While the stage appears stationary at first, it will scroll in the direction as indicated by an arrow sign that occasionally pops up on-screen. In multiplayer, however, the stage does not scroll, staying in only the first area. The middle section of the stage features three flat platforms side by side, with the center platform and a Warp Pipe raised up. A stationary platform is in the right side of the area, and two moving platforms are on both sides. On the left portion are two trees on the left side of the area, two stationary platforms, and a pit. On the right side are two mushroom platforms, a pair of Scale Lifts, and two stationary platforms.
Golden Plains as it appears in Super Smash Bros. Ultimate
In addition to the yellow Coins that appear and respawn a while after being collected, a P-Switch may also appear and temporarily produce Blue Coins when stepped on, as well as a Red Ring that generates Red Coins, which are worth five Coins each. If 100 Coins are collected, the fighter will turn golden and their attack power is temporarily increased. They also do not flinch, although they are still vulnerable to grabs. While golden, fighters cannot collect coins.
The Final Destination variant of the stage consists of a flat plain with a Warp Pipe on both sides. The stage gimmicks have also been removed; no coins appear during the match, and the stage does not scroll. In Super Smash Bros. Ultimate, the Final Destination variant has been reshaped to resemble Final Destination, resulting in a platform suspended in midair, and no pipes. The Battlefield variant is the same, only three additional small platforms have been added in the position as the regular Battlefield.