Buzz (enemy)

From the Super Mario Wiki
This article is about a mechanical foe first appearing in Donkey Kong Country 3: Dixie Kong's Double Trouble!. For a human character from Mario Golf: Advance Tour also named Buzz, see Buzz (character).
Buzz
Green Buzz.jpg
Artwork of a Buzz from Donkey Kong Country 3: Dixie Kong's Double Trouble!
First appearance Donkey Kong Country 3: Dixie Kong's Double Trouble! (SNES) (1996)
Latest appearance Donkey Kong Country 3 (GBA) (2005)
Comparable
Zinger
“Multi-talented flying baddy, whose buzzsaw protects his whole body from attacks.”
Donkey Kong Country 3 manual, page 19

Buzzes are robotic wasps[1] that appear in Donkey Kong Country 3: Dixie Kong's Double Trouble! and Donkey Kong Land III. They have legs made of metal and a buzzsaw in their abdomen, though their bodies and wings appear to be organic.

Buzzes act as the successor to Zingers, an organic wasp species from the previous two Donkey Kong Country and Donkey Kong Land games. Buzzes are comparable to Zingers in numerous ways, such as being one of the most common enemies in both of their game appearances. Buzzes have the same behavior and attacks as Zingers and are among the harder enemies to defeat. Similar to Zingers, Buzzes have a standard type (which are green rather than yellow) and a less common red variant, which like red Zingers, are almost invulnerable entirely except to certain objects such as TNT Barrels. In artwork, red Buzzes appear as a dull magenta color.

Buzz's name directly references the onomatopoeia "buzz," which both represents the sound made by wasps as they fly and the sound of a buzzsaw. Their name might have been derived from the "buzz" prefix of buzzsaw.

History[edit]

Donkey Kong Country 3: Dixie Kong's Double Trouble![edit]

In Donkey Kong Country 3: Dixie Kong's Double Trouble!, Buzzes are one of the most common enemies, especially the green variant. They cannot be defeated by Dixie Kong and Kiddy Kong directly, but can be defeated by most other attacks such as: throwing a barrel at it, attacking it with an Animal Friend. Generally red Buzzes can only be defeated by a TNT Barrel or an Invincibility Barrel, though in Krack Shot Kroc, a red Buzz gets defeated if hit by one of Kroc's fireballs. In the final level Rocket Rush, the Rocket Barrel's exhaust flames can defeat the Buzz, which turns black when defeated; this is ineffective in the Game Boy Advance version.

Buzzes are absent in Lakeside Limbo, Skidda's Row, Koindozer Klamber, Poisonous Pipeline, and all underwater levels.

Donkey Kong Land III[edit]

In Donkey Kong Land III, Buzzes behave the same way they did in Donkey Kong Country 3: Dixie Kong's Double Trouble!, though only the green type reappears due to the monochromatic screen of the Game Boy. In the Japanese Game Boy Color version, every Buzz is green.

Diddy Kong Pilot (2003 version)[edit]

In the canceled 2003 Diddy Kong Pilot, purple and blue Buzzes each appear as homing weapons that racers can use. The original red and green Buzzes do not appear in the game.

Purple Buzzes home in on the nearest opponent (similar to Red Shells in the Mario Kart series). They appear in quantities of either one, two, or three. A Blue Buzz instead homes on the racer in first place (similar to the Spiny Shells in Mario Kart), and it can only be obtained by racers in lower places. When either type crashes into a racer, they briefly fall down and bounce onto the ground. The player can dodge a Buzz by either using a Zinger or by performing a loop by pressing L Button and Up on the +Control Pad.

In Banjo-Pilot, purple Buzzes were replaced with Fire Eggs whereas blue Buzzes were replaced by the Saucer of Peril.

Gallery[edit]

Artwork[edit]

Sprites[edit]

Names in other languages[edit]

Language Name Meaning
Japanese バズ
Bazu
Buzz

References[edit]