Game Boy Color
- "GBC" redirects here. For information about the Game Boy Camera, see Game Boy Camera.
|Game Boy Color|
|Release date|| October 21, 1998 |
November 18, 1998
November 23, 1998
November 27, 1998
December 20, 2000
|Discontinued|| September 25, 2003 |
|Successor||Game Boy Advance|
- “Get into it.”
- —The Game Boy Color slogan
The Game Boy Color (also abbreviated as GBC) is the fourth model to the Game Boy and, in some ways, the handheld counterpart of the Nintendo 64. It is similar to its predecessors, the most notable differences being that it is lighter, it is capable of displaying multiple colors, and the processing power is twice as fast. It is the final handheld to feature 8-bit graphics.
Some games made for the original Game Boy display more colors if played on a Game Boy Color. Other games were made exclusively for the Game Boy Color. The older versions could not play these, but the Game Boy Advance, the Game Boy Advance SP, and the Game Boy Player could. It also had the shortest lifetime of a Nintendo handheld, as it was discontinued in 2003, and the last game was released later the same year.
The Game Boy Color has identical controls to that of the original Game Boy and the NES controller. These are , , , and buttons and the . There are no compatibility issues with games made for the original Game Boy being run on a Game Boy Color. All games, accessories that are programmed for a particular game (such as a Game Link Cable), and non-standard features (such as the camera protruding out of a Game Boy Camera cartridge) will work on a Game Boy Color. Playing games that did not have any color can now be played in color using a color palette by using a combination of and , , or no additional button being pressed to select presets, similar to the Super Game Boy how someone can change the colors into the typical monochrome display.
- CPU: Zilog Z80 (customized)
- CPU Speed: 8 Mhz
- RAM: 16 kB
- Resolution: 160x144 pixels (Same as Game Boy)
- Colors: 32,768 (15-bit RGB)
- Maximum number of colors on screen: 56
- Maximum sprite size: 8x16 or 16x8 pixels
- Maximum number of sprites on screen: 40 sprites, 10 per scanline (Same as Game Boy)
- Maximum number of colors on sprite: 4 (Same as NES)
- Minimum/Maximum cartridge size: 256 kb - 64 mb
- Sound: 4 channels
All older cartridges are compatible with the Game Boy Color, but not always the other way around. Here is a chart to explain.
|Example cartridge||Usual color||Game Boy mode||Super Game Boy mode||Game Boy Color mode|
|Original Game Boy cartridge||Gray||Varies from game to game|
|Game Boy Color cartridge (black)||Black||Varies from game to game|
|Game Boy Color cartridge (clear)||Clear|
- This section is a stub. You can help the Super Mario Wiki by .
Game Link Cable
The same link cable the Game Boy and its variations use can be used on Game Boy Color.
Game Boy Printer
The Game Boy Printer that was used to print pictures from the player's Game Boy. This accessory gained some extended support when the Game Boy Color was released, such as being used in Super Mario Bros. Deluxe in Toy Box mode viewing albums.
Mobile Adapter GB
Only available in Japan, the Mobile Adapter GB allowed certain games to connect to some Japanese mobile phones. The only strictly Super Mario games to utilize it were Mobile Golf and Mario Kart: Super Circuit; however, the operation software that came with it (Mobile Trainer) features references to the Super Mario franchise. This peripheral was referred to as the Mobile Game Boy Adapter in a translated Iwata Asks interview. The device was released exclusively to Japan on January 27, 2001 and was not a commercial success.
A part of the service was the Mobile System GB, which allowed players to log on to the internet to access a network for wireless play across the nation via Nintendo servers. Using this server, Mobile Golf could be played online wirelessly, a precursor to the Nintendo Wi-Fi Connection and Nintendo Network. Just as the device was not successful, the Mobile System GB was not successful and closed down on December 14, 2002.
There is an infrared LED, indicated by the black rectangle on top of the unit, that a Game Boy Color can use. This was the primary method in which Mystery Gift worked in the Generation II Pokémon games, but Super Mario Bros. Deluxe can make use of this feature by sending high scores and other data to other copies. This feature is exclusive to the Game Boy Color and is not present in later Game Boy devices.
Pale Yellow/Pastel Mix
The Game Boy Color will display a unique hardware-coded palette of colors for some titles using an internal list of original Game Boy games. Two such instances are Super Mario Land and Super Mario Land 2: 6 Golden Coins.
- The Game Boy Color, the Nintendo GameCube, and the Wii U were all released on the same day of their respective years in the Americas.
- This is Nintendo of Australia's first portable console.
- Each letter from the word "COLOR" in the logo is displayed in one of the system's five launch colors.
- In many English-speaking countries (e.g. Great Britain), the correct spelling for "color" is "colour". Despite this, the name of the console was never changed outside of America to reflect this difference.
- The Chronicle in Super Smash Bros. Brawl does not treat the Game Boy Color as separate from the original Game Boy.
- This is one of the systems to appear on the Nintendo Gateway System.
|Game Boy Color games|
|Super Mario franchise||Super Mario Bros. Deluxe (1999) • Mario Golf (1999) • Mario Tennis (2000) • Mobile Golf (2001) • Mario Family (2001)|
|Donkey Kong franchise||Donkey Kong GB: Dinky Kong & Dixie Kong (2000) • Donkey Kong Country (2000)|
|Wario franchise||Wario Land II* (1998) • Wario Land 3 (2000)|
|Other||Game & Watch Gallery 2* (1998) • The Legend of Zelda: Link's Awakening DX* (1998) • Game & Watch Gallery 3* (1999)|
|* Backwards compatible with the Game Boy|
|Video game consoles and add-ons|
|Nintendo home consoles||Nintendo Entertainment System/Family Computer (Family BASIC, Family Computer Disk System) • Super Nintendo Entertainment System/Super Famicom (Satellaview, Super Game Boy) • Nintendo 64 (Nintendo 64DD) • Nintendo GameCube (Game Boy Player) • Wii (Virtual Console, WiiWare) • Wii U (Virtual Console)|
|Nintendo handhelds||Game & Watch • Game Boy • Virtual Boy • Game Boy Color • Game Boy Advance • Nintendo DS (Nintendo DSi, DSiWare) • Nintendo 3DS (Virtual Console)|
|Other||MS-DOS • VS. System • Nintendo PlayChoice-10 • Nelsonic Game Watch • Super Mario Bros. Watch • Gamewatch Boy • Philips CD-i • Mini Classics • Nintendo Switch • Triforce • Visteon Dockable Entertainment System • Classics • LodgeNet|
|See here for a complete list of arcade titles and games ported to Atari 2600, Commodore, ColecoVision, Intellivision, etc.|