- This article is about the stage from Super Smash Bros. for Nintendo 3DS. For the 2011 video game, see Super Mario 3D Land.
The stage is a traveling stage that starts in a grassland, much like World 1-1, with Peach's Castle in the background. The stage scrolls to the right automatically, with Donut Blocks, ? Blocks (which can contain items and are more likely to contain Super Leaves), Brick Blocks, Flip Panels and a Note Block all being present in this section and functioning like they do in the Super Mario series. The stage then stops scrolling on a set of moving platforms, which proceed to fly through a mountainous valley area somewhat resembling World 8-2; in this section, rocks emerge from the walls in designated areas and tilt the platforms on the battlefield. The platforms then land on a grassy downhill slope, resembling World 4-1, albeit not as downhill as said level. The stage continues scrolling right through this section and into the next section, which features rotating blocks. The stage then stops scrolling on another set of moving platforms which fly above the final section of the stage: a water area resembling many different levels from Super Mario 3D Land, such as World 6-1. Additionally, Skewers appear beneath the platforms and destroy parts of them, damaging any fighters that they touch, though they do not appear in online play in Super Smash Bros. for Nintendo 3DS. Switchboards also appear as platforms in this section. At the end of the section, the platforms fly into a Warp Pipe that sends the fighters back to the start, repeating the cycle. The Final Destination and Battlefield versions of this stage take place on stationary platforms above the water section.
In Super Smash Bros. for Nintendo 3DS, the unlock battle for Bowser Jr. takes place on this stage.
- Protruding Rocks: "The mountain range partway through the stage has rocks sticking out from it. The platform tilts and pushes fighters, so watch out!"
- ? Blocks: "? Blocks give you items! Super Leaves will appear slightly more often than usual."
- Donut Blocks: "As tasty as they may sound, the Donut Blocks are not for eating. You can, however, jump on top of them for a bit before they collapse from your weight."
- Note Blocks: "Note Blocks appear at the beginning of the stage. Jumping on them will send fighters flying into the sky!"
- Blocks: "The Brick Blocks that appear in the beginning can be easily broken by hitting them once from below."
- Shrinking and Growing Pipes: "Pipes that shrink and grow will appear throughout the stage. Time your jumps so you don't fall down!"
- Flip Panels: "The Flip Panels at the beginning of this stage will flip, gradually creating more places for you to stand."
- Spike Pillars: "Spike Pillars will pop out of the ocean at random. They can break lifts and deal a lot of damage to unlucky fighters."
- Rotating Platforms: "This rotating platform may seem like a good place to fight, but it'll toss anyone who's still on it when it rotates!"
- Lifts on Rails: "During the ocean scene, the lift will travel along rails. Look ahead to spot where lifts are going next! Find the premium fighting spot!"
|Super Mario 3D Land Theme / Beach Theme||Super Mario 3D Land / Super Mario Bros.||Arrangement Supervisor: Jesahm|
Arrangement: BANDAI NAMCO Studios, Inc.
|Super Mario Bros. 3 Medley||Super Mario Bros. 3||Arrangement Supervisor: Shota Kageyama|
Arrangement: GAME FREAK inc.
Names in other languages