List of Donkey Kong Country 3: Dixie Kong's Double Trouble! glitches
This is a list of glitches in the game Donkey Kong Country 3: Dixie Kong's Double Trouble!.
NOTE: Unless otherwise noted, all names are conjectural.
In any bonus stage where the player has enough room, the player should press and quickly press then . The timing is incredibly tight. If done correctly, Dixie or Kiddy will be seen walking backwards as the bonus stage fades out. Can only be done on first time doing a bonus stage.
Bear Coin Fireball
In the level Fire-Ball Frenzy, the player must be after the checkpoint where a bear coin is on a platform with a Karbine blasting fireballs is at. The player has to jump at a precise moment to collect the coin where the Karbine blasts a fireball from its cannon at the same time. If done correctly, the fireball hits the ceiling of the level and the sound effect of a fireball hitting a platform occurs, then it falls out of the scene. This can only be done in the SNES version and once per visit to the level.
This only works in the Japanese version. The battle against Bleak can be skipped by losing a life on purpose, then pausing on the correct frame during the death jingle. If done correctly, the player will be automatically taken back to K3's overworld map, and the game will proceed as if the player defeated Bleak. However, doing this prevents the player from obtaining Bleak's Bonus Coin and, by extension, 103% completion of the game, since the game will think the player has already defeated Bleak and give out bear coins as rewards for defeating him.
In mountain levels like Krevice Kreepers, the player should find a cliff platform with a rope that the Kongs can climb across and get to the very edge of the rope without falling off the ground onto the rope and use select to switch out Dixie for Kiddy. When the animation for the swap occurs, Kiddy will pick up Dixie and let go of her over the rope and she'll fall to the depths below until she hits the ground and the screen will rise up briefly and then return to normal.
Ellie riding a barrel
In any level where a steel keg is a throwable item and where Ellie is available, the player should use Ellie to throw a keg against a wall and jump onto it. She'll be hopping on it to keep her on the barrel, the player should press or and Ellie should be seen standing on the keg while it's rolling, like how the Kongs can do so.
In the level Barrel Shield Bust-Up, the Kongs need go to the last bonus stage (to grab 15 bananas). There, Dixie or Kiddy should go to the left, until they exit the tree. Then, if they jump, they will disappear very fast upward. Holding + will make them suddenly fall off the screen top repeatedly.
Flying with KAOS
In the boss stage Kaos Karnage, the player has to wait until the boss's helmet starts to shoot lasers. When KAOS is stationary, the player should switch to Dixie and jump off the second platform and hover close to the boss's head and land on its body, but not to where they bump into the head, and stay on. Dixie Kong will be in her falling animation while in this state. To get her off, the player can move on the control pad or press start to pause and select to exit the level. This glitch can only be done in the GBA version.
After a player unlocks the Gyrocopter they should go to any hidden Banana Bird Cave in the Northern Kremisphere that they can go to with it while holding for speed then hold + at the same time while also holding above the Banana Bird Cave that was found. If done correctly, the Gyrocopter will have a brief shaded out appearance. Can only be done on the Snes version and only once per new game file
Kastle Kaos Glitch
This glitch can only be done in level Kastle Kaos. To do this glitch, the player has to wait until the right moment after beating KAOS but before Baron K. Roolenstein comes out and use the Team up throw. The timing is very tight. If done correctly, K.Rool can't hurt the player even if he's waving his hands spastic after getting hit and electricity can't hurt the player either until they use the team up throw on the platform then Dk Barrel stays but the boss fight continues as normal.
Knocka feels sick glitch
This glitch only appears in certain levels like Tidal Trouble, Konveyor Rope Klash, or Creepy Caverns. To do this glitch, the player needs to have two Knocka barrel enemies side by side, close to each other, where one slightly overlaps the other and try to pick one up. If done correctly the Knocka is defeated and the other one should still remain but its color is slightly a bit darker green than usual and his painted mouth on his barrel should be light green instead or red with white painted teeth. Another way to do the glitch is to be on the animal buddy Squitter and shoot webs at a Knocka while it's stationary it should take at least two web shots.
Knocka running backwards in barrel
This glitch occurs in levels like Tidal Trouble or certain others where the player can find Knocka and have enough space to do this. Once the player has found a Knocka, they need to make sure to have just one. The player needs to have Knocka chase them a bit and jump quickly behind him before he turns. It might need to be done twice but once it happens, the player should see Knocka running but with his hands and feet backwards with the barrel facing the Kongs. If he's jumped on, he'll go back into his barrel and the glitch is fixed. Another way to do this glitch in Tidal Trouble is when the player sees the second Knocka on the bridge above, then they must get off and underneath it before the Knocka falls off now the player can transform into Enguarde if they want since that animal buddy barrel will be in the way and now the player should get to the end of the bridge underneath and then just wait there while on top Knocka is going crazy and he should be moving close to the beginning of his bridge and occasionally the player will see it bumping its backside on the end and body position shifts in its barrel while he's facing forward.
Knocka and Steel Keg
Note:This glitch only occurs in the SNES version as it was fixed in the Game Boy Advance version.
This glitch can only be done in Creepy Caverns. To activate this glitch, the player needs to get to the point in the level where Koin is and knock him out then they need to continue onward until the find a Knocka and use Dixie to pass through the red Buzzs with the Knocka following and jump on him or use the Ghost barrel to blast into him and carry the Knocka back with Kiddy until they see a Small ditch to drop him in. After dropping Knocka into the ditch the player must grab the nearby Steel Keg and do 1 of three things.
Koin's Burst Balloon
In the level Bobbing Barrel Brawl, Ellie should grab a TNT Barrel near two Red Buzzes. The player needs to guide Ellie up to the Koin of the level. Ellie must drop the TNT Barrel in the Koin, who will reveal a black and white 3-Up Balloon. Normally, this balloon is hidden in a sensitive area of the ground, below the Koin, and will be in the correct palette if Ellie drops the TNT Barrel without the Koin.
Lose a Life and Continue
The Kongs should go to Koindozer Klamber. They need to stay at the right of the Bazuka near the Koin. Kiddy must throw Dixie above the Bazuka's cannon, making her hop and fall in the abyss. The player can move Dixie and after this, Kiddy will appear.
The Kongs must go to Rocket Barrel Ride. Near the G Letter are two Buzzes and a Rocket Barrel. The Kongs need to use it and then, fall in the hole. When they approach the Buzzes again, they will be red and yellow.
Pass No Animal Sign with Enguarde
In levels with Enguarde such as Dingy Drain-Pipe, the player should have the Kongs get on Enguarde and ride him until they find the No Animal Sign and then proceed to ride him under the sign. Alternatively if the player used an Animal Barrel to transform into Enguarde the same thing applies but the glitch doesn't always work. Can only be done in the Gba version.
Pass With No Toboggan
In Tearaway Toboggan, the player needs both Dixie and Kiddy. With Kiddy, the player should roll down to the Buzz and jump to be hurt by it. Dixie will become playable and should head in the direction of the toboggan, taking care to not enter the Auto-Fire Barrel above it. Dixie does not need to walk in the toboggan and can pass through the level normally. Additionally in Demolition Drain-Pipe if playing as Dixie, it is possible for the player to avoid the hidden Auto-Fire Barrel and slightly fly away from the toboggan to be able to land onto the ground.
Pass Without Ellie
In Bobbing Barrel Brawl, Kiddy (with Dixie) must go to the Auto-Fire Barrel, but not touch the Ellie's Barrel. Instead, Kiddy must touch in the little ravine before it. After doing that, Kiddy needs to grab and throw Dixie to the right, making her pass above the barrel and falling in the other side. The Kongs can then complete the stage without Ellie.
Quawks stuck in wall
At the start of Buzzer Barrage, the player needs to have the kongs use the team-up throw into Quawk's barrel and then as Quawks grab the DK Barrel and go to the entrance of the level and place it there then fly up above it and grab it and then Quawks will be hoisted up into the wall of the level but still be able to move.
In many levels, it is possible to attack Koin even with the DK Coin in front it. The player must grab a Steel Keg and take it to a place where Koin isn't visible in the screen and throw it in the Kremling's direction. The player needs to go after the Steel Keg out of sight. The barrel is seen defeating Koin. This can also be done in the Game Boy Advance version.
A possible explanation is that Koins are facing right by default when they are loaded into system memory on the edge of the screen, off-screen. Because it is facing the wrong way to block the Kongs and Animal Friends, it needs to turn around, which is normal, but simply doesn't have enough time to, so the steel keg kills it.
Another possible explanation could be after the Koin loads, it intersected the steel keg behind its shield rather than have the shield block the steel keg in front of it, so it registers a kill rather than a block, so it had no chance to block due to a quirk in the programming logic that couldn't account for such a situation.
Riding Ellie in Lakeside Limbo
To do this glitch, the player needs to go to the location where they find Ellie in the level and release her from her crate as usual, then the player should have Dixie jump just slightly above Ellie while holding Kiddy, and throw him against a nearby wall. After that, Dixie will be on Ellie and the player should make her jump onto Kiddy and wait until they go back to the wall where they'd normally find the enemy Kobble on top and jump off Kiddy. Now the player can go through most of the level with Ellie than just that section. If the player goes into the water with Ellie, odd sounds would be made as Ellie wasn't supposed to be actually swimming in the level. Also while riding, if the player goes to the second bonus level and jump on one of the platforms before going in, Ellie will be briefly frozen (and she still can be controlled) the player will have to have Ellie slowly fall into the water and then she'll be swimming casual again. Ironically, this is the only level where Ellie will not react in fear and turn around and run away every time she sees a Sneek, despite the fact that she's musophobic.
Rocket Rush Bug
This is a very rare in game occurrence that happens in the level Rocket Rush. The player continues playing the level like normal until getting to the end where the Kongs get ejected out of the Rocket Barrel until suddenly they're warped into a glitched beginning of the level Doorstop Dash with the Cavern Caprice theme playing instead of Mill Fever. The level is playable but not completely since the kongs can't climb ropes and certain items and obstacles are missing such as levers, DK Barrels etc. If playing Rocket Rush for the first time when this bug occurs, the player can't use "Start" and "Select" to escape the level requiring them to reset. 
In Lakeside Limbo, Kiddy and Dixie should stay in a wood under a bridge near the second Bonus Barrel. Kiddy and Dixie need to team up (with Kiddy holding Dixie) and jump left to water. Before they touch the water, Kiddy must drop Dixie, throwing her to the right. Dixie will jump to the other side of the wood and when Dixie touches water, she will stay spinning.
Stand On Rolling Keg
To perform this glitch, the player must have Dixie. The player must then go to Lakeside Limbo or any other level where a steel keg can be found and picked up. and get to the area where the Koin is. After the player defeats the Koin, they must grab the steel keg and throw it against the wall so that it bounces off the walls and continuously rolls. The player must then jump and use Dixie's ponytail twirl and land on the keg while still holding Y. If done correctly, Dixie will be standing on the rolling keg as if it were a normal platform. It can also be done with Kiddy if the player has Kiddy throw Dixie upward and lands on the barrel then he'll be seen sitting down idle while it rolls. Another way to do it with Kiddy is if the player waits on a ledge until the barrel comes by below then tries to roll onto it.
In the level Tracker Barrel Trek, Dixie must stay at the left corner of the first waterfall, then, switch to Kiddy. Kiddy will fall down the abyss, even if there aren't any holes.
Waterfall Glitch 2
In any of the waterfall levels, the player should find a ledge behind a waterfall where they can throw Kiddy Kong off as this only works with Kiddy. Once Kiddy is thrown and Dixie is in front of the waterfall he'll return to the player but he'll be behind the waterfall and if the player presses select to play as Kiddy then he'll fall down behind the waterfall until he lands on something.