Rabbid Kong

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Rabbid Kong
Rabbid Kong, a Rabbid based of Donkey Kong.
Rabbid Kong striking a fierce pose
Species Rabbid
First appearance Mario + Rabbids Kingdom Battle (2017)
Latest appearance Mario + Rabbids Sparks of Hope (cameo) (2022)
“We would like to introduce a new friend of ours. He's the 'top banana' around here.”
Bowser Jr., Mario + Rabbids Kingdom Battle

Rabbid Kong is a massive, ape-like Rabbid that appears in Mario + Rabbids Kingdom Battle as the end boss of Ancient Gardens, as well as the main antagonist of the Donkey Kong Adventure expansion. He also appears as a cameo in Mario + Rabbids Sparks of Hope. As his name implies, he is heavily based on Donkey Kong, right down to wearing his signature "DK" necktie. However, Rabbid Kong's posture and walk style are more realistic and more comparable to those of a real life gorilla than Donkey Kong's more cartoonish movements.

History[edit]

Mario + Rabbids series[edit]

Mario + Rabbids Kingdom Battle[edit]

Splash screen featuring Rabbid Kong

Rabbid Kong is created by Spawny after Bowser Jr. convinces him to join him, and is subsequently fought by Mario and his friends.

Rabbid Kong's first move is to create a shock wave on the battlefield that deducts 10 HP from each heroic character, and the move also knocks them back unless they have full cover. To damage him, one of the characters must approach him, which will cause the pressure plate in front of him to drop his banana hoard and go ballistic as a result, making him an easier target - however, he will also hit the nearest character with a much stronger attack. To avoid this, Luigi or Rabbid Peach can alternatively deploy a Sentry towards the pressure plate, allowing all three heroes to attack Rabbid Kong while simultaneously protecting them from his stronger attack. When his HP is depleted, Rabbid Kong will move to another portion of the battlefield and replenish himself with a fresh banana hoard, repeating the process. He is defeated after the third phase. Three Garden Ziggies support Rabbid Kong in the first phase, followed by two Garden Hoppers in the second phase and one Garden Smasher in the third phase. When a Rabbid character touches the pressure plate and drops all of the bananas, a cutscene involving Rabbid Kong shaking them, using them to scratch his bottom, and tossing them to the ground plays. When a Mario character touches it, he simply roars instead. Rabbid Kong's battle theme is an arrangement of the music heard in the stormy part of Jungle Japes in Donkey Kong 64, itself an arrangement of DK Island Swing.

When defeated, Rabbid Kong attempts to make his last stand by standing atop a wobbly block tower; however, Rabbid Peach humorously knocks it over (after Mario tells her not to touch it), causing Rabbid Kong to plummet down to his defeat, after being in a selfie with Rabbid Peach.

As shown in early prototypes of the game, Rabbid Kong was supposed to perform a dab upon successfully landing a move, but this was removed by the final version of the game, and was instead given to Luigi.[1]

Rabbid Kong returns in the Donkey Kong Adventure DLC pack as the main antagonist. There, he gets revenge on Rabbid Peach by trampling her into the ground, but with that, he sets Donkey Kong and Rabbid Cranky against himself. He eventually is corrupted into his large alter ego thanks to the Bad Bananas, but reverts to normal once the Bad Bananas are turned back into regular Bananas, and makes amends with the group.

Mario + Rabbids Sparks of Hope[edit]

Rabbid Kong makes a cameo in Mario + Rabbids Sparks of Hope as part of a Spark ability, although his presence is not seen in any way. When a hero uses Gargantu-fan's Kong Cameo ability, Rabbid Kong sends waves that knock enemies back. A shrub shaped like Rabbid Kong is also seen at Peach's Castle.

Super Smash Bros. Ultimate[edit]

Rabbid Kong, although depicted in his Mega Rabbid Kong form, appears in Super Smash Bros. Ultimate as a Novice-class Attack-type primary spirit. When used, the spirit increases a fighter's weight. In World of Light, the Rabbid Kong spirit is encountered west from the area with the mushroom platforms on the Light Realm map. In the corresponding spirit battle, the player faces a white-furred Donkey Kong wearing the Bunny Hood on the 3D Land stage.

Profiles and statistics[edit]

Mario + Rabbids Kingdom Battle[edit]

Mario + Rabbids Kingdom Battle enemy
Rabbid Kong
Rabbid Kong Portrait Health Points 120 Team Jump None Dash None
Area of Movement None Primary Weapon Secondary Weapon
None None
Pipe Exit Range None Primary Technique Make Waves Secondary Technique Thong of Kong
10 DMG 50 DMG
Chase Range None Tertiary Technique Goes 'Bananas'!
None

Super Smash Bros. Ultimate spirit[edit]

# Name Image Series / game Type Class Strength / effect(s) How to obtain Spirit battle
Opponent(s) Battle conditions Stage Song
131 Rabbid Kong Mega Rabbid Kong, as seen in the Donkey Kong Adventure DLC for Mario + Rabbids Kingdom Battle Mario + Rabbids Kingdom Battle Primary (1) Novice Attack
Weight ↑
World of Light (Light Realm) Bunny Donkey Kong
  • The enemy's punches and elbow strikes have increased power
3D Land Arcade Bunny's Theme

Gallery[edit]

Names in other languages[edit]

Language Name Meaning
Japanese ラビッツコング
Rabittsu Kongu
Rabbid Kong
French Lapin DK Rabbit DK
German Rabbid Kong -
Italian Rabbid Kong -
Korean 래비드콩
Raebideukong
Rabbid Kong
Russian Кролик-Конг
Krolik-Kong
Rabbid Kong
Spanish Rabbid Kong -

Trivia[edit]

  • In the Rabbids Invasion episode Gorilla Rabbid, there is a similar-looking Rabbid who also references Donkey Kong through barrel-throwing, akin to the arcade game.

References[edit]

  1. ^ "In one of the prototypes seen earlier in development[… t]he DK rabbid apparently will dab periodically if it lands an attack correctly."—Robertson, Liam (May 29, 2017). Mario + Rabbids Kingdom Battle: An Inside Look. comicbook.com. Retrieved October 31, 2017.