Mario Party Fushigi no Korokoro Catcher
Ads keep the MarioWiki independent and free :)
Mario Party Fushigi no Korokoro Catcher (マリオパーティ ふしぎのコロコロキャッチャー Mario Pāti Fushigi no Korokoro Kyacchā) is the third Japan-only arcade game in the Mario Party series, developed by Capcom. It is based on Mario Party 8 and was unveiled in February 2009 and was released in fall of 2009, with at least 80 games sold by the end of the year. Its title references the crane game that is a central part of gameplay, these being referred to as "catcher" (キャッチャー) in Japanese.
Up to 16 players can use one Mario Party Fushigi no Korokoro Catcher machine simultaneously. However, each will be playing a separate game.
The boards in this game are based on the boards in Mario Party 8. However, each has been redesigned and is now entirely linear. Boards are limited to Blue, Red, VS, Lucky, Event, and Star spaces. Red and Blue spaces have been repurposed. Rather than changing the player's coin total, they have no effect on gameplay at all. The difference between the two is that one of three types of blocks will sometimes hover above blue spaces. Should the player stop on a space with a block, they will automatically break it and one of seven events can begin.
Players must insert tokens to fill the "dice stock", which is drained each time the player moves. Players can also overfill the dice stock to gain higher level dice.
Unlike previous entries to the series, players do not play a mini-game at the end of each turn. Instead, their next turn begins immediately.
The events that can begin when the player breaks a block are as follows:
Fever Chance Game
Fever Chance is one of the events.
This section of the page is a stub. You can help the Super Mario Wiki by .
In this event, players use a crane to try and capture a ball from a conveyor belt. There are red, blue, yellow, and Yoshi Egg patterned balls. These balls are then dropped onto a token field, which they are slowly pushed out of as more tokens build up. When a ball drops out of the field, a Kurūn challenge begins.
In this mode, the ball from the token field is dropped on to a roulette. The roulette may yield several outcomes.
In the jackpot challenge, players place the ball that won the Kurūn Challenge into a slot, and it rolls down to a slowly moving roulette. The roulette can give several prizes.
Double Up Game
In this game, players place another ball into the Jackpot Challenge Roulette. If it lands in any of the token yielding areas, the player's winnings are doubled (to a maximum of 9,999 tokens). However, if it lands on the Bowser Roulette, players lose all their winnings. Players can also opt to skip this game entirely, moving on with the winnings they got from the jackpot challenge.
Many of the Minigames in Mario Party Fushigi no Korokoro Catcher are taken from Mario Party 8. These are redesigned to use the simplified controls of FnKC. Most of them require players to expend tokens to win.
So far the only characters confirmed are the ones in the screenshots to the right.