Nintendo Collector Cards (Merlin Collections)
Nintendo Collector Cards are a series of trading cards released by Merlin Collections in 1993.[1] The cards are themed after various games released on the Super Nintendo Entertainment System, the Nintendo Entertainment System, and the Game Boy (in addition to a few cards known as "Special Cards", most of which were themed after the systems themselves). Many of these cards are themed after Super Mario games. Additionally, one of the "Special Cards" is themed after Mario himself. 144 cards were available in total, three of which functioned as checklists for the other cards. The back of each card featured a tip or description for whichever character or system it depicted. In the case of cards depicting games, a gameplay screenshot was also provided. Each pack contained 25 cards.
Super Mario―themed cards[edit]
| # | Front | Back | Name | Tip/Description |
|---|---|---|---|---|
| 1 | Super Mario Bros. | Jump on the flag at the end of a level to set off the fireworks. If the last number under the 'Time' shows a one, three or a six when you jump, you'll earn extra points. | ||
| 2 | Super Mario Bros. | In World 1-2 jump over the ceiling instead of going into the pipe. This takes you to a secret warp zone. | ||
| 3 | Super Mario Bros. | There's a hidden sky bonus level in World 2-1. Use the mystery block to punch the block above, then climb the beanstalk to collect the coins. | ||
| 4 | Super Mario Bros. | In World 4-1 Lakitu appears from the clouds to drop spiny eggs on Mario. He can only be destroyed by jumping on him from above. | ||
| 5 | Super Mario Bros. | If you're running out of lives collect as many coins as possible. Smash this hidden block In World 4-2 for multiple coins. | ||
| 6 | Super Mario Bros. | In World 4-2 walk past the pipe into this hidden area and a secret warp. You can now zoom ahead to World 5. | ||
| 7 | Super Mario Bros. | Get to the Warp Zone in World 4-2 by finding the hidden blocks that reveal the beanstalk. | ||
| 8 | Super Mario Bros. | Climb up and the hidden beanstalk in World 4-2 and Mario can warp to Worlds 6, 7 and 8. | ||
| 9 | Super Mario Bros. | Collect fire flowers to turn Mario into Fire Mario. Our Italian hero can kill enemies from a distance. | ||
| 10 | Super Mario Bros. | In world 1-2 avoid enemies by knocking a hole in the blocks and running along the ceiling. | ||
| 11 | Super Mario Bros. | To jump over massive obstacles, grab a trampoline and bounce over the top. You can pick up the trampoline and take it with you. | ||
| 12 | Super Mario Bros. | To transform Mario into Super Mario grab the special power-up mushrooms hidden in the blocks marked with a ? | ||
| 13 | Super Mario Bros. | The aim of the game is to rescue Princess Mushroom who's being held hostage by the wicked Bowser! She is hidden in one of the game's eight castles... but which one? | ||
| 14 | Super Mario Bros. | There are many pipes hidden in the game. Some are decoys but others lead to secret rooms full of power-ups. If you've time, ехрїоге every pipe — you never know what you may find! | ||
| 15 | Super Mario Bros. | These two creepy koopas are а pair of terrible twins known as the Hammer Brothers. Watch out for their double Hammer attack! | ||
| 16 | Super Mario Bros. | You face many versions of Bowser along your way - though only one is real. Here in World 3-4 Mario overcomes one of the many decoys. | ||
| 17 | Super Mario Bros. | The ultimate power-up is an invincibility star. As soon as Mario grabs this handy pick-up he is temporarily invulnerable to damage. | ||
| 18 | Super Mario Bros. | Hidden throughout the game are special blocks containing extra lives. You can recognise 1-Ups by the unusual colour of the mushroom. | ||
| 19 | Super Mario Bros. | After you've defeated Bowser, in World 8-4, Princess Mushroom rushes onto the screen and shows her appreciation. | ||
| 20 | Super Mario Bros. | In the two-player mode, Mario's brother, Luigi, joins in the action. By grabbing Super Mushrooms he turns into Super Luigi. | ||
| 21 | Super Mario Bros. 2 | Get radishes or turnips from grassy patches by pressing the [B] button. Press [B] again to throw them at your enemies. | ||
| 22 | Super Mario Bros. 2 | You can choose to be Mario, Luigi, Princess Toadstool or Toad when fighting to regain the kingdom. Each character has different strengths and weaknesses. | ||
| 23 | Super Mario Bros. 2 | In SMB 2, Mario and his allies run, jump and warp to other worlds - for a a much more relaxing journey, take a trip on a magic carpet! | ||
| 24 | Super Mario Bros. 2 | When you meet Mouser, give him a taste of his own medicine. catch a bomb and throw it back at him to knock the squeak out of him. | ||
| 25 | Super Mario Bros. 2 | Cool-in-the-shades Mouser blasts our hero with explosives. He appears many times in the defence of Wart's evil empire. | ||
| 26 | Super Mario Bros. 2 | Tryclyde is a three-headed, fire-breathing snake found at the end of World 2-3. Beat him by showering him with mushroom blocks. | ||
| 27 | Super Mario Bros. 2 | The wicked Wart has taken over the dreamland of Sub-Con. As with the Mushroom Kingdom in Super Mario Bros, Mario must fight to free the land from the evil enemy. | ||
| 28 | Super Mario Bros. 2 | Mario's back with his friends Luigi, Toad and the Princess in this second adventure in the popular platform series. The game features new Warp Zones allowing you to skip worlds! | ||
| 29 | Super Mario Bros. 2 | In World 1-2 there are two hidden vases. Take off on the flying carpet and you appear here. There is an extra life on the left! | ||
| 30 | Super Mario Bros. 2 | Watch out for Ostro — this batty bird thinks he is a girl! He takes great pleasure spitting eggs at Mario and his mates. | ||
| 31 | Super Mario Bros. 2 | When Mario or one of his friends is over a vine, press [B] and [UP] to climb. If you get an enemy on top of a vine you can throw him off! | ||
| 32 | Super Mario Bros. 2 | The enemy on top of the bridge is a Shyguy — a member of the 8-bit club! Although he wears a mask he's anything other than shy — he really enjoys beating up Mario! | ||
| 33 | Super Mario Bros. 3 | To play a version of the original Mario Bros game, choose two-player mode and when both players are in the same space on the world map, press [A]. | ||
| 34 | Super Mario Bros. 3 | Collect your first mushroom at the start of World One. As Super Mario you can run faster, jump further and take one hit before dying. | ||
| 35 | Super Mario Bros. 3 | Press [B] to pick up a stomped Koopa. Carry it around and then release the button to bowl him at enemies or to smash blocks. | ||
| 36 | Super Mario Bros. 3 | Collet[sic] a Super Leaf to turn Mario into Racoon Mario[sic]. Now he can fly and smash blocks and enemies by waggling his tail. | ||
| 37 | Super Mario Bros. 3 | Hit the special blocks to reveal power-ups. This Fire Flower turns Mario Into the flame-throwing Fire Mario. | ||
| 38 | Super Mario Bros. 3 | In the World One fortress, take care to avoid the falling ceilings. Stop at the gaps and then run on when it is safe. | ||
| 39 | Super Mario Bros. 3 | To beat Bowser's brats, jump on their heads three times. Beware of their magical powers though! | ||
| 40 | Super Mario Bros. 3 | Mario must become Fire Mario to have a weapon. Once he picks up the Fire Flower he can throw fireballs. | ||
| 41 | Super Mario Bros. 3 | King Bowser has stolen the wands from the Kings of the Mushroom World and has turned the kings into animals. Mario has got to use all his powers to save the day. | ||
| 42 | Super Mario Bros. 3 | In the airship in World One, Mario can gain an extra 100 points by standing on the cannons as they fire. | ||
| 43 | Super Mario Bros. 3 | The power-up on the airship in World One is the only bonus in this world, so grab it while you can. | ||
| 44 | Super Mario Bros. 3 | Bowser's brought his kids along to help him. Mario faces one at the end of each world. Defeat each one to get back the stolen wands. | ||
| 45 | Super Mario Bros. 3 | Mario can swim without his frog suit but he is better and faster with it. The suit is hidden in an underwater pipe in World 3-9. | ||
| 46 | Super Mario Bros. 3 | Tanooki Mario can fly, shake his tail and turn into an invincible enemy-stomping statue. | ||
| 47 | Super Mario Bros. 3 | Tanooki Mario or Racoon Mario can temporarily fly or float. Run along a ledge and press [A]. | ||
| 48 | Super Mario Bros. 3 | At the end of each section are three kinds of cards, Mushroom, Flower and Star. Jump up and touch the cards — match three Stars and you get five extra Marios! | ||
| 49 | Super Mario Bros. 3 | One of the many bonus games is memory match. If two cards match you get the item on the card. You can also play a slot machine-type game for extra lives. | ||
| 50 | Super Mario Bros. 3 | On the third Mario adventure a World Map is included to plot your progress plus there's a great two-player game. | ||
| 87 | Super Mario Land | For unlimited lives grab the heart just beyond this pipe, then go down the pipe and collect all the coins. Die and then repeat the process until you have all the lives you need. | ||
| 88 | Super Mario Land | In World 2-1 there is a heart concealed inside the top block. To get it, wait patiently on the moving platform. | ||
| 99 | Super Mario Kart | Super boost — at the start hold down the [B] button between the first and second lights — when the green light comes on Mario zooms into the lead. | ||
| 100 | Super Mario Kart | To race a ghost rival select one player time trial and finish the track without crashing. Retry again immediately and Mario can race against his own ghost! | ||
| 101 | Super Mario Kart | To see the super Mode 7 FX, select time trial and complete the course without crashing. Replay the course and you can now rotate the track around Marlo by pressing [L] and [R] | ||
| 102 | Super Mario Kart | To access the special cup easily select time trial, move the cursor to the Mushroom Cup and press [L], [R], [L], [R], [L], [L], [R], [R] and [A]. The special cup circuits will now appear. | ||
| 103 | Super Mario Kart | On the course select screen is a fourth Special Cup that you can't race until you have won gold in the 3 other cups at 100cc level. | ||
| 104 | Super Mario Kart | To race as a miniature version of yourself, hold down [Y], [X] and [A] when choosing a character. Your player shrinks on the screen and you can now race as a midget. | ||
| 105 | Super Mario Kart | Once you have won a gold medal at 100cc level in all four cups, a new category will appear and you will be able to race 150cc karts. | ||
| 106 | Super Mario Kart | AIl of the racers have different characteristics. The Princess has the best acceleration, but Isn't so good on the corners. Try Toad or Koopa to start with - they're.both great racers and their traction Is excellent. | ||
| 107 | Super Mario Kart | A useful tip in battle mode — with a feather you can jump onto the enclosed water areas and surf to collect power-ups while also avoiding incoming shells! | ||
| 108 | Super Mario Kart | If you're being chased by an opponent and you have a green shell, drive towards a wall, fire the shell and turn away sharply. Time it right and you'll hit him with the rebound. | ||
| 109 | Super Mario World | Once a Koopa Castle has been completed it can always be revisited by pressing [L] and [R] together. The end animations are always worth a second look! | ||
| 110 | Super Mario World | Explore each of the ghost houses thoroughly. Most of them have two or more exits leading to secret levels and connections to the Star World. | ||
| 111 | Super Mario World | Once the game has been completed you can carry on entering and playing old levels with one small difference — all the Koopa turtles now have got Mario masks on! | ||
| 112 | Super Mario World | In the final ghost house there is a tiny gap in a high wall that can't be squeezed through. Hit the block, make a pathway then use a 'P' block to create a solid path. | ||
| 113 | Super Mario World | The castles in the game are daunting when you're little a[sic] little Mario! Always try to power-up to either the fire throwing or Super Mario before entering. | ||
| 114 | Super Mario World | To access the Soda Lake you have to make It to the end of the Cheese Bridge level with Yoshi. Now float underneath the first exit, Jump off Yoshi's back and fly up to three lives and a secret exit! | ||
| 115 | Super Mario World | The trick to defeating Bowser is to watch his pattern of moves closely. You'll eventually know exactly what he's going to do next and be able to avoid his attacks. | ||
| 116 | Super Mario World | Here's a cool tip — leave the game on the Special World for about three minutes and then the tune will change back to the original Super Mario Bros. ditty! | ||
| 117 | Super Mario World | If you're trying to find those missing levels to make 96, try using both exits in each Star World. They all count to the end figure. | ||
| 118 | Super Mario World | Above the Chocolate Ghost House is a secret power - up zone full of goodies and a Yoshi egg. Find the second exit from house to join the pathway. | ||
| 119 | Super Mario Land 2 - 6 Golden Coins | While away crusading in Sarasa Land an evil creep — Wario — took over Mario's castle and put the people of Mario Land under his control with a magic spell. | ||
| 120 | Super Mario Land 2 - 6 Golden Coins | Turtle Zone — use your aquatic experience to swim these sunken stages, but remember the shipwreck is an enemy stronghold. | ||
| 121 | Super Mario Land 2 - 6 Golden Coins | Bonus Level — pop inside the bubble and collect the golden coins! The more Mario collects the bigger the bonus. | ||
| 122 | Super Mario Land 2 - 6 Golden Coins | The fun doesn't have to stop when you switch off your Game Boy. This game has a battery back-up feature which means you can save the action for later[sic] | ||
| 123 | Super Mario Land 2 - 6 Golden Coins | Pumpkin Zone — hidden inside this level are all sorts of ghosts and ghouls. Tread carefully — ghosts give chase in this zone's darkest areas! | ||
| 124 | Super Mario Land 2 - 6 Golden Coins | Tree Zone — the giant tree of Mario Land is full of crazed creatures who have been taken under Wario's evil spell. Watch your step or you might be in big trouble! | ||
| 125 | Super Mario Land 2 - 6 Golden Coins | The Fruit Machine — everyone needs a little bit of good luck now and again and at The Fruit Machine is where Mario could do with it most. Gamble some coins in this crazy casino! | ||
| 126 | Super Mario Land 2 - 6 Golden Coins | Castle Level — if Mario succeeds in his quest through the six zones of Mario Land he ends up at Wario's Castle where he will try and defeat the evil imposter and save the day. | ||
| 132 | Dr. Mario | The vitamins always enter the bottle facing the same way as Dr. Mario is holding them. This is useful to know just in case you need to slide or flip one in a hurry! | ||
| 133 | Dr. Mario | To avoid getting lines stuck in the bottle-neck, place solid coloured vitamins upright on the viruses closest to the top of the bottle. That way you'll give yourself more breathing space. | ||
| 134 | Dr. Mario | If you have a vitamin and nothing to match it with, place it in a row without a virus. Otherwise, you add to the length of time you need to get to the virus. | ||
| 135 | Dr. Mario | If you only need one more section to fill up a row of four, place the vitamin on its side or end — you might be able to start a new row. | ||
| 136 | Mario & Yoshi | To keep lines to a minimum, stack two of the same character and they both disappear. Sandwich falling characters between eggshell halves. The more the better. | ||
| 137 | Mario | Mario is the most popular Nintendo character of them all. But did you know he made his screen debut in 1981 in the arcade game Donkey Kong. Since then he has appeared in Super Mario Bros 2 (1988) Super Mario Bros. 3 (1990), Super Mario Land (1991), Dr Mario (1991), Super Mario Land 2 (1992), Super Mario World (1992), Super Mario Kart (1992) and Super Mario Kart (1993). These great games have sold over a staggering one million copies worldwide. When he's not rescuing princesses, Mario's hobbies include: running, jumping, flying, swimming and space travel! | ||
| 139 | Super Nintendo | The Super Nintendo marks the arrival of a new era of games playing. The console is powered by a super-fast 16-bit processor which makes amazing graphiç effects like 360 degree rotation, 3D scaling and multi-layer parallax scrolling a piece of cake. Add to that 32,000 colours, dozens of sprites on screen at any time, multi-channel CD quality sound, loads of great games (Street Fighter II, Super Soccer and Super Mario World, to mention a few!) plus awesome accessories like the Super Scope light gun and you've got the future of video games today! | ||
| 140 | NES | This is the console that started the whole craze! The eight-bit Nintendo Entertainment System features excellent graphics and sound, plus some of the greatest games ever created - Super Mario Bros. 1, 2, 3, The Legend Of Zelda, Mega Man and Tetris to name just a few! There's a choice of different game packs including the Action Set featuring the Zapper Gun and the widest range of peripherals of all the consoles — the NES Max and Advantage joysticks plus the Four Score multi-adaptor which is ideal for games like Nintendo World Cup. | ||
| 141 | Game Boy | There's only one way to have all the fun of Nintendo video games anywhere and at any time. The Game Boy provides the best in Nintendo games in a portable package. It's the perfect choice for playing at home or on the move and there are loads of great games to choose from - Super Mario Land, Super Mario Land 2 and The Legend of Zelda! Featuring a snazzy LCD screen, stereo sound, contrast and volume controls plus a headphones socket the Game Boy has everything you need for professional portable games playing! |