From the Super Mario Wiki
Krematoa map.png
Appearance Donkey Kong Country 3: Dixie Kong's Double Trouble!
Levels 5
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“Back for more clues, eh? Well, if you think I'm telling you the Lost World is in the compass rocks...”
Blunder, Donkey Kong Country 3: Dixie Kong's Double Trouble!
Krematoa, as seen from the world map

Krematoa (also known as the Lost World) is a large, hidden area in the game Donkey Kong Country 3: Dixie Kong's Double Trouble! Krematoa's name is a pun of the volcanic island Krakatoa.

Set inside a mountain or possibly a dormant volcano, much of Krematoa's terrain consists of cliffs and caverns. However, Krematoa's overall climate is fairly warm, as a forest and a jungle can both be found at different ends of the area. There is also a lake in the center of the island, though there is nothing of interest there until the Kongs explore the rest of the island first.

At first, Krematoa was just a legend, believed to exist only by Blunder. However, as the Kongs progress through the game, Blunder slowly leaks clues as to how they might be able to find it. Krematoa indeed does exist, as it had once stood to the east of Mekanos, but at some point it had sunken to the bottom of a lake. All that was left of the island were four rocks, each pointing in a compass direction.

Once the Kongs get their hands on the Hover Craft or Turbo Ski, they are able to raise Krematoa by driving circles around the four rocks. Once it rises, the Kongs venture inside, only to discover that Boomer had already found his way inside and set up a bomb shelter near the entrance. Because large boulders block the Kongs' path, Boomer offers to blow them up in exchange for Bonus Coins (for which it is necessary to find all Bonus Stages, since the total of Bonus Coins required to open up all stages in Krematoa is equal to the total number of Bonus Coins in the game). As Boomer blows up more and more boulders, the Kongs are able to venture deeper into Krematoa.

Each completed level of Krematoa yields a gear cog which, when used along with the other cogs obtained from the other world levels, starts a machine in Boomer's shack that seems to "summon" the Knautilus, Baron K. Roolenstein's massive submarine, from deep within the central lake, granting the Kongs access to the final boss fight. When this happens, the water of the lake turns red-hot and the surrounding area glows a faint red (which also expands to the levels), although the Kongs can endure swimming across it to reach Knautilus in the Game Boy Advance version. In the Super Nintendo version, a bridge will rise out the lake that the Kongs can use to reach the submarine. The song played in the area is named "Krematoa Koncerto", which is a remixed version of the game's main map theme, "Northern Kremisphere".

Krematoa is the only area in Donkey Kong Country 3 where Kuff 'n' Klouts can be found, appearing in the first three levels, and that does not have a Banana Bird Cave or Swanky's Sideshow.


Level Description Enemies Animal Friends
Stampede Sprint.png
Stampede Sprint
This is the third and final jungle area. Ellie the Elephant and Parry the Parallel Bird are used for the majority of this level. Ellie will begin to run out of control after being scared off by three Sneeks and try to avoid dangerous obstacles or bash enemies until the end of the level. Neek
Kuff 'n' Klout
Squitter (bonus game)
Squawks (bonus game)
Criss Kross Cliffs.png
Criss Kross Cliffs
This is the fourth cliffside level. The Kongs must climb to the top via shooting steel barrels from a Bazuka. The Kong also must switch barrels to eliminate red Buzzes with TNT Barrels that will block the Kongs' way. Bazuka
Kuff 'n' Klout
Knik-Knak (bonus game)
Tyrant Twin Tussle DKC3.png
Tyrant Twin Tussle
This is the fourth and final cave level. The level is filled with Kuff 'n' Klout duos that can be defeated by TNT Barrels or by Squitter the Spider's webs. Kuff 'n' Klout
Booty Bird
Swoopy Salvo.png
Swoopy Salvo
This is the fourth and final tree level. The level is infested with Swoopies. The Swoopies will make good platforms to climb to the top of the finish, but most will fly in a line as a force field to block the Kongs' way. Bristles
Booty Bird
Rocket Rush.png
Rocket Rush
This is the fifth and final cliffside level. The Kongs will begin to go in a rocket barrel to glide down and gather fuel. The level's only enemies are red Buzzes that are vulnerable to the fire from the rocket. This is considered the most difficult level of all because after getting halfway done, the Kongs must keep going up in order not to run out of fuel and not to bump into rock formations. Buzz
Knautilus DKC3.png
Boss: Knautilus
This second duel with Baron K. Roolenstein takes place in a submarine. The Kongs must toss steel barrels at Baron K. Roolenstein and avoid getting electrocuted from flying sparks. None None


Names in other languages[edit]

Language Name Meaning
Japanese クレマトア島
Kurematoa Tō
Krematoa Isle
Spanish Mundo Perdido: Krematoa Lost World: Krematoa
French Krémata Literal translation
Italian Krematoa -


  • After clearing Rocket Rush in the Super Nintendo version, the Kongs can continue down a one-way path back to Boomer's Bomb Shelter. This feature is not present in the Game Boy Advance version, forcing the Kongs to backtrack through Krematoa to reach the entrance.
  • Also after clearing Rocket Rush, and activating Boomer's machine, the lake turns red and is presumably lava, or similar to the hot water in the Donkey Kong Country 2 level Lava Lagoon. Every level in this world is tinted red after this is done, but only in the SNES version.
  • Krematoa is somewhat similar to the Lost World of Donkey Kong Country 2: Diddy's Kong Quest. In both of them, the Kongs must pay for entry to each level using an exclusive currency (Kremkoins or Bonus Coins). Also, a lake is found in the center of both worlds, where the final fights of the two games takes place.