Koco Channel

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Level
Koco Channel
Screenshot of Koco Channel from Donkey Kong GB: Dinky Kong & Dixie Kong.
World-Level 1-5
Game Donkey Kong Land III
<< List of levels >>

Koco Channel is the fifth level in Donkey Kong Land III and of the first world, Cape Codswallop, where it appears in the south-west portion. Koco Channel succeeds Total Rekoil and precedes Liftshaft Lottery. This level's name is a play on the French fashion designer Coco Chanel.

Koco Channel takes place at a river bank, with less vegetation than the riverbanks from Donkey Kong Country 3: Dixie Kong's Double Trouble!. In the level, Dixie Kong and Kiddy Kong travel on land and through the narrow underwater tunnels, which feature many Kocos. The land portion consists of small conifers, mushrooms and lichen, which suggests that its world, Cape Codswallop, takes place in a mediterranean climate zone.

Outside the water, on the banks, the Kongs encounter a few Sneeks and Niknaks. During the second half of Koco Channel, the Kongs transform into the Animal Friend, Squitter. Squitter is incapable of swimming, and he can only cross the river gaps by creating temporary web platforms and jumping from them.

Layout[edit]

Squitter and a Krimp

At the beginning of the level, the heroes need to jump into the river and swim through a narrow passage. At the end of the long passage, they have to jump out of the water and head east across the wet land. Grabbing the letter O and defeating a few Sneeks, they must travel across the straight path until they find a deeper part of the river. Jumping into it, they swim through another small passage under a thick land mass. At the end of the underwater pathway, they find the Star Barrel. At this point, they head out of the water and then into a barrel to shoot to a high-up area. Crossing the area, they fall down from a ledge to land in an Animal Barrel. This turns them into Squitter, who must then cross a small gap. Near the end of this enemy-infested pathway, the spider finds a No Animal Sign, which turns him back into the Kongs. After that is done, the heroes have to continue down the path and swim through a rather deep path of the river, avoiding Kocos. At the end of the river, they hop out of the water an climb up a few ledges to find a flagpole. Touching this flagpole ends the level.

Enemies[edit]

Name Count
A sprite of a Booty Bird from Donkey Kong GB: Dinky Kong & Dixie Kong
Booty Bird
1
Sprite of a Niknak from Donkey Kong GB: Dinky Kong & Dixie Kong
Niknak
3
Sprite of a Koco from Donkey Kong GB: Dinky Kong & Dixie Kong
Koco
15
Sprite of a Krimp from Donkey Kong GB: Dinky Kong & Dixie Kong
Krimp
2
Sprite of a Rekoil from Donkey Kong GB: Dinky Kong & Dixie Kong
Re-Koil
2
Sprite of a Sneek from Donkey Kong GB: Dinky Kong & Dixie Kong
Sneek
6

Items and objects[edit]

Name Count
Sprite of a bear coin in Donkey Kong GB: Dinky Kong & Dixie Kong
Bear Coin
2
Sprite of a DK Barrel from Donkey Kong GB: Dinky Kong & Dixie Kong
DK Barrel
3
Sprite of a Steel Barrel from Donkey Kong GB: Dinky Kong & Dixie Kong
Steel Barrel
1

Secrets[edit]

Bonus Areas[edit]

Image Type and description
A Bonus Area in Koco Channel in Donkey Kong GB: Dinky Kong & Dixie Kong Find the Token!
After passing the Star Barrel, Dixie or Kiddy Kong must jump into an Animal Barrel of Squitter. After that, Squitter must create and jump from web platforms over the large hill to the left and then above another hill. Squitter must use his web platforms to go up a ledge to find a Bonus Barrel with an adjacent No Animal Sign. Squitter must pass the sign to transform back into Dixie or Kiddy, who continue in the Bonus Area themselves. Here, the Kongs have 20 seconds to collect the Bonus Coin at the other end of the riverbank. They have the option to walk across patches of land, which are divided by some wide water gaps, or swim below the surface. Dixie and Kiddy also have the option to transform into Enguarde in the underwater path, allowing them to safely defeat the Kocos within their path. A No Animal Sign appears near the end, shortly before the Bonus Coin location. There are two Re-Koils that appear on land.
A Bonus Area in Koco Channel in Donkey Kong GB: Dinky Kong & Dixie Kong Collect the Stars!
After the final No Animal Sign, the Kongs must jump into the nearest body of water and swim into a passageway on the left, with a Bonus Barrel at the end. In the Bonus Area, the Kongs have 35 seconds to collect 30 stars, each grouped in threes, both underwater and on land. After the Kongs obtain every star, a Bonus Coin appears on the right end of the stage.

DK Coin[edit]

Screenshot Location
Koco Channel in Donkey Kong GB: Dinky Kong & Dixie Kong At the start of level, after collecting the letter K, the Kongs must bounce on two Niknaks to get up onto a high ledge. Here they can find Steel Keg, which they must carry over to the Koin nearby, and then throw it at a wall behind him. The Steel Keg then rolls backward into Koin, defeating it and causing it to relinquish its DK Coin.

K-O-N-G Letters[edit]

Letter Location
Sprite of the letter K from Donkey Kong GB: Dinky Kong & Dixie Kong Instead of going down, jump across the pit at the beginning to find the "K".
Sprite of the letter O from Donkey Kong GB: Dinky Kong & Dixie Kong Above two Sneeks.
Sprite of the letter N from Donkey Kong GB: Dinky Kong & Dixie Kong On the cliff below Squitter, get Dixie to use her Helicopter Whirl to reach a Booty Bird far off to the right, and once defeated will give up the "N". Alternately, use Squitter's web platforms, though this will take more time.
Sprite of the letter G from Donkey Kong GB: Dinky Kong & Dixie Kong Near the end of the level, floating over the river.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning
Japanese ココの水路
Koko no Suiro
Koco Waterways