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Merge-right.svg It has been suggested that Tornado (Mario Kart Arcade GP series) be merged with this article. (discuss)
Merge-right.svg It has been suggested that Tornado (Mario Golf: World Tour) be merged with this article. (discuss)
This article is about the obstacles found in various Mario games. For the item from the Mario Kart Arcade GP series, see Tornado (Mario Kart Arcade GP series). For the item from Mario Golf: World Tour, see Tornado (Mario Golf: World Tour).
Not to be confused with Tweester.
Artwork of a Tornado in Super Mario Bros. 3

Tornadoes[1][2] are obstacles that are found in various Mario games.


Super Mario series[edit]

Super Mario Bros. 3[edit]


Tornadoes debut in Super Mario Bros. 3, only appearing in World 2-Desert.gif of Desert Land, where they can trap Mario in an air pocket and throw him backwards if he gets too close. The only way to get past one is to run until the Power Meter is fully charged, and then jump into the air before colliding with the Tornado. There is no way for Mario to defeat a Tornado in this game, and thus they will always remain in the same location.

Super Mario 64 / Super Mario 64 DS[edit]

In Super Mario 64 and in Super Mario 64 DS, if Mario comes into contact with a tornado, he is thrown upwards and slowly floats downwards (similar to jumping off a Spindrift). They are also situated next to quicksand, so the player must be careful not to fall in. In these games, they only appear in Shifting Sand Land.

Super Mario Sunshine[edit]

In Super Mario Sunshine, tornadoes are found in the mission Petey Piranha Strikes Back. If Mario gets too close to Petey Piranha, he creates Tornadoes that blow Mario backwards.

New Super Mario Bros.[edit]

In New Super Mario Bros., tornadoes appear in World 6-A. They are very large and immobile. If Mario comes in contact with one, he is thrown upwards and spins as he floats back down (similar to Super Mario 64).

Super Mario Galaxy[edit]

Two tornadoes from Super Mario Galaxy 2
Mario descending from a tornado in Super Mario Galaxy

Tornadoes appear in Super Mario Galaxy in the Dusty Dune Galaxy. They have the ability to propel Mario or Luigi high in the air, causing them to make a propeller-like motion while soaring. If the player does not land high up, Mario or Luigi will slowly start to descend, still moving like a propeller. Players can launch themselves upward from any tornado by shaking the Wii Remote. They also appear in Bowser's Galaxy Reactor, but as an unreachable background element on the desert planet.

Super Mario Galaxy 2[edit]

Tornadoes reappear in Super Mario Galaxy 2, with the same role as in Super Mario Galaxy. In this game, they don't appear in desert-themed galaxies, but rather in the Melty Monster Galaxy.

Super Mario Maker 2[edit]

This section is referring to a subject in an upcoming or recently released game. When the game is released, or more information about this subject is found, this section may need major rewriting. Remove this only when the changes have been applied.


In Super Mario Maker 2, new unnamed creatures blow tornados upwards that lift the player[3] and enemies.[4] They are shown in the Super Mario World and Super Mario 3D World styles. In the former, they appear as white curling-stone shaped creatures blowing upwards from a large circular mouth, and having cyan spots on their cheeks. In the latter, they appear as white floating balls, only having eyes instead of having a mouth.

The Adventures of Super Mario Bros. 3[edit]

In The Adventures of Super Mario Bros. 3, a tornado appears in the episode Mind Your Mummy Mommy, Mario, where a Steam Cloud Balloon is caught in one.

Mario Kart: Double Dash!![edit]

A tornado appears in the racetrack Dry Dry Desert in Mario Kart: Double Dash!!, where it flings racers that drive into it into the air. This tornado does not return in the course's retro appearance in Mario Kart 8 and Mario Kart 8 Deluxe.

Donkey Kong Country: Tropical Freeze[edit]

A tornado in Donkey Kong Country: Tropical Freeze

Tornadoes appear in Donkey Kong Country: Tropical Freeze, where they appear in the level Frantic Fields. When one of the Kongs enters a tornado, they are hauled backwards or forwards, depending on the direction the obstacle faces. Rambi cannot destroy tornadoes.

Mario + Rabbids Kingdom Battle[edit]

Tornadoes reappear as obstacles in certain stages in Mario + Rabbids Kingdom Battle, primarily in Sherbet Desert. During the turn transition between the heroes and the enemies, the tornado will start moving in a straight line from a random position, deducting some HP from any characters in its path, as well as bouncing them to another position, something which is actually required in certain challenges such as Throw Caution to the Wind. After moving, the direction the tornado goes next is deduced by the direction pointed to by weathercocks scattered around the battlefield. There are two kinds of tornadoes: yellow sandy ones that do not do anything outside of Bouncing and damaging characters, and blue snowy ones that also cause the Freeze Super Effect.


  1. ^ Super Mario Galaxy instruction booklet, page 21.
  2. ^ von Esmarch, Nick, and Cory van Grier. Donkey Kong Country: Tropical Freeze Prima Official Game Guide. Page 26.
  3. ^
  4. ^ File:SMM2banner.png