Dream Long Jump (Mario & Sonic at the Olympic Games)
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Dream Long Jump is a Dream Event that appears in the Nintendo DS version of Mario & Sonic at the Olympic Games. The objective of the event is to fly as far as possible and perform a successful landing, with the event taking place at Blue Sky Island.
In this event, the player has three attempts to reach the furthest distance possible, with the furthest of the three being counted as their final distance. The event starts by announcing each of the characters, before allowing the player to start running. The player can do this by quickly sliding left and right on the Touch Screen to increase their speed, before sliding upwards at the end of the track to take off. The angle at which they slide and the timing will affect their jump's height and speed, with "Miss" ratings given for failing to jump in time and "Good" for jumps with better angles and timing. Once in the air, the player can use left and right on or and to move left and right, down or to gain height but lose speed, and up or to lose height but gain speed. The player can catch the wind to fly further in a certain direction if they are moving in that direction when the wind blows. The player should aim to steer towards the Rings, which will give them a short speed boost and appear up to the 100m line, and the Item Boxes, which give out various items. The items can be used by either pressing or , or by touching the item window in the top left corner of the Touch Screen. The items available are:
As the player begins to lose height, they must attempt to land on one of the islands in the ocean to make their distance count, as falling in the ocean counts as a foul and hence no distance will be recorded. The player can either land by losing enough height over time or by diving towards an island, using their shadow to guide their landing. Once the player lands on a island, they must quickly slide from side to side on the Touch Screen to stop, otherwise they will skid off the other side of the island and no distance will be recorded. If the player lands before the other characters, they will be able to view the rest of their opponents finishing their jumps live, following the leading character.
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