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Dragonzamasu is the second boss in the game Super Mario Land. He resembles a large Yurarin and Yurarin Boo. Dragonzamasu is in charge of the Muda Kingdom. During Tatanga's invasion of Sarasaland, he hypnotized Dragonzamasu along with the other creatures of the land.
In battle, Dragonzamasu attacks by shooting fire at Mario in his Marine Pop. This is not as simple as it seems because Tamao, the mysterious bubble entity, blocks the Marine Pop's torpedoes. To defeat Dragonzamasu, Mario has to shoot twenty torpedoes at the large seahorse to defeat him. Alternately, when he is near the top of the screen, Mario can shoot torpedoes at the blocks near the bottom to clear a path to the switch, and activate it to instantly win. Mario is awarded 5000 points for defeating Dragonzamasu and is allowed to progress into the Easton Kingdom.
In the Super Mario-Kun manga, Dragonzamasu steals Mario's Sky Pop and challenges him to a duel under the sea. Mario, being one to not back down, dives after Dragonzamasu only to find that Tamao is dutifully protecting his sea horse master. Dragonzamasu is also known for his constant talking, never pausing for a breather until Mario (or a Torion in one case) interrupts him.
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