Bowser's Fury
- This article is about the campaign in Super Mario 3D World + Bowser's Fury. For the form of Bowser introduced in this game, see Fury Bowser.
| Bowser's Fury | |||||||||||||||||||||||
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International logo For alternate box art, see the related gallery. | |||||||||||||||||||||||
| Developers | Nintendo EPD Tokyo Nintendo Software Technology Corporation 1-UP Studio Panic Button[1] (Switch 2 enhancement) | ||||||||||||||||||||||
| Publisher | Nintendo | ||||||||||||||||||||||
| Platform | Nintendo Switch (enhanced for Nintendo Switch 2) | ||||||||||||||||||||||
| Release dates | |||||||||||||||||||||||
| Languages | English Japanese Chinese (Simplified) Chinese (Traditional) Dutch French (Canada) French (France) German Italian Korean Portuguese (Portugal) Russian Spanish (Latin America) Spanish (Spain) | ||||||||||||||||||||||
| Genres | Platformer, action | ||||||||||||||||||||||
| Ratings |
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| Format | Nintendo Switch: | ||||||||||||||||||||||
| Input | Nintendo Switch: | ||||||||||||||||||||||
Bowser's Fury is a 3D action-adventure platformer campaign included in Super Mario 3D World + Bowser's Fury, the Nintendo Switch port of the Wii U game Super Mario 3D World. It features sandbox-like elements similar to those in Super Mario 64, Super Mario Sunshine, and Super Mario Odyssey, and revolves around Mario exploring Lake Lapcat. After Bowser Jr. covers Bowser with splotchy goop and accidentally turns him into the rampaging Fury Bowser, Bowser Jr. recruits Mario to collect Cat Shines to use their power to activate Giga Bells so that they can change Fury Bowser back to normal. These actions also clear Lake Lapcat of the splotchy goop Fury Bowser's presence has spread across the area. Rather than providing the Health Meter as in open-world Super Mario series games, Bowser's Fury uses the power-up system that Super Mario 3D World and Super Mario 3D Land use.
The campaign supports two-player co-op, allowing a second player to use a single Joy-Con or Pro Controller to control Bowser Jr. independently from Mario. amiibo can also be used to summon power-ups as well as cause Fury Bowser to awaken whenever the player wants him to.
Story[edit]
During a bright and clear day, Mario walks down a path in front of Peach's Castle, seemingly the same path as the one seen in the prologue of the main Super Mario 3D World mode. He notices small puddles of splotchy goop on the path and follows them, eventually stopping at M Graffiti painted on the ground made from the same material as the puddles. The graffiti expands to create a portal that Mario falls through, transporting him to Lake Lapcat, where a rainstorm is occurring. Lake Lapcat is almost entirely covered in splotchy goop, with the sole exception being Fur Step Island.
Shortly after Mario lands, he encounters Bowser, who has become a larger and more powerful form known as Fury Bowser. Mario finds a Cat Shine in the surrounding area, which clears the goop off of a nearby lighthouse. Fury Bowser is blinded by the beam of light that shines from the lighthouse, and retreats into the Fury Sun in the middle of Lake Lapcat. Immediately afterward, some of Lake Lapcat's goop vanishes and several islands emerge from the water.
After Fury Bowser retreats, the storm clears and Mario finds a panicking Bowser Jr., who explains why Bowser transformed. He shows Mario a picture he painted of his father and paints it black with his magic brush, showing that Bowser Jr. was the one who corrupted Bowser. Bowser Jr. could not get Bowser to change back to normal on his own, and reluctantly decides to ask Mario for help. Mario agrees to do so, and Bowser Jr. joins him for the rest of the adventure.
Through Bowser Jr.'s memory of a saying and advice given by the Giga Bells, Mario and Bowser Jr. learn that they can use the power of Cat Shines located across Lake Lapcat to clear the splotchy goop off the Giga Bells. This allows Mario to use the Giga Bells to transform into the giant Giga Cat Mario and fight Fury Bowser directly. However, even though Fury Bowser loses these battles, he does not change back to normal and instead retreats. This bothers Bowser Jr. a bit, who at first is proud at how Fury Bowser is strong enough to resist Mario but later upset that Fury Bowser is not changing back to normal even after being defeated in several bouts. Defeating Fury Bowser does clear more goop from Lake Lapcat, which allows more islands to rise from the water where Mario can collect more Cat Shines to reclean the Giga Bells and battle Fury Bowser more times.
After several battles, Fury Bowser expels all the splotchy goop inside of and on him before exploding, but he then suddenly transforms into Giant Bowser, summoning all three Giga Bells and trapping them in a crystal ball to keep for himself. With the help of Plessie, Mario rams into this ball to weaken and eventually break it, allowing both Mario and Plessie to collect all three Giga Bells at once. In this gargantuan form, they easily launch Giant Bowser into the sky by crashing into him.
Finally back to normal, Bowser falls from the sky and lands near Bowser Jr. and a few colorful kittens. The former two both become excited; however, after Bowser notices Mario, now in his normal-sized Cat Mario form, he gets angry and attempts to attack him as Bowser Jr. holds him back. Once Bowser is dragged away, Bowser Jr. pauses and threatens Mario himself before leaving. Mario shrugs before being nuzzled by the kittens. As they jump in the air and freeze, the camera zooms out, revealing that the ground on which the scene took place was the back of Giga Cat Plessie, the form Plessie took after collecting all three Giga Bells simultaneously. The credits then roll, featuring various paintings by Bowser Jr. that depict the story from his perspective. They include additional scenes such as Bowser and Bowser Jr. watching the sun set on Lake Lapcat.
Gameplay[edit]
The objective of the campaign is to free every island from the splotchy goop that Fury Bowser is covered in by collecting Cat Shines across Lake Lapcat. However, at slightly varying intervals of several minutes, Fury Bowser emerges from the Fury Sun and begins to rampage. When this occurs, a rainstorm begins throughout the area, falling spikes fall from the sky, and Fury Bowser attacks the entire lake with large beams of fire named fury blasts and rains of Bowser's Flames. Fury Bowser is capable of jumping across the lake, which he uses to reposition himself and to pursue Mario if he tries to stay away from Fury Bowser. All kittens and cats on Lake Lapcat become corrupted while Fury Bowser is active, and attack Mario if he approaches them. Fury Bowser returns to the Fury Sun either after a brief time or if a Cat Shine is collected, as the Cat Shine powers a nearby lighthouse, and the brightness of this light forces Fury Bowser to retreat. When this happens, any falling spikes still left from Bowser's attack break open and vanish.
Extending the sandbox concept of Super Mario Odyssey, Lake Lapcat is a vast open-world setting, though it starts off fairly constrained as only four islands are available to explore and the rest of the lake is covered in damaging splotchy goop. Twice in the game, defeating Fury Bowser will clear large chunks of goop, revealing a large portions of Lake Lapcat and enabling access to four more islands. The actions Mario can take include running around each island, collecting items, and climbing up each island's lighthouse. Every island has a variety of gameplay concepts, objects, and enemies from the main Super Mario 3D World campaign, and they are designed to allow the player to utilize Mario's different power-ups and abilities. At first, moving between islands takes some amount of time due to Mario's slow swimming speed, but when the player unlocks the second set of islands they also unlock the ability to ride Plessie to travel across the water extremely quickly. When Plessie is not being ridden, he teleports around the water to stay close to Mario, which makes him very accessible to the player.
Throughout Bowser's Fury, Mario has Bowser Jr. to accompany him. Bowser Jr. floats alongside Mario inside his Junior Clown Car. Whenever Bowser Jr. gets too far away from Mario he warps back over to him. Bowser Jr. can attack by swinging his magic brush and slamming the Junior Clown Car downward. He can also fill in graffiti the player finds to provide Mario additional power ups. Bowser Jr. also personifies the game's unique item storage system, which allows the player to carry up to five instances of five different power-ups then retrieve whichever one the player wants at any time through a menu. When Bowser Jr. collects power-ups that can be put into the item storage, they are sent there. In single player, Bowser Jr. is controlled by the computer, and the amount he automatically moves around to help Mario find items, collect items, and battle enemies can be decided in the game's settings. He can be manually directed to act upon objects by tapping on them or directing him to objects with the gyro controlled touch cursor. In two player mode, a second player controls all of Bowser Jr.'s actions.
Coins are scattered all across Lake Lapcat, serving to lead players around the islands. Coins are also rewarded for hitting ? Blocks that do not have other items available and for defeating enemies. The coin counter resets to 0 whenever the player has 100 coins. Bowser's Fury does not have a life system, so while many prior games of the Super Mario series reward the player with an extra life whenever the coin counter resets, Bowser's Fury gives the player a power-up. The player is still punished for letting Mario be defeated despite the game not having lives, as the coin counter is reduced by 50 coins when Mario is defeated. The coin counter cannot be set to negative numbers by this effect, as it stays at 0 coins in any case where this would happen.
Giga Bells are situated in three different areas of Lake Lapcat, denoted according to the three major regions: the Lakeside, Ruins, and Wasteland. Each region contains four major islands, each with five Cat Shines, with various other Cat Shines located between major islands. The Giga Bells are corrupted due to the splotchy goop, and can only be activated by collecting a certain amount of Cat Shines. When this happens, they will awaken during Fury Bowser's rampages and can be collected by Mario to become Giga Cat Mario. This starts a boss battle against Fury Bowser, whose arena spans all of Lake Lapcat. These battles change the scale of the game, as Giga Cat Mario's and Fury Bowser's sizes dwarf all of the terrain of Lake Lapcat. Islands that are complex platforming environments at normal size become very close to basic cubes and ramps at Giga Cat Mario's size. Some of Fury Bowser's atttacks during these battles are similar to the ones he uses in normal gameplay, but others are different. If Giga Cat Mario takes damage, he reverts to giant versions of Super Mario and Small Mario, then is defeated if he takes damage as Small Mario. This ends the battle, returning Mario to normal and having him start next to the Giga Bell he used to start the battle. The Giga Bells respawn during battles against Fury Bowser, enabling the player to restore themselves to Giga Cat Mario mid battle. The player can reduce Fury Bowser's health before entering battle by collecting Cat Shines while Fury Bowser is rampaging across Lake Lapcat.
A minimum of 40 Cat Shines is required to finish the campaign. However, to complete it this way, Fury Bowser's health must be lowered to less than 50% of its full value through collecting Cat Shines. If this is done before starting the fourth battle against him, it enables the player to defeat him during it. If Fury Bowser retreats during the fourth battle, the player must instead collect 50 Cat Shines to initiate the fifth battle.[10] If 47 Cat Shines are collected, Fury Bowser begins a rampage that does not end until the player collects 50 Cat Shines, awakens the Giga Bells, and defeats Fury Bowser for the final time. If he is defeated during his fourth or fifth battles, Bowser then transforms into Giant Bowser, and Mario must ride Plessie across the entire lake to chase him down. While avoiding Giant Bowser's attacks, Mario can launch off of ramps with Dash Panels on them to hit and break the crystal ball protecting the three Giga Bells.
After Giant Bowser is defeated and the credits are viewed, the game returns to the Bowser's Fury title screen. The first time it is resumed after this, Bowser Jr. tells Mario that he was relaxing with Bowser on the lake until the latter turned back into Fury Bowser, requesting that Mario collect more Cat Shines to help restore peace. To thank Mario for helping, he then grants the ability to warp to islands he has already visited and marks the locations of new Cat Shines on the map. After this, Plessie permanently remains as Cat Plessie and gains the ability to carry kittens on its back.
If all one hundred Cat Shines are collected and Giant Bowser is defeated again, an additional painting by Bowser Jr. is shown after the credits; following this, Mario's Cat Suit changes to look like a much smaller version of Giga Cat Mario, and Bowser Jr. and his Junior Clown Car become cat versions of themselves. Fury Bowser's appearance also changes, as the orange sections of his spikes, belly, and eyebrows all turn white. However, all of these changes are purely visual.
Controls[edit]
Mario controls identically to how he does in the Super Mario 3D World campaign. However, Bowser Jr. can also be controlled by a second player.
Nintendo GameCube Controllers can be used through the GameCube Controller Adapter, but it is recognized as a wired Nintendo Switch Pro Controller.
Mario[edit]
| Action | Dual Joy-Con or Pro Controller Controls | Single Joy-Con Controls | ||
|---|---|---|---|---|
| Stage controls | ||||
| Move | ||||
| Look around | Tilt |
N/A | ||
| Dash | ||||
| Jump | ||||
| Crouch | ||||
| Item storage | ||||
| Open amiibo prompt | Hold |
N/A | ||
| Snapshot Mode | N/A | |||
| Use touch cursor | ||||
| Reset camera / touch cursor | N/A | |||
| Menu | ||||
| Menu controls | ||||
| Select option | ||||
| Confirm | ||||
| Cancel | ||||
| Image | Action | Dual Joy-Con or Pro Controller Controls | Single Joy-Con Controls | |
|---|---|---|---|---|
| Hold items | Press |
Press | ||
| Throw items | While holding an item, press |
While holding an item, press | ||
| Spin | Rotate |
Rotate | ||
| Spin Jump | While spinning, press |
While spinning, press | ||
| Crouch Jump | Hold |
Hold | ||
| Ground Pound | While in midair, press |
While in midair, press | ||
| Ground Pound Jump | Press |
Press | ||
| Long Jump | While moving, press |
While moving, press | ||
| Roll | ||||
| Rolling long jump | During a roll, press |
During a roll, press | ||
| Midair roll | While in midair, press |
While in midair, press | ||
| Side Somersault | While running, tilt |
While running, tilt | ||
| Wall Jump | While touching a wall in midair, press |
While touching a wall in midair, press | ||
| Exclusive to the Super Bell | ||||
| Claw | ||||
| Pounce | ||||
| Claw dive | While in midair, hold |
While in midair, hold | ||
| Climb walls | While touching a wall in midair, tilt |
While touching a wall in midair, tilt | ||
| Exclusive to the Fire Flower | ||||
| Throw fireballs | ||||
| Exclusive to the Boomerang Flower | ||||
| Throw boomerang | ||||
| Exclusive to the Super Leaf | ||||
| Tail attack | ||||
| Float downward | While in midair, hold |
While in midair, hold | ||
Bowser Jr.[edit]
| Action | Dual Joy-Con or Pro Controller Controls | Single Joy-Con Controls |
|---|---|---|
| Move | ||
| Look around | Tilt |
|
| Reset camera | Press |
Press |
| Attack; investigate graffiti spot | ||
| Fly up | ||
| Warp to Mario's location |
Locations[edit]
Lake Lapcat is split into three main regions, each represented by a Giga Bell. Each region contains four major islands, each being a usually broad scenario matching the theme of the region. While every island can be approached from many different angles, and there are multiple routes around an island, each island "officially" starts at a cat head shaped archway located somewhere on it. This archway serves as the location Mario is sent to if a loaded save file's last location is one of the twelve islands, if Mario is defeated while on an island, and if the player uses Bowser Jr.'s post game only warp ability to teleport to a previously accessed island. Each island also has a lighthouse covered in splotchy goop. Each of the islands has five different missions, each of which ends by the player to collecting a Cat Shine. They have variety of goals, such as collecting Blue Coins from a P Switch to make a Cat Shine appear, or using a key to open a cage that has a Cat Shine inside. The first mission of most islands is "Make the Lighthouse Shine", which is a basic "traverse the island to reach the Cat Shine at the end". Completing one of an island's missions allows the Cat Shine's power to remove the goop on the island's lighthouse, but only temporarily. The next time the island is loaded, the goop on that island's lighthouse returns. To permanently remove the goop on an island's lighthouse, the player has to complete all five of an island's missions. When this occurs, a Fling Pole appears atop that island's lighthouse, with a cat variation of Mario's Goal Pole flag attached to it.
The first three missions of each island are accessed sequentially. Once one of these missions is completed, the next mission does not become available until the next time the island is loaded. When a new one of these sequential mission is available, the layout of platforms and enemies can change to reflect the new mission. The last of the three missions that appear sequentionaly on multiple islands adds Propeller Boxes to the layout, which allows the player to navigate the island by air in many ways they could not before the Propeller Boxes appeared. All islands contain two other missions that can be done at any time: one for collecting five different Cat Shine Shards scattered across the island and one where the player must lead Fury Bowser to break Fury Blocks with a fury blast to reach a Cat Shine hidden behind or underneath the blocks.
Between the islands of Lake Lapcat there is a large amount of water. Since Mario cannot dash in water, moving between islands through the water is slow. More importantly, Mario cannot take Propeller Boxes, Coin Boxes, and/or Ice Skates with him when entering most bodies of water, as they vanish immedately. Since Mario cannot hold items while swimming, a number of other items cannot be taken through any body water deep enough to require that Mario swims through it.
There are a total of one hundred Cat Shines in the campaign, some of which can only be collected after completing the main story. Sixty Cat Shines are earned from the five different missions on each of the twelve major islands. Thirty-five more Cat Shines are earned throughout Lake Lapcat, sometimes in areas between the main islands and sometimes out on the open water. Many of these Cat Shines are tied to mechanisms just like the ones of missions, such as Timer Gates, Cat Wheels, and Ground-Pound Switches The final five Cat Shines are available on Lucky Isle, a location that only appears after completing the main story.
When the player presses the button, it opens a map of Lake Lapcat. This map notes Mario's current position and direction, where all twelve of the game's islands are, the locations of Giga Bells, and the locations of collected Cat Shines. The positions of Cat Shines tied to missions on islands are not individually marked, but selecting the location of an island will list out the Cat Shines the player has collected as well as the sequential mission the player has yet to complete. The map also informs Mario if a new mission is available on a island he has accessed before. Once the game's main story is completed for the first time, Bowser Jr. marks the locations of uncollected Cat Shines that could not be collected prior to completing the main story for the first time on the map, and allows Mario to warp to islands he has been to before using the map.
Fury Bowser must be battled a total of five times to complete the story. To do so, Mario must collect enough Cat Shines to activate Lake Lapcat's Giga Bells. Each time Fury Bowser is defeated, the number of Cat Shines needed to activate the Giga Bells increases, from 5 initially to 15 to 20 to 40 and finally to 50 Cat Shines. To make collecting more Cat Shines easier, more islands rise out of the water and become available to explore upon defeating Fury Bowser for the first and third times.
Once Fury Bowser is defeated for the first time, Plessie begins to appear on Lake Lapcat. When Plessie is far from Mario, it despawns to respawn a location closer to Mario. Lake Lapcat has many different spawn points for Plessie, so Plessie is almost always somehwere near Mario. Docks on islands, both on the main twelve ones and on smaller ones, are indicators of one of Plessie's spawn points.
While Fur Step Island is the first location visited in the campaign, only the first Cat Shine can be obtained before completing the main story. A large amount of splotchy goop surrounds the area before this point, and an invisible barrier is present to prevent any attempt to bypass the goop. After the main story is completed and the player opens the save file again from the title screen, gameplay resumes on Fur Step Island, which is now clear of goop.
Lucky Isle[edit]
- Main article: Lucky Isle
After completing the main story for the first time, a special golden island called the Lucky Isle appears whenever Fury Bowser rampages and disappears when Fury Bowser returns to the Fury Sun. Lucky Isle descends from the sky at one of five specific locations. It has five Cat Shines on it, but because Fury Bowser retreats to the Fury Sun when a Cat Shine is collected and Lucky Isle disppears when Fury Bowser retreats, Mario can only collect one Cat Shine each time he visits Lucky Isle. Further, until Mario has all five of the Cat Shines from Lucky Isle, Lucky Isle stops appearing in locations where Mario collected a Cat Shine from it. This means the player has to reach Lucky Isle in all five of its possible locations to collect all five of its Cat Shines.
Table of locations[edit]
* indicates that a Cat Shine is only available after seeing the credits once.
| Region | Islands | Island Cat Shines | Other Cat Shines |
|---|---|---|---|
Lakeside Giga Bell |
Fur Step Island |
|
|
Scamper Shores |
| ||
| Pounce Bounce Isle |
| ||
Fort Flaptrap |
| ||
Ruins Giga Bell |
Slipskate Slope |
|
|
Clawswipe Colosseum |
| ||
Trickity Tower |
| ||
Crisp Climb Castle |
| ||
Wasteland Giga Bell |
Risky Whisker Island |
|
|
Pipe Path Tower |
| ||
Roiling Roller Isle |
| ||
Mount Magmeow |
|
| Name | Cat Shines |
|---|---|
Lucky Isle |
|
Characters[edit]
Playable characters[edit]
| Name | Description |
|---|---|
Mario |
The main playable character in Bowser's Fury, and the only one to return from the playable cast in Super Mario 3D World. He controls identically to how he does in the main campaign, and can utilize power-ups to traverse Lake Lapcat and collect Cat Shines. |
Bowser Jr. |
The deuteragonist of the game, Bowser Jr. reluctantly helps Mario collect Cat Shines in an attempt to save his father from corruption. In single-player, he is an AI-controlled helper, but in two-player mode the second player controls Bowser. Jr.
Bowser Jr. flies freely in his Junior Clown Car, and he can use his magic brush to attack enemies or reveal items from special graffiti spots on walls. Additionally, he can use a Ground Pound attack to defeat enemies from above. Unlike Mario, Bowser Jr. cannot use power-ups, but if the power-up can be placed in the item storage he can collect them to do so. When power-ups are taken out of the item storage, Bowser Jr. produces them. Bowser Jr. is able to collect items like coins. Mario is able to jump on Bowser Jr. up to two times after leaving the ground; attempting to do so a third time before touching the ground again will fail, however. In single-player, the player can use the cursor (with touch or gyro controls) to send Bowser Jr. to any location on the screen by selecting it. If the destination has anything nearby that the magic brush can interact with, Bowser Jr. will use it on that thing. If the destination has enemies nearby he may instead choose to Ground Pound them. This can also be used to have Bowser Jr. collect various items. Bowser Jr. normally does not collect Cat Shine Shards when controlled by the AI, but he does when directed to a location by the player. Certain locations have a yellow glow while Fury Bowser is active, and Bowser Jr. points at them while they glow; the player can send him to these spots at any time to make him investigate, usually producing a small number of coins. The only item Bowser Jr. cannot interact with that Mario can are Cat Shines, which must be contacted by Mario to register as collected. If Bowser Jr. moves too far away from Mario in single-player, he automatically teleports back to Mario; in multiplayer, the second player can do this manually. In single-player, Bowser Jr. has three settings for how much he helps the player of his own volition: "None", "A litte", and "A lot" These are picked directly following the cutscene where Bowser Jr. joins the player can be changed in the options menu at any time. This setting, like all of the game's options is game wide, not per save file. "A little" is the default. "A little" has him point out Hidden Blocks, Hidden Coins, as well as spots that can be ground-pounded to produce coins. He also seeks out coins, and slowly helps Mario fight nearby enemies. "A lot" has all of the same effects as "A little" but makes Bowser Jr. more aggressive when fighting enemies, and additionally when Mario takes certain actions Bowser Jr. will join him. Pressing When all 100 Cat Shines are collected, Bowser Jr. gains a cat form and his Junior Clown Car gains whiskers, although both of these changes are cosmetic. |
Non-playable characters[edit]
| Name | Description |
|---|---|
Kittens |
The residents of Lake Lapcat. They run away from Mario unless he is Cat Mario, Lucky Cat Mario, or White Cat Mario[11] in which case they are affectionate by nuzzling him and following him around. If Mario picks a kitten up, it scratches rapidly in front of him, which can be used to attack enemies. After the main story is completed, kittens can ride on Cat Plessie's back. If a kitten comes into contact with water or lava, then it instantly teleports back to its original location. Except for calico kittens, their colors reference those of the main playable characters in Super Mario 3D World. When Fury Bowser is active, kittens become corrupted and attack Mario. |
Cats |
Three mother cats found in each region of Lake Lapcat, who each have missing calico kittens. If Mario brings all of the kittens back to their parent, he is rewarded with a Cat Shine. Like kittens, cats become corrupted when Fury Bowser attacks. |
Plessie / Cat Plessie |
Plessie returns from the Super Mario 3D World adventure, now with a more prominent role as transportation between the islands of Lake Lapcat. It now has the ability to dive, which allows it to avoid low obstacles or attacks. If it jumps right after resurfacing, it performs a higher and faster jump. Plessie is very fast, and many of the game's timed challenges require using it. There are even some objects specifically for use by Plessie, such as Timer Gates. However, Plessie's size, imprecision, and inability to use many kinds of objects usually mean traversing islands is best done without Plessie. When Plessie is far from Mario, it despawns to respawn a location closer to Mario. Lake Lapcat has many different respawning points for Plessie, so Plessie is easy to locate. Docks on islands are indicators of a repsawning point.
After collecting the three Giga Bells at the end of the Giant Bowser battle, Plessie becomes Giga Cat Plessie, and permanently remains as Cat Plessie after the main story is completed. |
Toad Brigade |
After the main story is completed, Toadette appears next to a tent on Fur Step Island and asks Mario and Bowser Jr. to find Captain Toad, Hint Toad, Banktoad, and Yellow Toad around Lake Lapcat, who each give a Cat Shine when found. Each Toad Brigade member then stays at the camp with Toadette. |
Rabbits |
Rabbits from the original Super Mario 3D World return in Bowser's Fury. While not as big as Mega Rabbits, they are significantly larger, much faster, and now have the ability to run on water, making them impossible to catch without riding Plessie. Upon touching them, they release a Cat Shine and then disappear. |
Enemies and obstacles[edit]
Enemies[edit]
Bowser's Fury does not introduce many wholly new enemies, with most of them being cat variants of ones from the Super Mario 3D World campaign. Despite possessing feline features, their behavior is identical to that of their normal counterparts. For example, the brown Cat Goombas in Lake Lapcat do not have the abilities of the orange ones from Super Mario 3D World. The only exception to this rule are the Cat Bullet Bills, which retain their ability to home-in on Mario.
| Name | Description | Appearances | Spoils | New | |
|---|---|---|---|---|---|
| First | Last | ||||
Cat Goomba[12][13] |
Cat Goombas are basic enemies that resemble brown mushrooms with tabby stripes. They attack by attempting to run into the player and can be defeated with any attack. These Cat Goombas are not to be confused with the orange ones from the Super Mario 3D World campaign, which have unique means of attack. | Lakeside | Wasteland | ||
Cat Goomba Tower [conjectural] |
Cat Goomba Towers are stacks of Cat Goombas. They act like normal Cat Goombas do, but must be attacked multiple times or ground-pounded to be fully defeated. | Fur Step Island | Roiling Roller Isle | ||
Innertube Cat Goomba [conjectural] |
Cat Goombas in inflatable rings are first found asleep floating on water until a player is close to them, which causes them to wake up and chase the player. | Ruins | Wasteland | ||
Skating Cat Goomba [conjectural] |
Cat Goombas that ride Ice Skates are found on ice and attempt to attack the player characters by skating into them. When defeated, they may drop the Ice Skate for the player to use. | Slipskate Slope | |||
Cat Cheep Cheep[13] |
Cat Cheep Cheeps are fish enemies that attack by swimming at the player. They can be defeated with most attacks. | Lakeside | Ruins | ||
Fury Shadow |
Dark, splotchy goop-covered enemies resembling Luigi that Mario must chase to get a Cat Shine, much like Shadow Mario in Super Mario Sunshine. They must be hit three times to defeat them, and every time they are hit, they transform into a spiky black goop ball and dash away. | Fur Step Island | Risky Whisker Island | ||
Kittens and cats |
All kittens and cats become corrupted when Fury Bowser begins rampaging. They chase Mario upon sight and can damage him upon contact. They can be stunned if Mario or Bowser Jr. attack them, and revert to normal when Fury Bowser stops rampaging. | Fur Step Island | Mount Magmeow | ||
Cat Conkdor[12][13] |
Cat Conkdors are bird enemies that stay in place and slam down their beaks to attack once they spot the player. They can be defeated with most attacks, although the player cannot jump on their spiky shell. | Scamper Shores | Mount Magmeow | ||
Cat Piranha Plant[12][13] |
Cat Piranha Plants are carnivorous plants that attack by attempting to bite the player. They can be defeated by most attacks. | Scamper Shores | Roiling Roller Isle | ||
Cat Big Piranha Plant [conjectural] |
Cat Big Piranha Plants are a larger variant of Cat Piranha Plant. They attack by attempting to bite the player. They can be defeated by most attacks, though they require two hits, but a ground pound defeats it instantly. | Roiling Roller Isle | |||
Cat Fire Piranha Plant[13] |
Cat Fire Piranha Plants are a variant of Cat Piranha Plant that can shoot fireballs. They can be defeated with most attacks. | Scamper Shores | Roiling Roller Isle | ||
Cat Piranha Creeper[13] |
Cat Piranha Creepers are Cat Piranha Plant variants with long stems. They move around in a certain pattern and shorten their stems when attacked. | Scamper Shores | Mount Magmeow | ||
Cat Blockstepper[13] |
Cat Blocksteppers are blocks with hats and feet that attack by marching in groups to the beat of the music in the current stage. They can be defeated by most attack methods, but if one member of a group is defeated, the rest hurriedly scatter and subsequently chase the player after a while. | Pounce Bounce Isle | |||
Cat Boomerang Bro[13] |
Cat Boomerang Bros are Koopa enemies that throw boomerangs. They can be defeated with most attacks. | Pounce Bounce Isle | |||
Cat Hammer Bro[13] |
Cat Hammer Bros are Koopa enemies that attack by throwing hammers at the player. They can be defeated by most attacks. | Wasteland | |||
Cat Fire Bro[13] |
Cat Fire Bros are Koopa enemies that attack by throwing fireballs. They can be defeated with most attacks. | Pipe Path Tower | Mount Magmeow | ||
Cat Magikoopa |
Cat Magikoopas are enemies that fire spells to damage the player. They can be defeated by most attacks. | Fort Flaptrap | Roiling Roller Isle | ||
Cat Koopa Troopa[12][13] |
Cat Koopa Troopas are turtle-like creatures with shells. They attack by trying to walk into the player. When attacked, they lose their shell, which can be carried. | Ruins | Trickity Tower | ||
Cat Spike[13] |
Cat Spikes are Koopa enemies that throw spiked rollers. They can be defeated with most attacks. | Wasteland | Trickity Tower | ||
Cat Bullet Bill |
Cat Bullet Bills are Bullet Bills with a cat appearance. They attack by following the player and can be defeated with most attacks. | Pounce Bounce Isle | — | ||
Cat Bully |
Cat Bullies are enemies that charge at the player in attempt to push them off the platform. They can be defeated with strong and invincible forms, but they can be pushed off platforms by performing any attack repeatedly. | Fort Flaptrap | None | ||
Cat Stingby[13] |
Cat Stingbies are bee-like enemies that attack by chasing the player and ramming into them. They can be defeated with most attacks. | Fort Flaptrap | Slipskate Slope | ||
Cat Coin Coffer[13] |
Cat Coin Coffers are enemies that try to run away from the player. They can be defeated by most attacks. When defeated, they release many coins. | Fort Flaptrap | Mount Magmeow | ||
Cat Rammerhead[13] |
Cat Rammerheads breach across an archipelagic path near the Ruins in predetermined paths. They track Mario's position with their eyes. | Ruins | |||
Cat Skipsqueak[13] |
Cat Skipsqueaks are mouse enemies that run in place and jump on rotating platforms. They can be defeated by any attack. | Slipskate Slope | |||
Cat Bob-omb[13] |
Cat Bob-ombs are bomb enemies. They attack by following the player and attempting to explode near them. When attacked, they can be picked up, but they must be thrown because they explode after a few seconds. | Ruins | Roiling Roller Isle | ||
Cat Flopter[13] |
Cat Flopters are insect enemies that attack by attempting to fly into the player. They can be defeated with most attacks. | Crisp Climb Castle | |||
Cat Biddybud[13] |
Cat Biddybuds are lady beetle enemies that walk in a specific pattern. They can be defeated with any attack. | Lakeside | Wasteland | ||
Cat Para-Biddybud[13] |
Cat Para-Biddybuds are a variant of Cat Biddybuds that hover above the ground and fly in circles. They can be defeated with most attacks. | Crisp Climb Castle | Wasteland | ||
Cat Snow Pokey[13] |
Cat Snow Pokeys are Pokeys made of snow that chase the player. They can be defeated with most attacks, allowing their body segments to be picked up and thrown. | Crisp Climb Castle | |||
Cat Splounder[13] |
Splounders are catfish enemies. If Plessie collides with one, Plessie loses some of its speed. They can be jumped on to defeat them or reach objects high in the air. | Wasteland | |||
Cat Fuzzy[13] |
Cat Fuzzies are black, furry creatures. They function as obstacles and they can only be defeated by a Super Star, Lucky Cat Mario, White Tanooki Mario, or a Potted Cat Piranha Plant. | Risky Whisker Island | |||
Cat Fuzzler[13] |
Cat Fuzzlers are caterpillar enemies that roll around on tracks used by a Switchboard. They can be defeated with Lucky Cat Mario or if they come into contact with water. | Mount Magmeow | |||
Obstacles[edit]
| Name | Description | Locations | |
|---|---|---|---|
| First | Last | ||
Baddie Box |
When Mario is nearby, the emblem on Baddie Boxes glow red, and they release a Cat Bob-omb. Unlike in Super Mario 3D World, only one is produced at a time. | Roiling Roller Isle | |
Bill Blaster |
Bill Blasters shoot Cat Bullet Bills at Mario. They appear in Pounce Bounce Isle after the island's third Cat Shine becomes available. | Pounce Bounce Isle | |
Fire Bar |
Bars of rotating fireballs fixed to ? Blocks or Brick Blocks. | Mount Magmeow | |
Fury Sun |
A gigantic, spiky blob of splotchy goop resembling Bowser's Spike Ball form that Fury Bowser rests in when he is not active. It sits in the middle of Lake Lapcat, and slowly rises up and begins to spin to signify that Fury Bowser is about to burst out of it and begin rampaging. | Lake Lapcat | |
![]() Lava |
Molten liquid that defeats the player on contact. Any enemies that land in it are also defeated. Giga Cat Mario is not defeated instantly by touching lava, but it does inflict damage to him. | Fort Flaptrap | Mount Magmeow |
Spike ball |
Spike balls are found in the Clear Pipes of Pipe Path Tower and damage Mario upon contact with them. They can be destroyed by hitting nearby POW Blocks, or by using the Fire Flower, Boomerang Flower, or any form of invincibility. | Pipe Path Tower | |
Spike Trap |
Platforms that release and retract metal spikes from their holes after a set time. They are only found during the "Final Bout with Cat Boom Boom" mission, where twenty-five of them cover Cat Boom Boom's battle arena and release their spikes in columns. | Clawswipe Colosseum | |
Spiked roller |
Spiked rollers are spat by Cat Spikes and roll down slopes or across floors towards Mario. They can only be destroyed if he is invincible. | Wasteland | Trickity Tower |
![]() Splotchy goop |
Black liquid that forms large spike sturctures. It covers almost the entirety of Lake Lapcat at first. It acts as a solid, but Mario moves more slowly while standing it. He also gradually sinks into it, and while he is sunken his jump height is impaired. Touching splotchy goop causes Mario to take damage. This damage negates all forms of invincibility except for mercy invincibility and Lucky Cat Mario's invincibility. Plessie bounces off of splotchy goop, and Plessie despawns if Plessie lands inside splotchy goop. Some patches of splotchy goop go away when Mario collects certain Cat Shines. A very large portion of splotchy goop is removed when Fury Bowser is defeated for the first and third times, opening access to new islands. Not all of the map's splotchy goop can be removed: the wasteland region has some of this goop, and Lake Lapcat as a whole is surrounded by this goop.
As Giga Cat Mario, the player cannot take damage or sink into splotchy goop, but it still makes them move slower. Spikes of splotchy goop explode on contact with Giga Cat Mario and Fury Bowser. |
Lake Lapcat | |
Bosses[edit]
Bosses are listed in the order that they are first encountered.
| Name | Description | Locations |
|---|---|---|
Fury Bowser |
A gigantic, powerful form of Bowser accidentally created by Bowser Jr. by painting him with splotchy goop. He is referred to as "the beast" by the Giga Bells and lighthouses. Every few minutes, he emerges from the Fury Sun and begins rampaging, only taking damage if Mario collects a Cat Shine. However, Giga Cat Mario is able to battle him directly, as they are both at a similar size. Defeating Fury Bowser in direct combat gradually reveals new islands of Lake Lapcat to explore. Going between Fury Bowser's legs while he is active rewards the player with a Super Bell. | Lake Lapcat |
Cat Boom Boom |
A boss that appears in Clawswipe Colosseum, during the "Clash with Cat Boom Boom" mission. He spins around in a closed battle arena, and retreats into his shell when jumped on. After being jumped on three times, being struck five times by Bowser Jr.'s magic brush or Boomerang Mario's Boomerangs, or getting hit by 15 fireballs from Fire Mario, he is defeated, and yields a Cat Shine as a reward. He reappears during the "Final Bout with Cat Boom Boom" mission in the same arena, now with alternating Spike Traps in place of the ground, and yields an additional Cat Shine when defeated again. | Clawswipe Colosseum |
Cat Pom Pom |
A boss that appears in Clawswipe Colosseum, during the "Cat Pom Pom's Counterattack" mission. She creates clones of herself, then throws shurikens at Mario, who must find and attack the real Pom Pom. After being jumped on three times, being struck five times by Bowser Jr.'s magic brush or Boomerang Mario's Boomerangs, or getting hit by 15 fireballs from Fire Mario, she is defeated, and yields a Cat Shine as a reward. | Clawswipe Colosseum |
Cat Prince Bully |
A boss that appears in Mount Magmeow, during the "Back Off, Cat Prince Bully!" mission. He breathes fire and charges at Mario, who must knock him into one of the Clear Pipes surrounding his battle arena to leave him vulnerable to kicks. After being hit three times, he is defeated, and yields a Cat Shine as a reward. | Mount Magmeow |
Giant Bowser |
A gigantic form of Bowser that he transforms into after Giga Cat Mario defeats Fury Bowser for the fifth time. He retains the ability to shoot fury blasts, fireballs, and falling spikes. Mario must ride Plessie to damage and break the crystal ball Giant Bowser is protecting, which contains the three Giga Bells in Lake Lapcat. Upon hitting this ball four times, Mario and Plessie break it, collect the three Giga Bells, and defeat Giant Bowser, ending the main story of the campaign. | Lake Lapcat |
Items and objects[edit]
Items[edit]
These are collectibles, pickups, and health-restoring objects.
| Name | Description |
|---|---|
Cat Shine |
A sun-shaped object with a cat's face on it, which functions similarly to Power Stars, Shine Sprites, and Power Moons. They are used to uncorrupt the lighthouses and Giga Bells found across Lake Lapcat, and can send Fury Bowser back into slumber if he is active. |
Cat Shine Shard |
A piece of a Cat Shine shaped like a cat's head. On each of the twelve major islands, five of them must be collected to make a Cat Shine appear. |
Plessie Medal |
Medals with Plessie's face on them. They are found across the waters of Lake Lapcat. If they are collected, they start timed challenges that, when completed, make a Cat Shine appear. |
Coin |
Collecting 100 coins grants the player a random power-up, unless they have not yet left Fur Step Island for the first time, in which case it always grants a Super Mushroom instead. Prior to the 1.1.0 update of the game, a random power-up would always be generated upon collecting 100 coins, even during this section. |
Coin pile |
Coin piles give the player several coins at once. Three of them are found near each Giga Bell. |
Blue Coin |
Coins generated from P Switches, four of which are found during four different missions titled "Blue Coin Bustle". After one set of them is collected, another set appears, and once all sets are collected, a Cat Shine appears. |
Coin Box |
If a ? Block on top of a falling spike contains coins, Mario can hit it several times to turn it into a Coin Box. Jumping into it allows Mario to gain up to 100 coins while running until it disappears or he takes damage. |
Propeller Box |
Some ? Blocks turn into Propeller Boxes when hit, which can be worn by Mario and allow him to fly for a short time. |
Baseball |
Baseballs can be thrown to defeat enemies. Some kittens can be seen playing with them. |
Bomb |
Inactive Cat Bob-ombs that light their fuses when picked up. They can be used to destroy objects. |
Kick Bomb |
Bombs that bounce parabolically before exploding on contact with a solid object. They appear in Risky Whisker Island, where they are featured in the "Hurry! Hop behind the Wall!" mission to obtain a Cat Shine. Giant versions are summoned by Fury Bowser in later battles against him, and damage Mario upon contact. |
Snowball |
Snowballs can be thrown to defeat enemies. |
Green Shell |
Shells originally from Cat Koopa Troopas. If Mario crouches while holding one, he will enter the shell and can slide around for a few seconds, defeating enemies and bouncing off walls. The shell also changes color to match Mario’s theme color. |
Gold Shell |
Golden Cat Koopa Troopa shells that give coins when they move, similar to ? Boxes. After moving for a short time, they break. |
Ice Skate |
Items based on Goomba's Shoes. After defeating the Goomba riding it, Mario can ride the Ice Skate found at the beginning of Slipskate Slope. He can also immediately ride other Ice Skates found throughout the island by coming into contact with them. While riding an Ice Skate, Mario moves faster and can defeat most enemies by coming into contact with them, but at the expense of poor movement control and the inability to stop until collding with a wall. |
Potted Cat Piranha Plant[13] |
Cat versions of potted Piranha Plants that Mario can hold. When Mario approaches them, they will attempt to damage him by biting him, but will be unable to if he is far enough from them. Mario can hold it, and when doing so, they eat any enemies they come in contact with. |
Power-ups[edit]
Items that transform Mario's appearance and give him unique abilities. This campaign follows from the power-up system established in Super Mario 3D Land and Super Mario 3D World: Most power-ups grant permanent changes, but taking damage while transformed into a powered-up state causes Mario to regress into a less powerful form. Mario's default form is Super Mario, which is a step above Small Mario, the form that has Mario be defeated if he takes damage.
The item storage automatically stores collected power-ups that the player does not need at a given moment, then allows the player take them back out whenever they want. Collecting a redundant power-up results in the new item getting stored. As an example, collecting a Super Mushroom when Mario is already Super Mario or a more powerful form causes the Super Mushroom to enter item storage. Similarly, having a power-up overriden by a different power up makes the overriden power-up go into item storange. For insteance, collecting a Boomerang Flower as Cat Mario causes Mario to become Boomerang Mario while putting the Super Bell that turned Mario into Cat Mario into the item storage. In Bowser's Fury, the item storage is personified by Bowser Jr., and it is uniquely powerful. It can store five copies of any storable power-up: Super Mushrooms, Super Bells, Fire Flowers, Boomerang Flowers, Super Leaves, and Lucky Bells. This means a maxiumum of 30 power-ups can be stored. The player can open the item storage's menu by pressing , then choose a specific power-up to take out. When power-ups are taken out of the item storage they appear from Bowser Jr. then are automatically pulled into Mario for him to collect irrespecitive of Mario's position or speed. Alternatively, by holding
, the game will take a second instance of the last power-up taken out of item storage and grant it to the player without having to open the menu. If Bowser Jr. collects any storable power-up, then it is put into item storage instead of him using it.
If Mario obtains 100 coins, then the coin counter is reset to 0 coins and the player is rewarded one of a Super Mushroom, a Super Bell, a Fire Flowers, a Boomerang Flowers, a Super Leaf, or a Super Star. All of them but the Super Star are granted directly to Bowser Jr. with the same magnetizing effect the item storage uses, guaranteeing that Bowser Jr. collect them and add them to the item storage.
| Power-up | Form | Description |
|---|---|---|
| N/A | Small Mario |
The weakest form of Mario. Small Mario is defeated after taking a single hit and cannot break Brick Blocks. He also lacks his cap. If Small Mario collects a Cat Shine, even if it is a Cat Shine the player has already obtained, he becomes Super Mario.
During battles with Fury Bowser, if Giga Cat Mario takes damage twice, he reverts to Small Mario, although he remains giant. |
Super Mushroom |
Super Mario |
A red mushroom with white spots that transforms Small Mario into Super Mario, making him grow in size. This allows him to break Brick Blocks, take a hit from an enemy without immediately being defeated, and find higher-tiered power-ups in blocks. This is the default form of Mario. Super Mushrooms can be put into the item storage.
As of the 1.1.0. patch of the game, if Mario collects 100 coins before leaving Fur Step Island, the only power-up that can be rewarded is a Super Mushroom. If Giga Cat Mario takes damage once while battling Fury Bowser, he reverts to Super Mario, but keeps his gigantic size. This state is visually similar to Mega Mario. |
Super Bell |
Cat Mario |
A golden bell that transforms Mario into Cat Mario, allowing him to climb walls, pounce at enemies, and swipe at enemies near him. Swiping at Cat Wheels makes them turn, which causes the assoicated rising pillar to rise. Cat Mario attracts kittens where other forms of Mario scare them away. Super Bells can be put into the item storage. |
Super Leaf |
Tanooki Mario |
A brown leaf that makes Mario become Tanooki Mario, allowing him to float through the air for a short time and whip enemies with his tail. Super Leaves can be put into the item storage. |
Fire Flower |
Fire Mario |
A flower that transforms Mario into Fire Mario. This allows him to throw fireballs to defeat enemies. Fireballs bounce along the ground and bounce off of walls. They dissapear if they hit enemies Only two fireballs can exist at a time. Fireballs can be thrown into Clear Pipes. |
Boomerang Flower |
Boomerang Mario |
A boomerang-shaped flower that turns Mario into Boomerang Mario, which lets him throw boomerangs to collect items or defeat enemies. Boomerangs pass through enemies they hit After being thrown, the boomerang will come to a stop then try to return to Mario by moving toward where Mario was when the boomerang changed direction. If Mario does not pick up the boomerang, it will try to return again in the same way, but the boomerang despawns if it would try to return for a fifth time. Only one boomerang can exist at a time. The form strongly resembles Boomerang Bros., but the colors of its boomerangs are inverted (red with a white stripe, rather than white with a red stripe). Boomerang Flowers can be put into the item storage. |
Super Star |
Invincible Mario |
When Mario collects a Super Star, he becomes Invincible Mario, and cannot be damaged or defeated by any enemy or object (except splotchy goop and lava). He also runs faster for a short time and defeats most enemies he touches. Super Stars are rare power ups, though Coin Heavens always have some and Fort Flaptrap has one in an easily accessible Hidden Block. Other Super Stars can be found in certain ? Blocks that appear with certain Falling spikes while Fury Bowser is rampaging. Super Stars cannot be collected by Bowser Jr., and they cannot be put into the item storage. They can be obtained through collecting 100 coins, but this is rarer than other power-ups available through that method, and they appear in front of Mario instead of being automatically collected by Bowser Jr. Additional Super Stars can be produced anywhere by scanning an amiibo of a Super Mario character. |
Invincibility Leaf |
White Tanooki Mario |
A white and yellow striped leaf that makes Mario become White Tanooki Mario, which gives him the abilities of Tanooki Mario and permanent invincibility (except to splotchy goop). Due to no Assist Blocks appearing in Bowser's Fury, no Invincibility Leaves can be found naturally in Lake Lapcat. However, if the player scans the Cat Peach amiibo, an Invincibility Leaf sometimes appears. |
Lucky Bell |
Lucky Cat Mario |
A bronze bell that transforms Mario into a special variation of Cat Mario with a red collar and a bronze bell resembling the Lucky Bell. This allows him to turn into an invincible golden statue called Lucky Cat Mario when Ground Pounding, which is similar to Tanooki Mario's Statue form. In this state, he collects coins while falling, and defeats most enemies that cannot otherwise be defeated. Lucky Bells are hidden all across Lake Lapcat, and are the second hardest power-up to obtain. Lucky Bells can be put into the item storage, though their space in the item storage is hidden until the player puts a Lucky Bell into the item storage for the first time. |
Invincibility Bell |
White Cat Mario |
The Invincibility Bell also appears in the Bowser's Fury campaign, but still can only be accessed by scanning the Cat Mario or Cat Peach amiibo. It functions identically in both campaigns. |
Giga Bell |
Giga Cat Mario |
Three Giga Bells (giant versions of Super Bells) are present in each region of Lake Lapcat. They are initially covered in splotchy goop, and require a certain amount of Cat Shines to uncorrupt them and use them. When used, Mario transforms into Giga Cat Mario, a giant version of Cat Mario that resembles a komainu. This giant form enables him to fight Fury Bowser directly and also grants immunity to the damaging effects of goop.
When all 100 Cat Shines are collected and Giant Bowser is then defeated again, the appearance of Cat Mario changes to resemble Giga Cat Mario, though this is merely aesthetic and does not change Cat Mario's abilities. This change does not appear in Super Mario 3D World. |
Objects[edit]
Objects are interactable elements of the environment that cannot be picked up or collected by Mario. For objects that primarily function as obstructions or hazards, see above.
| Name | Description |
|---|---|
| Trigger objects | |
? Block tower |
Giant versions of ? Blocks that temporarily release giant Empty Blocks when hit, allowing Mario to cross an area with an incomplete path or go up high. |
Cage |
Cages that protect Cat Shines. Five of these are found on different islands, and can only be opened using the key hidden somewhere on that island. Opening the cage allows Mario to obtain its Cat Shine and complete its respective mission. |
Cat Wheel |
Wheels that spin when clawed by Cat Mario, similarly to Tail Wheels. They allow Mario to reach Cat Shines that are too high up for him to jump to. |
Gold Ring |
Gold Rings give the player three coins when passed through. They are mostly found in areas where riding Plessie is required. |
Ground-Pound Switch |
Switches that must be Ground Pounded by Mario to activate. When activated, they temporarily reveal a path leading to a Cat Shine, which must be collected before the time limit (usually 20 seconds) expires. They may also create a battle arena surrounding them, where Mario and Bowser Jr. must defeat every enemy for a Cat Shine. Plessie despawns when a Ground-Pound Switch is activated, preventing Plessie from being used in these challenges. |
Jump Panel |
Panels that allow Mario to jump higher than normal. Their red counterparts launch Mario much higher. |
Key |
Keys that have cat ears. They can be carried by Mario and used to open the locks on caged Cat Shines. |
P Switch |
Switches that, when pressed, generate Blue Coins for a limited time. Unlike in Super Mario 3D World, the switch can be re-pressed to retry the challenge if not all Blue Coins are collected before time runs out. |
Super Jump Panel |
Giant, red versions of Jump Panels. They launch Mario much higher than their orange counterparts. |
Timer Gate |
Large rings with Plessie's face on them that, when passed through while riding Plessie, start timed swimming challenges with a Cat Shine at the end of an obstacle course. |
| Blocks and platforms | |
? Block |
Blocks that contain power-ups or coins, which are released when they are hit, attacked, or Ground Pounded. There are two kinds of ? Blocks: those that are cube-shaped and those that are box-shaped. Plessie destroys them upon ramming into them. |
Brick Block |
Blocks that Mario can destroy if he is not Small Mario. They are usually empty, but sometimes contain items. |
Chain-Link |
Moving fence-like walls that Cat Mario can climb. They appear in Scamper Shores. |
Cloud Lift |
Cloud-like lifts that Mario can jump through, found in high places. Some are invisible, and can only be seen if Mario walks on or Ground Pounds them. |
Crate |
Wooden boxes that act as obstacles, which can be broken by being attacked. Some of them contain coins or power-ups. |
Dash Panel |
Panels that allow Mario to briefly run faster, and also run on water for a brief period of time. Platforms with Dash Panels rise from the water when Fury Bowser begins rampaging. |
Donut Block |
Platforms that, when stepped on, change from orange to red, slowly fall, and disappear. |
Empty Block |
? Blocks after releasing power-ups or coins. If Mario leaves an area with Empty Blocks and returns, they become ? Blocks again. |
Falling spike |
Large platforms created by Fury Bowser during his rampages and plunged into either the ground or walls. Various objects such as Mushroom Trampolines may be on them, and they can sometimes help Mario traverse the area more quickly. They vanish when Fury Bowser stops rampaging. Giant versions of falling spikes are created during the fight with Fury Bowser. Giga Cat Mario can pick these up and use them to damage Fury Bowser, while Giant Bowser launches them as attacks. The golden variations, which resemble Moon Rocks, produce several coins when broken. |
Fury Block |
Blocks with Bowser's emblem on them. Found in groups on each island, they can only be broken by Fury Bowser's fury blasts. Once broken, they may reveal a Cat Shine or other object, and do not reappear. |
Hidden Block |
Invisible ? Blocks that briefly become visible (but colorless) if Mario ground-pounds next to them. |
Mushroom Trampoline |
Trampolines that instantly propel Mario high up in the air upon contact, similarly to Jump Panels. They are only found on top of falling spikes. |
Red-Blue Panel |
Panels that change position whenever Mario jumps. |
Red POW Block |
Blocks that create a red shockwave when hit that destroys any nearby enemies and most items. |
Rock Block |
Big Blocks that can only be destroyed by Cat Bullet Bills, bombs, or Green Shells. |
Roulette Block |
Blocks that constantly scroll through items and release the last one that appeared prior to the block being hit. |
Switch Block |
Blocks that change the direction of Switchboards, or reveal new paths for them to take. |
Switchboard |
Platforms that move along rails in a different direction depending on the arrow Mario is standing on. |
Turning Floor |
Rotating cylindrical floors that appear in the tunnels of Slipskate Slope, and rotate in different directions to attempt to make Mario fall off or run into a wall of spikes. |
| Transportation objects | |
Clear Pipe |
Transparent Warp Pipes that Mario can enter to move quickly from place to place. |
Clear Pipe Cannon |
Clear Pipes with a cannon attached to them that shoot Mario to another area. Some are seen hiding in Fury Blocks. |
Cloud Cannon |
Clouds that grow cannons on their heads when entered that automatically shoot Mario to a Coin Heaven. |
Warp Pipe |
When entered, Warp Pipes teleport Mario to another area. Golden versions appear when Bowser Jr. paints graffiti of them, which take Mario to a coin-filled bonus room. |
| Other objects | |
Arrow Sign |
Signs with arrows that guide Mario throughout the different islands, usually pointing towards the end of an obstacle course, where a Cat Shine may await. |
Bubble |
Bubbles encasing Super Bells can be found in areas above the water in Lake Lapcat. |
Fling Pole |
Poles that Mario can climb and handstand atop, before aiming and bouncing off a long distance. If he lands on ground after this bounce, then he automatically begins dashing. After all five of the Cat Shines on an island are collected, one of these appears atop that island's lighthouse, complete with a golden flag resembling a Goal Pole flag. |
Graffiti |
Spots on walls or floors where Bowser Jr. can use his magic brush to create art, denoted by ? marks. The finished art can have various effects, but usually produces a power-up to be added to the item storage. |
Lighthouse |
Tall towers found on each of the twelve major islands, typically at the end of an obstacle course. When a Cat Shine is collected on an island, it activates or powers the nearby lighthouse. The power of the light it emits can force Fury Bowser to retreat from a rampage. |
Seagulls |
The gulls around Lake Lapcat have cat ears. They fly away if a moving character or object approaches them, or if it begins to rain. |
Tree |
Trees with cat ears appear throughout Lake Lapcat, and may produce coins or power-ups if Mario handstands on their tops. Three Super Bell-shaped trees also appear near the Ruins Giga Bell, and produce exclusively Super Bells if Mario climbs to their tops. |
Differences from the Super Mario 3D World campaign[edit]
- Bowser's Fury runs at a variable resolution in TV mode, which can drop to as low as 1280×720.
- In handheld mode, gameplay runs at 30 frames per second. This does not apply when playing on Nintendo Switch 2.
- When played on Nintendo Switch 2, the game features HDR support.[14]
- This is the second game Super Mario series to lack an extra life system, after Super Mario Odyssey. Instead, a random power-up is given for every 100 coins collected. Mario loses up to 50 coins if he is defeated, similarly to Super Mario Odyssey.
- The HUD for the coin count is placed in the bottom-left corner of the screen rather than the top-left.
- Instead of the item storage holding a number of items corresponding to the number of players, the player can store a maximum of five of each item: Super Mushrooms, Super Bells, Fire Flowers, Super Leaves, Boomerang Flowers, and Lucky Bells. The Lucky Bell icon does not appear in the item storage until the player has stored at least one.
- The camera is fully controllable by the player.
- Only one or two players are supported instead of up to four players, and it does not support online or local wireless play.
- Mario is the only playable character in single-player. In multiplayer, the first player must play as Mario and the second must play as Bowser Jr., who appears exclusively in the Bowser's Fury campaign.
- Mario has full 360-degree movement instead of being restricted to eight directions.
- Plessie can turn around or stop moving and can be dismounted at any time. Plessie has the ability to dive underwater before jumping. There are also new visual effects for its high jump, which can be performed in single-player instead of requiring multiple players to jump simultaneously.
amiibo[edit]
Bowser's Fury features amiibo support for all amiibo figures, with Cat Mario and Cat Peach amiibo figures launching alongside the game.
The player is granted a different item depending on which amiibo is scanned:
- Scanning the Cat Mario amiibo figure produces an Invincibility Bell that turns Mario into White Cat Mario.
- Scanning the Cat Peach amiibo figure produces a Super Bell, Fire Flower, Boomerang Flower, Super Leaf, Super Mushroom, Lucky Bell, Super Star, Invincibility Leaf, or Invincibility Bell.
- Scanning any Bowser amiibo makes Fury Bowser appear.
- Scanning any Bowser Jr. amiibo makes a shockwave appear that knocks out blocks and enemies.
- Scanning any other amiibo of characters in the Super Mario series produces a Super Star.
- Scanning any amiibo outside of the Super Mario series produces a Super Mushroom.
amiibo cannot be scanned at any point before leaving Fur Step Island and teaming up with Bowser Jr.
Gallery[edit]
- For this subject's image gallery, see Gallery:Bowser's Fury.
Mario and Bowser Jr.
A calico kitten
References to other games[edit]
- In Bowser's Fury, the loading screen features Super Mario Bros.-styled sprites of Small Mario (in his modern colors), Bowser Jr., Fury Bowser, and Plessie.
- A portion of the music of Scamper Shores references the start of "Ground BGM".
- The music that plays when Bowser emerges from the Fury Sun is an arrangement of Bowser's intro in this game's final battle.
- Plessie Medals slightly resemble Dragon Coins.
- The mission "Bully the Cat Bullies" is a reference to the mission "Bully the Bullies" in both the title and the theme of knocking Bullies into lava.
- There are also missions where Mario must return calico kittens to their parents, similar to the mission "Li'l Penguin Lost".
- Bowser laughs when Mario dies, just like in this game.
- Bowser Jr. is seen wielding his magic brush from this game.
- Mario encounters Shadow Mario's M graffiti on the ground during the intro cutscene.
- The way Mario chases the Fury Shadows to get a Cat Shine is similar to how he has to chase Shadow Mario to get a Shine Sprite in this game.
- Cat Shines themselves seem to reference Shine Sprites in name and function.
- Part of the ending cutscene music includes a short excerpt from "Enter Bowser Jr.!"
- Cat Boom Boom's second fight is similar to Boom Boom's fight in Special 4-
Airship, as they both take place on top of retractable spikes.
- Toadette appears here, using her appearance from this game.
- The structure of Bowser's Fury greatly resembles that of this game.
- Snapshot Mode and the map feature return from this game.
- Mario can Ground Pound through upright pipes and roll into sideways pipes to enter them faster, with the resulting sped-up warp noise being reused from this game.
- Saving and loading games work the same way as in this game.
- Mario's animation when he collects a Cat Shine resembles the animation when he collects a non-story-related Power Moon in this game.
- Rolling in midair is similar to the dive.
- When Mario is defeated in the Bowser's Fury campaign, he loses coins similar to in this game (albeit instead of losing 10 coins, he loses 50).
- Mario's voice clips for when he falls into different kingdoms are reused for when he is transported through a portal to Lake Lapcat in this game's opening cutscene.
- After said cutscene, the way the player must press the jump button to gain control of Mario is similar to scenes when entering the Cap, Lost, and Ruined Kingdoms for the first time.
References in other media[edit]
- The Calico Parafoil's design is a reference to the calico kittens in Bowser's Fury.
- Giga Cat Mario, Fury Bowser, and kittens appear as spirits, first becoming available during a Spirit Board event themed after Bowser's Fury.
- The second phase of Fury Bowser's theme, "Attack! Fury Bowser," plays when Bowser rallies his army for his plan to destroy the Mushroom Kingdom.
- "Attack! Fury Bowser" and the Lake Lapcat theme can be heard in-game on routes or in Free Roam.
Names in other languages[edit]
| Language | Name | Meaning | Notes |
|---|---|---|---|
| Japanese | フューリーワールド[?] Fyūrī Wārudo |
Fury World | |
| Chinese (Simplified) | 狂怒世界[?] Kuángnù Shìjiè |
Fury World | |
| Chinese (Traditional) | 狂怒世界[?] Kuángnù Shìjiè |
Fury World | |
| Korean | 퓨리 월드[?] Pyuri Woldeu |
Fury World |
References[edit]
- ^ November 19, 2025. Post from Panic Button's X account. Retrieved November 21, 2025.
- ^ "新しい要素をプラスしてNintendo Switchに登場。『スーパーマリオ 3Dワールド + フューリーワールド』2021年2月12日発売。". Nintendo. Retrieved May 28, 2021. (Archived April 16, 2021, 19:46:06 UTC via Wayback Machine.)
- ^ Nintendo (September 3, 2020). "Super Mario Bros. 35th Anniversary Direct". YouTube. Retrieved September 3, 2020.
- ^ Official Spanish game page for Super Mario 3D World + Bowser's Fury
- ^ Official UK game page for Super Mario 3D World + Bowser's Fury
- ^ Official Australian game page for Super Mario 3D World + Bowser’s Fury
- ^ 超級瑪利歐兄弟 35週年! Nintendo. September 4, 2020. Retrieved September 4, 2020. (Archived February 15, 2021, 03:25:59 UTC via Wayback Machine.)
- ^ 슈퍼 마리오브라더스 35주년! Nintendo. September 4, 2020. Retrieved September 4, 2020. (Archived February 14, 2021, 16:29:54 UTC via Wayback Machine.)
- ^ 超級瑪利歐兄弟 35週年! Nintendo. September 4, 2020. Retrieved September 4, 2020. (Archived February 19, 2021, 16:27:03 UTC via Wayback Machine.)
- ^ Nicobbq (July 9, 2021). "Can you beat Bowser's Fury if Fury Bowser NEVER LEAVES!". YouTube. Retrieved July 9, 2021.
- ^ BeardBear (May 15, 2021). "Evolution of Invincible Mario (1985 - 2021)". YouTube. Retrieved May 28, 2021.
- ^ a b c d Nintendo of America [@NintendoAmerica] (February 2, 2021). "Think you can spot an enemy without cat ears in Bowser's Fury? Think again! From Cat Goomba & Cat Piranha Plant to Cat Koopa Troopa and even Cat Conkdor. These enemies are unique to #SuperMario3DWorld + #BowsersFury!" (Tweet) – via Twitter. Retrieved May 28, 2021. (Archived May 7, 2021, 05:43:21 UTC via Wayback Machine.
- ^ a b c d e f g h i j k l m n o p q r s t u v w x y Nintendo Co., Ltd. (circa Jan. 2025). Super Mario 3D World + Bowser's Fury. Mario Portal. Retrieved 23 Jan. 2025.
- ^ Free updates for select Nintendo Switch games. Nintendo. Retrieved April 29, 2025.
External links[edit]
- Mario Portal Game Archive (EN)
- Mario Portal Game Archive (JP)
- North American website
- North American game page
- Mexican website
- Australian game page
- Japanese website
- Japanese game page
- European game page
- Korean website
- Chinese website
