- This article is about the Technique. For the summonable Rabbid Mechakoopas themselves, see Rabbid Mechakoopa.
When activated, several Rabbid Mechakoopas will appear around Bowser, and then they will all move towards the closest enemy, one by one. Rabbid Mechakoopas act very similarly to Sentries from Mario + Rabbids Kingdom Battle. When they are right next to an enemy they explode, dealing area damage. When the Rabbid Mechakoopas stop, the blast radius can be seen around them. If an enemy moves within their blast range, the Rabbid Mechakoopas will explode. Heroes can pick up and throw Rabbid Mechakoopas, which will explode if they land close to an enemy. Bowser cannot summon additional Rabbid Mechakoopas if there is at least one already on the battlefield. This Technique has a cooldown of three turns.
Rabbid Mechakoopas can be upgraded in Bowser's Skill Tree. Their damage and the amount summoned can be upgraded, as well as reducing the cooldown by one turn. There is also an upgrade that gives the summoned Rabbid Mechakoopas the Burn Super Effect, allowing them to deal more damage and give the enemies the Burn Super Effect. If the latter upgrade is purchased, an additional sentence is added to the description: "Explosions spread the Burn Effect to all targets within range.". The Rabbid Mechakoopas will also be known as Fire Rabbid Mechakoopas.
Profiles and statistics
- Summons (#) Rabbid Mechakoopas to chase the closest foe and explode on contact. If a foe moves in close - BOOM!
- Rabbid Mechakoopas Summoned: 3
- Rabbid Mechakoopa DMG: 100%
- Cooldown: 3 turns
Skill Tree skills
Names in other languages