginary Flame, the Luiginoids take on a specific shape, echoing the mechanics of the Luiginoid Formation in the field. Three of the Luiginary Attacks use shapes from the Luiginoid Formation, but both mechanics are unlinked and the player can gain the Luiginary Attack for one shape without yet having the shape for the Luiginoid Formation. Notably, the player unlocks Luiginary Attacks before they first encounter a Luignoid Formation. Luiginary Attacks fill Luigi's side of the badge meter, despite how Mario initiates them. There are six Luiginary Attacks in the game. Each one is unlocked by collecting all ten Attack Pieces in a specific area of the dream world.
All Luiginary Attacks can hit multiple enemies, which counteracts the increased number of enemies that can be present in battles in the Dream World compared to battles of the real world. Most of them require the player to aim at the enemies manually during the attack, which makes the spacing the enemies currently have matter substantially in determining what enemies can be hit at the same time and how hard each enemy can be hit. Even Luiginary Stack, the one attack that has the player select a target before starting, deals extra damage to enemies within a radius around the targeted enemy.
Battle Broque Madame serves as an endurance mode for Bros. Attacks, though two attacks are excluded. In it, the player is tasked with earning 999 points in each game through perfect use of the specified attack. They often have modified mechanics compared to the version seen in battles.
Luiginary Attacks, in exemplifying Mario & Luigi: Dream Team's new playable character, are similar to Bowser's Special Attacks/Brawl Attacks from Mario & Luigi: Bowser's Inside Story and its its remake. However, they are much more similar to Trio Attacks from Mario & Luigi: Paper Jam which for the most part also affect all enemies.

As a Bros. Attack analogue, Luiginary Attacks have all of the same properties of Bros. Attacks. They deal damage using either the boots or the hammers, with the gear of the relevant type applying its Power boost and special effect. Luiginary Flame is unique for using neither the boots or the hammer, but striking with fire and thus getting a damage boost against certain enemies. Missing or failing a specific Luiginary Attack enough times unlocks the option to enable "Slow Attack" for that move, which is toggled on and off with while in the menu. The attack failing because the enemy is immune counts. Slow Attack makes the attack easier to perform by slowing down time when a button press is required, but it reduces the damage dealt. If a Luiginary Attack is used outside of Slow Attack enough times, the option will be disabled until the condition is met again. The Guide menu allows the player to watch a demo of an Excellent version of each Luiginary Attack used on dummy enemies. Depending on the attack, a different number of enemies appear. They respawn after each attack so the demo can repeat. The player can choose to practice the Luiginary Attack with those enemies, with the enemies being replaced after each attack even if any of them survive. Each session tracks the number of Excellent attacks the player performs in a row, resetting on a non-Excellent attack and when the player quits.
Brickle's counterpart in the Dream World teaches the player how to use Luiginary Attacks in Dreamy Mushrise Park, during a battle against Dreamcaps and Dreamcap Captains and with Luiginary Ball as the example move. He gives them a Dreamy Mushrise Park Attack Piece for Luiginary Ball earlier on in the area, then gives them a second just before the battle. The second piece is the final Attack Piece for the area, so the player always learns the move just before the battle. As with many of the game's tutorials for the battle system, this battle can be replayed at later points in the game. During the final battle against Antasma in Dreamy Neo Bowser Castle, and in battles against Antasma X in the Battle Ring, the boss can capture Dreamy Luigi and trap him inside an Antasmunchie or Antasmunchie X. While Dreamy Luigi is held in this way, Mario loses access to every ability and stat boost Dreamy Luigi grants him, including the ability to use Luiginary Attacks.
List[edit]
Luiginary Attack | Illustration | Description | Effects | BP | Type | Location |
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![]() Luiginary Ball[note 1] |
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Tilt the Nintendo 3DS to move the ball. Grab Luiginoids to make the ball bigger! Line it up, and kick it with the A Button! A bigger ball means more damage! | Tilt the 3DS to control the small ball of Luiginoids. Use the ball to collect more Luigis for more damage, then kick the ball with |
6 | Boots | Dreamy Mushrise Park (Eldream's area) |
![]() Luiginary Stack |
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Jump with the B Button and stack up Luiginoids as straight as possible! While jumping, adjust the landing zone with left/right on the circle pad! Press the B Button as the stack lands. Use the A Button at the end for Mario. | Perform well-timed jumps to make a large, stable stack of Luiginoids. If they are unbalanced, they may fall or inflict less damage. | 10 | Boots | Dreamy Dozing Sands (Dream Stone Dreampoint) |
![]() Luiginary Hammer |
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Press the B Button repeatedly to form the Luiginoids into a giant hammer! It will tilt, so use left/right on the Circle Pad to help Mario keep it balanced. As Mario runs, aim with up/down on the Circle Pad and swing with the A Button. | Mash the |
10 | Hammer | Dreamy Mount Pajamaja (Summit Dreampoint) |
![]() Luiginary Flame |
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The fire will bounce at a steady pace. Press the B Button to make it bigger! Mario will cover the spots where the Luiginoids aren't. Use the A Button here. Press the A Button once to make Mario hammer the flame at the foes! | Press |
14 | Fire | Dreamy Driftwood Shore (Seadric's Dreampoint) |
![]() Luiginary Wall |
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Use left/right on the Circle Pad to move and the A Button to hit Dreamy Luigi! Hit Dreamy Luigi where the foes are gathering to deliver more damage! Depending on Mario's position when you swing, Dreamy Luigi's angle will change. | Mario will hit Luigi forward, spinning him and charging through all enemies like a game of Breakout. Players will need to avoid focusing on the same spots of the Luiginoid Wall, otherwise the wall will break and the attack will be more likely to fail. | 14 | Hammer | Dreamy Wakeport (Bedsmith's area) |
![]() Luiginary Typhoon |
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Wind up the Luiginoid rope, and yank it with the A Button for a typhoon. You can move the typhoon with the Circle Pad to swallow up your foes. Rapidly press the B Button to deal more damage with the Luiginoids' spin! | Hold |
16 | Hammer | Dreamy Somnom Woods (Ultibed Dreampoint) |
Gallery[edit]
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ミラクルアタック[?] Mirakuru Atakku |
Miracle Attack | |
Dutch | Luigio-aanvallen[?] | Luigio Attacks The name Luigio is short for Luigiopieën (Luigiopies or Luigi Copies), the Dutch name for the Luiginoids |
|
French | Attaques Luimagik[?] | Luimagik Attacks From Luigi and magique ("magical") |
|
French (NOE) | Attaques luimagik[?] | Luimagik Attacks From Luigi and magique ("magical") |
|
German | Traum-Attacke[?] | Dream Attack | |
Italian | Attacchi Magiluigi[?] | Luiginary Attacks From Luigi and magico ("magic") |
|
Korean | 미라클어택[?] Mirakeuleotaek |
Miracle Attack | |
Portuguese | Ataque Luiginário[?] | Luiginary Attack From Luigi and imaginário ("imaginary") |
|
Russian | Атаки Луиджинна[?] Ataki Luidzhinna |
Luiginary Attacks | |
Spanish | Ataque luiginario[?] | Luiginary Attack From Luigi and imaginario ("imaginary") |
Footnotes[edit]
- ^ Mandatory Luiginary Attack