Super Mario Land 2 - 6 Golden Coins
- This article is about the Game Boy game. For the digital soundtrack album on the Nintendo Music app, see Super Mario Land 2 - 6 Golden Coins (Nintendo Music).
- "Super Mario Land 2" redirects here. For the manga, see Super Mario Land 2 (manga).
- Not to be confused with Wario Land II.
| Super Mario Land 2 - 6 Golden Coins | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
American box art For alternate box art, see the related gallery. | |||||||||||||||
| Developer | Nintendo R&D1 | ||||||||||||||
| Publisher | Nintendo | ||||||||||||||
| Platforms | Game Boy, LodgeNet, Virtual Console (Nintendo 3DS), Game Boy – Nintendo Classics | ||||||||||||||
| Release dates | Game Boy: Virtual Console (Nintendo 3DS): Game Boy – Nintendo Classics: | ||||||||||||||
| Languages | English Japanese | ||||||||||||||
| Genre | 2D Platformer | ||||||||||||||
| Ratings |
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| Mode | 1 player | ||||||||||||||
| Format | |||||||||||||||
| Input | |||||||||||||||
| Serial codes | |||||||||||||||
- “Temper tantrum tyrant seizes Mario Land!”
- —Game tagline
Super Mario Land 2 - 6 Golden Coins[8][9][10][11] (alternatively formatted as Super Mario Land 2: 6 Golden Coins[12][13][14][15] and Super Mario Land 2: Six Golden Coins),[16] also known as simply Super Mario Land 2[17][18] (alternatively formatted as Super Mario Land II),[19] is a 2D platforming game for the Game Boy, released in 1992. This sequel to Super Mario Land is the seventh entry in the Super Mario series.[13][20] Like its predecessor, was produced by Gunpei Yokoi rather than series creator Shigeru Miyamoto, who was not involved in the development of this game. The game marks the debut of Mario's self-proclaimed arch rival Wario, who would later become a recurring character in the Super Mario franchise as well as a protagonist in his own franchise.
This entry is notable for having been the last original side-scrolling Super Mario game until 2006's New Super Mario Bros., 13½ years later. Like Super Mario Land, this game was initially excluded from the main Super Mario series by Nintendo,[21] but went on to be included alongside the more traditional games for the 30th anniversary of Super Mario Bros.[22] and the history pages from the Mario Portal and mario.nintendo.com websites.[13][14]
The game was re-released for the Nintendo 3DS's Virtual Console in 2011 and the Game Boy – Nintendo Classics application as one of its launch titles in 2023. The Virtual Console release requires 44 blocks (5.6 MB) of memory to be installed.
Story[edit]
Story from the instruction booklet[23]
DANGER! DANGER!
While I was away crusading against the mystery alien Tatanga in Sarasa Land, an evil creep took over my castle and put the people of Mario Land under his control with a magic spell. The intruder goes by the name of Wario. He has been jealous of my popularity ever since we were boys, and has tried to steal my castle many times. It seems he has succeeded this time. Wario has scattered the 6 Golden Coins from my castle all over Mario Land. These Golden Coins are guarded by those under Wario's spell. Without these coins, we can't get into the castle to deal with Wario. We must collect the 6 coins, attack Wario in the castle, and save everybody!
IT'S TIME TO SET OUT ON OUR MISSION!!
★The 6 Golden Coins are the coins needed to open the gate of Mario's castle.
After rescuing Princess Daisy from Tatanga in Sarasaland, Mario returns to his own private island, appropriately named Mario Land. Upon returning, however, he finds that an old rival of his named Wario had succeeded in taking over his castle and cast an evil spell to brainwash the island's inhabitants into serving him against Mario. The 6 Golden Coins (the keys to Mario's castle) were spread throughout the island, and Mario must retrieve these coins so that he can confront Wario in order to reclaim his castle and restore order to Mario Land.
The game begins with a simple "tutorial" level, Gate Course, to help the player learn the controls of the game. This level can not be replayed. After this is completed, the player must travel through six different "zones" containing a series of levels to collect the coins:
- The Tree Zone: A large tree infested with giant insects, this zone is guarded by the Big Bird.
- The Turtle Zone: Inside of a giant tortoise, this zone is an aquatic environment and is guarded by an octopus located inside of a whale.
- The Macro Zone: A house-like zone that shrinks those who enter it, this zone is guarded by the sewer rat.
- The Pumpkin Zone: Located inside a giant jack-o'-lantern containing graveyards and haunted houses, this zone is guarded by the Witch.
- The Mario Zone: A mechanical version of Mario, this zone is guarded by the Three Little Pigs.
- The Space Zone: Encompassing the moon and stars, this zone is guarded by the alien Tatanga, the final boss of the original Super Mario Land.
- In addition to the tutorial level, there is also another level that is not part of any specific "zone" or area, and lies off the path between the Tree Zone and the Macro Zone. Playing this level does not unlock anything, though does count as one of the exits in the game. Unlike the tutorial level, this level can be replayed.
After gathering the 6 Golden Coins, Mario can venture into a dangerous, transformed version of his old castle. Upon reaching the throne room, Mario finally confronts Wario. The fight is broken into three stages, in which Mario must stomp on Wario three times each to progress the duel. In the second and third stages, Wario uses the Carrot and Fire Flower to gain powerups identical to Mario's. Upon clearing the third stage, Wario shrinks and begins crying in defeat, then angrily throws one of his shoes at Mario before escaping the castle, with Mario following suit. With Wario gone, the castle returns to normal, and peace is restored to Mario Land.
Gameplay[edit]
Overview[edit]
Unlike the gameplay of its predecessor, Super Mario Land 2's gameplay more closely resembles that of past Super Mario franchise titles. Most notably, this game replaces the Superball Mario with a more traditional Fire Mario and does away with the vehicle levels of Super Mario Land. The screen can now scroll to the left, allowing Mario to backtrack through levels, and character sprites have significantly increased in size, enabling more focused and fast-paced action as well as a better overall visual quality to the game. The game is one of the first Super Mario games to have two different difficulty levels: Normal and Easy mode. The level can be chosen by picking Mario's size with the button before picking which file to save to.
Like in Super Mario World, the game's locations can be traversed via an overworld map. This gives rise to a few secrets, including "shortcuts," which allow Mario to traverse the map more quickly, and a casino where Mario can gamble his coins to earn more lives. The worlds do not have to be played linearly without requiring a hidden item or exit, although all of them have to be completed eventually. The player can return to the world map from a completed level by pressing to pause and then
.
Rewards and setbacks[edit]
Getting hit by an enemy or hazard while Mario is in his Small state, falling to the bottom of the screen or in lava, getting crushed behind the screen in an auto-scrolling level, or running out of time, makes Mario lose a life and get booted out of the level and back to the map. If Mario loses all of his lives, he will also lose all of the six coins he has collected and will have to fight their guardians once again, but he does not have to replay the other levels in their worlds to get there. Extra lives are represented as hearts as opposed to green mushrooms in this game, due to the grayscale graphics.
Each level has a checkpoint, which is a bell hanging from a block. If Mario rings the bell, he starts the level from this location should he lose a life.
The exits of regular levels are marked "GOAL" and consist of a door in the wall and a bell hanging from a post above it. If Mario enters the door, the level immediately ends, and he returns to the map and progresses to the next stage marker, but if he hits the bell first, he gets to play a bonus game which can reward him with power-ups or more lives.
Collecting 100 coins does not immediately reward Mario with an extra life like it does in other titles, but it does allow the player to enter the casino in the hill between Mario's castle and the tutorial level for a chance to earn lives. Mario can hold up to 999 coins.
There is no "score" in the traditional sense that Mario gets in this game for defeating enemies or completing the level with extra time, but he does have an enemy counter for each enemy he defeats, and defeating 100 enemies will cause a Star to fall down to Mario. Completing a level for the first time, including secret courses, adds 1 point to the tally above the selected save file on the select screen. The maximum possible score is 31, as the game is not saved after completing the final level.
Controls[edit]
In levels, the allows Mario to jump, while holding the
will make Mario run faster. Holding up on the
will make Mario jump a little higher. The
controls where Mario walks or runs. The player can pause in a level with the
button. Jumping on most enemies will defeat them, as will attacking them with fireballs, a Star, or hitting them with a Koopa Shell. A Koopa Shell can be picked up by running into it while holding
and thrown by letting go, or it can be kicked by walking into it or jumping on top of it.
Super Mario Land 2 continues a tradition established by past games and includes a plethora of level designs. For example, there are water levels through which Mario swims by tapping (Mario can also swim through sap, and movements such as walking and falling are slowed down) and space levels with altered gravity (jump height is increased, as is fall time).
Mario can use Warp Pipes in the same manner as in other games: by holding down on the while standing on top of one, up while jumping up into one above, or left or right for pipes that are horizontal.
| Action(s) | Input(s) | |||
|---|---|---|---|---|
| Game Boy | Nintendo 3DS | Dual Joy-Con / Nintendo Switch Pro Controller / Nintendo Switch Lite | Horizontal Joy-Con | |
| Move | ||||
| Run, throw fireball as Fire Mario, pickup item | ||||
| Jump, swim | ||||
| Pause | ||||
Worlds[edit]
The game is split into six different worlds, and then a final level where Mario fights Wario, the final boss.
| Area | Information | ||
|---|---|---|---|
Mario Land |
Mario Land is the overworld of the game. There are a number of courses in the game not accessible through any of the zones. This includes Mushroom Zone, a level that Mario must complete before gaining access to anything else; the Hippo course needed to access the Space Zone; the Scenic Course, an entirely optional auto-scroller level; and a casino that contains the game's slot machines. Mario can spend his coins here to win power-ups and extra lives. | ||
| Gate Course | Bubble Course | Scenic Course | |
| Casino | |||
![]() Tree Zone |
The Tree Zone is a large tree that the courses of this zone occur in. The base of the tree is inhabited by enemies similar to woodland creatures, such as Spikeys and Bopping Toadies. Once Mario has traversed past the tree's roots and the sap-filled interior of its trunk, he can access one of two courses in the canopy: one in the branches, the other inside the hive of Beebees. The boss, a large crow called the Big Bird, nests at the top of the tree. The secret course is on the opposite side of the trunk and is dotted with Mushroom Platforms. | ||
| Roots Course | Tree Trunk Course | Leaf Course | |
| Bee Hive Course | Owl Course | Secret Course 1 | |
![]() Space Zone |
The Space Zone is a zone amongst the stars. Courses in the Space Zone have weaker gravity than the ones on earth, making jumps higher and floatier. The enemies of the Space Zone resemble space aliens, and the Golden Coin is held by the mysterious spaceman, Tatanga. Mario can only access the Space Zone through the Hippo Stage, even if he had completed all three courses and wanted to revisit them. | ||
| Moon Course | Star Course | Secret Course 2 | |
![]() Macro Zone |
The Macro Zone is a house towards the north of Mario Land. Mario is shrunken to a small size by a pipe in the overworld before accessing this zone, with many of the elements of the courses resembling giant household items. A colony of ants and flowerbed occur outside the house, and the house's attic is occupied by a sewer rat that possesses the zone's Golden Coin. | ||
| Manhole Course | Flower Course | Fireplace Course | |
| Attic Course | Secret Course 3 | ||
![]() Pumpkin Zone |
The Pumpkin Zone is a great jack-o'-lantern that contains Ghost Houses, graveyards, and the home of a Witch that has allied with Wario. The enemies unique to the Pumpkin Zone resemble yōkai and European monsters like vampires. Defeating the Witch rewards Mario with the Pumpkin Zone's Golden Coin. In addition to the normal courses, the secret courses of this zone are athletic courses featuring Mushroom Platforms. | ||
| Bat Course | Graveyard Course | Ghost House Course | |
| Witch's Mansion Course | Secret Course 4 | Secret Course 5 | |
![]() Mario Zone |
The Mario Zone is a giant tin toy of Mario. The courses of this zone involve the internal mechanisms of the toy and playroom-styled levels. There are shifting platforms, cranes, and Jack-in-the-Boxes disguised as normal blocks. The unique enemies of the course resemble toys themselves, including plush-like Bears and the tin soldier Kiddokatto. The boss of the Mario Zone are the Three Little Pigs, who possess the zone's Golden Coin. | ||
| Gear Course | Gumball Course | Crane Course | |
| Block Course | |||
![]() Turtle Zone |
The Turtle Zone is a zone that occurs in the surrounding sea of Mario Land, accessed through a giant, Koopa-like turtle. The courses entails swimming through coastal waters, a sunken submarine, and the belly of a sleeping sperm whale. The boss of this course, a mothering octopus, occurs in the whale's belly and has the zone's Golden Coin. | ||
| Cheep Cheep Course | Sunken Ship Course | Whale Course | |
| Secret Course 6 | |||
![]() Wario's Castle |
Wario's Castle, otherwise known as Wario Castle, is the result of Mario's castle having been sieged by Wario while he was away in Sarasaland. the final course. The course entails a long, narrow corridor filled with traps, moving platforms, and lava. Wario waits for Mario at the end of this course. Wario's Castle is the most difficult course in the game, and it is sealed behind a gate that only opens once Mario has obtained all six Golden Coins; getting a Game Over will lead each Golden Coin collected by Mario being ejected from the Dark Gate and returned to each of Wario's six guards, prompting Mario to collect every Golden Coin once again. | ||
| Captured Mario's Castle Course | |||
Characters[edit]
| Image | Name | Description |
|---|---|---|
| Mario | The game's protagonist and the only playable character. While Mario was in Sarasaland, his longtime rival Wario took over his castle in Mario Land. Unlike the game's predecessor, Mario looks comparable to his appearance in Super Mario World and controls similarly. In the Space Zone, he wears an astronaut suit over his overalls. | |
| Heavy Zeds | Sleepy owls. One stirs when Mario steps on its head and carries him to distant area. Heavy Zeds only occur in the Tree Zone. |
Enemies and obstacles[edit]
Enemies[edit]
Sorting the "level" columns organizes them by occurrence in-game, not alphabetically.
| Image | Name | Description | Levels | New | |
|---|---|---|---|---|---|
| First | Last | ||||
| Goomba | Walks forward aimlessly, can be defeated with one stomp. | Gate Course | Cheep Cheep Course | — | |
| Para-Goomba | Hops around in a small area or flies a short vertical amount, having their wings removed with one stomp. | Gate Course | Whale Course | — | |
| Masked Ghoul | Walks forward aimlessly like a Goomba, but propels Mario upwards when stomped. | Bat Course | Witch's Mansion Course | ||
| Ghost Goomba | Moves like a Goomba, but cannot be defeated with a stomp. | Haunted House Course | |||
| Aqua Goomba | Moves like a Goomba and propels Mario high into the air when stomped. | Whale Course | |||
| Koopa Troopa | Can be knocked into its shell, which can be kicked to hurt other enemies. | Gate Course | Secret Course 6 | — | |
| Piranha Plant | Periodically emerges from pipes to bite Mario. | Gate Course | Secret Course 6 | — | |
| Venus Fire Trap | Periodically emerges from pipes, and shoots a fireball. | Leaf Course | Haunted House Course | — | |
| Ragumo | Burrows underground to pop up and damage Mario. | Roots Course | |||
| Bopping Toady | Hops a small distance before lashing out its tongue for a short-ranged attack. | Roots Course | |||
| Spikey | A hedgehog that curls up into a ball and dashes at Mario. | Roots Course | |||
| Kyotonbo | Flies in quick, darting motions to home in on Mario. | Roots Course | |||
| Moofish | Swims in sap, and charges at Mario horizontally if he gets close. | Tree Trunk Course | |||
| Noko Bombette | Patrols an area, and explodes after being stomped. | Tree Trunk Course | |||
| Ant | Marches back and forth in a small area, damaging Mario if touched. | Leaf Course | Flower Course | ||
| Chikunto | Has retractable spikes that can damage Mario if he tries to jump on it. | Manhole Course | |||
| Dokanto | An ant with cannons on their heads that periodically fire pellets. | Manhole Course | |||
| Goronto | Digs up rocks and rolls them towards Mario. | Manhole Course | |||
| Battle Beetle | Jumps into the air, and flies downwards at an angle. | Leaf Course | Flower Course | ||
| Bee Fly | Flies away when Mario gets close. | Leaf Course | Fireplace Course | ||
| Tamara | Egg-like enemies that emerge from small, plant-like pods and move upwards. | Bee Hive Course | |||
| Unera | Crawls slowly while patrolling an area. | Bee Hive Course | |||
| Grubby | A spiky Unera that cannot be jumped on. | Bee Hive Course | |||
| Beebee | Emerges from honeycombs, trying to home in on Mario to sting him. | Bee Hive Course | |||
| Skeleton Bee | A variant of Beebee that can come back to life when stomped. | Bee Hive Course | |||
| Bigbee | Drops down to crush Mario, then flies back to its position. | Bee Hive Course | |||
| Dondon | Flies forwards in a straight line. | Bubble Course | Owl Course | ||
| Birdfish | Hops out of the water, and glides on the air for a brief period of time. | Bubble Course | |||
| Blurp | Swims aimlessly in one direction, while occasionally pausing. | Bubble Course | Cheep Cheep Course | — | |
| Bomubomu | Patrols an area, occasionally shooting cannonballs horizontally or diagonally. | Moon Course | Block Course | ||
| Poro | Orbits blocks or areas of empty space. | Moon Course | Secret Course 2 | ||
| No.48 | Jumps around, and fires arcing, exploding stars. | Moon Course | |||
| Star | Floats in space, and cannot be defeated by any means. | Star Course | Secret Course 2 | ||
| Unibo | Indestructible enemies found in air and water. | Bubble Course | Sunken Ship Course | ||
| Tosenbo | Inflates briefly to block Mario's path. | Star Course | |||








