All Night Nippon: Super Mario Bros.

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The title of this article is from the English Super Mario Bros. Encyclopedia which reportedly sourced some names from fan wikis. If a higher-priority source is found, then the current reference should be removed and the title moved to the higher-priority name, if applicable.

All Night Nippon: Super Mario Bros.
All Night Nippon: Super Mario Bros. game cover; altered from Mario no Daibōken promotional artwork.
Box art
Developer Nintendo EAD
Publisher Nippon Broadcasting System
Platform(s) Family Computer Disk System
Release date Family Computer Disk System:
Japan December 20, 1986
Genre 2D Platformer
Mode(s) Single-player
Disk Card

All Night Nippon: Super Mario Bros. is an officially licensed retool of Super Mario Bros.: The Lost Levels, produced in 1986 for the Family Computer Disk System. As such, there is no 2 Player Game but rather the option to play as Luigi with his unique physics. This version is based on the Japanese radio program All Night Nippon, and it was sold through a lottery system on the show itself to celebrate the 20th anniversary of the program in the upcoming year. The game was published by Nippon Broadcasting System, a subsidiary of Fuji TV who would go on to publish Yume Kōjō: Doki Doki Panic, which was localized in the West as Super Mario Bros. 2.

Only 3,040 copies were released. Due to high demand and limited supply, listeners were told from December 15 to December 19 to send a postcard which would be entered into a lottery for 2,000 of the copies. The card must be postmarked by December 20 to qualify. Winners received a reply postcard to alert them to send a money order for their copy. 1,000 copies were sold directly at Nippon Broadcasting System's music center window on December 20, which lead to a long queue of prospective buyers in front of the building. In addition, Famicom Tsūshin (Famitsu) and Family Computer Magazine (Famimaga) each gave out 20 free copies to their readers in a lottery. The deadline for Famitsu was December 25 while Famimaga's was January 15, 1987. Famitsu received over 30,000 submissions.[1][2][3]

The game is a remix with most of the level designs adapted from Super Mario Bros. along with the likenesses of the show's hosts as sprite swaps. It takes place in the ビバ王国おうこく[4] (Biba Ōkoku, Viva Kingdom), which is named after "Viva Young", the slogan and subtitle of the All Night Nippon radio program. It is also the name of that show's newsletter. Likewise, the “まぼろし商売繁盛しょうばいはんじょう”のコーナー[5] ("Maboroshi no Shōbai Hanjō" no kōnā, "Illusionary Business Prosperity" corner) that Bowser lures Sunplaza Nakano in with is the name of a recurring segment in his show. He would perform a guerilla gig at a small business, usually a restaurant, and overwhelm it with customers. Other games with a similar concept of Mario meeting Japanese celebrities were found on the Satellaview, with spiritual successors such as BS Super Mario USA, BS Super Mario Collection, and a version of Wario's Woods. Kaettekita Mario Bros. was another similar project.


Translated from the instruction booklet[4]

One day, the peaceful All Night Nippon dream land Viva Kingdom where Mushrooms live was invaded by the tribe of the huge turtle Koopa, who possesses powerful magic. Said magical power was used to transform all the quiet Mushroom People into rocks, bricks and mikes among other forms. All Night Nippon personalities Miyuki Nakajima, the Tunnels, Kyōko Koizumi, Beat Takeshi, and the AB Brothers were also captured. What became of Sunplaza Nakano? Pitiable Sunplaza was fooled by Koopa's letter to his “Illusionary Business Prosperity” corner into visiting him. And he was changed into Koopa Tribe minion “OkaP”.

The only one who can undo this magic on the Mushrooms and revive All Night Nippon is the Viva Kingdom's own Princess Peach. She is presently in the hands of King Koopa.

Mario has stood up to help the personalities trapped in each world, defeat the Koopa Tribe, rescue Princess Peach, and rebuild the peaceful All Night Nippon dream land Viva Kingdom.

The Mario in the TV is an avid All Night Nippon listener like you. Only you can bring this adventure quest (expedition) to a conclusion.



  • World 1 takes place at nighttime.
  • Most of the graphics are from The Lost Levels, although bricks and mountains are drawn like those in Super Mario Bros. Bricks are not shaded, and mountains have smooth slopes instead of jagged slopes. Cloud platforms were replaced with the Super Mushroom platforms but now with segmented stalks (which also replace the original Super Mushroom platform designs from the original Super Mario Bros.). Additionally, mikes replace the mushrooms found in the background.
  • Little Goombas and Piranha Plants were changed to big-headed caricatures of DJ Sunplaza Nakano, the Friday night host, and are respectively called オカピー[6] (Okapī, "OkaP") and パックンオカピー[7] (Pakkun Okapī, "Piranha OkaP"). This is a reference to Sunplaza Nakano's theme song in All Night Nippon.
  • The Starman was changed into a Hiranya (ヒランヤ[8]), a symbol popularized by Yūji Miyake's Young Paradise, the radio program that preceded All Night Nippon on the same station. A segment on that show claimed the Hiranya has mysterious powers and is buried somewhere in Tokyo, daring the listeners to hunt for it to claim a prize. The Hiranya also resembles the Star of David, a symbol of Judaism.
  • The Nippon Broadcasting System, Inc. (the radio station that runs All Night Nippon) logo is found on the flag that is raised when Mario or Luigi enter a fortress. This logo is also found as the axe.
  • The mushroom retainers were changed to show's hosts, while Princess Peach is dressed as a traditional Japanese princess. This marks the first time Princess Peach has ever done her hair up, predating Super Mario Sunshine by 16 years, and is also the first media to depict her in a different outfit from her usual attire.
All Night Nippon: Super Mario Bros. world celebrities.

Their identities are as follows:[4]

    • World 1: みゆき(中島みゆき) / Miyuki (Miyuki Nakajima), Monday host
    • World 2: たかあき(とんねるず・石橋貴明) / Takaaki (Tunnels' Takaaki Ishibashi), Tuesday co-host
    • World 3: のりたけ(とんねるず・木梨憲武) / Noritake (Tunnels' Noritake Kinashi), Tuesday co-host
    • World 4: KYON²(小泉今日子) / KYONKYON (Kyōko Koizumi), Wednesday host
    • World 5: たけし(ビートたけし) / Takeshi (Beat Takeshi), Thursday host
    • World 6: まっちゃん(ABブラザーズ・松野大介) / Matchan (AB Brothers' Daisuke Matsuno), Saturday co-host
    • World 7: ひでちゃん(ABブラザーズ・中山秀征) / Hidechan (AB Brothers' Hideyuki Nakayama), Saturday co-host
    • Worlds 8 & D: ピーチひめ / Princess Peach
    • Worlds A-C: Unknown (unlisted in the manual)

Level order[edit]

Most of the levels of the first eight worlds are from Super Mario Bros., but some are from The Lost Levels as shown here:

All Night Nippon levels Corresponding The Lost Levels Notes
5-3 4-3 Originally 6-3 of VS. Super Mario Bros.
5-4 2-4
6-4 4-4
7-2 6-2 Originally 7-2 of VS. Super Mario Bros.
7-3 6-3 Originally 7-3 of VS. Super Mario Bros.
8-4 8-4 This is the only level ported from The Lost Levels that neither is played out of order nor has its design completely altered for this game.

Much like VS. Super Mario Bros., with the sole exception of World 1-3/World 5-3 and World 8-4 (which, though reused from The Lost Levels, is virtually left unchanged in terms of level order and design), all levels that are repeated, but in a much harder form later on, are replaced with levels from The Lost Levels, with the original level being moved earlier in the game to make room for that new level.

The Hammer Brothers in 7-1 and 8-3 pursue Mario or Luigi like they do in those worlds in The Lost Levels.

Beating 8-4 will add a star to the title screen (up to twenty) and reveal Hard Mode in which all Okapī are replaced with Buzzy Beetles and all enemies move faster but players must start from 1-1 as there is no world select option. Hard Mode is not permanent as resetting returns the game to its normal difficulty. Like The Lost Levels, after beating 8-4 eight times (does not matter if with Warp Zones or not), the player gains access to edited versions of Worlds A, B, C, and D. Some of the levels are replaced with those from the first eight worlds of that game as seen here:

All Night Nippon levels Corresponding The Lost Levels Notes
B-1 5-1 Without the Warp Zone and the wind
B-3 3-3
C-3 7-3 No wind
C-4 7-4
D-1 8-1 This level had a major redesign with the Warp Zone and wind removed and parts of D-2 duplicated. There are two different flagpoles, both leading to D-2.

Like VS. Super Mario Bros., every level features edits, such as the appearance of more enemies in 4-1, different maze solutions in 4-4 and 7-4, and changed locations of ?s and bricks. However, these changes are not the same as those found in VS. In addition, all Pakkun Okapī on the ground are green and all hanging ones, introduced in World A, are red but both behave like the red Piranha Plants in The Lost Levels. Two features from The Lost Levels have been removed. Poison Mushrooms have been replaced with regular power-ups. The removal of wind affects the difficulty of the courses they were found in. Super Springs, however, have been kept. World 9 does not exist if the player clears the game without using a Warp Zone. Attempting the Minus World glitch will have an effect similar to The Lost Levels, either sending the player to the pipe near the flagpole or back to 1-1. Due to World 8-4 in this game being reused from Super Mario Bros.: The Lost Levels, along with World D-4 returning from that game, both Bowser's Brother and the fake Bowser's Brother from the latter level return as well.


For this subject's image gallery, see Gallery:All Night Nippon: Super Mario Bros.

Names in other languages[edit]

Language Name Meaning
Japanese オールナイトニッポン スーパーマリオブラザーズ
Ōru Naito Nippon: Sūpā Mario Burazāzu
All Night Nippon: Super Mario Bros.

Italian All Night Nippon Super Mario Bros.[9]


  • Luigi is shown to look exactly like Mario but with a cyan hat and overalls and a green shirt on the cover of this game. The cover is a modification of artworkMedia:Mario no Daibouken single cover.jpg for Mario no Daibōken, a 1986 single by Pony Canyon, a subsidiary of Fujisankei Communications Group like Fuji TV.[10] Pony Canyon also released a Super Mario Bros. promotional video under the same title that featured the same cover.[11] That video ends with "GO GO Mario!!", the side B song from that single which was the winner of All Night Nippon's nation-wide contest for lyrics to the Ground Theme. It was from this partnership that the idea for the game was born.
  • Pakkun Okapī and Princess Peach are represented by a "?" in the manual.


  1. ^ New Discovery of All Night Nippon: Super Mario Bros. 3/29/2022. Retrieved November 26, 2022
  2. ^ All Night Nippon: Super Mario Bros. Final Edition 7/4/2022. Retrieved November 26, 2022.
  3. ^ Family Computer Disk System Package Art:A~O. Retrieved November 26, 2022.
  4. ^ a b c All Night Nippon: Super Mario Bros. instruction booklet, pages 6 and 7.
  5. ^ All Night Nippon: Super Mario Bros. instruction booklet, page 6.
  6. ^ All Night Nippon: Super Mario Bros. instruction booklet, page 12.
  7. ^ All Night Nippon: Super Mario Bros. instruction booklet, page 13.
  8. ^ All Night Nippon: Super Mario Bros. instruction booklet, page 10.
  9. ^ Super Mario Bros. Enciclopedia, pag. 239
  10. ^ Mario's Big Adventure/GO GO Mario!!. VGMdb. Retrieved January 23, 2021.
  11. ^ NES Tunes (January 8, 2021). Nintendo VHS: Super Mario Bros.Promotion Tape: Mario's Adventure | All Night Nippon Famicom Warriors. YouTube. Retrieved January 23, 2021.