Mario & Sonic at the Olympic Games (Wii)
- This article is about the first game in the Mario & Sonic game series for the Wii. For the Nintendo DS version of the game, see Mario & Sonic at the Olympic Games (Nintendo DS). For the whole Mario & Sonic game series, see Mario & Sonic.
| Mario & Sonic at the Olympic Games | |||||||||||||
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For alternate box art, see the related gallery. | |||||||||||||
| Developers | Sega, Racjin Nintendo SPD Group No.4 | ||||||||||||
| Publishers | Sega (NA, EU, OC) Nintendo (JP, SK, TW) | ||||||||||||
| Platform | Wii | ||||||||||||
| Release dates | |||||||||||||
| Languages | English Japanese French (Europe) German Italian Korean Spanish (Europe) | ||||||||||||
| Genre | Sports | ||||||||||||
| Ratings |
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| Mode | Varies according to the event that is played in the game | ||||||||||||
| Format | Wii: | ||||||||||||
| Input | Wii:
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| Serial code | |||||||||||||
Mario & Sonic at the Olympic Games is a sports game for the Wii, with a Nintendo DS version of the game released as well. The game places Mario, Sonic, and their various allies against each other in Olympic events. The game has the official Beijing 2008 Olympics license, and features environments based on actual Olympic venues. It is the first game in the Mario & Sonic series.
Although both Nintendo and Sega worked on this collaboration, most of the development was handled by Sega. However, as the game was completed, Sega did publishing and marketing duties for all versions outside of Japan, South Korea, and Taiwan. Nintendo did publishing and marketing duties for the Japanese, Korean, and Taiwanese versions of this game.
Both versions of the game use the new functions of these consoles completely. The game was compatible with Nintendo Wi-Fi Connection.
Originally, Mario & Sonic at the Olympic Games was considered an April Fools' joke, as the game was revealed on March 28, 2007. However, soon after, Sega stated on their official website that the game is official, and that both Sega and Nintendo are working on this game project. Shigeru Miyamoto then soon confirmed that he would be supervising the project, confirming Mario & Sonic at the Olympic Games to be real.
Characters[edit]
Playable characters[edit]
The game features seventeen playable characters: eight from the Super Mario franchise, eight from the Sonic franchise, as well as Miis. These characters are broken up into four groups: All-Around, which consists of characters who neither excel nor descend in any type of abilities; Speed, which consists of characters who are best at agility- and stamina-based events; Skill, which consists of characters who have above-average skill and stamina, but have low power and top speeds; and Power, which consists of characters who are best at strength- and endurance-based events.
In Dream Fencing and Dream Table Tennis, players can use special attacks, which are powerful moves that inflict more damage or knock the opponent out of the ring (Dream Fencing), or hit the ball with more power (Dream Table Tennis).
Team Mario[edit]
| Icon | Name | Type | Statistics | Emblem | ||||||||
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| Mario | All-Around |
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| Luigi | All-Around |
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Peach | Skill |
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Daisy | Speed |
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Yoshi | Speed |
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Wario | Power |
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| Waluigi | Skill |
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Bowser | Power |
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Team Sonic[edit]
| Icon | Name | Type | Statistics | Emblem | ||||||||
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| Sonic | Speed |
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| Tails | Skill |
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Knuckles | Power |
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Amy | All-Around |
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Blaze | All-Around |
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Shadow | Speed |
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| Vector | Power |
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| Dr. Eggman | Skill |
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Other[edit]
Supporting characters[edit]
Referees[edit]
Super Mario series[edit]
Sonic the Hedgehog series[edit]
Audience members[edit]
Super Mario series[edit]
Others[edit]
Super Mario series[edit]
Sonic the Hedgehog series[edit]
Events[edit]
Olympic Events[edit]
| Image | Event | Location | Description |
|---|---|---|---|
![]() Aquatics - 100m Freestyle |
National Aquatics Center | Swim two lengths of the pool in the fastest time. | |
![]() Aquatics - 4x100m Freestyle |
Four team members take turns to swim two lengths each. Each player should touch the wall before the next player dives in. The first team to have all four members complete two lengths wins. | ||
![]() Archery - Archery |
Olympic Green Archery Field | Shoot four sets of three arrows into a target at 70 meters, aiming for the center circle for maximum score. The player with the highest total score wins. | |
![]() Athletics - 100m |
National Stadium | Kick off from the starting block and sprint along the 100-meter stretch to the finish line in as short a time as possible to win. | |
![]() Athletics - 400m |
From a staggered start, kick off from the starting blocks, then endure a 400 meter run to the finishing line. | ||
![]() Athletics - 4x100m Relay |
Four team members take turns sprinting with the baton in their own 100-meter stretch. Sprint to where the next team member is waiting. The last member to carry the baton will sprint to the finish line. | ||
![]() Athletics - 110m Hurdles |
Kick off from the starting blocks and sprint towards the finish line as quickly as you can, leaping across the hurdles positioned along your path. | ||
![]() Athletics - 400m Hurdles |
Kick off from the starting blocks and complete a 400-meter race to the finish line, leaping across the hurdles positioned along your path. | ||
![]() Athletics - Long Jump |
Sprint down the runway and jump before you reach the designated takeoff mark to avoid a foul. Try to jump as far as you can into the sand pit. The best of three attempts will be recorded. | ||
![]() Athletics - Triple Jump |
Sprint down the runway towards the designated takeoff mark. Take a hop, step, and jump into the sand-filled pit. Start your first leap before the takeoff mark to avoid a foul. The best of three attempts will be recorded. | ||
![]() Athletics - High Jump |
Jog down the runway and leap over the crossbar, taking care not to knock it off its supports. You can set your own starting height, but this is increased with each successful jump. When you fail to clear the crossbar three times in succession, the last height you successfully cleared will be recorded as your score. | ||
![]() Athletics - Pole Vault |
Run down the runway and plant your pole in a box set in the ground to help you vault over the crossbar without knocking it off its supports. You can set your own starting height, but this is increased with each successful jump. As with the High Jump, your score will be determined after three successive failures. | ||
![]() Athletics - Hammer Throw |
Take the hammer in hand, spin on the spot to build up momentum, and release the hammer in the direction of the landing area before the countdown runs out. The further away it lands, the better your score. The best of three attempts is recorded. | ||
![]() Athletics - Javelin Throw |
Sprint down the runway to build momentum and throw the javelin as far as you can into the landing area. Time your throw carefully to avoid crossing the foul line, or the attempt will not count. The best of three attempts is recorded. | ||
![]() Fencing - Individual epée |
Fencing Hall, National Conference Center | Brandishing your epée, aim to touch your opponent anywhere on their body with the tip of the blade to score a point. Use your defense skills to p |












