Birabuto Kingdom is an area in Sarasaland that acts as the first world in Super Mario Land. The land is a large desert based on ancient Egypt, with pyramids in the background and hieroglyph carvings in the cave levels. In the American Super Mario Land commercial, Birabuto Kingdom's misleading caption was "challenge the mysteries and terrors of Ancient Egypt".
Birabuto Kingdom 1
Birabuto Kingdom is the very first level of the game, set in a desert area. Mario begins near a Pipe and a Mystery Block with a coin. A Goombo walks below a second Mystery Block that contains a Super Mushroom and another pipe. Mario finds a six-block structure, with a Coin Block above it. A Warp Pipe ahead takes Mario to an area with many coins. Mario must follow an elevated area, where he finds a Goombo. In this elevated area, there are also three Coin Blocks, two Brick Blocks, a Pipe, and a pit. Right after this, a Mystery Block with a Super Mushroom or a Superball Flower. Ahead, Mario finds a pipe, a Coin Block, and a Bombshell Koopa walking near a group of Empty Blocks and Coin Blocks. Passing through another pit, Mario heads to a Pipe, a Coin Block, a Goombo, and a Fly. Mario then finds a Mystery Block containing a Star. Mario must pass through Goombos, Flies, and Pipes until he finds a block with a Gao-like statue in the background. After this, a gap leads to the final area, which contains a block half-pyramid with a metal floor right after it. Two platforms can help Mario reach the higher door in the end.
Birabuto Kingdom 2
Firstly, there are some ladder-like structures formed by trees. Mario starts on a stable ground area, right before some trees. Ahead, he finds two coins and a Mystery Block containing a Super Mushroom or a Superball Flower, a Goombo, and some lone coins. In some high trees, he faces two Bunbuns and some Bombshell Koopas. There are some Brick Blocks and Mystery Blocks. A Bombshell Koopa is walking above them, and a Goombo is walking below them. Near they, a gap between two trees lead Mario to a Coin Block. Then, some platforms moving up and down, three coins, and three Empty Blocks. Right after them, there are two giant trees with other Bunbuns flying above them. Ahead, Mario finds a solid block pyramid with Goombos and a Mystery Block on it, near some platforms that take Mario to an area with Brick Blocks, a Bunbun, and a Bombshell Koopa. A 1UP Heart also can be found in the place. Then, a platform leads Mario to some Bunbuns, trees and the end of the level, where Mario must use a platform to reach two falling blocks to get to the bonus finish door. If he misses it, Mario can go to the regular finish door.
Birabuto Kingdom 3
Mario begins near some Brick Blocks and ? Blocks, which contain coins. Then, some stone walls lead Mario to an area with pipes, pits, and Piranha Plants. There is a narrow area with pipes inside the ground and rocks falling from the roof after it. Mario crosses a gap and finds the other four pipes (three contain Piranha Plants inside them). Ahead has an area similar to the first part of the level, where Mario faces a Gao. After that, Mario finds a pipe on the roof and a small block pyramid, where a more castle-like area begins. Inside this area, Mario finds a hole above the ground, a Bombshell Koopa walking under it, and a very narrow path that only Small Mario can go through. At the end of this path, Mario finds Coins and a ? Block, which contains a Super Mushroom. After some obstacles, Mario finds some falling blocks, lava, and two Gaos. Ahead, there is King Totomesu, in a battle similar to the fake Bowsers' in Super Mario Bros.. He spits fireballs and sometimes jumps, allowing Mario to pass through him. Mario can also defeat him with Superballs if he is Superball Mario. After the battle, Mario finds a switch that opens a door. Inside the place, Mario finds a Fly disguised as Princess Daisy. Mario then advances to the Muda Kingdom.
Mario can hit a hidden block at the start of the level, which contains a lift that takes Mario to the roof, allowing him to find some hidden coins and skip the first part of the level.
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