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Palutena's Temple is a stage appearing in Super Smash Bros. for Wii U, based upon the location as it appears in Kid Icarus: Uprising. The stage is a larger stage in the same vein as Temple from Super Smash Bros. Melee and New Pork City in Super Smash Bros. Brawl. The left side of the stage is set on and inside the temple itself, while the right side is set on a floating island nearby, with a temple and statue of Palutena in the background. There is a bridge connecting the two sides of the stage near the top that can be broken, though there are also moving platforms and clouds that can be used to reach either side. On the top left side of the stage is a smaller temple area that flies up offscreen and back down periodically, and on the left side is a large platform that raises and lowers, with a ladder next to it.
The Omega form of the stage is set on the large moving platform in front of the Palutena statue.
By quickly using Pit's down taunt on this stage, Pit will enter a praying stance rather than his normal taunt. This triggers a conversation between Pit, Viridi, Chrom (in case of Palutena's Guidance against Robin), and Palutena about one of the fighters onscreen, referred to as Palutena's Guidance. The concept is similar to Snake's codec conversations in Super Smash Bros. Brawl and is actually based upon the character conversations that periodically occur throughout gameplay in Kid Icarus: Uprising. If Pit is KOd at any point during the conversation, it automatically ends, and it does not trigger at all if Pit is attacked while he is in the stance to trigger the taunt. This taunt can only be used once per match. But, Palutena's Guidance conversation with the DLC fighters such as Mewtwo, Lucas, Roy, Ryu, Cloud, Corrin, and Bayonetta will only get the same generic DLC only conversations and Palutena doesn't have data on them.
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