Fire-Ball Frenzy

From the Super Mario Wiki
Level
Fire-Ball Frenzy
Fire-Ball Frenzy DKC3 screenshot.png
World-Level 4 - 1
World Mekanos
Game Donkey Kong Country 3: Dixie Kong's Double Trouble!
Music Nuts and Bolts
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Fire-Ball Frenzy is the sixteenth level in Donkey Kong Country 3: Dixie Kong's Double Trouble! and the first level of Mekanos.

Fire-Ball Frenzy is the first factory level of the game. Karbines make their first and most prominent appearance in the level, and they shoot fireballs in Dixie Kong and Kiddy Kong's path. The Kongs have to go across some vats of molten lava, often by moving across a horizontal rope. A few other enemies appear in the level: Bristles, Knik-Knaks, and Buzzes. Squitter the Spider is used in the first Bonus Level, although there is a No Animal Sign in the main level to prevent him from progressing further.

Layout[edit]

The Kong move across a horizontal as Karbines blast fireballs at them

From the start of the level, there will be a DK Barrel, followed by some bananas. The Kongs will then go east and encounter three Karbines, each shooting one fireball at a time. They must pass two side by side Karbines, which also shoot a bit faster. They will go northeast, then jump off of a Knik-Knak to grab the letter K and avoid falling into molten lava. There will then be two Bristles, followed by more Karbines. The Kongs will be transported up to a rope, yet the Karbines will follow them. They must run west past another Bristle and three Karbines to find a DK Barrel. They must then jump over a Buzz and avoid yet another Karbine. They will then find the letter O, and then climb across two molten lava pits, avoiding three Karbines. The last Karbine will chase the Kongs up seven ropes and platforms until they reach a patch of bananas. They must avoid another Bristle to find the midway point

The first item after the Star Barrel is a DK Barrel. Going east, the Kongs can find an invisible Bear Coin, but to do so, they must avoid a Karbine while going down five platforms and a pit of lava. Going east, they must avoid two Buzzes and two Karbines then go up a moving platform avoiding more Karbines. They must then avoid two Karbines shooting three fireballs to find the letter N. After that, the apes will go up a platform and find another DK Barrel. Koin is near here. They must go west avoiding eight fast shooting Karbines. These Karbines will again chase them on a high-up rope. Past here they will find another Bristle and the letter G. There will be four more Karbines before the level ends.

Enemies[edit]

Sprite Name Count
Karbine DKC3.png Karbine 39
Buzz DKC3 red.png Buzz 3
Bristles DKC3.png Bristles 5
Knik Knak DKC3 red.png Knik-Knak 1
Rekoil DKC3.png Re-Koil 2

Items and objects[edit]

Sprite Name Count
Bear Coin.png Bear Coin 3
DK Barrel.png DK Barrel 3
The letter K

K-O-N-G Letters[edit]

Letter Location
Letter K.png Hovering above a lone Knik-Knak.
Letter O.png Shortly after the first Buzz.
Letter N.png After the Karbine that shoots three times in a row.
Letter G.png Right after a rope climbing section.

DK Coin[edit]

Sprite Location
DK Coin sprite.png Just after the letter N, the Kongs encounter a Koin on a platform to the right, with a Steel Barrel and a Karbine. The Kongs must pick up the Steel Barrel, while avoiding the Karbine, then throw it to the wall on the right. The Steel Barrel rolls into Koin from behind, thus defeating him and giving the DK Coin to the Kongs.

Bonus Levels[edit]

Image Type and description
FireballFrenzy-GBA-Bonus.png Bash the Baddies!
After the Star Barrel, Dixie and Kiddy are chased down some platforms by a Karbine. From the fifth short platform, the Kongs must jump left to land on a platform below with another Karbine. With Dixie's Helicopter Spin, she must twirl across another lava pit to land on a lower platform. She must hover over another pit of lava, which another Karbine is hovering over. The Bonus Barrel is on the floor at the southwest corner. In the Bonus Level, the Kongs transform into Squitter the Spider. Squitter has twenty seconds to defeat ten green Buzzes with his web projectiles while avoiding the Karbines shooting fireballs at him. After defeating every Buzz, Squitter can collect the Bonus Coin.
Fire-Ball Frenzy Bonus Level 2.png Grab 15 Bananas!
Right before the letter N, there is a Karbine shooting three fireballs in a row. A lone banana floats at the top-left of the Karbine, and with their Team-up move, Kiddy must throw Dixie up on a small platform, which then moves up and takes the Kongs to a short path leading to the Bonus Barrel in an alcove. In the Bonus Level, the Kongs have 40 seconds to collect 15 green bananas while avoiding the fireballs blasted by two Karbines at a consecutive rate. Once they obtain every green banana, the Bonus Coin appears for Dixie and Kiddy to collect.

Gallery[edit]

Super Nintendo Entertainment System[edit]

Game Boy Advance[edit]

Names in other languages[edit]

Language Name Meaning
Japanese ファイヤーボール カービン
Faiyābōru Kābin
Fireball Karbine
Spanish Frenesí de Bolas de Fuego Literal translation
French Folle Fournaise Mad Furnace
German Feuerball-Knall Fireball Blast
Italian Frenesia di Fuochi Frenzy of Fire

Trivia[edit]

  • The large moving platform with two Karbines above it is actually two small platforms layered over each other.