Mario Circuit 2

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Mario Circuit 2
Appearance(s) Super Mario Kart (1992)
Mario Kart: Super Circuit (2001)
Mario Kart 7 (2011)
Cup(s) it appears in Mushroom Cup (SMK)
Extra Flower Cup (MKSC)
Banana Cup (MK7)
Staff Ghost 1:28.106 by Nin★ITRO-S (MK7)
(Mario with the Pipe Frame, Standard Tires, & Super Glider)
Expert Staff Ghost 1:17.777 by Nin★==Kony (MK7)
(Mario with the B Dasher, Slick Tires, & Super Glider)
Wi-Fi Available (3DS)
Super Mario Kart
Mario Kart: Super Circuit
Course Map
Super Mario Kart
SNES Mario Circuit 2.png

Mario Kart: Super Circuit
GBA Mario Circuit 2.png
Minimap as seen on the menu.Mario Kart: Super Circuit minimap as seen in the race.

Mario Kart 7
MK7 SNESMarioCircuit2.png

Mario Circuit 2 is the fifth and final course of the Mushroom Cup in Super Mario Kart, later reused in Mario Kart: Super Circuit and Mario Kart 7. It is a tarmac circuit set in grassland.


The course in Super Mario Kart

It is a typical Mario Circuit course, featuring Pipes, many curves and also Oil Slicks, which have a similar effect on players like bananas, with the difference that they do not make them lose any coins. In addition, there is also a large Ramp that the player must complete, which overlaps another part of the track. When playing in Grand Prix mode, sometimes a computer driver does not manage to carry out the full jump (mainly last place), preventing them from completing a lap. This can also happen to a player when trying to do the jump too slowly. Since the CPU does not Super Jump near the jump, it becomes a great trap laying area. Several Warp Pipes are placed in the final corner before the finish line.

Mario Kart: Super Circuit[edit]

The course in Mario Kart: Super Circuit. Note the lack of pipes.

The course reappeared in Mario Kart: Super Circuit as the first track in the Extra Flower Cup. The background is from that game's own Mario Circuit. An extra Item Box is placed at the left of the track before the jump. The pipe and oil slick hazards have been removed.

Mario Kart 7[edit]

The course in Mario Kart 7

In Mario Kart 7, Mario Circuit 2 is the second race course in the Banana Cup. Unlike previous versions of the track, it has three laps instead of five, and is built in a larger scale, similar to that of Mario Circuit 3 in Mario Kart Wii.

The large jump now encompasses a glider ramp. There is a trick ramp on the large off-road path, and the straight between the 9th and 10th turns is lengthened, in order to prevent racers from cutting the track by using the gliders in a similar way that racers could exploit the jump in previous Mario Kart games. The straights between the 1st and 7th turns are also made longer. Players may fall to the lower section of the track. If players do fall down, they will get picked up by Lakitu and brought back to the next section of the track. The finish line is also placed further back from its original appearance. This is the first retro track ported from the 2D games to have slopes, which are commonplace in 3D games. Additionally, the Warp Pipes and oil slicks return as obstacles, after being absent from the Mario Kart: Super Circuit iteration.


Names in other languages[edit]

Language Name Meaning
Japanese マリオサーキット2
Mario Sākitto 2
Mario Circuit 2
Spanish Circuito Mario 2 Mario Circuit 2
French Circuit Mario 2 Mario Circuit 2
Dutch Mario's Circuit 2 Mario's Circuit 2
German Marios Piste 2 Mario's Track 2
Italian Circuito di Mario 2 Mario's Circuit 2
Portuguese Circuito 2 do Mario Mario's Circuit 2
Russian Трасса Марио 2
Trassa Mario 2
Mario Track 2
Korean 마리오 서킷 2
Mario Seokit 2
Mario Circuit 2
Chinese 瑪利歐賽道2 (Traditional)
马力欧赛道2 (Simplified)
Mǎlìōu Sàidào 2
Mario Speedway 2