Below is a list of the Skill Tree upgrades for the heroes in Mario + Rabbids Sparks of Hope, showing how many Skill Prisms each upgrade costs, along with the effects of the upgrades. The "Health" and "Spark" branches are the same for all heroes, with the exception of Rabbid Peach, who requires one less Skill Prism for the "Healing Sponge" upgrade. Some upgrades must be purchased to allow purchase for other upgrades. One Skill Prism is earned each time the heroes level up, and after completing each of Madame Bwahstrella's Gateway Challenge battles. To unlock the Spark branch, a Gold Prism must be used, which are obtained by defeating Giant enemies. If all Giant enemies are defeated, there will be enough Gold Prisms for all of the heroes. Skills listed in bold are unique to that hero. There is a total of 34 Skill Prisms in the game, with 29 from leveling up, and five from Madame Bwahstrella's Gateway Challenges. In the The Last Spark Hunter DLC, up to 40 Skill Prisms can be obtained. The heroes start with 29 and can obtain 10 more by leveling up, plus an additional one from Madame Bwahstrella's Melodic Gateway challenge.
For the Rayman in the Phantom Show DLC, Rabbid Peach and Rabbid Mario have altered Skill Trees, and Rayman has Skill Trees for each of his outfits, as he cannot use Sparks in battle.
| HEALTH
|
| Upgrade
|
Skill Prism cost
|
Effect
|
Description
|
 Extra Health
|
1, 1, 2
|
Increases Max Health by 10%, 10%, 20% (110%, 120%, 140%)
|
Increases Mario's maximum number of Health Points.
|
 HP Chill Out
|
2
|
Heal 15% HP after a battle
|
Mario recovers 15% of HP after winning a battle.
|
 Heal Sponge
|
1, 2
|
Increases received healing by 10%, 20% (110%, 130%)
|
Increases the effectiveness of any healing Mario receives.
|
|
|
| MOVEMENT
|
| Upgrade
|
Skill Prism cost
|
Effect
|
Description
|
 Glide Boost
|
1, 1
|
Increases glide time for Mario by 1 second, 1 second (4.75 seconds, 5.75 seconds)
|
Increases the glide time after Mario performs a Team Jump.
|
 Stomp
|
3
|
Stomp 1 time per turn for (x) damage
|
Mario can perform a stomp on an enemy while gliding.
|
| ▼ These skills are locked until Stomp is unlocked ▼
|
 Stomp & Glide
|
2, 3
|
Glide for 3.75 seconds, 5.75 seconds after Stomp
|
Mario can glide for a short time after stomping an enemy.
|
 Extra Stomp
|
3, 3
|
Adds 1, 1 stomp(s) for Mario (2 Stomps, 3 Stomps)
|
Increases the number of Stomps Mario can perform during a turn.
|
|
|
| WEAPON
|
| Upgrade
|
Skill Prism cost
|
Effect
|
Description
|
 Critical Hit Chance
|
1, 1
|
Increases the chances of critical hits by 10%, 10%, (30%, 40%)
|
Increases the chances of a critical hit.
|
 Weapon Range
|
1, 1
|
Increases the weapon range by 3, 3 meters (24, 27)
|
Increases the range of Mario's Dual Slingers.
|
 Jump Shot
|
3
|
Allows Mario to shoot enemies while gliding, which increases his damage by 50% (150%). Also able to move after landing.
|
Mario can target and attack an opponent while gliding in the air. Jump Shot also deals additional damage.
|
 Second Helping
|
4
|
Plus 100% DMG if first target is surely defeated
|
If the first shot defeats defeats an opponent, the second shot will deal 100% more damage.
|
|
|
| TECHNIQUE
|
| Upgrade
|
Skill Prism cost
|
Effect
|
Description
|
 Hero Sight Damage
|
1, 1, 2
|
Increases Hero Sight damage by 15%, 15%, 25% (115%, 130%, 155%)
|
Increases Mario's Hero Sight damage.
|
 Hero Sight Cooldown
|
2, 2
|
Reduces the turn cooldown by 1, 1 (2 turn cooldown, 1 turn cooldown)
|
Mario's Hero Sight takes less turns to recharge.
|
 Additional Hero Sight Charge
|
4
|
Adds 1 Hero Sight Charge
|
Gives an additional Hero Sight Charge.
|
| ▼ This skill is locked until Additional Hero Sight Charge is unlocked ▼
|
 Sight Again
|
4
|
Adds 1 extra react if target defeated
|
If Mario's Hero Sight defeats an opponent, a bonus charge is added.
|
|
|
| SPARK
|
▼ These skills are locked until a Gold Prism is used for this Skill branch ▼
|
| Upgrade
|
Skill Prism cost
|
Description
|
 Spark Gift
|
2
|
At the first turn, a Spark has 25% chance to gift a random item.
|
 Spark Refresher
|
3
|
After activation, each Spark has 35% chance to avoid the cooldown.
|
 Spark Guard
|
3
|
A Spark has 30% to save a Hero from a deathblow.
|
 Spark Energy
|
4
|
When used, each Spark has a 25% chance of granting a new Action Point.
|
Main game[edit]
| HEALTH
|
| Upgrade
|
Skill Prism cost
|
Effect
|
Description
|
 Extra Health
|
1, 1, 2
|
Increases Max Health by 10%, 10%, 20% (110%, 120%, 140%)
|
Increases Rabbid Peach's maximum number of Health Points.
|
 HP Chill Out
|
2
|
Heal 15% HP after a battle
|
Rabbid Peach recovers 15% of HP after winning a battle.
|
 Heal Sponge
|
1, 1
|
Adds 10%, 10% healing restored (110%, 120%)
|
Increases the effectiveness of any healing Rabbid Peach receives.
|
|
|
| MOVEMENT
|
| Upgrade
|
Skill Prism cost
|
Effect
|
Description
|
 Glide Boost
|
1, 1
|
Adds 1, 1 second(s) to Rabbid Peach's glide (4.75 seconds, 5.75 seconds)
|
Increases the Glide time after Rabbid Peach performs a Team Jump.
|
 Healing Jump
|
2
|
Landing heal 5% HP in 5 meters range
|
Upon her first landing during a turn Rabbid Peach restores 5% of Teammates' health (within 5m).
|
 Extra Dash
|
3, 4
|
Adds 1, 1 more dash(es) for Rabbid Peach (2 dashes, 3 dashes)
|
Increases the number of Dashes Rabbid Peach can perform during a turn.
|
| ▼ This skill is locked until Healing Jump is unlocked ▼
|
 Healing Jump HP
|
3, 4
|
Adds 5%, 5% heal effect (10% HP, 15% HP)
|
Increases Rabbid Peach Healing Jump's restorative ability.
|
|
|
| WEAPON
|
| Upgrade
|
Skill Prism cost
|
Effect
|
Description
|
 Critical Hit Chance
|
1, 1
|
Adds 20%, 20% critical hit chance (40%, 60%)
|
Increases the chance of a critical hit.
|
 Weapon Range
|
1, 2
|
Adds 3, 3 meters to Rabbid Peach's Triple-Troll (24, 27)
|
Increases the range of Rabbid Peach's Triple-Troll.
|
 Final Hit
|
1, 2
|
Adds 20% 20% more damage for the third rocket (120%, 140%)
|
Increases the damage of 3rd rocket for Rabbid Peach's Triple-Troll.
|
 Life Trade
|
3
|
Weapon defeat will heal Rabbid Peach by 20% HP
|
Rabbid Peach recovers 20% of her health if the target of her Triple-Troll attack is defeated.
|
|
|
| TECHNIQUE
|
| Upgrade
|
Skill Prism cost
|
Effect
|
Description
|
 Mega Heal
|
2, 3
|
Adds 10%, 10% healing effect (30%, 40%)
|
Increases the amount of Health Points restored by Rabbid Peach's Heal.
|
 Heal Range
|
2, 3
|
Adds 3, 3 meters to Heal range (16, 19)
|
Increases Rabbid Peach's Heal range.
|
 Heal Cooldown
|
2
|
Minus 1 turn to Heal cooldown
|
Rabbid Peach's Heal takes fewer turns to recharge.
|
| ▼ This skill is locked until at least one upgrade for Mega Heal is unlocked ▼
|
 Emergency Heal
|
4
|
Heal effect: Adds 50% on heroes below 30% HP
|
Rabbid Peach's Heal is super effective on Heroes with fewer than 30% of their Health Points.
|
|
|
| SPARK
|
▼ These skills are locked until a Gold Prism is used for this Skill branch ▼
|
| Upgrade
|
Skill Prism cost
|
Description
|
 Spark Gift
|
2
|
At the first turn, a Spark has 25% chance to gift a random item.
|
 Spark Refresher
|
3
|
After activation, each Spark has 35% chance to avoid the cooldown.
|
 Spark Guard
|
3
|
A Spark has 30% to save a Hero from a deathblow.
|
 Spark Energy
|
4
|
When used, each Spark has a 25% chance of granting a new Action Point.
|
Rayman in the Phantom Show[edit]
| HEALTH
|
| Upgrade
|
Skill Prism cost
|
Effect
|
Description
|
 Extra Health
|
1
|
Increases Max Health by 40% (140%)
|
Increases Rabbid Peach's maximum number of Health Points.
|
 Heal Sponge +
|
1
|
Adds 20% healing restored (120%) and heal 15% HP after a battle
|
Increases the effectiveness of any healing Rabbid Peach receives, and recovers 15% of HP after winning a battle.
|
|
|
| MOVEMENT
|
| Upgrade
|
Skill Prism cost
|
Effect
|
Description
|
 Glide Boost
|
1
|
Adds 3 seconds to Rabbid Peach's glide (6.75 seconds)
|
Increases the Glide time after Rabbid Peach performs a Team Jump.
|
 Healing Jump
|
2
|
Landing heal 15% HP in 5 meters range
|
Upon her first landing during a turn Rabbid Peach restores 15% of Teammates' health (within 5m).
|
 Extra Dash
|
2
|
Adds 2 more dashes for Rabbid Peach (3 dashes)
|
|
|
| WEAPON
|
| Upgrade
|
Skill Prism cost
|
Effect
|
Description
|
 Critical Hit Chance & Final Hit
|
1
|
Adds 40% critical hit chance (60%) and adds 60% more damage for the third rocket (160%)
|
Increases the chance of a critical hit. Also increases the damage of final rocket for Rabbid Peach's Triple-Troll.
|
 Weapon Range
|
1
|
Adds 6 meters to Rabbid Peach's Triple-Troll (27)
|
Increases the range of Rabbid Peach's Triple-Troll.
|
 Life Trade
|
1
|
Weapon defeat will heal Rabbid Peach by 20% HP
|
Rabbid Peach recovers 20% of her health if the target of her Triple-Troll attack is defeated.
|
|
|
| TECHNIQUE
|
| Upgrade
|
Skill Prism cost
|
Effect
|
Description
|
 Mega Heal
|
1
|
Adds 20% healing effect (40%)
|
Increases the amount of Health Points restored by Rabbid Peach's Heal.
|
 Heal Range & Heal Cooldown
|
1
|
Adds 6 meters to Heal range (19) and minus 1 turn to Heal cooldown
|
Increases Rabbid Peach's Heal range, and it takes fewer turns to recharge.
|
 Emergency Heal
|
1
|
Heal effect: Adds 50% on heroes below 30% HP
|
Rabbid Peach's Heal is super effective on Heroes with fewer than 30% of their Health Points.
|
|
|
| SPARK
|
▼ These skills are locked until a Gold Prism is used for this Skill branch ▼
|
| Upgrade
|
Skill Prism cost
|
Description
|
 Spark Gift
|
1
|
During the 1st turn, a Spark has a 50% chance of gifting a random Item.
|
 Spark Guard
|
1
|
A Spark has 30% to save a Hero from a deathblow.
|
 Spark Refresher+
|
2
|
After activation, each Spark has 25% chance to avoid the cooldown and award a new Action Point.
|
| HEALTH
|
| Upgrade
|
Skill Prism cost
|
Effect
|
Description
|
 Extra Health
|
1, 1, 2
|
Increases Max Health by 10%, 10%, 20% (110%, 120%, 140%)
|
Increases Luigi's maximum number of Health Points.
|
 HP Chill Out
|
2
|
Heal 15% HP after a battle
|
Luigi recovers 15% of HP after winning a battle.
|
 Heal Sponge
|
1, 2
|
Increases received healing by 10%, 20% (110%, 130%)
|
Increases the effectiveness of any healing Luigi receives.
|
|
|
| MOVEMENT
|
| Upgrade
|
Skill Prism cost
|
Effect
|
Description
|
 Movement Range
|
1, 1
|
Adds 2, 2 meters (15, 17)
|
Increases Luigi's Area of Movement.
|
 Extra Team Jump
|
2
|
Adds 1 Team Jump
|
Increases the number of Team Jumps Luigi can perform during a turn.
|
 Team Jump Extra Dash
|
4
|
Team Jump adds 1 Dash
|
Add an extra Dash after performing a Team Jump.
|
| ▼ This skill requires Extra Team Jump ▼
|
 Landing Range
|
1, 2
|
Adds 2, 2 meters to Luigi's landing range (7, 9)
|
Increases the Area of Movement after Luigi lands from a Team Jump.
|
|
|
| WEAPON
|
| Upgrade
|
Skill Prism cost
|
Effect
|
Description
|
 Critical Hit Damage
|
1, 1
|
Adds 10%, 10% Critical hit damage (140%, 150%)
|
Increases the damage of a critical hit.
|
 Weapon Range
|
1, 2
|
Adds 3, 3 meters to range (34, 37)
|
Increases the range of Luigi's Sharpshooter.
|
| ▼ These skills require Critical Hit Damage ▼
|
 Damage Dropoff
|
1, 2
|
Minus 10%, 10% DMG dropoff within 8m (60%, 50%)
|
Decreases the damage dropoff at close range for Luigi's Sharpshooter.
|
 High Ground
|
4
|
Adds 100% Critical hit chance from high ground
|
Increases the critical chance of Luigi's Sharpshooter when he targets an opponent from a high ground.
|
|
|
| TECHNIQUE
|
| Upgrade
|
Skill Prism cost
|
Effect
|
Description
|
 Steely Stare Damage
|
1, 1
|
Adds 10%, 10% weapon DMG usage (110%, 120%)
|
Increases Luigi's Steely Stare damage.
|
 Steely Stare Cooldown
|
2
|
Minus 1 turn cooldown
|
Luigi's Steely Stare takes less turns to recharge.
|
 Ghost Bullet
|
3
|
Projectile passes through any obstacle
|
Luigi's Steely Stare projectile will pass through all obstacles until it reaches its intended target.
|
| ▼ This skill requires Ghost Bullet ▼
|
 Additional Steely Stare Charge
|
4, 4
|
Adds 1, 1 react charge(s) (2, 3)
|
Gives additional Steely Stare charges.
|
|
|
| SPARK
|
▼ These skills are locked until a Gold Prism is used for this Skill branch ▼
|
| Upgrade
|
Skill Prism cost
|
Description
|
 Spark Gift
|
2
|
At the first turn, a Spark has 25% chance to gift a random item.
|
 Spark Refresher
|
3
|
After activation, each Spark has 35% chance to avoid the cooldown.
|
 Spark Guard
|
3
|
A Spark has 30% to save a Hero from a deathblow.
|
 Spark Energy
|
4
|
When used, each Spark has a 25% chance of granting a new Action Point.
|
| HEALTH
|
| Upgrade
|
Skill Prism cost
|
Effect
|
Description
|
 Extra Health
|
1, 1, 2
|
Increases Max Health by 10%, 10%, 20% (110%, 120%, 140%)
|
Increases Rabbid Luigi's maximum number of Health Points.
|
 HP Chill Out
|
2
|
Heal 15% HP after a battle
|
Rabbid Luigi recovers 15% of HP after winning a battle.
|
 Heal Sponge
|
1, 2
|
Increases received healing by 10%, 20% (110%, 130%)
|
Increases the effectiveness of any healing Rabbid Luigi receives.
|
|
|
| MOVEMENT
|
| Upgrade
|
Skill Prism cost
|
Effect
|
Description
|
 Glide Boost
|
1, 1, 1
|
Adds 1, 1, 1, second(s) to Rabbid Luigi's Glide (4.75 seconds, 5.75 seconds, 6.75 seconds)
|
Increases the Glide time after Rabbid Luigi performs a Team Jump.
|
 Movement Range
|
1, 1
|
Adds 2, 2 meters to Rabbid Luigi's movement (15, 17)
|
Increases Rabbid Luigi's Area of Movement.
|
 Exhaust Dash
|
2
|
Enable Weaken Dash
|
Rabbid Luigi's Dash applies Weaken Effect to the target.
|
| ▼ This skill requires Exhaust Dash ▼
|
 Extra Dash
|
4
|
Adds 1 Dash
|
Increases the number of Dashes Rabbid Luigi can perform in a turn.
|
|
|
| WEAPON
|
| Upgrade
|
Skill Prism cost
|
Effect
|
Description
|
 Critical Hit Chance
|
1, 1
|
Adds 20%, 20% critical hit chance (40%, 60%)
|
Increases the chance of a critical hit.
|
 |