Mario Party Fushigi no Korokoro Catcher

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Mario Party Fushigi no Korokoro Catcher
Developer Capcom
Release date Japan 2009
Language(s) Japanese
Genre Arcade
Mode(s) Multiplayer
The game's logo

Mario Party Fushigi no Korokoro Catcher (マリオパーティ ふしぎのコロコロキャッチャー Mario Pāti Fushigi no Korokoro Kyacchā, lit. "Mario Party Mysterious Rolling Catcher", with "korokoro" being an onomatopoeia for a small object rolling)[1] is an arcade game based on Mario Party 8 that was developed by Capcom. It is the third Japan-only Mario Party arcade game developed by Capcom and the fifteenth installment overall. It was unveiled in February 2009[2] and was released in fall of 2009,[3] with at least 80 games sold by the end of the year.[4] Its title references the crane game that is a central part of gameplay, these being referred to as "UFO catcher" (UFO キャッチャー) in Japanese. In 2013, it received a sequel called Mario Party Fushigi no Korokoro Catcher 2.


Up to 16 players can use one Mario Party Fushigi no Korokoro Catcher machine simultaneously. However, each will be playing a separate game.

The boards in this game are based on the boards in Mario Party 8. However, each has been redesigned and is now entirely linear. Boards are limited to Blue, Red, VS, Lucky, Event, and Star spaces. Red and Blue spaces have been repurposed. Rather than changing the player's coin total, they have no effect on gameplay at all. The difference between the two is that one of three types of blocks will sometimes hover above blue spaces. Should the player stop on a space with a block, they will automatically break it and one of seven events can begin.

Players must insert tokens to fill the "dice stock", which is drained each time the player moves. Players can also overfill the dice stock to gain higher level dice.

Unlike previous entries to the series, players do not play a mini-game at the end of each turn. Instead, their next turn begins immediately.

The events that can begin when the player breaks a block are as follows:

  1. The player receives coins. These fill a "block gauge" at the bottom of the screen. When the block gauge is full, a special event begins.
  2. The player receives candy.
  3. A minigame begins.
  4. The player enters "Fever Chance"
  5. The player enters "Crane Chance"
  6. The player is taken to a Jackpot Challenge.
  7. The player receives darts.

Fever Chance Game[edit]

Fever Chance is one of the events.

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Crane Chance[edit]

In this event, players use a crane to try and capture a ball from a conveyor belt. There are red, blue, yellow, and Yoshi Egg patterned balls. These balls are then dropped onto a token field, which they are slowly pushed out of as more tokens build up. When a ball drops out of the field, a Kurūn challenge begins.

Kurūn Challenge[edit]

In this mode, the ball from the token field is dropped on to a roulette. The roulette may yield several outcomes.

  1. 40 token payout
  2. 100 token payout
  3. Jackpot Step - This causes a meter to fill. There is one meter for each solid-color ball, and the Yoshi Egg ball will fill a random meter. When one meter gets completely full (after three steps), a jackpot challenge begins.
  4. Jackpot Challenge - This takes players to the jackpot challenge immediately.

Jackpot Challenge[edit]

In the jackpot challenge, players place the ball that won the Kurūn Challenge into a slot, and it rolls down to a slowly moving roulette. The roulette can give several prizes.

  1. The full jackpot. There are three different jackpots, one for each solid-colored ball. Once again, the Yoshi Egg yields a random jackpot. Players can then move on to the Double Up Game.
  2. 500 Tokens. Players can then move on to the Double Up Game.
  3. 200 Tokens. Players can then move on to the Double Up Game.
  4. A use of the crane, and some tokens.
  5. The "Bowser Roulette". There are as many instances of this outcome as there are of every other outcome combined.

Double Up Game[edit]

In this game, players place another ball into the Jackpot Challenge Roulette. If it lands in any of the token yielding areas, the player's winnings are doubled (to a maximum of 9,999 tokens). However, if it lands on the Bowser Roulette, players lose all their winnings. Players can also opt to skip this game entirely, moving on with the winnings they got from the jackpot challenge.


Many of the Minigames in Mario Party Fushigi no Korokoro Catcher are taken from Mario Party 8. These are redesigned to use the simplified controls of FnKC. Most of them require players to expend tokens to win.

Playable characters[edit]

Trailer screenshot
Partial character roster
More characters are visible here.

So far the only characters confirmed are the ones in the screenshots to the right.

Non-playable characters[edit]


External links[edit]