Creepy Caverns is the thirty-second level in Donkey Kong Country 3: Dixie Kong's Double Trouble! and the second level of Kaos Kore. In the Game Boy Advance remake, Creepy Caverns is the thirty-eighth level, due to the addition of Pacifica. The main obstacles of Creepy Caverns are Boo Barrels; they function similar to Auto-Fire Barrels, except Boo Barrels have a distinguishable trait where they disappear then reappear every few seconds. Some Boo Barrels reorient themselves every time that they reappear. Dixie and Kiddy must avoid going into some Boo Barrels, including ones that point in the direction of a Buzz or a pit below, or ones that block the path forward. The Kongs must quickly pass these Boo Barrels when they turn invisible.
Just after the Star Barrel, the Kongs can reach a platform with a Squitter Crate by defeating a green Buzz under an Auto-Fire Barrel. They can only ride on Squitter briefly, and taking Squitter past the No Animal Sign rewards them with a bear coin.
When the level begins, the Kongs travel through the lowest part of the caverns, avoiding a few types of enemies, such as Krumples. Soon, they find a Boo Barrel that fires them to a higher area. In this area, the Kongs move down some stair-like platforms to reach a small set of barrels. The barrels fire the Kongs into a Boo Barrel, which shoots them into the next floor. There, they head west and avoid more enemies. Shortly after, the animals drop into a small gap and jump over a red Buzz to land in a tricky Boo Barrel. The barrel blasts them to another barrel, which then fires them into the next area. At this point, the group should make their way into another Boo Barrel and shoot upwards. The barrel shoots them, as before, into a second barrel, that takes them to the next area. In this area, the monkeys move under a Buzz, trying not to touch the appearing and disappearing Boo Barrel under it. Traveling a little farther takes the Kongs to a raised platform with the Star Barrel.
About halfway into the level, the Kongs pass some more enemies and jump over a lone Buzz, without bumping into the nearby Boo Barrel. They soon get in a Barrel Cannon that aims to another Boo Barrel. Once this Boo Barrel is aimed correctly, they should shoot into it and reach the next area. There, they avoid more enemies and soon find the letter N. If they continue on, they pass a few Knockas and make their way to a small gap. Falling into this, the apes avoid some Krumples and jump over a red Buzz again to land in a Boo Barrel. Without correct time, the Kongs hit into the Buzz under the Boo Barrel. Once this barrel leads them to a higher area, Kiddy Kong and Dixie Kong must travel to another Boo Barrel. When the barrel aims itself correctly, they should get in it and shoot to the top floor of the level. Moving under a Buzz and heading east over the rocky pathway, they use a Boo Barrel to shoot onto a high ledge. On the ledge, they head over and under some red Buzzes. Nearby Boo Barrels appear suddenly throughout this area to blast the Kongs into these Buzzes. Once all the wasps are past, the apes need to roll into a small gap and jump upwards as they fall to land near a flagpole. If they raise the pole's flag, the level ends.
Items and objects
Near the end of the level, the Kongs can find a Steel Keg. They must throw it at an upward angle, without hitting a red Buzz, and then quickly jump into a Boo Barrel, which blasts them to the upper-right at the Koin. As the Steel Keg slowly rolls toward Koin, the Kongs must stay behind Koin for it to hit him from behind. The Koin is defeated as a results, and the Kongs obtain the DK Coin.
Names in other languages