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This level takes place on a damp river bank, where the vegetation appears to be much shorter than it was in Donkey Kong Country 3: Dixie Kong's Double Trouble!'s riverbank areas, as it mostly consists of small conifers, mushrooms and lichen. To complete the level, Dixie Kong and Kiddy Kong have to swim through narrow underwater tunnels, but as the name suggests, the river is full of Kocos. These clownfishes can sometimes be hard to avoid, as there is little space to do so. Sneeks and Knik-Knaks can be found outside of water, on the banks. In the second half of the level, the Kongs find Squitter in a Animal Barrel. Like most insects and arachnids, Squitter cannot swim, therefore the friendly spider has to create web platforms to cross the river. Squitter's webs also prove very useful to defeat the aggressive Krimps.
At the beginning of the level, the heroes need to jump into the river and swim through a narrow passage. At the end of the long passage, they have to jump out of the water and head east across the wet land. Grabbing the letter O and defeating a few Sneeks, they must travel across the straight path until they find a deeper part of the river. Jumping into it, they swim through another small passage under a thick land mass. At the end of the underwater pathway, they find the Star Barrel. At this point, they head out of the water and then into a barrel to shoot to a high-up area. Crossing the area, they fall down from a ledge to land in an Animal Barrel. This turns them into Squitter, who must then cross a small gap. Near the end of this enemy-infested pathway, the spider finds a No Animal Sign, which turns him back into the Kongs. After that is done, the heroes have to continue down the path and swim through a rather deep path of the river, avoiding Kocos. At the end of the river, they hop out of the water an climb up a few ledges to find a flagpole. Touching this flagpole ends the level.
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