Birabuto Kingdom

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Birabuto Kingdom
KCDeluxe-SMLBirabutoKingdom.png
Greater Location Sarasaland
Capital n/a
Ruler King Totomesu
Inhabitants Gaos, Goombos, Bombshell Koopas, Flies, Bunbuns
First Appearance Super Mario Land (1989)

Birabuto Kingdom[1] is an area in Sarasaland and is the first world in the game Super Mario Land. The land is a large desert based on ancient Egypt. In the American Super Mario Land commercial (which humorously parodies cheesy black-and-white films), the misleading caption "challenge the mysteries and terrors of Ancient Egypt" was given to a Birabuto Kingdom stage.

There are pyramids in the background and hieroglyph carvings in the cave levels. Prominent enemies in this land are the stationary sphinxes called Gaos. The boss of the Birabuto Kingdom is a large Gao named King Totomesu, who jumps up and down while spitting fire. Common enemies found here (other than Gaos) include Goombos, Bombshell Koopas, Flies, Bunbuns, and Pakkun Flowers.

Levels[edit]

Birabuto Kingdom 1[edit]

World 1-1.
World 1-1.

This is the very first level of the game, which is set in a desert area. Mario begins near a Pipe and a Question Block with a Coin. A Goombo walks below a second Question Block that contains a Super Mushroom and another pipe. Furthermore, Mario finds a six-block structure, with a Coin Question Block above it. A Warp Pipe ahead takes Mario to an area with many coins. Mario must follow an elevated area, where he finds a Goombo. In this elevated area, there's also three Coin Question Blocks, two Brick Blocks, a Pipe, and a gap. Right after this, a Question Block with a Super Mushroom or a Flower. Ahead, Mario finds a pipe, a Coin Question Block, and, a Bombshell Koopa walking near a group of Used Blocks and Coin Question Blocks. Passing through another pit, Mario heads to a Pipe, a Coin Question Block, a Goombo and a Fly. Mario, then, finds a Question Block containing a Star. Mario must pass through Goombos, Flies and Pipes until he finds a block with a Gao-like statue in the background. After this, there is a gap leading to the final area, which contains a block half-pyramid with a metal floor right after it. There are two platforms that can help Mario reach the higher door in the end.

Birabuto Kingdom 2[edit]

World 1-2.
World 1-2.

Firstly, there are some ladder-like structures formed by trees. Mario starts on a solid ground area, right before some trees. Ahead, he finds two coins and a Question Block containing a Super Mushroom or a Flower, a Goombo and some lone coins. In some high trees, he faces two Bunbuns and some Bombshell Koopas. There are some Brick Blocks and Question Blocks. A Bombshell Koopa is walking above them and a Goombo is walking below them. Near they, a gap between two trees lead Mario to a Question Block with a coin inside it. Then, some platforms moving up and down, three coins and three Used Blocks. Right after them, there are two giant trees with other Bunbuns flying above them. Ahead, Mario finds a solid block pyramid with Goombos and a Question Block on it, near some platforms that take Mario to an are with Brick Blocks, a Bunbun and a Bombshell Koopa. A 1 UP Heart also can be found in the place. Then, a platform leads Mario to some Bunbuns, trees and the end of the level, where Mario must use a platform to reach two falling blocks, in order to get to the bonus finish door. If he misses it, Mario can go to the regular finish door.

Birabuto Kingdom 3[edit]

World 1-3.
World 1-3.

Mario begins near some Brick Blocks and Question Blocks, which contain coins. Then, there are some stone walls that lead Mario to an area with pipes, Pits and Piranha Plants. After it, there is a narrow area with pipes inside the ground and rocks falling from the roof. Mario crosses a gap and find other four pipes (three of them contain Piranha Plants inside them). Ahead, there is an area similar to the first part of the level, where Mario faces a Gao. After that, Mario finds a pipe on the roof and a small block pyramid, where a castle-like area begins. Inside this area, Mario finds a hole above the ground, a Bombshell Koopa walking under it and a very narrow path, that only Small Mario can go through. At the end of this path, Mario finds coins and a Question Block, which contains a Super Mushroom. After some obstacles, Mario will find some falling blocks, lava and two Gaos. Ahead, there is King Totomesu, in a battle similar to the Bowser Impostors' in Super Mario Bros.. He spits fireballs and sometimes jumps, allowing Mario to pass through him. Mario can also defeat him with Superballs, if he is Superball Mario. After the battle, Mario finds a switch that opens a door. Inside the place, Mario will find Daisy, who is a Fly in costume. Mario then advances to the Muda Kingdom.

Right at the start of the level, Mario can hit a hidden block, which contains an item that takes Mario to the roof, allowing him to find some hidden coins and skip the first part of the level.

Names in other languages[edit]

Language Name Meaning
Japanese ピラプト王国[2]
Piraputo ōkoku
"Pyrapt" Kingdom; from 「ピラミッド」 Piramiddo (Pyramid) and 「エジプト」 Ejiputo (Egypt).
The English name was incorrectly romanized as "Birabuto" instead of "Piraputo", confusing the two diacritic signs used in Japanese. (i.e confusing the handakuten signs (゜) for dakuten (゛) on the two kanas originally making the "p" sounds).

References[edit]

  1. ^ Super Mario Land English instruction booklet, pages 3, 6, & 15.
  2. ^ Super Mario Land Japanese instruction booklet, pages 1, 4, & 17.