Criss Kross Cliffs

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Criss Kross Cliffs
Criss Kross Cliffs.png
World-Level 8 - 2 (SNES)
9 - 2 (GBA)
World Krematoa
Game Donkey Kong Country 3: Dixie Kong's Double Trouble!
Music Rockface Rumble
<< List of levels >>

Criss Kross Cliffs is the thirty-seventh level in Donkey Kong Country 3: Dixie Kong's Double Trouble! It is the second level of the lost world, Krematoa. In the Game Boy Advance remake, it is the forty-third level.


The main feature of Criss Kross Cliffs is a Bazuka at the very bottom of the level. It is directly firing Steel Kegs directly up the mountain, which Dixie and Kiddy Kong must bounce on to go up the area. In parts of the stage, the Kongs must utilize Switch Barrels to change the Steel Kegs to TNT Barrels, to defeat a red Buzzes blocking the path. After defeating the Buzz, the Kongs must revert the Switch Barrel back to firing Steel Kegs because the TNT Barrels injure them. In some segments, the Kongs cannot revert it back to Steel Kegs until a certain point, and must cross the mountain while dodging TNT Barrels to proceed. Aside from Buzzes, there are many horizontal tightropes featuring Klasps.

Criss Kross Cliffs was made slightly easier for the Game Boy Advance remake. The most notable difference is that the Switch Barrels revert back to Steel Kegs automatically after a few seconds, and therefore it is optional to manually revert them. However, touching the sides of the blasting Steel Kegs injures the Kongs. The Klasps also move slower than in the original version.

As with the other Krematoa levels, the level gets a reddish-orange tint after the Knautilus is revealed. In the Game Boy Advance version, this tint is featured in the level both before and after the Knautilus is revealed.

Level layout[edit]

Dixie and Kiddy encounter a Kuff 'n' Klout in the Game Boy Advance remake.

When the level begins, the Kongs find the letter K above them and ride along some steel barrels being shot from below. They are taken to a higher level, where they find a DK Barrel. Moving farther up, they hit a Switch Barrel to defeat a red Buzz, then hit it again to turn the TNT Barrels back into steel barrels. Continuing upwards, they find another red Buzz in the way, whom they should defeat by climbing up several wooden platforms nearby and hitting a second Switch Barrel. Once the Buzz is defeated, the Kongs are able to bounce to the next area with the barrels, where they jump into a Barrel Cannon and automatically hit a Switch Barrel. It turns the steel barrels into TNT Barrels, which the Kongs need to avoid. They pass the gap with the TNT barrels shooting upwards and climb upwards, using some wooden platforms. They move across the gap with the TNT Barrels again to find a switch, which turns the barrels back into steel barrels. The Kongs ride up the barrels and move through a large area, followed by a small alcove. If they get in this alcove, they find the Star Barrel.

About halfway into the level, the Kongs find a fork in the road. Taking the left passage makes them head past some Kuff 'n' Klouts, while heading to the right makes them climb up some horizontal tightropes, avoiding Klasps. The two paths later meet. The Kongs ride up the mountain with more steel barrels and pass the letter G, found in another small alcove. Heading left, the Kongs go to the top of the area with some platforms and defeat a Buzz by using a Switch Barrel. If they move farther up at this point, they are taken to another area, where they will find a Barrel Cannon. It shoots them to a set of tightropes to climb. Once they get up the ropes, they move along more kegs to be taken to a part of the mountain with more horizontal tightropes. After they jump up from the two ropes, they hit a Switch Barrel to defeat a red Buzz in their path. Soon, the Kongs find the Level Flag, which rewards them with one of the Lost World's Cogs.


Name Count
Bazuka DKC3.png
3 (two in a Bonus Area each)
Buzz DKC3 red.pngBuzz DKC3 green.png
10 (red), 1 (green)
11 (total)
Klasp DKC3.png
Knik Knak DKC3 red.png
Knik-Knak (red)
5 (Bonus Area only)
Kuff Klout DKC3.png
Kuff 'n' Klout
Rekoil DKC3.png


Name Count
DK Barrel.png
DK Barrel
Red Extra Life Balloon DKC3.pngGreen Extra Life Balloon DKC3.png
Extra Life Balloon
1 (green), 1 (red)
Switch Barrel


Bonus Areas[edit]

Image Type and description
Criss Kross Cliffs Bonus Area 1 GBA.png Grab 15 Bananas!
At the start of the level, the Kongs can find the first two red Buzzes to the right as they blast upward. They can find the Bonus Barrel behind them. The objective is for the Kongs to collect 15 green bananas within 30 seconds, which individually spawn between both ledges. However, Dixie and Kiddy must avoid a Bazuka as it fires TNT Barrels vertically; in the Game Boy Advance remake, the Bazuka fires the TNT Barrels a slower rate. After collecting every Banana, the Kongs can collect the Bonus Coin from the right-side ledge.
Criss Kross Cliffs Bonus Area 2 GBA.png Bash the Baddies!
After passing the letter G and Koin, the Kongs must land on an open ground region on the right. They must go all the way east, and use Team Up to enter the second Bonus Barrel above. Dixie and Kiddy's objective is to defeat five Knik-Knaks within 25 seconds. They can only reach them by using Steel Kegs fired from a Bazuka.

K-O-N-G Letters[edit]

Letter Location
Letter K.png Just after the level entrance. In the original version, the Kongs can only obtain it by using Team Up. In the Game Boy Advance version, the letter was lowered, therefore Team Up is not required to obtain it.
Letter O.png Found on a wooden platform after a group of four Re-Koils.
Letter N.png After the Star Barrel, the Kongs reach a fork in the path. They must go left and jump into a Barrel Cannon, which blasts them to the letter N and a Bear Coin.
Letter G.png After collecting the letter N, the Kongs must go up further on the Steel Kegs. On the right side, they can find an alcove with the letter G.

DK Coin[edit]

Sprite Location
Koin DKC3.png After obtaining the letter G, the Kongs must continue upward until finding a Switch Barrel on the left. They must jump at it to defeat a red Buzz, then change it back to Steel Kegs. The must continue bouncing up on the Steel Kegs until find an alcove on the right side. In the alcove is the Koin and a Steel Keg. Like many other levels, the Kongs must throw the barrel at all, from which it bounces off and hits Koin in the back. This reveals the DK Coin for the Kongs to collect.


Names in other languages[edit]

Language Name Meaning
Japanese タル100れんぱつ
Taru hyaku(100) renpatsu
Hundred Barrel Shot
Spanish Colinas Zigzag Zigzag Hills
French Monts Mélangés Mixed Mountains
German Klippen-Klamotte Cliff Junk
Italian Razzi e Guizzi Rockets and Wriggle


  • The European and Japanese versions of the original Donkey Kong Country 3 feature more red Buzzes than the North American version.