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Pinball is a game where the player controls the paddles of a virtual pinball machine. The game has two screens to represent the traditional pinball table and one for a bonus mode. Play begins when the player launches a ball with the plunger from first screen—the bottom of the pinball table—through the top of the screen to the second screen. Play will move to the first screen if the ball falls through the bottom of the top screen and will return to the top screen if the ball is hit back through the space at the top of the first screen.
The player controls the paddles on either screen to deflect the ball to keep it from falling off the bottom of the lower screen.
In this Breakout-like mode, the player will control Mario (in his NES Mario Bros. palette) carrying a platform. The objective of this mode is to rescue Pauline (previously seen in Donkey Kong). The player achieves this by bouncing the ball off Mario's platform and hitting various targets, the destruction of which also earns them points. When the blocks under her are all gone, she will drop. Catching her on Mario's platform earns the player bonus points, but allowing her to hit the ground causes the player to lose.
Hirokazu Tanaka is credited for creating original music for Pinball.
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Card 1 of 5/codes 1-2
English flavor text: Get the highest score possible by hitting targets with the pinball.
+ Control Pad Operates left flippers
L Button + R Button Resets game to Title Screen
SELECT Selects game mode
A Button Releases pinball Operates right flippers
B Button Same as A Button
Card 2 of 5/codes 3-4
HOW TO PLAY Your first pinball will appear at the bottom of the plunger lane, in the lower right corner of the screen. The A Button launches the pinball onto the table. The longer the A button is held down, the harder the pinball will be hit with the plunger.
Once the pinball is on the table, use the flippers to hit it. You can direct the pinball to aim for targets, hit the correct combination at the slots, and unlock the Mario mini-game. If three pinballs are lost, the game is over.
Card 3 of 5/codes 5-6
TIP: The block post is lowered when the pinball goes through the lane on the right hand side of the table.
Card 4 of 5/codes 7-8
SCORING An extra pinball is earned at 50,000 points.
The flippers and block post disappear after 100,000 points and reappear after 150,000 points. Knock out one lane light in the top left corner and receive 100 points. Knock out all lane lights and receive 2,000 points.
Each card that is turned over by the pinball is worth 500 points. If five spades are turned over in a row, you'll receive a 5,000-point bonus and the block post is raised.
Card 5 of 5/code 9
MARIO MINI-GAME You'll be able to play this game when you direct the pinball into the hole on the right of the cards.
Use the + Control Pad to move Mario, rebounding the balls that come down. When the lady appears at the top of the screen, prevent her from falling. If she does fall, position Mario so she can catch her.