Super Smash Bros. (series)
- "SSBS" redirects here. For the game known as "Super Smash Bros. Special" in Japanese, see Super Smash Bros. Ultimate.
| Super Smash Bros. | |
|---|---|
Logo design used since Super Smash Bros. Ultimate | |
| First installment | Super Smash Bros. (1999) |
| Latest installment | Super Smash Bros. Ultimate (2018) |
| Number of installments | 6 (5 home, 1 handheld) |
The Super Smash Bros.[1][2][3] series is a crossover series of multiplayer fighting games starring characters from many different video game series. At first, the series exclusively involved Nintendo properties. From Super Smash Bros. Brawl onward, the series has broadened to incorporate media from other companies. Super Smash Bros. games are among Nintendo's best-selling games, not only for being one of Nintendo's few fighting games but also for being a broad crossover; they are also known to attract both casual and competitive players, with game modes and official Nintendo events accommodating different types of play. Although the Western title for the series appears to be a play on the title of Super Mario Bros., Super Smash Bros. is not part of the Super Mario franchise. With its large, diverse roster of characters that range from the familiar to the obscure, the Super Smash Bros. series serves as a gateway to Nintendo's vast library of franchises, with the games often boosting the popularity and public image of lesser-known series such as Metroid, Kid Icarus, and Fire Emblem.[citation needed]
Many different characters from different franchises are playable characters, or "fighters," in the series. These include Mario from the Super Mario franchise, Link from the series The Legend of Zelda, Pikachu from the Pokémon series, Kirby from the Kirby series, Ness from the EarthBound series, Sonic from the Sonic the Hedgehog series, PAC-MAN from the PAC-MAN series, Solid Snake from the Metal Gear franchise, and Bayonetta from the Bayonetta series. Besides playable characters, Super Smash Bros. has numerous non-playable references to gaming history, such as through stages and items based on locations and items in games in the crossover.
The series' overarching narrative is that toys of each of the characters come to life within a world of imagination and challenge each other,[2][4] with a goal of returning to the real world.[2] The original Super Smash Bros. game has the toys be dolls, while later games instead have them be trophies.
Masahiro Sakurai has directed all games in the series, the latest being Super Smash Bros. Ultimate. The series has become one of the quickest-selling and most popular in Nintendo's history, with Super Smash Bros. Melee being the best-selling Nintendo GameCube game and Super Smash Bros. Ultimate being the best-selling fighting game of all time.
The Super Smash Bros. games are popular in eSports, with tournaments featuring professional players being held.
List of games
| Title | |
|---|---|
| Cover, original release, and system | Synopsis |
| Super Smash Bros. | |
Nintendo 64 |
Super Smash Bros. is the first installment in the Super Smash Bros. series, introduced in 1999 for the Nintendo 64. The game features eight characters from the start, with four unlockable characters, all of them created by Nintendo or one of its second-party developers.
Up to four people can play in multiplayer (Versus) mode, with the specific rules of each match being predetermined by the players. There are two different types that can be chosen: Time, where the person with the most KOs at the end of the set time wins; and stock, where each person has a set number of lives, and when they are gone, the player is eliminated. This game's one-player mode included one adventure mode that always followed the same series of opponents, although the player could change the difficulty. Other single-player modes exist such as Training and several mini-games, including Break the Targets and Board the Platforms. All of these were included in the sequel, with the exception of Board the Platforms. There are nine playable stages in Versus mode, eight based on each of the starting characters (including Princess Peach's Castle for Mario, Yoshi's Island for Yoshi, and Congo Jungle for Donkey Kong). The only unlockable stage, Mushroom Kingdom, is based around motifs from Super Mario Bros. |
| Super Smash Bros. Melee | |
Nintendo GameCube |
Super Smash Bros. Melee is the second installment in the Super Smash Bros. series, released in 2001 for the Nintendo GameCube. It had a larger budget and development team than Super Smash Bros. did and was released to much greater praise and acclaim among critics and consumers. Since its release, Super Smash Bros. Melee has sold more than seven million copies and was the best-selling game on the Nintendo GameCube. Super Smash Bros. Melee features 26 characters, of which 15 are available initially, more than doubling the number of characters in its predecessor. There are also 29 stages.
This game introduced two new single-player modes alongside the Classic mode: Adventure Mode and All-Star Mode. Adventure Mode has platforming segments similar to the original's minigame Race to the Finish, and All-Star Mode is a fight against every playable character in the game, allowing the player only one life in which damage is accumulated over each battle and a limited number of heal items in between battles. There are also significantly more multiplayer modes and a tournament mode allowing for 64 different competitors who can all be controlled by a human player, although only up to four players can participate at the same time. Additionally, the game features alternative battle modes, called "Special Melee," which involve some sort of alteration to the battle (e.g., all characters are giant by default, the speed is faster than normal, etc.), along with alternative ways to judge a victory, such as through collecting coins throughout the match. In place of Super Smash Bros.'s character profiles, Super Smash Bros. Melee introduced trophies (called "figures" in the Japanese version). The 293 trophies include three different profiles for each playable character, one unlocked in each single-player mode. In addition, unlike its predecessor, Super Smash Bros. Melee contains profiles for many Nintendo characters who either are non-playable or do not appear in the game, as well as Nintendo items, stages, enemies, and elements. |
| Super Smash Bros. Brawl | |
Wii |
Super Smash Bros. Brawl is the third installment in the Super Smash Bros. series, released in 2008 for the Wii. Super Smash Bros. Brawl is also the first game in the franchise to support online play, via Nintendo Wi-Fi Connection, and offers the ability for players to construct their own original stages. The game features a total of 39 playable characters and 41 stages.
Super Smash Bros. Brawl also features compatibility with four kinds of controllers (the Wii Remote on its side, the Wii Remote and Nunchuk combination, the Classic Controller, and the Nintendo GameCube controller), while its predecessors used only the one controller designed for that system. The player also has the ability to change the configuration of controls and the controller type. Super Smash Bros. Brawl features a new Adventure Mode titled The Subspace Emissary. This mode features unique character storylines along with numerous side-scrolling levels and multiple bosses to fight, as well as CG cutscenes explaining the storyline. The Subspace Emissary features a new group of antagonists called the Subspace Army, who are led by the Ancient Minister. Some of these enemy characters appeared in previous Nintendo games, such as Petey Piranha from the Super Mario franchise and a squadron of R.O.B.s based on classic Nintendo hardware. The Subspace Emissary also boasts a number of original enemies, such as Primids, robot enemies appearing in several variations. Though primarily a single-player mode, The Subspace Emissary allows for cooperative multiplayer. There are five difficulty levels for each stage, and there is a method of increasing characters' powers during the game. This is done by placing collected stickers onto the bottom of a character's trophy between stages to improve various aspects of a fighter. For the first time, Super Smash Bros. Brawl adds a few third-party fighters to the roster, Sonic and Snake. |
| Super Smash Bros. for Nintendo 3DS | |
Nintendo 3DS |
Super Smash Bros. for Nintendo 3DS is the fourth game in the Super Smash Bros. series. It and Super Smash Bros. for Wii U are a set. Fans commonly think of the two games as a joint fourth installment. At E3 2011, it was confirmed that new Super Smash Bros. titles were in development for the Nintendo 3DS and Wii U, with both versions being cross-compatible with each other in a way. The games were shown for the first time at E3 2013.
Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U have the same characters, items, and basic gameplay. Like prior games in the series, this game introduces new characters, including Mega Man and PAC-MAN, who are new third-party characters. The character lineup is the same across both versions, and characters can now be customized with a range of equipment and custom special moves. The game also introduces Mii Fighters, who build off the Mii system on the Nintendo 3DS and have additional customization of their appearance through headgear and costumes. Customized characters can be transferred to the Wii U version. Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U also introduce downloadable content (DLC) to the series, which was made available after release. Both games have the same DLC, and if players purchased any given DLC for both games in at the same time there is a slight overall discount. Included among the DLC are the seven additional playable characters Mewtwo, Lucas, Roy, Ryu, Cloud, Corrin, and Bayonetta, as well as additional stages and costumes for Mii Fighters. The two games differ in their visuals, stages, and in their modes. Super Smash Bros. for Nintendo 3DS features cel-shaded 3D graphics, as well as stages and trophies based on games for handheld consoles. It has the arena mode Smash Run, where players fight enemies over a large area to collect stat boosts to prepare for a final competition between the players, the mode StreetSmash, a simple battling game named after and revolving around the system's Streetpass feature. The modes that are shared have structural differences between each game. On February 10, 2015, the game was updated to have the same amiibo functionality as the Wii U version. The 3DS version was released on September 13, 2014 in Japan and on October 3, 2014, in the rest of the world. |
| Super Smash Bros. for Wii U | |
Wii U |
Super Smash Bros. for Wii U is fifth game in the Super Smash Bros. series. It and Super Smash Bros. for Nintendo 3DS are a set. Fans commonly think of the two games as a joint fourth installment. At E3 2011, it was confirmed that new Super Smash Bros. titles were in development for the Nintendo 3DS and Wii U, with both versions being cross-compatible with each other in a way. The games were shown for the first time at E3 2013.
Super Smash Bros. for Wii U and Super Smash Bros. for Nintendo 3DS have the same characters, items, and basic gameplay., though the Wii U version has more characters available without having to unlock them first. The games additionally have the same customizaation features. The Wii U version features HD graphics, as well as stages and trophies based on games from home consoles. Further, the same DLC is available for both games, with a slight overall discount available if players purchase any given DLC for both games at the same time. The two games have different modes, with the Wii U's exclusive modes include the board game mode Smash Tour, randomized battle mode Special Orders, as well as returning modes like Stage Builder. Even the modes both games share have differences in their structures. Additionally, the new 8-Player Smash mode allows up to eight players to play in a single Smash Battle, a series first. Super Smash Bros. for Wii U supports the most different kinds of controllers across any Nintendo video game, as it supports every configuration the Wii U allows, Nintendo 3DS systems with Super Smash Bros. for Nintendo 3DS or Smash Controller, and the Nintendo Gamecube controller. The GameCube Controller Adapter, which allows for a Nintendo Gamecube controller to connect to the Wii U, was released alongside this game, as were new Super Smash Bros. themed Gamecube controllers. Super Smash Bros. for Wii U can connect to Super Smash Bros. for Nintendo 3DS in two ways. First, customized characters from the 3DS version can be transferred to the Wii U version. Second, a Nintendo 3DS running Super Smash Bros. for Nintendo 3DS can be used as a controller in Super Smash Bros. for Wii U. Super Smash Bros. for Wii U was launched alongside the first amiibo, with the first line of amiibo also being based on Super Smash Bros. and the figures being based directly on this game's artwork. amiibo allow the players to create and save computer controlled Figure Players, which the player can fight alongside or against. Figure Players learn from the battles they partake in, allowing them to become stronger and changing their behaviors. They can also be customized similarly to normal fighters. Super Smash Bros. for Wii U was released on November 21, 2014 in North America; November 28, 2014, in Europe; November 29, 2014, in Australia; and December 6, 2014, in Japan. |
| Super Smash Bros. Ultimate | |
December 7, 2018 Nintendo Switch |
Super Smash Bros. Ultimate is the sixth game in the series (fifth if Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U are counted collectively), released on December 7, 2018, for the Nintendo Switch.[5] It features every playable character from the past installments.[5]
During the E3 2018 Nintendo Direct, Inkling from the Splatoon series, Princess Daisy from the Super Mario franchise, and Ridley from the Metroid series were confirmed as new playable characters.[5] In the August 2018 Super Smash Bros. Ultimate Direct, Simon Belmont, Richter Belmont (both from the Castlevania series), Chrom (from the Fire Emblem series), Dark Samus (from the Metroid series), and King K. Rool (from the Donkey Kong franchise) were also confirmed to be playable.[6] Within the September 2018 Nintendo Direct, Isabelle from the Animal Crossing series was additionally confirmed as a new playable fighter.[7] In the November 2018 Super Smash Bros. Ultimate Direct, Ken (from the Street Fighter series), Incineroar (from the Pokémon series), and Piranha Plant (from the Super Mario franchise) were announced as playable, with Piranha Plant being DLC.[8] It was also confirmed at this point that an additional five fighters and stages, as well as some music, were to be released as DLC via five Challenger Packs in a "Fighters Pass."[8] At The Game Awards 2018, Joker, the protagonist of Persona 5, was announced as the first of the fighters included in the Fighters Pass.[9] In the E3 2019 Nintendo Direct, the Heroes of multiple Dragon Quest games, as well as Banjo & Kazooie from the Banjo-Kazooie series, were confirmed as the second and third Fighters Pass fighters, respectively.[10] The September 2019 Nintendo Direct, in addition to revealing that further DLC fighters are to be released separate from the Fighters Pass, confirmed Terry Bogard from the Fatal Fury series as the fourth Fighters Pass fighter.[11] In a video that was aired during January 2020, Byleth, the main protagonist of Fire Emblem: Three Houses, was confirmed as the fighter of Challenger Pack 5; an additional six challenger packs in a separate Fighters Pass were also clarified to be the previously confirmed additional DLC.[12] In the March 2020 Nintendo Direct Mini, a character from ARMS was confirmed to be Challenger Pack 6's fighter, although the character's identity was not shown[13] until June of that year, when the fighter was revealed to be Min Min.[14] In a video that aired during October 2020, Steve from Minecraft was confirmed as Challenger Pack 7's fighter.[15] During The Game Awards 2020, Sephiroth, the main antagonist of Final Fantasy VII, was confirmed as the fighter included in Challenger Pack 8.[16] In the February 2021 Nintendo Direct, Pyra and Mythra from Xenoblade Chronicles 2 were confirmed as Challenger Pack 9's fighter.[17] The E3 2021 Nintendo Direct confirmed Kazuya Mishima from the Tekken series as the fighter of Challenger Pack 10.[18] In a video that aired during October 2021, Sora, the protagonist of the Kingdom Hearts series, was announced as the game's final DLC fighter.[19] Super Smash Bros. Ultimate introduces collectible spirits able to augment fighters' abilities.[8] They replace the collectible trophies of past installments.[8] They visually appear and function similarly to stickers from Super Smash Bros. Brawl. There is also a new Adventure Mode, titled World of Light, which sees Galeem turning many characters into spirits and imprisoning the playable fighters, except for Kirby, the sole survivor.[8] |
Other
| Title | |
|---|---|
| Title screen, original release, and system | Description |
| Smash Controller | |
June 14, 2015 Nintendo 3DS |
Smash Controller is an application that allows a Nintendo 3DS to be used as a controller for Super Smash Bros. for Wii U without using Super Smash Bros. for Nintendo 3DS. |
Gameplay
The Super Smash Bros. series is a fighting game series, but its mechanics diverge from major releases in the genre such as Street Fighter II: The World Warrior and Mortal Kombat. The primary mode of gameplay is called a "Smash Battle"[20] (or "Smash battle").[21] The goal of a Smash battle is still to defeat, or "KO", opponents, but this is done by forcing them off the screen rather than reducing their health to 0. Attacking opponents makes them fly away from the attacker, but this alone is generally not enough to defeat opponents. Attacking opponents additionally causes them to accumulate damage in the form of a percentage, starting from 0% and ending at 999%, and the distance an opponent flies after getting hit is proportional to that opponent's damage percentage. The game flows around using weaker attacks to build up damage on a target without making them fly very far, then using stronger attacks when the target's damage is high to win. If an attack only knocks the opponent off the stage but not enough to knock them fully off the screen, the opponent may still fall past the stage and off the screen and therefore be KOd. To prevent this, a player can jump and use certain special moves to try to return to the stage. Doing so is called "recovering". Every action that can be used to recover has a limitation of some kind that prevents them from gaining infinite height and/or distance, so players have to use these techniques carefully in order to successfully return to the stage. This is slightly eased by how players automatically hold on to the edges of stages while in the air and close to them. Once a player is holding on to an edge, they temporarily become invincible and can usually safely climb or jump up to land on the stage.
All Smash battles are set on one stage. Most stages are based on other video games, just as the fighters are, but there are a number of stages that are original concepts of the Super Smash Bros. series. Stages have different parameters such as the size of the screen, the number of platforms, the positions of those platforms, and if there are "Stage Hazards" that can hinder, damage, or even launch the fighters.
There are two primary rulesets for Smash battles. In Time, when a player is KOd, they lose a point but return to the game with 0% damage while the player who launched them off the screen gains a point. Plays can have negative points. The goal is to have the most points before a player-determined timer runs out. In Stock, each player has a player-determined number of lives, or "stocks". Players who are KOd lose one of their stocks but return to the game with 0% damage, but players without stocks do not rejoin the game. The goal is to be the last player with at least one stock remaining.
Games in the Super Smash Bros. series can be played with two players, like major releases in the fighting game genre, but early games support up to four players in the same battle, while later games support up to eight players in the same battle. Players can also be divided into teams, with earlier games supporting three teams and later games supporting four teams. Some modes, such as Tournament and Rotation, are designed to increase the overall player count but not the simultaneous player count by having people switch into and out of being players between battles.
The Super Smash Bros. series has simple controls. Players move with the control stick (), jump by tapping the control stick upward, and use normal attacks by pressing the
button. Most characters have broadly similar attacks, with the specific attack performed being determined by the way the control stick is pushed. For instance, pressing
makes the majority of characters perform a quick attack directly ahead of them, but holding the control stick down and pressing
makes the majority of characters perform a low to the ground attack. The strongest kind of normal attack, the "smash attack", is performed by flicking the control stick in a direction and pressing the
button. Items randomly appear during battles. If there is an item near the player, the
button serves to pick it up, and while holding an item normal attacks are usually replaced by using the item. Special attacks, a group of attacks that are mostly unique to each character, are performed by
button, with similar variance to basic attacks. Players can block attacks by creating a shield, which is done by holding the trigger buttons or while on the ground, or dodge them by moving the control stick down, left, or right while shielding. If the player presses
or
, or presses
while shielding, the character reaches out to attempt to grab an opponent. Grabs are not blocked by shields, and if a grab hits an opponent the opponent is temporarily restrained. The restraint's duration is proportional to the amount of damage the opponent has. While an opponent is restrained by a grab, the player can damage them with grab attacks by pressing
and/or move the control stick in any direction to end the restraint early with additional damage and a launch effect by throwing the opponent. Throws also vary depending on which direction the control stick is moved, similarly to normal and special attacks. There are many other techniques, including dashing, air dodges, short hops, perfect shields, and meteor smashes. Starting with Super Smash Bros. Brawl, the controls can be assigned to different buttons, and there are some toggles available for different functions.
Major series represented in Super Smash Bros.
| Symbol | Series description | |||
|---|---|---|---|---|
Animal Crossing | ||||
| A fairly big name from Nintendo, Animal Crossing is a series revolving around the human player living in a small community alongside anthropomorphic animals, participating in activities such as fishing and gardening.
A stage debuting in Super Smash Bros. Brawl is based on it called Smashville. Regarding playable fighters, it is represented by Villager since Super Smash Bros. for Nintendo 3DS and Isabelle in Super Smash Bros. Ultimate.[7] The emblem used to represent this series is the icon used to represent furniture in the player's pockets. | ||||
ARMS | ||||
| ARMS is a fighting game released for Nintendo Switch in 2017, featuring characters with extendable arms that they use to attack.
Regarding fighters, it is represented by the DLC fighter Min Min in Super Smash Bros. Ultimate.[14] | ||||
Balloon Fight | ||||
| A somewhat minor first-party series by Nintendo. It was represented by the Balloon Fighter trophy in Super Smash Bros. Melee, and a sticker in Super Smash Bros. Brawl (also, in this game, the music for Balloon Trip could be played on the Summit stage). It is represented by a stage entitled Balloon Fight in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. Ultimate.
The emblem representing this series is a pair of balloons, similar to those used by the Balloon Fighter in Balloon Fight. | ||||
Banjo-Kazooie | ||||
| Banjo-Kazooie is a series of games by Rare; a company that used to be a second-party developer for Nintendo, but was sold to Microsoft in 2002. The series revolves around the titular characters, Banjo and Kazooie, thwarting the schemes of an evil witch named Gruntilda.
Banjo & Kazooie appear as a playable fighter through DLC in Super Smash Bros. Ultimate, making them the first characters owned by a console competitor to Nintendo to be playable in the Super Smash Bros. series.[10] The emblem representing this series is a Jiggy, a type of collectible item in the Banjo-Kazooie series. | ||||
Bayonetta | ||||
| Bayonetta is a series owned by Sega, where players control a witch nicknamed Bayonetta as she wields dual pistols, shooters in her high heels, and long, magically transforming hair which becomes a deadly weapon.
Regarding playable characters, the Bayonetta series is represented by Bayonetta, who made her Super Smash Bros. debut in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U as a playable character available through DLC. The Bayonetta series is the second M-rated series to be represented in the Super Smash Bros. series. | ||||
Castlevania | ||||
| Castlevania is a series of games by Konami. The series primarily revolves around the Belmont clan of vampire hunters in their opposition to Count Dracula.
In the Super Smash Bros. series, it is represented by the playable characters Simon Belmont and Richter Belmont in Super Smash Bros. Ultimate, making it and Street Fighter the first third-party series represented in the Super Smash Bros. series to have multiple playable characters.[6][8] The emblem representing this series is a representation of Dracula's Castle. | ||||
Donkey Kong | ||||
| Playable characters from the Donkey Kong series include Donkey Kong since Super Smash Bros., Diddy Kong since Super Smash Bros. Brawl, and King K. Rool in Super Smash Bros. Ultimate.[6]
The emblem representing this series is an uppercase "D" and an uppercase "K" (for Donkey Kong), as seen on DK Barrels. | ||||
Dragon Quest | ||||
| Dragon Quest is a series of RPGs by Square Enix. It has had some history with the Super Mario franchise, particularly through the games Itadaki Street DS, Mario Sports Mix, and Fortune Street. It is represented by a playable character in Super Smash Bros. Ultimate as DLC in the form of the Heroes from multiple Dragon Quest games, occupying a single slot and available through alternate costumes.[10] | ||||
Duck Hunt | ||||
| The Duck Hunt series is represented by Duck Hunt - a dog and a duck comprising a single character - as playable fighters since Super Smash Bros. for Nintendo 3DS.
The emblem representing this series is a duck from Duck Hunt. | ||||
EarthBound | ||||
| A small RPG series from Nintendo (also developed by Ape Inc., HAL Laboratory, and Brownie Brown), focusing on children with psychic abilities who battle enemies.
The playable fighters that represent the EarthBound series are Ness (since Super Smash Bros.) and Lucas (since Super Smash Bros. Brawl). Lucas was originally intended to replace Ness in Super Smash Bros. Melee, but since Mother 3 was canceled at the time, Ness was put in instead.[22] Other EarthBound series characters also appear as items. | ||||
Electroplankton | ||||
| Although there are no playable characters in this series, the emblem is used for Super Smash Bros. Brawl and Super Smash Bros. Ultimate's Hanenbow stage. | ||||
Fatal Fury | ||||
| Fatal Fury is a series of fighting games by SNK, focusing on characters fighting against villainous individuals such as Geese Howard.
It is represented by Terry as a playable DLC fighter in Super Smash Bros. Ultimate.[11] | ||||
Final Fantasy | ||||
| A massively successful role-playing game series by Square Enix. The series has something of a history with Nintendo's own franchises (the Super Mario franchise in particular). Cloud Strife appears as a playable character in the Super Smash Bros. series starting with his appearance as a DLC character in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U, making him the first named Final Fantasy character to appear in a Nintendo crossover. Chocobo headgear is also available for the Mii Fighters in the aforementioned games, also as DLC. Sephiroth also appears as the fighter for Challenger Pack 8 in the Fighters Pass Vol. 2 in Super Smash Bros. Ultimate.
The emblem representing this series is two uppercase "F"s in the font used in Final Fantasy game titles. | ||||
Find Mii / StreetPass Quest | ||||
| A series consisting of two games in StreetPass: Mii Plaza (which is featured with the Nintendo 3DS and its variations), this is represented by a stage, named Find Mii, in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. Ultimate.
The emblem representing this series is the crown worn by the captive Mii in the aforementioned games. | ||||
Fire Emblem | ||||
| Fire Emblem is a second-party series, developed by Intelligent Systems. Though the plot differs between games, the storyline generally involves a group of characters fighting in a war within a fantasy setting.
Regarding playable characters, Marth and Roy have been playable in the Super Smash Bros. series starting with Super Smash Bros. Melee (although the latter is absent in Super Smash Bros. Brawl), Ike has been playable since Super Smash Bros. Brawl, Lucina and Robin have been playable since the launch of Super Smash Bros. for Nintendo 3DS, Corrin has been playable since their DLC appearance in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U, and Chrom and Byleth are introduced as playable in Super Smash Bros. Ultimate, with the latter as DLC.[6][12] | ||||
F-Zero | ||||
| F-Zero is Nintendo first-party racing game series with a futuristic setting. It is represented by Captain Falcon, who has appeared as a playable character in all Super Smash Bros. games thus far. | ||||
Game & Watch | ||||
| One of the oldest gaming series, the (previously unnamed) character, Mr. Game & Watch, represents the series as a playable character since Super Smash Bros. Melee. | ||||
Ice Climber | ||||
| The Ice Climber "series" (technically not a series, due to the fact that there is only one Ice Climber game) is represented by Popo and Nana, otherwise known as the Ice Climbers, as playable characters starting with Super Smash Bros. Melee (although they are absent as playable characters in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U).
The emblem representing this series is an eggplant, the first vegetable encountered in Ice Climber. | ||||
Kid Icarus | ||||
| The Kid Icarus series is a series set in a Greco-Roman fantasy world based on Greek mythology, called Angel Land. It consists of only three games, the latest being Kid Icarus: Uprising.
Regarding playable characters, it is represented by Pit (since Super Smash Bros. Brawl), Palutena, and Dark Pit (both since Super Smash Bros. for Nintendo 3DS). The emblem representing this series is the Palutena Bow. | ||||
Kingdom Hearts | ||||