Liftshaft Lottery is the sixth level in Donkey Kong Land III and of the first world, Cape Codswallop. It takes place in a large mill located in the north-west of the Cape Codswallop map. The mill appears to be powered by tides rather than currents, as its wooden wheel is driven by the waters of the northern sea.
Liftshaft Lottery involves walking sections, vertically moving platforms for Dixie and Kiddy to jump from, and rope-climbing sections. The Kongs must jump from the moving platforms to progress up into the level. Rekoils, Kobbles, and Sneeks are common enemies during the ground sections of the level, and Bristles make their first in-game appearance in the level. Several Buzzes appear around platform jumping and rope climbing sections. Certain areas have some hidden pathways, such as the first Bonus Barrel, which is revealed if the Kongs carefully jump around a Buzz in the way of a path.
In the Time Attack mode, Liftshaft Lottery is renamed to "Mill". The Kongs must complete the level under 1 minute and 30 seconds. The Kongs can reach the end goal on time more easily by rolling into rows of enemies, giving them a short acceleration.
When the level begins, the heroes find themselves walking along a long pathway through the mill, grabbing the letter K and defeating many enemies, including Sneeks. At the end of the pathway, they can see an elevator lift to ride up. It takes them to the next floor, where they travel west and watch out for more foes. If they manage to make it to the end of this area, they can ride up another two lifts and jump to the right on the third floor. Jumping into the above Barrel Cannon from there will take them through the letter O and on to another elevator. This platform guides them to the fourth floor, where they head east again and climb up a nearby rope. The rope takes them into an area full of several other vertical ropes. Hopping to each one carefully, they eventually get to the next area, where they find a Star Barrel.
About halfway into the level, the group ride down a nearby elevator to reach a lower floor and avoid more enemies, such as Kobbles. Soon, they see an elevator that helps them reach another lift. This lift takes them to the next floor, where they journey on to the west and find the letter N. Moving on, they climb up some ledges and head under a boardwalk to find the letter G. If they continue east from there, they pass some enemies and soon find a gap. Jumping into it, they land near a flagpole. Touching the flagpole ends the level.
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