List of Mario + Rabbids Sparks of Hope glitches
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This is a list of glitches in Mario + Rabbids Sparks of Hope. Unless otherwise noted, all names are conjectural.
Currently working glitches
Animationless Wildclaw
In situations where a Wildclaw uses a reaction attack twice within one action turn (e.g. Rabbid Mario using his Counter Blow ability followed by an attack with his weapon will result in this chain of events: Rabbid Mario attacks, Wildclaw reacts, Rabbid Mario counters, Wildclaw reacts), the Wildclaw will freeze after being attacked a second time, but the damage and visual effects will still appear on screen. After a moment, the game will resume normally. The hurt animations of the affected hero will also not play out.
Barren Gateway enemy freeze
In the side Quest Barren Gateway in Barrendale Mesa, the battle may have a pipe that connects to the top platform. If an enemy goes through the pipe to go upwards, the enemy will stop as soon as they exit, and they will not do anything for about ten seconds. They will then end their turn or attack if a hero is within range. If a group of Goombas go through said pipe, they will all glitch into one another, and the game will freeze. The battle will not continue, and must be restarted if this happens.
Daphne T-pose
During the battle with Daphne in the quest Momma's Payback, if the player uses Glitter, Daphne will appear in a T-pose when she either drops down or goes in a Rabbid Pipe while being drawn towards the player with the Spark.[1]
Eight Red Coins glitch
If the player manages to collect the eighth Red Coin of any Red Ring at the last possible second (right after the ticking sound goes off and the coin has just disappeared), the success fanfare will play, but no chest will appear, and the eighth coin will be counted as "1". If the player retries and collects the coins again, their numbers will be off by one. By collecting the seventh coin (which will be counted as the eighth), the chest will appear, even if the player has to collect one last coin. If the player actually collects the last remaining coin, the game will softlock. The only way to progress is to reset the game.
Fixed camera glitch
During certain battles, the camera usually pans on either the Heroes or enemies. However, at a certain point, the camera will sometimes be stuck at a fixed position. This can be fixed by either winning, losing, or restarting the battle.[2]
Menu glitches
The game's menu causes various glitches if combined with another button, and pausing at certain times can also cause various errors.
At the start of the game, Mario and Rabbid Peach have to retrieve Rabbid Mario's overalls from a bush. Normally, the game thinks the player will simply head towards Rabbid Mario. However, if the heroes head towards a slope (the rock one near Rabbid Mario), the player pauses shortly after Mario does the sliding animation, and pauses again before Mario gets up, Mario will no longer be able to move regardless of which direction the player moves.
Once the skill tree is unlocked, if the player presses Start and in a battle, the menu will be activated, but with the peculiarity that the function to enter the skill tree will still be active. With the menu activated, the player can flee the battle and return to the planet, which will cause the game to "exit" the battle, but will activate the skill tree. Exiting the game will make the game think that the player is going back to the battle, but with the inability to exit it. Fleeing or beating the battle will leave the game stuck. The problem is that, with autosave enabled, the game autosaves right after fleeing the battle, so if the player reloads the save, the game will be stuck forever, forcing the player to delete that save and start a new one again, unless they have previously made a backup. There are indications that sometimes, opening a file after causing the glitch can crash the game. The only way to avoid this is to load a saved game from the same player, as it seems that the crash only happens when the game loads the autosave.
However, this glitch can be combined with the map to cause even more strange results.
Pressing and at almost the same time will bring up the menu, but with the twist that canceling the Select will bring up the menu automatically. In the short interval before the map is brought up, the player can perform an action. To know it was done correctly, the action performed should start playing while the menu is being brought up, then mute itself shortly after. Sometimes it is necessary for the player to teleport, and sometimes it is not. Doing this with a door will allow the character to move a little before the door is teleported.
Pressing a second time when exiting a door (without the need to teleport) can cause the player to perform the opposite action when entering (or leaving).
Teleporting just before a cutscene starts (such as the Beacon Beach Lighthouse door when it is being examined) will cause the cutscene to play once Mario and the others have teleported.
On stairs that have a wall behind them attached to them, if the player triggers the glitch and does not teleport, the player will be stuck behind the stairs. The player cannot escape, but is not stuck. Pressing the A button will cause characters to go up or down the stairs.
For stairs that do not have a wall directly behind them, the player will be stuck in the air, but will still have the ability to move. Due to the game's overworld movement mechanics, the game has no collision for most objects and walls that the player cannot access, allowing the player to clip through them.
This can be done in a number of places, but two that have interesting results are in a Rabbid house in Beacon Beach and in Pristine Peaks.
In the case of the Beacon Beach house, the camera will never follow the player once the characters are outside the house.
In Pristine Peaks, this can be done via the stairs near one of the caves.
In this case, because the cave is higher than most of the map, the player can head towards the last area of Pristine Peaks without the need to get the first Purified Darkmess Energy Crystal. As long as the player is out of bounds, they can freely move wherever they want, as long as the player is moving the entire time. The reason for this is that if the joystick is set to neutral again, the character will start to descend. The companions of the character the player controls will always be falling, never stopping. Even if the player reaches the second section of Pristine Peaks and wants to land on solid ground, the characters will go through the ground. The only way to return to normal is to teleport. Grabbing the checkpoint and teleporting will bring the player back to the ground. Still, the game will not let the player proceed, as it does not seem to be possible to use Beep-0's wave attack to break the stone blocking the way to the Winter Palace.
While most of the Rabbid NPCs have dialogue, there is one in particular that does not have a predefined dialogue, so the text displayed is "NPC_Text Data Definition Default Value". This message is similar to the messages: "You shouldn't read this", "No messages(English)" and "?W3G2_18X" from Paper Mario, Paper Mario: The Thousand-Year Door and Paper Mario: The Origami King. It is a default message that the developers put in to avoid empty text issues.
In many cases, performing certain actions and teleporting the player will cause the action to not be executed.
Multiple explosions freeze
If the player uses Glitter and either Rabbid Mario or Peach for their wide range, it is possible to defeat several Bob-ombs in one attack. However, if they all explode at the same time after being defeated, it will sometimes cause the game to freeze.
Out-of-bounds enemy
If Mario, Luigi, or Edge do their reaction attacks when an enemy is falling out of bounds, and if they have the Shock Super Effect applied to their weapon from the Spark Electroid, they can cause an enemy to fall completely out of bounds far below the battlefield. To make this happen, two enemies must be almost knocked out of bounds, close to each other, and then one of the heroes mentioned above must attack one of them with their reaction attack. This will cause both of them to get shocked in mid-air, because the Shock Super Effect spreads to nearby targets. The enemy that is not directly targeted with then fall far below the battlefield and not reappear on the battlefield, unable to be targeted by anyone. The enemy will still have their icon above them if the Tacticam is used and the camera is at the right angle. When it is the enemy's turn, they will be unable to do anything. Depending on the battle conditions, this may cause the battle to be unwinnable, as the enemy is far out of attack range, and must be restarted. This glitch will not work if the enemy is resistant to the Shock Super Effect.
The Fork in two places
There is a bug where the player can find The Fork in his house while doing the Bury the Hatchet Spark Quest. The player can also find him near Gourd Lake, where he tasks the players to find the Magic Whetstone. If the player enters his house while he is near Gourd Lake, he will appear inside his house, but cannot be talked to.
Time Trial overtime glitch
During a time trial, if the player opens the team menu when the timer is about to reach zero and then exits out, the fail screen will appear but the player will still be able to control the characters in the background. This causes all enemies to disappear and softlocks the game until the player returns to the main menu and reloads the save. The player can still complete the time trial in this glitched state, and opening the container at the end of the trial will award the player as if they just completed it, and due to the game saving after completion of a time trial, the player can go back to the main menu and reload the save and still have the awarded items. This glitch can be infinitely recreated.[3]
Fixed glitches
Gargantu-fan bounce glitch
Enemies that are resistant to the Splash Super Effect will not be bounced away by Gargantu-fan's ability, Kong Cameo, even though it does not inflict Splash damage to enemies. This could be an oversight or a glitch. A future update fixed the glitch, and now Splash-resistant enemies can now be bounced with Gargantu-fan, as well as Rayman's Vortex abilities.
Luigi's Landing Range glitch
Prior to version 1.2.2076427, Luigi's Landing Range upgrades only affected his first two team jumps. Any jumps performed afterward, whether it was from allies or Jump Panels, the landing range would be smaller than his upgraded landing range, despite the area shown before landing. This glitch has been fixed, and Luigi's landing Range now applies to all of his team jumps.
Palette Prime progress glitch
In Palette Prime, if the player completes The Fallen King quest and then completes the Palette Prime Secret Zone side quest before completing the Off-Color quest, the secret area’s quest will reset to asking the player to reach the Spark they already found (re-entering a secret area the second time will start a time trial for a weapon skin or coins if entered afterwards), the other quest objectives can be updated by leaving and re-entering the secret zone until the objective is to reach the spark, at which point there is no way to update and complete the quest and prevents the player from reaching 100% in Palette Prime.[4]
This glitch has been fixed in the The Tower of Doooom DLC update.
The Vertigo Trail Scan Power glitch
The Side Quest The Vertigo Trail has one glitch involving the Scan Power where the cube does not pop up, resulting in achieving 100% impossible. This glitch was fixed following the version 1.2.2076427 update, though this has still not been fixed in affected save files.
References
- ^ Bri-1101. T-posing Daphne (as mentioned from my previous post). Reddit. Retrieved November 24, 2022.
- ^ @zx9182 (November 23, 2022). Camera froze #MarioRabbidsSparksofHope #MarioRabbids #NintendoSwitch. X. Retrieved November 24, 2022.
- ^ Spin Master (November 4, 2023). Sparks Of Hope Glitch. YouTube. Retrieved November 4, 2023.
- ^ Progress glitch in Palette Prime… help??. Reddit. Archived November 14, 2022, 05:02:11 UTC from the original via Wayback Machine. Retrieved November 24, 2022.