Mario Party

From the Super Mario Wiki, the Mario encyclopedia
This article is about the first Mario Party game for the Nintendo 64. For the Mario Party series as a whole, see Mario Party (series).
Mario Party
MP1 Cover.png
For alternate box art, see the game's gallery
Developer Hudson Soft
Publisher Nintendo
Platforms Nintendo 64
Release date Japan December 18, 1998[1]
USA February 8, 1999
Brazil February 8, 1999[2]
Australia March 9, 1999[3]
Europe March 9, 1999
Genre Party
ESRB:ESRB E.svg - Everyone
ACB:ACB G.svg - General
Mode(s) Single-player, multiplayer
Nintendo 64:
Media N64 icon.png Game Pak
Nintendo 64:

Mario Party (Japanese: マリオパーティ, Mario Pāti) is a video game based on a board game for the Nintendo 64, and the first game of the Mario Party series. Players choose one of six characters and move around the board. As they go around, they collect coins and various other items that can help them or hinder others in their quest to collect Stars.

Following each turn, players participate in minigames where they each compete for extra coins; in addition to free-for-alls, they can be grouped together in pairs or in a three-against-one style. The minigames very widely and test the players' reflexes, puzzle solving skills, or plain luck. In certain mini-games, players can attempt to steal as many coins as they can from each other; some other minigames also give the winner five coins each from the losing players. Later installments would introduce dueling minigames that served a similar purpose. The game is known for pioneering an iconic and renowned sub-series of the Mario franchise that has stayed to this day, and has become one of the most well-known series in gaming.


The group arguing.
The six playable characters.

One day, Mario and his friends are sitting around arguing over who is the Super Star. Wario states that a Super Star must be strong, to which Donkey Kong agrees. Both get into an argument over who is stronger. Toad says that maybe Mario would make a good superstar, or Princess Peach, or even the energetic Yoshi. The gang starts to close in on Toad, who shouts out that he has an idea of what they should do. He suggests that the crew take the Warp Pipe in Mushroom Village, and find out who is the Super Star of their adventures. He warns that the road will be dangerous and that being the Super Star requires not only strength, but courage, wisdom and kindness. Luigi bravely agrees first to this plan and sets off to find the warp pipe. Wario and the rest of the group agrees and follows along in order to find the warp pipe and become the next Super Star.

Playable characters[edit]

MP1 Luigi.jpg
Princess Peach
Wario MParty.png
Donkey Kong
Donkey Kong MParty.png

Game modes[edit]

Game modes are selected from a "Map" screen, Mushroom Village, that the player is led to once starting the game. Each building or feature represents a mode, and the player can select one to play a certain mode.

Listed below are the available areas for the player to access in Mario Party:

Party mode[edit]

Party mode is the heart of Mario Party. Four players will play on a board game, each getting a turn to roll the 1-10 Dice Blocks, which will determine how many spaces they will move across. After everyone rolls, a roulette will appear which will randomly select a minigame to play. This process will repeat itself until the set amount of turns is up.


Board Description Difficulty
DK's Jungle Adventure DK's Jungle Adventure is Donkey Kong's board. Players aim to collect Stars in order to locate the mysterious treasure that is locked away in the jungle's ancient ruins. Four Whomps are guarding the junctions; to pass, a player must pay 10 Coins. Landing on a Happening Space triggers a rolling boulder which in turn chases down any players standing in its way all the way to the path near the start of the board. If a player happens to meet Bowser on this board, they are "awarded" a useless Golden Bowser Statue and are forced to pay him 10 coins. Star.png

Peach's Birthday Cake Peach's birthday cake is Princess Peach's board. It is the smallest map of the ones available in Mario Party. Its main feature is the Flower Lottery, hosted by Goomba, where a player plants a red, blue, yellow, or green seed (at the cost of 10 coins) and grows a flower. Three flowers have a Toad face, while one flower has a Bowser face on it. After all four seeds are planted, four new ones can be chosen. This is run by a Goomba, who says if a player gets the Bowser face, they will "win" the lottery and go to Bowser, who will sell him the Bowser cake, one of Bowser's bogus items, for 20 coins. If one gets a Toad face one will "lose" the lottery and go in the direction of the Star. If a player lands on a Happening Space, they have the opportunity to plant a "Strawberry Seed" at the cost of 30 coins, which grows into a Piranha Plant. Once planted, if another player with stars lands on the Happening Space with the Piranha Plant there, it will steal a star from that player, and give it to the player that planted it. Star.pngStar.png

Yoshi's Tropical Island Yoshi's Tropical Island is Yoshi's board. Consisting of Watermelon Island, Cantalope Island, and a small island in the middle, it was said that many Yoshis live here, but only two are shown in the middle of the board. A Pink Yoshi is on the small island and is surrounded by whirlpools, with a Blue Yoshi who cannot do anything about it. Players aim to collect stars to get rid of the whirlpools and reunite the two Yoshis. The Happening Spaces make Bubba the fish take Toad to the opposite island, Bowser taking his place. Bowser sells defective Bowser Tubes to players for 30 coins. Two Thwomps block both ways to the opposite island, and request fees from players if they want to pass. The fee always starts at one coin, but goes up by one coin each time until it reaches the limit of 50 coins to pass. Star.pngStar.png

Wario's Battle Canyon Wario's Battle Canyon is Wario's board. It is set on a canyon that has been split into four areas with Bowser's area in the middle. Players aim to collect stars to stop the feud between the Bob-omb Buddies and the Bob-ombs. To get around the board, players are placed into cannons and fired to another area; the area they are sent to is determined by a spinning wheel. If a player lands on a Happening Space, the Bob-ombs will switch the directions of the cannons. Bowser's area can only be reached by asking the Fly Guy in the northeast area to carry the character conversing with him to Bowser for ten coins. Bowser also has a cannon in this area to replace his bogus item. However, instead of firing at a specific part of the board, Bowser will just fire a character at a random spot. Star.pngStar.png

Luigi's Engine Room Luigi's Engine Room is Luigi's board. Players need to collect stars to power up the engine in the middle of the room (but actually in the back of the playing board). The main feature is the board-wide system of red and blue doors. One set rises up to block specific paths while the other set goes down to open other paths. The doors switch at the start of every turn, when players land on certain Happening Spaces, or if a robot on the board is paid 20 coins to switch them. ? spaces on steam generators near the engine make steam rise up out of the respective generator, propelling players to a higher section. Players that go to Bowser will see his "Make As Many Coins As You Want Mecha" in action. They will get a coin from Bowser, at the cost of 20 coins. No matter where the players go, all paths end in Warp Pipes that lead to Boo, who is near the start. Star.pngStar.pngStar.png

MP1 MarioRCmap.JPG
Mario's Rainbow Castle Mario's Rainbow Castle is Mario's board. It is placed on clouds with multiple towers, and is sky-themed. The main feature of this board is that the location of the Star does not change each time a player receives one. Instead, it is always located on the main tower of the map. Each time a player does receive a Star, however, the tower rotates, revealing Bowser. When the player reaches the tower while Bowser is there, he charges 40 coins for a Ztar. Unlike their later appearances, they do not affect the star count, merely serving to waste the 40 coins. The tower can also be rotated by any player landing on a Happening Space. Star.png

Bowser's Magma Mountain Bowser's Magma Mountain is Bowser's board, taking place on the summit of a gigantic volcano. The main feature of the board involves various stone heads that offer shortcuts throughout the board for 10 coins. If the player accepts, a roulette block will appear containing either Bowser's face or a Star. If the latter is hit, the player is allowed to take the shortcut. However, if they choose Bowser's face, the player is forced to continue on their original path. Eventually, the player will reach a purple-colored Stone Head, who will offer the same roulette block, except free of charge. This time, however, if the player selects Bowser's Face, they will automatically follow a path directly to Bowser, who will steal items from the player. This board is only available if bought for 980 coins and after all other boards are played at least once. Star.pngStar.pngStar.png

Eternal Star On this space-themed board, players move around the star using warp stations and must retrieve stars from seven Baby Bowsers. Upon reaching a Baby Bowser, players must pay their 20 coins and roll higher than him to get a star. The player's Dice Block can roll 8-10 but Baby Bowser's can roll any number. If the player wins, they get a star, but if they lose, they lose a star. In the center of the star is Bowser; upon reaching him, he takes a star from the player who reached him. This board can be unlocked from the shop for 100 Stars and will only appear after all of the other boards have been played once. Star.pngStar.pngStar.png


Space Description
BlueSpace MP1.png Blue Space Players will gain three coins from landing on this. The amount of coins received will be doubled in the last five turns. This space is the most common space on all boards.
RedSpace MP1.png Red Space Anybody who lands on this space will lose three coins. On the last five turns, this amount will be doubled.
HappeningSpace MP1.png Happening Space A variety of events will happen if anyone happens to land on this space. These events can help or harm one or more players, and they differ from board to board.
ChanceSpace MP1.png Chance Space A player that lands here will play a Chance Time game. The player hits three blocks, which identify two players and what one will give to the other. Game-changing events can happen here, from trading stars or coins, to giving one star or 10-30 coins to someone else.
Mini-GameSpace MP1.png Mini-Game Space A player that lands here will play a One-Player Mini-Game. If the player wins the mini-game, they will receive coins. If they lose, then the player loses five coins. If the game is a bonus mini-game though, the player will be rewarded the amount of coins collected, but not lose any if they get none.
MushroomSpace MP1.png Mushroom Space A roulette block will appear if a player lands on this space. Either the player can receive a Mushroom, which will give the Player the chance to roll another dice block, or receive a Poison Mushroom, which will force them to forfeit their next turn's Dice Block roll.
BowserSpace MP1.png Bowser Space Any player who lands on this space will trigger a roulette, which any of these events can follow:
  • Coins For Bowser: Bowser will take 10-50 Coins from the player.
  • Bowser's Balloon Burst: This mini-game is played just like the original Balloon Burst, but anyone who loses will get 10-50 coins taken away.
  • Bowser's Face Lift: This mini-game is played just like the original Face Lift, but players that don't get 90 points or more will lose 10-50 coins. If all players achieve more than 90 points, Bowser will steal the aforementioned amount of coins from the player who landed on his space.
  • Bowser's Tug o' War: This mini-game is like the original Tug o' War, except the losing side will lose 10-50 coins to Bowser. If the mini-game ends in a tie due to the time running out, Bowser will steal the aforementioned amount of coins from everyone.
  • Bash 'n' Cash: This mini-game is just like the normal Bash 'n' Cash, except the coins will disappear so none of the other players can collect them. If no coins are lost in this mini-game, Bowser will steal 30 coins from the player who landed on his space.
  • Bowser Revolution: Bowser will take everyone's coins and split them evenly among all the players.
  • Bowser's Chance Time: This event is just like Chance Time, but Bowser has it modified so that he will always be on the receiving end of the trade, and that he will not give or trade coins. Unlike normal Chance Time, Stars cannot be lost.
  • 100 Star Present, 1000 Coin Present, and Star Steal: These are all in gold letters when shown. The cursor will very rarely land on these events, and if it does, Bowser will leave and do nothing.

There is also a Star Space. When a player passes here, they can obtain a Star only if they have at least 20 Coins. The Star Space won't count towards the player's movements, unlike other spaces.

Mushroom Village[edit]

Mini-Game House[edit]


The Mini-Game House is located to the right side of the river, and resembles a mushroom with a large, red cap.

Free Play[edit]

The Free Play wall allows the player to access all mini-games they have unlocked so far and can play them as many times as they like for free.



The resident Toad of the Mini-Game house is an elderly-looking one named Puff who has a large red cap on its head, similarly shaped to the Mini-Game House itself. By speaking to her, the player is given a list of mini-games that have been played in the game so far. There are various price ranges of mini-games. Once one is bought, it can always be played for free via the orb on the table.

Pot o' Skills[edit]

MP1 Pot o Skills.png

The Pot o' Skills leads to the Mini-Game Stadium. The Mini-Game Stadium has its own board shaped in the form of a star, and only has 24 total spaces. Each turn, players roll the dice and advance the number of spaces, like in Party Mode. However, blue spaces do not add coins and red spaces do not subtract coins. All coins are gained or lost from mini-games which are played at the end of each turn. There is a One-Player mini-game space as well. Passing Koopa will result in 10 coins for the player. At the end of the game, the player with the most coins wins.

Mushroom Shop[edit]

The inside of the Shop, with the owner to the left and the shelf with items to the right.

The Mushroom Shop is run by the Mushroom Shop Clerk and is located on the left side of the river on the map, it resembles a brown mushroom on its side. In the shop, various items can be bought with Coins earned from mini-games and Party games. Here is a listing of every item, along with its price and in-game description.

Image Name Price In-Game Description Notes
MP1 Plus Block.png
Plus Block
200 Coins
This appears randomly, and you get the number of coins shown.
MP1 Minus Block.png
Minus Block
100 Coins
This appears randomly, and you lose the number of coins shown.
MP1 Speed Block.png
Speed Block
200 Coins
This appears randomly, and only numbers eight to 10 will appear on the block.
MP1 Slow Block.png
Slow Block
100 Coins
This appears randomly, and only numbers one to three appear on the block.
MP1 Warp Block.png
Warp Block
200 Coins
This appears randomly, and players change positions on the board.
MP1 Event Block.png
Event Block
200 Coins
This appears randomly, and Boo, Koopa Troopa or Bowser will appear.
MP1 Mecha Fly Guy.png
Mecha Fly Guy
100 Coins
This counts how many times you rotate the Control Stick. Use it in the Mini-Game House.
MP1 Record.png
50 Coins
This is the Record for the Juke Box in the Option House.
MP1 Talking Parrot.png
Talking Parrot
50 Coins
This Parrot is good at mimicking characters' voices. It lives in the Option House.
MP1 Lucky Box.png
Lucky Box
400 Coins
Get 10 percent interest on Coins you collect with this Lucky Box.
MP1 Casino Box.png
Casino Box
300 Coins
Bet your Coins with this Box to get double or half of what you actually collected.
MP1 Magma Mountain Scroll.png
Magma Mountain
980 Coins
"This will let you go to the hidden board map of Magma Mountain."
MP1 Credits Item.png
100 Coins
This lets you see the End Credits and the names of people who made the game. Complete the Eternal Star map to obtain this.
MP1 No Koopa.png
No Koopa
500 Coins
Koopa Troopa won't appear on the map, but it won't work on some maps. Complete the Eternal Star map to obtain this.
MP1 No Boo.png
No Boo
500 Coins
Boo won't appear on the map, but it won't work on some maps. Complete the Eternal Star map to obtain this.
300 Coins
This has many Gameballs with Mini-Games inside. What you get is a surprise. This item appears after at least 30 mini-games have been bought from the Mini-Game House and can be used until all mini-games are bought.

Mushroom Bank[edit]

The inside of Mushroom Bank, with the two Toads with stars on their caps.

The Mushroom Bank is where players can store their coins as well as Stars and items. The bank is run by two portly Toads who are similar in every way except that one has yellow stars on his head in place of the usual dots, while the other has orange stars within yellow circles.

The Left Toad[edit]

The Toad behind the left counter, whose name is Porto, is in charge of storing the items the player buys at the Mushroom Shop until they are used during a game. Here is also where the player can choose how they want to save their coins, whether with the Coin Box, Lucky Box, or Casino Box.

The Right Toad[edit]

The Toad behind the right counter, whose name is Bello, will tell the player how many total coins and stars the player has saved up. He will also say how many more stars need to be collected, out of 100, in order to unlock the Eternal Star map.

Option House[edit]

The Option House is a mushroom-resembling blue-topped toward the top of the map across the river. As the name suggests, it is used to adjust the multiple options for the game. There are other features such as the Talking Parrot and Juke Box as well.


MP1 Option House Toad.png

The resident Toad of the Option House, whose name is Fun Gus,[4] can delete all saved data. Once spoken to and asked to delete all data, he takes out a remote and opens an electrical box on the other side of the house. The cover will open revealing a large red switch, and the player is asked if they are sure about deleting their data. Once the player accepts deleting the data, they should either press START Button to press the switch and erase all data, or press B Button to cancel the process.

Talking Parrot[edit]

MP1 Talking Parrot.png

The Talking Parrot is an item that can be bought from the Mushroom Shop, and once bought, will appear on a perch in the Option House. By pressing the A Button button, the parrot speaks various voices from various characters in the game randomly. Two lines of dialogue were edited from the Japanese version to remove religious references, which were Luigi and Wario exclaiming "Oh my God!" after losing mini-games. These voices include:

Sound Lever[edit]

MP1 Sound Lever.png

The Sound Lever is a lever that changes the sound from Mono to Stereo or vice versa. There are two speakers at the bottom with pipes leading up the lever. By pulling the lever down, one of the speakers are deactivated and the sound is changed to Mono. There is no surround sound.

Juke Box[edit]

MP1 Juke Box.png

The Juke Box allows the player to listen to any song from the game. The only prerequisite is that the player must have heard the song in the game itself before it becomes available on the Juke Box. The Juke Box becomes available for use after the player buys the Record from the Mushroom Shop for 50 Coins. For PAL and Japanese players, an extra song is available entitled "Move to the Mambo!", which is unavailable in the American version. No official explanation has ever been released as to why it was removed.

Mini-Game Island[edit]

Mini-Game Island is a special challenge in which the goal is to travel all around the island and beat every mini-game one by one. After beating every mini-game and reaching the end, Toad will challenge the player once more to a race against him and two other CPUs in Slot Car Derby. This mode is for one player only. Completing the mode will reward the player with the Bumper Ball Maze minigame, which can be accessed in the Minigame House.


Main article: List of Mario Party minigames


Main article: List of Mario Party staff

Pre-release and unused content[edit]

Main article: List of Mario Party pre-release and unused content


For this subject's image gallery, see Gallery:Mario Party.


For a complete list of media for this subject, see List of Mario Party media.
Audio.svg Mario Party - Main theme
File infoMedia:Mario Party 1 Theme.oga
Help:MediaHaving trouble playing?

Reception and legacy[edit]

Mario Party received mostly positive reviews from critics. The most frequent criticism Mario Party received was the lack of enjoyment without multiplayer. GameSpot explains "The games that are enjoyable to play in multiplayer are nowhere near as good in single player mode. Really it's that multiplayer competitive spark of screaming at and/or cheering for your friends that injects life into those often-simple little games and without it, they're just simple little games." IGN took a similar line, saying that it was the interaction between players rather than the interaction between the game that made Mario Party fun. Another common criticism was the game's dependence on luck rather than skill, though it this was seen by many to add to the game's board game atmosphere, as players who were comfortably in the lead one turn could be losing the next.

Nintendo of America sent the gaming magazine Game Informer a sarcastic certificate over the publication's negative review of Mario Party and its sequel[5]. From then on, Game Informer became infamous for their constantly bad reviews of the Mario Party games, which usually get positive reception from critics such as IGN and GameSpot, and their picky reputation has stuck since.

Release Reviewer, Publication Score Comment
N64 Peer Schneider, IGN 7.9/10 "Mario Party is an excellent party game for four people and we suggest everyone out there with three friends should own it (unless your three friends own it). But be prepared to spend at least an hour for a game and do a lot of waiting for the other players. Had the overall speed of gameplay been faster (especially when playing against computer players), Mario Party would have scored higher in our final review score. Still, this is probably one of the best "virtual board games" I have ever played and the inclusion of the many mini-games makes this one of the few ones that couldn't have been done better outside of a game console."
N64 Joe Fielder, GameSpot 7.2/10 "Mario Party is intended to be played with a group of friends, and for those people who can really take advantage of that, this game is a must-buy. The less-social gamer might want to rent."
Compiler Platform / Score
Metacritic 79
GameRankings 78.02%


Mario Party is the 17th best selling game for the Nintendo 64, selling approximately 2.7 million copies: 1.23 million copies in North America, 870,000 copies in Japan, and 580,000 copies elsewhere [1].

Legal issues[edit]

Nintendo gave away a free Mario Party glove for a time after the game's release, the reason being that many players got blisters and other ailments on the palms of their hands due to the mini-games that involve spinning the Control Stick around as fast as possible, which are Tug o' War, Paddle Battle, and Pedal Power (this is also commonly thought to be the reason Mario Party wasn't released on the Virtual Console, but Mario Party 2 was). Nintendo suggested that the players should use the thumb to spin the Control Stick, but this method is a lot slower than rotating with the palm of the hand, and the thumb can slip off the joystick. Receiving the glove required proof of purchase of the first game of the series. The glove giveaway did not surface until after the release of Mario Party 2. This was because Nintendo lost a class action lawsuit that was filed by several families of the injured players and had to pay several thousands of dollars in damage reparations as a result. As a consequence of unbalanced difficulty and self-injury, as well as the Control Stick's high potential for decalibration through this method, there were no more mini-games after Mario Party that involved spinning the Stick as fast as possible until Mario Party: Island Tour was released since the analog stick on the 3DS made it safe to spin quickly without injuries.

Regional differences[edit]

Differences from Japan[edit]

In the Japanese version, Wario and Luigi say "Oh my God!" when they lose. This was changed in the Western versions to remove religious references; Luigi wails in pain instead, and Wario says "So ein Mist!" (the voice clip for which was taken from Mario Kart 64), which is a German expression of showing disgust like "Oh, shoot!" or "No way!" and the like.[6]

Audio.svg Mario Party (Japan) - Wario saying "Oh my god!"
File infoMedia:Wario Oh my god - Mario Party.oga
Audio.svg Mario Party (Japan) - Luigi saying "Oh my god!"
File infoMedia:Luigi Oh my god - Mario Party.oga
Help:MediaHaving trouble playing?

NTSC vs. PAL[edit]

Language select

Exclusive to the PAL version is a language select, which allows the game to be played in English, German, or European French. The screen first appears when turning on the game for the first time. A Button can be held down before turning on the console to force the screen to appear after the first time.

References to other games[edit]

  • Super Mario Bros.: A segment of the overworld theme was remixed and incorporated into the music for the board Peach's Birthday Cake. A remix of the overworld theme also plays during the tutorial for minigames.
  • Super Mario Bros. 3: Some songs are rearrangements of some world map themes from the game. For example, "Let's Go Lightly" is based on World 4 Giant Land, "Slowly, Slowly" is based on World 6 Iced Land, and "Dodging Danger" is based on World 8 Castle of Koopa, but with some additional rhythm.
  • Super Mario RPG: Legend of the Seven Stars: The opening theme sounds similar to the Mario's Pad theme. Part of the music of Bowser's Magma Mountain is a rearrangement of the first Bowser's Keep theme.
  • Super Mario 64: Peach's Birthday Cake is based on Princess Peach's letter that she baked a cake for Mario, and the layout of the board and background surrounding it are based from the photograph after the credits. Also, Mario's Rainbow Castle board is based on the secret course Tower of the Wing Cap, and the Wing Cap is used as a prop on his board map, and finally the board game's ending cutscene is based on another secret course Wing Mario Over the Rainbow. The ending cutscene for Luigi's Engine Room has the board reveal itself to take place inside a flying ship much like the Rainbow Cruiser from the course Rainbow Ride, though however with a completely different design. The Cheep Cheep in Yoshi's Tropical Island takes its English name from Bubba from Tiny-Huge Island. Mario's title screen (if he wins the board game under the title of being a Superstar) depicts him with the Wing Cap flying with the other playable characters. Mario's scream from this game is also reused. In the minigame Face Lift, the logo in the background reads "Super Bowser 64".
  • Mario Kart 64: Most of Luigi, Peach, Wario and Toad's voice clips from the Japanese version were reused in this game. On the other hand, some of their phrases were re-recorded (e.g. "Yeah! Peach's got it!").

References in later games[edit]


The error.
  • This is the only Mario Party game to have a title screen that changes depending on which character wins a board, except for Mini-Game Stadium.
  • If more than one character wins a mini-game, it will be shown with a grammatical error, with the singular "wins" being used instead of the plural "win" or the past tense "won". This was fixed in subsequent games.


External links[edit]

Mario Party coverage on other NIWA wikis: