List of stages debuting in Super Smash Bros. for Wii U

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This is a list of Super Smash Bros. series stages that debuted in Super Smash Bros. for Wii U. The page details their role in this series.

See also:

Mushroom Kingdom U[edit]

Mushroom Kingdom U stage in Super Smash Bros. Ultimate
Mushroom Kingdom U in Super Smash Bros. Ultimate
Main article: Mushroom Kingdom U

In Super Smash Bros. for Wii U and Super Smash Bros. Ultimate, Mushroom Kingdom U is available from the start.

Mario Galaxy[edit]

Mario Galaxy (stage) in Super Smash Bros. Ultimate
Mario Galaxy in Super Smash Bros. Ultimate
Main article: Mario Galaxy (stage)

In Super Smash Bros. for Wii U and Super Smash Bros. Ultimate, Mario Galaxy is available from the start.

Mario Circuit[edit]

Mario Circuit stage in Super Smash Bros. Ultimate
Mario Circuit in Super Smash Bros. Ultimate
Main article: Mario Circuit (Super Smash Bros. for Wii U)

In Super Smash Bros. for Wii U and Super Smash Bros. Ultimate, Mario Circuit is available from the start.

Woolly World[edit]

Woolly World in Super Smash Bros. for Wii U
Main article: Woolly World

Woolly World only appears in Super Smash Bros. for Wii U as a stage available from the start.

Jungle Hijinxs[edit]

Jungle Hijinxs in Super Smash Bros. for Wii U
Jungle Hijinxs in Super Smash Bros. for Wii U
Main article: Jungle Hijinxs (stage)

Jungle Hijinxs only appears in Super Smash Bros. for Wii U as a stage available from the start.

Skyloft[edit]

Skyloft

Skyloft is a stage that appears in Super Smash Bros. for Wii U and Super Smash Bros. Ultimate, originating from The Legend of Zelda: Skyward Sword. It is a touring stage similar to Delfino Plaza from Super Smash Bros. Brawl.

Characters are transported around different parts of Skyloft via one main flat platform and three fall-through platforms. Locations where characters are dropped off include in front of the Statue of the Goddess, on top of the Light Tower, on the bridge crossing the river, in front of the Bazaar, on top of bird nests, and near the Skyloft residents' homes.

Songs in My Music[edit]

Name Source Credits Requirements
Ballad of the Goddess / Ghirahim's Theme The Legend of Zelda: Skyward Sword Arrangement Supervisor: Ryo Nagamatsu
Composition: Nintendo
Arrangement: Nintendo
Main Theme / Underworld Theme The Legend of Zelda Arrangement Supervisor: Hideki Sakamoto
Composition: Nintendo
Arrangement: noisycroak Co.,Ltd.
Gerudo Valley The Legend of Zelda: Ocarina of Time Arrangement Supervisor: Rio Hamamoto
Composition: Nintendo
Arrangement: BANDAI NAMCO Studios Inc.
Clear 10-Man Smash within 17 seconds
Saria's Song / Middle Boss Battle The Legend of Zelda: Ocarina of Time Arrangement: Michiru Yamane
Composition: Nintendo
The Great Sea / Menu Select The Legend of Zelda: The Wind Waker Arrangement Supervisor: Tetsuya Shibata
Composition: Nintendo
Arrangement: Unique Note Co., Ltd.
Tal Tal Heights Super Smash Bros. Brawl
(The Legend of Zelda: Link's Awakening)
Arrangement Supervisor: Yusuke Takahama
Composition: Nintendo
Arrangement: TARGET ENTERTAINMENT INC.
Village of the Blue Maiden The Legend of Zelda: Four Swords Adventures Original
Ballad of the Goddess The Legend of Zelda: Skyward Sword Original
Lorule Main Theme The Legend of Zelda: A Link Between Worlds Original

Super Smash Bros. for Wii U trophy information[edit]

Name Image Appears in Description
Skyloft SkyloftTrophyWiiU.png Wii The Legend of Zelda: Skyward Sword (11/2011) NA: In The Legend of Zelda: Skyward Sword, Link and Zelda grew up on a series of floating islands called Skyloft. When you play this stage, you'll get to fight in several areas seen in Skyward Sword, including the Knight Academy and around the Statue of the Goddess. It's a pretty fast-moving tour, though, so don't get left behind!

EU: In The Legend of Zelda: Skyward Sword, Skyloft is a series of floating islands where Link and Zelda grew up. When you play this stage here, you'll get to fight in various areas seen in Skyward Sword, including the Knight Academy and around the Statue of the Goddess. It's a pretty fast-moving tour, though, so don't get left behind!

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese スカイロフト[?]
Sukairofuto
Skyloft
Chinese 空中樓閣 (Traditional)
空中楼阁 (Simplified)
[?]

Kōngzhōnglóugé
Skyloft
Also the Chinese translation for the idiom "castle in the air."
Dutch Skyloft[?] -
French Célesbourg[?] From céleste (celestial) and bourg (town)
German Wolkenhort[?] Cloudhoard
Italian Oltrenuvola[?] Beyond the cloud
Korean 스카이로프트[?]
Seukairopeuteu
Skyloft
Portuguese Arquipélago Celeste[?] Celestial Archipelago
Russian Небоземь[?]
Nebozem'
Sky Land
Spanish (NOA) Neburia[?] -
Spanish (NOE) Altárea[?] Portmanteau of alto ("high") and área ("area")

Pyrosphere[edit]

Pyrosphere

Pyrosphere is a stage that only appears in Super Smash Bros. for Wii U, representing the Metroid series. It is specifically based off the location appearing in Metroid: Other M. The stage holds up to eight players in both its regular and Omega forms.

Pyrosphere is set in the Geothermal Power Plant, and features a large base platform and two smaller platforms on both sides of the stage. Enemies from the game occasionally appear and attack players. These include FG II-Grahams, flying turrets which shoot at players; Joulions, which explode after being attacked; Zeros, which can be picked up and thrown; and, most notably, Ridley. Ridley will attack all players, but if attacked by a specific player enough, Ridley will join sides with that player, and will cease to hurt him or her. Ridley can also be KO'd, which adds a point to the player that defeated him.

Along with Jungle Hijinxs, Orbital Gate Assault, and Woolly World, Pyrosphere is one of the only stages from Super Smash Bros. for Wii U to not reappear in Super Smash Bros. Ultimate.

Songs in My Music[edit]

Name Source Credits Requirements
Vs. Ridley Super Smash Bros. Brawl
(Super Metroid)
Arrangement Supervisor: Yusuke Takahama
Composition: Nintendo
Arrangement: TARGET ENTERTAINMENT INC.
Title (Metroid) Metroid Arrangement: Kohta Takahashi
Composition: Nintendo
Escape Metroid Arrangement: Akari Kaida
Composition: Nintendo
Sector 1 Super Smash Bros. Brawl
(Metroid Fusion)
Arrangement Supervisor: Minako Hamano
Composition: Nintendo
Arrangement: Nintendo
Vs. Parasite Queen Metroid Prime Original Recover stat boosts stolen by a Metroid in Smash Tour
Vs. Meta Ridley Metroid Prime Original
Multiplayer (Metroid Prime 2: Echoes) Metroid Prime 2: Echoes Original
Psycho Bits Metroid Prime Hunters Original Collect CD
Nemesis Ridley Metroid: Other M Original
Lockdown Battle Theme Metroid: Other M Original Collect CD

Names in other languages[edit]

Language Name Meaning Notes
Japanese パイロスフィア[?]
Pairosufia
Pyrosphere
Dutch Pyrosphere[?] -
French Pyrosphère[?] Pyrosphere
German Pyrosphäre[?] Pyrosphere
Italian Pirosfera[?] Pyrosphere
Portuguese Pirosfera[?] Pyrosphere
Russian Пиросфера[?]
Pirosfera
Pyrosphere
Spanish Pirosfera[?] Pyrosphere

The Great Cave Offensive[edit]

Great Cave Offensive in Super Smash Bros. for Wii U
The entirety of the stage

The Great Cave Offensive appears as a stage in Super Smash Bros. for Wii U and Super Smash Bros. Ultimate, based on the sub-game from Kirby Super Star and its remake. The stage is set inside a large cavern with every area of The Great Cave Offensive making an appearance, the Sub-Tree at the top, the Crystal area on the right, the Old Tower in the center running front top to bottom, and the Garden on the bottom left. Both this and the Omega version of the map are available in 8-Player Smash.

This is the largest stage in the game, being so big that to speed up the gameplay, "Danger Zones" (walls of lava) are on the wall set to automatically K.O. anyone above 100% damage. Treasure chests appear and disappear on the stage throughout the match, which spawn items when attacked. Minecarts appear on the stage that automatically move across the stage after some time, and players can ride upon them to hit other fighters.

The Omega version of the stage is set on a single circular platform, the left half based on the Sub-Tree area and the right being the Crystal area.

At the beginning of development, this stage was originally conceptualized as a stage based on Kirby's Epic Yarn. The stage was revamped into The Great Cave Offensive due to the announcement of Yoshi's Woolly World and the team deciding to create a stage based on that game.[1]

Songs[edit]

Name Source Credits Requirements
The Great Cave Offensive Kirby Super Star Arrangement Supervisor: Hideki Sakamoto
Composition: HAL Laboratory, Inc.
Arrangement: noisycroak Co., Ltd.
Butter Building Ver. 2 Kirby's Adventure Arrangement Supervisor: Tsukasa Masuko
Composition: HAL Laboratory, Inc.
Arrangement: M's Factory Inc.
King Dedede's Theme Ver. 2 Kirby's Dream Land Arrangement: Hideki Ishigaki, Hideki Onoue (HIDE+HIDE)
Composition: HAL Laboratory, Inc.
Forest/Nature Area Kirby & The Amazing Mirror Arrangement Supervisor: Yasunori Mitsuda
Composition: HAL Laboratory, Inc.
Arrangement: PROCYON STUDIO
Green Greens Ver. 2 Kirby's Dream Land Arrangement: Masashi Hamauzu
Composition: HAL Laboratory, Inc.
Green Greens (Melee) Super Smash Bros. Melee
(Kirby's Dream Land)
Arrangement Supervisor: Hirokazu Ando
Composition: HAL Laboratory, Inc.
Arrangement: HAL Laboratory, Inc.
Squeak Squad Theme Super Smash Bros. Brawl
(Kirby: Squeak Squad)
Arrangement: Hirokazu Tanaka
Composition: HAL Laboratory, Inc.
Collect CD
Celestial Valley Kirby Air Ride Original
Frozen Hillside Kirby Air Ride Original Collect CD
The Adventure Begins Kirby's Return to Dream Land Original
Through the Forest Kirby's Return to Dream Land Original
Floral Fields Kirby: Triple Deluxe Original

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese 洞窟大作戦[?]
Dōkutsu Daisakusen
Great Cave Campaign
Chinese (simplified) 洞窟大作战[?]
Dòngkū dà zuòzhàn
Great Cave Battle
Chinese (traditional) 洞窟大作戰[?]
Dòngkū dà zuòzhàn
Great Cave Battle
Dutch Het Grote Grotavontuur[?] The Great Cave Adventure
French La Caverne du Péril[?] The Cave of Peril
German Das Höhlen-Abenteuer[?] The Cave Adventure
Italian La Grande Offensiva Speleologica[?] The Great Speleological Offensive
Korean 동굴대작전[?]
Donggul Daejakjeon
Great Cave Campaign
Portuguese A Grande Caverna dos Tesouros[?] The Great Cave of Treasures
Russian Пещерный переполох[?]
Peshchernyy perepolokh
Cave Stir
Spanish El gran ataque de las cavernas[?] The great caves' attack

Orbital Gate Assault[edit]

Orbital Gate in Super Smash Bros. for Wii U.
Orbital Gate Assault

Orbital Gate Assault is a stage that only appears in Super Smash Bros. for Wii U. It originates from Star Fox: Assault.

The fight begins on the Great Fox. After some time the fighters are dropped onto an Aparoid missile; like the Great Fox the missile's jet boosters can damage fighters. During this time, an Aparoid fighter crashes onto the missile, damaging anybody hit by it and releasing an item, as well as Arwings appearing and flying away before the missile strikes the gate's force field. Touching the barrier surrounding the gate inflicts damage and knockback. Three Arwings destroy the missile and the battle shifts there. The fighters will be dropped off at the second missile as the Arwings barrel roll away. The second missile will hit the gate at the opposite direction but will be destroyed by the Arwings again, the battle once again being set on the Arwings before the fighters are dropped off on the Great Fox and the cycle starts over. ROB 64's line, "Missile approaching. It is targeting the gate." is an archival recording of Dex Manley from Star Fox: Assault.

The omega version of the stage is set on a platform designed after the Orbital Gate itself. The platform travels around the Orbital Gate alongside three Arwings, though the battle no longer takes place.

One of two Star Fox conversations can be initiated on this stage by holding the shield button when selecting this stage as any character other than Fox or Falco.

The unlock match for Falco takes place here.

Along with Jungle Hijinxs, Pyrosphere, and Woolly World, Orbital Gate Assault is one of the only stages that appear in Super Smash Bros. for Wii U to not reappear in Super Smash Bros. Ultimate.

Songs in My Music[edit]

Name Source Credits Requirements
Theme from Area 6 / Missile Slipstream Star Fox 64 / Star Fox Command Arrangement Supervisor: Motoi Sakuraba
Star Wolf's Theme / Sector Z Star Fox 64 Arrangement Supervisor: Mahito Yokota
Corneria Super Smash Bros. Melee
(Star Fox)
Arrangement Supervisor: Hirokazu Ando
Main Theme (Star Fox 64) Super Smash Bros. Brawl
(Star Fox 64)
Arrangement Supervisor: Yusuke Takahama
Area 6 Super Smash Bros. Brawl
(Star Fox 64)
Arrangement: Hajime Wakai
Space Battleground Star Fox: Assault Original
Break: Through the Ice Star Fox: Assault Original
Star Wolf (Star Fox: Assault) Star Fox: Assault Original Get a score of more than 20 in a single Rival Smash
Tunnel Theme (X-Scape) X-Scape Original Collect CD

Trophy information[edit]

Name Image Appears in Description
Orbital Gate OrbitalGateTrophyWiiU.png GCN Star Fox: Assault (02/2005) The site of a battle in Star Fox: Assault. After locating the enemy homeworld, the Star Fox team was standing by at the Orbital Gate to begin the final attack, but the Aparoids suddenly mounted an offensive of their own! In the Smash Bros. stage, you fight atop the Arwings and enemy missiles as they battle it out.

Names in other languages[edit]

Language Name Meaning Notes
Japanese オービタルゲート周域[?]
Ōbitaru Gēto Shūiki
Orbital Gate Area
Dutch Strijd om het Ruimtestation[?] Battle in the Space Station
French Portail en orbite[?] Portal in orbit
German Orbitales Tor[?] Orbital Gate
Italian Stazione spaziale[?] Space station
Portuguese Assalto ao Portal Orbital[?] Assault on the Orbital Gate
Russian Орбитальный штурм[?]
Orbital'nyy shturm
Orbital assault
Spanish Estación espacial[?] Space station

Kalos Pokémon League[edit]

Normal section of Kalos Pokémon League

Kalos Pokémon League is a stage that appears in Super Smash Bros. for Wii U and Super Smash Bros. Ultimate. Hailing from Pokémon X and Pokémon Y, this stage is based on the Pokémon League in the Kalos region, where, as with other installments in the series, Trainers with eight badges may challenge the Elite Four and current Champion to become a Pokémon League Champion.

At first players start at the large platform where the lobby of Pokémon League is in the background. There is a large platform with two smaller platforms on each side; the two smaller platform move up as it is about to switch places. Just as in the original game, there are four chambers: the Ironworks Chamber, the Blazing Chamber, the Flood Chamber, and the Dragonmarks Chamber. Each chamber has its own respective number of Pokémon as well as stage hazards. The stage moves itself to the lobby and onto the other chamber.

In the Ironworks Chamber section, two large swords fall onto the stage, which damage players on contact. Steelix, Scizor, Klinklang, and Honedge appear in the background. Pools of liquid metal ooze out in the middle of the stage, turning characters who step on it into metal in an effect similar to Metal Boxes. Attacking swords embeds them to the deeper ground. Occasionally Registeel appears on the background. Once it appears, it stomps onto the ground, making the two swords spin around. Any character who is caught in the tremor is buried into the stage.

In the Blazing Chamber section, two platforms descend from the top. Along with the summoning of Blaziken, Infernape, Pyroar and Tepig, flame pillars burst out and lift the aforementioned platforms and can also damage players. Ho-Oh sometimes appears, raising the fire pillars up to the top of the screen and creating flames on each side of the pit.

The Flood Chamber is unique among them in that two waterways connect the stage, making it impossible to fall into the bottom while the waterways are connected. In this area, Wailord, Piplup, Clawitzer and Blastoise appears as background Pokémon. After a few seconds, streams of water pass through the left to right side or vice versa, pushing players to the left or right toward the blast line. As another stage hazard, Manaphy appears and creates a Whirlpool that sucks players in and down into the bottomless pit.

In the Dragonmarks Chamber, the stone sculpture of dragon opens by itself as four Pokémon, Garchomp, Dragonite, Axew and Hydreigon, appear in the background. Occasionally the dragon head roars, causing a violet flame burst out on the left or right side and on the middle. Rayquaza sometimes appears, acting as a stage hazard. It damages anyone who makes a contact with it, as it spins around similar to how it used Extreme Speed move in Super Smash Bros. Brawl. Its line of sight is indicated by a flash of lightning.

The stage's Omega form takes place on a large, cylinder-shaped platform in the main lobby area. The stage remains at the same place and does not move to the aforementioned four chambers.

Songs in My Music[edit]

Name Source Credits Requirements
Battle! (Trainer Battle) (Pokémon X / Pokémon Y) Pokémon X / Pokémon Y Arrangement Supervisor: Yuzo Koshiro
Composition: GAME FREAK inc.
Arrangement: Ancient-corp
Battle! (Champion) / Champion Cynthia Pokémon Diamond / Pokémon Pearl Arrangement Supervisor: Manaka Katoka
Composition: GAME FREAK inc.
Arrangement: Nintendo
Route 10 Pokémon Black / Pokémon White Arrangement Supervisor: Yoko Shimomura
Composition: GAME FREAK inc.
Arrangement: Midiplex Co., Ltd.
N's Castle Medley Pokémon Black / Pokémon White Arrangement Supervisor: Shota Kageyama
Composition: GAME FREAK inc.
Arrangement: GAME FREAK inc.
Battle! (Reshiram/Zekrom) Pokémon Black / Pokémon White Arrangement Supervisor: Atsuko Asahi
Composition: GAME FREAK inc.
Arrangement: Nintendo
Clear at least 10 rounds in Crazy Orders while playing as Greninja.
Route 23 Pokémon Black 2 / Pokémon White 2 Arrangement: Yuka Tsujiyoko
Composition: GAME FREAK inc.
Battle! (Team Flare) Pokémon X / Pokémon Y Arrangement: Motoi Sakuraba
Composition: GAME FREAK inc.
Pokémon Center (Pokémon Red / Pokémon Blue) Super Smash Bros. Brawl
(Pokémon Red / Pokémon Blue)
Arrangement Supervisor: Kentaro Ishizaka
Composition: GAME FREAK Inc.
Arrangement: HAL Laboratory, Inc.
Battle! (Team Galactic) Super Smash Bros. Brawl
(Pokémon Diamond / Pokémon Pearl)
Arrangement Supervisor: Masato Kouda
Composition: GAME FREAK inc.
Route 209 (Pokémon Diamond / Pokémon Pearl) Super Smash Bros. Brawl
(Pokémon Diamond / Pokémon Pearl)
Arrangement Supervisor: Shogo Sakai
Composition: GAME FREAK inc.
Arrangement: HAL Laboratory, Inc.
Battle! (Dialga/Palkia) / Spear Pillar Super Smash Bros. Brawl
(Pokémon Diamond / Pokémon Pearl)
Arrangement Supervisor: Takahiro Nishi
Composition: GAME FREAK inc.
Arrangement: GAME ARTS Co.,Ltd.
Battle! (Wild Pokémon) (Pokémon X / Pokémon Y) Pokémon X / Pokémon Y Original Collect CD
Victory Road (Pokémon X / Pokémon Y) Pokémon X / Pokémon Y
Battle! (Champion) (Pokémon X / Pokémon Y) Pokémon X / Pokémon Y

Names in other languages[edit]

Language Name Meaning Notes
Japanese カロスポケモンリーグ[?]
Karosu Pokemon Rīgu
Kalos Pokémon League
Chinese 卡洛斯寶可夢聯盟 (Traditional)
卡洛斯宝可梦联盟 (Simplified)
[?]

Kǎluòsī Bǎokěmèng liánméng
Kalos Pokémon League
Dutch Kalos League[?] -
French Ligue Pokémon de Kalos[?] Kalos Pokémon League
German Kalos-Pokémon-Liga[?] Kalos Pokémon League
Italian Lega Pokémon di Kalos[?] Kalos Pokémon League
Korean 칼로스 포켓몬리그[?]
Kalloseu Poketmon Rigeu
Kalos Pokémon League
Portuguese Liga Kalos[?] Kalos League
Russian Лига Калос[?]
Liga Kalos
Kalos League
Spanish Liga Pokémon de Kalos[?] Kalos Pokémon League

Coliseum[edit]

Coliseum is a stage appearing in Super Smash Bros. for Wii U. The stage is based not upon a specific game, but rather upon the recurring arenas in the Fire Emblem series. As in Arena Ferox in Super Smash Bros. for Nintendo 3DS the stage is set inside the arena itself, though by default, it is a flat, grounded stage. During the match, parts of the floor rise to create platforms of varying heights.

The Omega variant of this stage is set on an elevated platform over a pit.

The unlock match for Lucina takes place here.

Coliseum reappears as a stage in Super Smash Bros. Ultimate.

Songs[edit]

Name Source Credits Requirements
The Devoted Fire Emblem: Radiant Dawn Original
Coliseum Series Medley Fire Emblem (Series) Arrangement: Akari Kaida
Composition: INTELLIGENT SYSTEMS
Fight 1 (Fire Emblem Gaiden) Fire Emblem Gaiden Arrangement: Michiru Yamane
Composition: INTELLIGENT SYSTEMS
Meeting Theme Series Medley Fire Emblem (Series) Arrangement: Yuka Tsujiyoko
Composition: INTELLIGENT SYSTEMS
Fire Emblem: Mystery of the Emblem Medley Fire Emblem (Series) Arrangement Supervisor: Jesahm
Composition: INTELLIGENT SYSTEMS
Arrangement: BANDAI NAMCO Studios Inc.
Time of Action Fire Emblem: Radiant Dawn Original
Id (Purpose) Fire Emblem Awakening Original
Duty (Ablaze) Fire Emblem Awakening Original
Conquest (Ablaze) Fire Emblem Awakening Original Get four or more Fever Rushes in one game of solo Trophy Rush as Robin.
Glory of Heracles Glory of Heracles Arrangement: Hideki Ishigaki, Hideki Onoue (HIDE+HIDE)
Composition: PAON CORPORATION
Collect CD
Attack (Soma Bringer) Soma Bringer Original
Lost in Thoughts All Alone Fire Emblem Fates Arrangement Supervisor: Junichi Nakatsuru
Composition: INTELLIGENT SYSTEMS
Arrangement: BANDAI NAMCO Studios Inc.
Included with Corrin DLC
Lost in Thoughts All Alone Fire Emblem Fates Original Included with Corrin DLC

Names in other languages[edit]

Language Name Meaning Notes
Japanese 闘技場[?]
Tōgijō
Arena
Chinese 鬥技場 (Traditional)
斗技场 (Simplified)
[?]

Dòu jì chǎng
Arena
Dutch Arena[?] -
French Arène[?] Arena
German Kolosseum[?] Coliseum
Italian Arena[?] Arena
Korean 투기장[?]
Tugijang
Arena
Portuguese Coliseu[?] Coliseum
Russian Колизей[?]
Kolizey
Coliseum
Spanish Coliseo[?] Coliseum

Flat Zone X[edit]

Flat Zone X.png

Flat Zone X is an unlockable stage appearing in Super Smash Bros. for Wii U, unlocked by breaking at least 100 blocks in a single game of solo Trophy Rush while playing as Mr. Game & Watch. Based upon and set inside a Game & Watch handheld, the stage combines the various games featured in the Flat Zone and Flat Zone 2 stages in Super Smash Bros. Melee and Super Smash Bros. Brawl, respectively.

Like Flat Zone 2 in Super Smash Bros. for Nintendo 3DS, the Omega form of this stage is set on top of the gas station from the Oil Panic portion of the stage.

The unlock match for Mr. Game & Watch takes place here.

Flat Zone X reappears in Super Smash Bros. Ultimate. Due to the Dr. Mario music listed below now playing on Super Mario stages, the stage now has the fewest amount of My Music tracks with only two, being tied with Midgar, unless the player has purchased Challenger Pack 8.

Songs in My Music[edit]

Name Source Credits
Flat Zone 2 Super Smash Bros. Brawl
(Game & Watch)
Original
Composition: Kenichi Okuma
Flat Zone Super Smash Bros. Melee
(Game & Watch)
Original
Composition Supervisor: Hirokazu Ando
Chill (Dr. Mario) Super Smash Bros. Brawl
(Dr. Mario)
Arrangement: Masaaki Iwasaki
Composition: Nintendo
Dr. Mario Super Smash Bros. Melee
(Dr. Mario)
Arrangement Supervisor: Shogo Sakai
Composition: Nintendo
Arrangement: HAL Laboratory, Inc.

Events[edit]

  • That Elusive 9 (Solo)

Names in other languages[edit]

Language Name Meaning Notes
Japanese フラットゾーンX[?]
Furatto Zōn Ekkusu
Flat Zone X
Chinese 平面世界X[?]
Píngmiàn shìjiè X
Plane World X
Dutch 2D-Zone X[?] -
French Espace 2D X[?] 2D Space X
German 2D-Welt X[?] 2D World X
Italian La zona bidimensionale X[?] The two-dimensional zone X
Korean 플랫 존X[?]
Peullaet Jon X
Flat Zone X
Portuguese Zona Plana X[?] Flat Zone X
Russian Плоская зона X[?]
Ploskaya zona X
Flat Zone X
Spanish Zona extraplana X[?] Extra-Flat Zone X

Palutena's Temple[edit]

The Palutena's Temple stage in Super Smash Bros. for Wii U.
Palutena's Temple

Palutena's Temple is a stage appearing in Super Smash Bros. for Wii U and Super Smash Bros. Ultimate, based upon the location as it appears in Kid Icarus: Uprising. The stage is a larger stage in the same vein as Temple from Super Smash Bros. Melee and New Pork City in Super Smash Bros. Brawl. The left side of the stage is set on and inside the temple itself, while the right side is set on a floating island nearby, with a temple and statue of Palutena in the background. There is a bridge connecting the two sides of the stage near the top that can be broken, though there are also moving platforms and clouds that can be used to reach either side. On the top left side of the stage is a smaller temple area that flies up offscreen and back down periodically, and on the left side is a large platform that raises and lowers, with a ladder next to it.

The Omega form of the stage is set on the large moving platform in front of the Palutena statue.

The unlock match for Dark Pit takes place here.

Palutena's Guidance[edit]

Palutena's Guidance with Chrom in Super Smash Bros. for Wii U
Palutena's Guidance for Robin with Chrom
Main article: List of Palutena's Guidance conversations

By quickly using Pit's down taunt on this stage, Pit enters a praying stance rather than his normal taunt. This triggers a conversation between Pit, Viridi, Chrom (in case of Palutena's Guidance against Robin), and Palutena about one of the fighters onscreen, referred to as Palutena's Guidance. The concept is similar to Snake's codec conversations in Super Smash Bros. Brawl and is actually based upon the character conversations that periodically occur throughout gameplay in Kid Icarus: Uprising. If Pit is KOd at any point during the conversation, it automatically ends, and it does not trigger at all if Pit is attacked while he is in the stance to trigger the taunt. This taunt can only be used once per match, and is disabled in its Ω form (as well as its Battlefield form in Super Smash Bros. Ultimate). But, Palutena's Guidance conversation with the DLC fighters such as Mewtwo, Lucas, Roy, Ryu, Cloud, Corrin, and Bayonetta will only get the same generic DLC only conversations and Palutena doesn't have data on them.

Palutena's Guidance returns in Super Smash Bros. Ultimate, where new conversations were made for characters who were absent from the base roster of Super Smash Bros. for Wii U. While the first DLC character of Super Smash Bros. Ultimate, Piranha Plant, received its own Palutena's Guidance, none of the fighters that are part the Fighters Pass for the game have their own conversations, instead having the generic conversations for Super Smash Bros for Wii U's DLC characters.

Songs in My Music[edit]

Name Source Credits Requirements
Boss Fight 1 (Kid Icarus: Uprising) Kid Icarus: Uprising Original
In the Space-Pirate Ship Composition Supervisor: Noriyuki Iwadare
Arrangement: Noriyuki Iwadare
Composition: TWO FIVE
Score 80,000 points or more on Stage 2 in Solo Target Blast while playing as Palutena.
Wrath of the Reset Bomb Arrangement Supervisor: Yuzo Koshiro
Composition: Ancient-corp.
Arrangement: Ancient-corp.
Lightning Chariot Base Arrangement Supervisor: Masafumi Takada
Composition: Sound Prestige LLC.
Arrangement: Sound Prestige LLC.
Destroyed Skyworld Arrangement: Manami Kiyota
Magnus's Theme Original
Dark Pit's Theme Original
Hades's Infernal Theme Original
Thunder Cloud Temple Original
Weyard Golden Sun: Dark Dawn Original Collect CD

Super Smash Bros. for Wii U trophy information[edit]

Name Image Appears in Description
Palutena's Temple Palutena's Temple trophy from Super Smash Bros. for Wii U NES Kid Icarus (08/1987)
3DS Kid Icarus: Uprising (03/2012)
NA: In the Kid Icarus series, Skyworld is where gods and angels live in harmony. Late in the story of Kid Icarus: Uprising, however, it falls apart, and the ruins of Palutena's Temple have become a stage to battle on. The bridge can be destroyed, splitting the stage in two, but you can still cross the gap using clouds or moving platforms.

PAL: In the Kid Icarus series, Skyworld is where gods and angels live in harmony. Late in the story of Kid Icarus: Uprising, however, it falls apart, and the ruins of Palutena's Temple have become a stage in this game. The bridge can be destroyed, splitting the stage in two, but you can still cross the gap using clouds or moving platforms.

Names in other languages[edit]

Language Name Meaning Notes
Japanese エンジェランド[?]
Enje Rando
Angel Land
Dutch Palutena's Tempel[?] Palutena's Temple
French Temple de Palutena[?] Palutena's Temple
German Palutenas Tempel[?] Palutena's Temple
Italian Tempio di Palutena[?] Palutena's Temple
Korean 엔젤랜드[?]
Enjellandeu
Angel Land
Portuguese Templo da Palutena[?] Palutena's Temple
Russian Храм Палютены[?]
Khram Palyuteny
Palutena's Temple
Spanish Templo de Palutena[?] Palutena's Temple

Gamer[edit]

Gamer stage in Super Smash Bros. Ultimate
Gamer in Super Smash Bros. Ultimate
Main article: Gamer (stage)

In Super Smash Bros. for Wii U and Super Smash Bros. Ultimate, Gamer is available from the start.

Garden of Hope[edit]

The Garden of Hope

Garden of Hope is a stage that appears in Super Smash Bros. for Wii U and Super Smash Bros. Ultimate, originating from Pikmin 3 for the Wii U. The stage is made up of two platforms connected by a bridge, with two tin lifts on either side of the stage itself. On the left platform is an upside-down porcelain pot, which can break apart when damaged several times, while on the right is a climbing stick, which serves as an obstruction and is also destructible. Like in Gerudo Valley in Super Smash Bros. for Nintendo 3DS, the connecting bridge can be broken as well. If any of the objects are broken, Pikmin will appear from the background after a while to repair them.

Occasionally, a Peckish Aristocrab may appear and sidestep across the stage, breaking the pot and stick (if not already broken) and damaging any players it touches. If the bridge is broken, however, it will fall down the pit. A Red Bulborb occasionally appears in the background, although it has no effect on the gameplay.

Songs in My Music[edit]

Name Source Credits Requirements
Stage Select (Pikmin 2) Pikmin 2 Arrangement Supervisor: Masashi Hamauzu
Mission Mode (Pikmin 3) Pikmin 3 Arrangement Supervisor: Taku Inoue Clear Solo Classic within 20 minutes as Olimar
Stage Clear / Title (Pikmin) Super Smash Bros. Brawl
(Pikmin)
Arrangement Supervisor: Kentaro Ishizaka
Environmental Noises Super Smash Bros. Brawl
(Pikmin)
Arrangement Supervisor: Takahiro Nishi
World Map (Pikmin 2) Super Smash Bros. Brawl
(Pikmin 2)
Arrangement Supervisor: Yasunori Mitsuda
Main Theme (Pikmin) Pikmin Original
Forest of Hope Pikmin Original Collect CD
Garden of Hope Pikmin 3 Original

Names in other languages[edit]

Language Name Meaning Notes
Japanese 再会の花園[?]
Saikai no Hanazono
Garden of Reunion
Chinese 再會花園 (Traditional)
再会花园 (Simplified)
[?]

Zài huì huāyuán
Lit. "Reunion Garden"
「再會」 (zài huì) is another way of saying "goodbye" or "see you again."
Dutch Pikmin-Paradijs[?] Pikmin Paradise
French Verger de l'espoir[?] Orchard of Hope
German Garten der Begegnung[?] Garden of Encounter
Italian Serra speranza[?] Hope greenhouse
Korean 재회의 화원[?]
Jaehoe-ui Hwawon
Garden of Reunion
Portuguese Jardim da Esperança[?] Garden of Hope
Russian Сад Надежды[?]
Sad Nadezhdy
Garden of Hope
Spanish Vergel de la Esperanza[?] Garden of Hope

Town and City[edit]

Town and City as it appears in Super Smash Bros. for Wii U

Town and City, originally named Town & City,[2] is a stage that appears in Super Smash Bros. for Wii U and Super Smash Bros. Ultimate, originating from Animal Crossing: City Folk for the Wii. The stage is similar to Smashville from Super Smash Bros. Brawl, being a simple stage that has various characters from the Animal Crossing series appear in the background. The stage travels over the village, moving into the City from Animal Crossing: City Folk. Much like Smashville from Super Smash Bros. Brawl, the stage has been shown to take place at different times, including day, evening, and night depending on the current time set on the console's internal clock; the elements that appear on the stage such as the places and animals are also influenced by the time of day at which the stage is played. In Ultimate, the stage was renamed "Town and City" as its current name.

Songs in My Music[edit]

Name Source Credits
Plaza / Title (Animal Crossing: City Folk / Animal Crossing: Wild World) Animal Crossing: City Folk / Animal Crossing: Wild World Arrangement: Kumi Tanioka
Tour Animal Crossing: New Leaf Arrangement Supervisor: Hajime Wakai
Kapp'n's Song Animal Crossing: New Leaf Arrangement Supervisor: Shohei Tsuchiya (ZUNTATA)
Outdoors at 7 p.m. (Sunny) / Main Street Animal Crossing: New Leaf Arrangement Supervisor: Manaka Kataoka
Bubblegum K.K. Animal Crossing: New Leaf Arrangement Supervisor: Atsuko Asahi

Super Smash Bros. for Wii U trophy information[edit]

Name Image Appears in Description
Town and City Town and City trophy from Super Smash Bros. for Wii U Wii Animal Crossing: City Folk (11/2008) Get a bird's-eye view of the town and city from Animal Crossing: City Folk as you fight on a platform overhead. Your Wii U console's clock dictates the time of day and which animals and places appear. Don't get too distracted by all that, though, because the platform itself is pretty simple–perfect for a battle of skill!

Names in other languages[edit]

Language Name Meaning Notes
Japanese 村と街[?]
Mura to Machi
Village and Town
Chinese 村莊與街道 (Traditional)
村庄与街道 (Simplified)
[?]

Cūnzhuāng yǔ jiēdào
Village and Street
Dutch Dorp en Stad[?] Village and City
French (NOA) Ville et village[?] Town and Village
French (NOE) Ville & centre-ville[?] Town & Cityscape
German Stadt & Großstadt[?] City and big City
Italian Campagna e città[?] Country and city
Korean 마을과 타운[?]
Ma'eul-gwa Taun
Village and Town
Portuguese Da Vila à Cidade[?] From Town to City
Russian Городок и город[?]
Gorodok i gorod
Little City and City
Spanish (NOA) El pueblo y la ciudad[?] The town and the city
Spanish (NOE) Sobrevolando el pueblo[?] Flying over the town

Wii Fit Studio[edit]

Wii Fit Studio

The Wii Fit Studio is a stage in Super Smash Bros. for Wii U and Super Smash Bros. Ultimate, representing the Wii Fit Trainer. It features a flat terrain with no edges, and platforms designed after the Wii Balance Boards from Wii Fit. Up to eight players can fight on it, while its Omega version (the flat version with edges and no platforms) can only be played with up to six fighters. The background of the stage features a screen that is sometimes a mirror or otherwise shows silhouettes demonstrating yoga poses. Training equipment and a walking Wii Balance Board can also be seen. In 8-Player Smash, the mirror is replaced with a solid wall. In Super Smash Bros. Ultimate, faceless versions of the female and male Wii Fit Trainer appear in the background on the stage itself.

Songs in My Music[edit]

Name Source Credits Requirements
Super Hoop Wii Fit Arrangement: Kenji Ito
Skateboard Arena (Free Mode) Wii Fit Plus Arrangement Supervisor: Hiroshi Okubo
Wii Fit Plus Medley Wii Fit Plus Arrangement: Maki Kirioka Clear 100-Man Smash within 3 minutes
Rhythm Boxing Wii Fit Original
Mischievous Mole-way Wii Fit Plus Original
Core Luge Wii Fit U Original Collect CD
Bath Time Theme Nintendogs Arrangement Supervisor: Masato Coda with RiRiKA
Bath Time Theme (Vocal Mix) Nintendogs Arrangement Supervisor: Masato Coda with RiRiKA
Brain Age: Train Your Brain in Minutes a Day! Brain Age: Train Your Brain in Minutes a Day! Original
Menu (Brain Age 2: More Training in Minutes a Day!) Brain Age 2: More Training in Minutes a Day! Original

Names in other languages[edit]

Language Name Meaning Notes
Japanese Wii Fit スタジオ[?]
Wii Fit Sutajio
Wii Fit Studio
Chinese Wii Fit健身房[?]
Wii Fit jiànshēnfáng
Wii Fit Gymnasium
Dutch Wii Fit-Studio[?] -
French (NOA) Salle d'entraînement Wii Fit[?] Wii Fit Gym
French (NOE) Studio Wii Fit[?] -
German Wii Fit-Studio[?] -
Italian Palestra Wii Fit[?] Wii Fit Gymnasium
Korean Wii Fit 스튜디오[?]
Wii Fit Seutyudio
Wii Fit Studio
Portuguese Ginásio Wii Fit[?] Wii Fit Gym
Russian Зал Wii Fit[?]
Zal Wii Fit
Wii Fit Hall
Spanish Sala de Wii Fit[?] Wii Fit Hall

Wrecking Crew[edit]

Wrecking Crew
Wrecking Crew in Super Smash Bros. Ultimate
Main article: Wrecking Crew (stage)

In Super Smash Bros. for Wii U and Super Smash Bros. Ultimate, Wrecking Crew is available from the start.

Pilotwings[edit]

Pilotwings stage from Super Smash Bros. for Wii U.
Aerial view of the starting island of Pilotwings

Pilotwings is a stage that appears in Super Smash Bros. for Wii U and Super Smash Bros. Ultimate, based on the original Pilotwings for the SNES and Pilotwings Resort for the Nintendo 3DS.

The combatants start off on the wings of the red biplane from the original game, taking off of the third island from Pilotwings, flying through rings also from the original. As the battle progresses, players eventually drop onto the yellow plane from Pilotwings Resort, which makes its way towards Wuhu Island. Here, it passes the landscape, as well as Miis flying around with jet-packs, flying through the rings from Pilotwings Resort. Afterwards, the yellow plane meets up with the biplane again, causing the stage to loop.

In Ultimate, its My Music library is now shared with Summit, Duck Hunt, Hanenbow, PictoChat 2, Living Room, Balloon Fight, Tomodachi Life, Wrecking Crew, Find Mii, and Wuhu Island.

Songs[edit]

Name Source Credits Requirements
Light Plane Pilotwings Arrangement Supervisor: Masato Coda with RiRiKA
Composition: Nintendo
Arrangement: designwave co.,ltd
Light Plane (Vocal Mix) Pilotwings Arrangement Supervisor: Masato Coda with RiRiKA
Composition: Nintendo
Arrangement: designwave co.,ltd
Turbo Jet Pilotwings Resort Arrangement Supervisor: Asuka Ito
Composition: Nintendo
Arrangement: Nintendo
Pedal Glider Pilotwings Resort Arrangement Supervisor: Asuka Ito
Composition: Nintendo
Arrangement: Nintendo
Collect CD
Light Plane Pilotwings Original
Dillon's Rolling Western: The Last Ranger Dillon's Rolling Western: The Last Ranger Original
ST01 Roll Out, Wonderful 100! The Wonderful 101 Original Collect CD

Super Smash Bros. for Wii U trophy information[edit]

Name Image Appears In Description
Light Plane Light Plane trophy from Super Smash Bros. for Wii U SNES Pilotwings (08/1991) NA: Back in the day when planes had fairly weak engines, two pairs of wings were used to increase the plane's lift. These planes weren't meant for crazy acrobatic tricks, though—they were best suited for learning the basics of flying. Ride these, and leave the complicated stuff for another day!

PAL: Back when aircraft engines were relatively weak, planes were often built with wings at the top and bottom for extra lift. That's what this is: a biplane. Leave all the crazy stunts to other planes - this one's for learning the basics. In fact, forget all that complicated stuff about "extra lift" and whatnot, and just enjoy soaring through the air!

Wuhu Island Wuhu Island trophy from Super Smash Bros. for Wii U Wii Wii Sports Resort (06/2009) The tropical island from Wii Sports Resort is the perfect place to enjoy a few sporting activities. Go on a close tour of it by selecting the Wuhu Island stage, or get a bird's-eye view of the island with the Pilotwings stage. Just don't get too awestruck—with the stage constantly changing under your feet, you can't afford to lose focus!
Plane Plane trophy from Super Smash Bros. for Wii U 3DS Pilotwings Resort (03/2011) To get to fly a plane around a tropical resort, normally you'd need to study really hard, take a flying test, fail the test, retake the test, get your license, save up for ages, and then go to a tropical island. In Pilotwings Resort, you get to skip those boring parts and experience speeding, turning, and rolling high in the air right away! Woo!

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese パイロットウイングス[?]
Pairottouingusu
Pilotwings
Chinese Pilotwings[?] -
Dutch Pilotwings[?] -
French Pilotwings[?] -
German Pilotwings[?] -
Italian Pilotwings[?] -
Korean Pilotwings[?] -
Portuguese Pilotwings[?] -
Russian Крылья пилота[?]
Krylya pilota
Pilotwings
Spanish Pilotwings[?] -

Wuhu Island[edit]

Wuhu Island
Wuhu Island in Super Smash Bros. Ultimate
Main article: Wuhu Island

In Super Smash Bros. for Wii U and Super Smash Bros. Ultimate, Wuhu Island is available from the start.

Windy Hill Zone[edit]

The Windy Hill Zone stage in Super Smash Bros. for Wii U.
Windy Hill Zone in Super Smash Bros. for Wii U

Windy Hill Zone is a stage appearing in Super Smash Bros. for Wii U and Super Smash Bros. Ultimate. It is based on the first world of Sonic Lost World, a Sonic game that Sega made exclusively with Nintendo. The stage has multiple platforms, containing a main platform, which curves slightly and has a descent to the right of it, and three smaller platforms. Animals are present on the stage, watching the battle. Like the Mario Galaxy stage, there is also a gravitational pull that fits the curvature of the main platform. A windmill is also featured, which holds wooden platforms, which fighters can stand on. At the edges of the bottom of the stage there are also two rotating springs, which bounce the player in the direction they are facing at the time which a player collides with it. In 8-Player Smash versions of the stage, the Animals in the background are absent.

Songs in My Music[edit]

Name Source Credits Requirements
Windy Hill - Zone 1 Sonic Lost World Original
Green Hill Zone Sonic the Hedgehog (1991)
Angel Island Zone Super Smash Bros. Brawl
(Sonic the Hedgehog 3)
Arrangement Supervisor: Jun Senoue
Composition: SEGA
Arrangement: SEGA
Open Your Heart Sonic Adventure Original
Live & Learn Sonic Adventure 2
Escape from the City
Sonic Heroes Sonic Heroes
Wonder World Sonic Lost World
Right There, Ride On Sonic Rush Collect CD
His World (Instrumental) Sonic the Hedgehog (2006)
Seven Rings in Hand Sonic and the Secret Rings
Knight of the Wind Sonic and the Black Knight Collect CD
Rooftop Run Sonic Generations
Reach for the Stars Sonic Colors

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese ウィンディヒル[?]
Windi Hiru
Windy Hill
Dutch Windy Hill Zone[?] -
French Zone Windy Hill[?] Windy Hill Zone
German Windy Hill Zone[?] Windy Hill Zone
Italian Zona Windy Hill[?] Windy Hill Zone
Korean 윈디 힐[?]
Windi Hil
Windy Hill
Portuguese Zona Windy Hill[?] Windy Hill Zone
Russian Холмы ветров[?]
Kholmy vetrov
Hills of Winds
Spanish Zona Windy Hill[?] Windy Hill Zone

Pac-Land[edit]

The town portion of Pac-Land

Pac-Land (stylized in-game as PAC-LAND) is an unlockable stage appearing in Super Smash Bros. for Wii U, based upon the arcade game Pac-Land. It can be unlocked by playing on all three boards in Smash Tour.

Pac-Land is an auto-scrolling stage set within the game world over the course of the various portions of the game; like the Game & Watch stages, the stage and characters are also 2D. The stage starts at Pac-Man's house, and first travels through the town stage. Here, the roofs of the buildings can be used as platforms. Fire hydrants also appear as obstacles, shooting water at players to push them back similar to Pac-Man's attack. The next portion of the stage is the forest; tree stumps appear as obstacles blocking the way, and a foreground layer of trees can block the view of the players. The stage next heads to the bridge; this portion of the stage features multiple levels, with fire hydrants like in the town section and geysers of water that spout up to damage and knock back players.

The stage next transitions to Fairyland; the stage does not scroll here, and the Mother Fairy appears here. She presents a pair of magic boots which, if collected with hazards off, temporarily boosts jump height. Afterward, the stage transitions to the return trip, scrolling in the opposite direction; the first environment is the desert, which has cacti as obstacles blocking the way. The next part is the mountain, which features rotating and falling log platforms, moving cloud platforms, and bottomless pits. Finally is the pond, which features a springboard to cross it, before the stage returns to the town and Pac-Man's home. Another trip then starts, though this time with a different background.

The Omega form of the stage is set on a single platform on the mountain portion of the stage.

Pac-Land reappears in Super Smash Bros. Ultimate.

Songs in My Music[edit]

Name Source Credits
PAC-MAN'S PARK / BLOCK TOWN PAC-MANIA Arrangement Supervisor: Yuji Masubuchi
Composition: BANDAI NAMCO Studios, Inc.
Arrangement: BANDAI NAMCO Studios, Inc.
PAC-MAN PAC-MAN Arrangement Supervisor: Yuzo Koshiro
Composition: BANDAI NAMCO Studios, Inc.
Arrangement: Ancient-corp.
PAC-MAN (Club Mix) PAC-MAN Arrangement: Hirokazu Tanaka. ex
Composition: BANDAI NAMCO Games, Inc.
Namco Arcade '80s Retro Medley 1 Namco Arcade Original
Namco Arcade '80s Retro Medley 2 Namco Arcade Original
Libble Rabble Retro Medley Libble Rabble Original
Sky Kid Retro Medley Sky Kid / Sky Kid DX Original
Metro-Cross Retro Medley Metro-Cross Original
Yokai Dochuki Retro Medley Yokai Dochuki Original
Bravoman Retro Medley Bravoman Original

Super Smash Bros. for Wii U trophy information[edit]

Name Image Appears in Description
Mother Fairy MotherFairyTrophyWiiU.png Arcade PAC-LAND (1984) NA: In the side-scrolling world of PAC-LAND, PAC-MAN runs relentlessly until he reaches Fairyland. Why? Because there's a fairy hiding under his hat who wants to get back home. Ghosts will try their best to get in the way, but PAC-MAN is determined to get the job done so he can go back home himself and see his family.

PAL: In PAC-LAND, PAC-MAN's quest to help a lost fairy get home to the Mother Fairy takes him through all sorts of places. As always, though, ghosts do their best to get in PAC-MAN's way. When he finally gets the fairy home safe and sound, the Mother Fairy gives him a pair of magic boots so that he can quickly fly back to his family.

PAC-MAN's House PacMansHouseTrophyWiiU.png Arcade PAC-LAND (1984) NA: A dainty, little face-like house, PAC-MAN dreamed of raising a family in his dream home while working hard and eating power pellets. Finally, after lots and lots of hard work, his dream came true! Good job, PAC-MAN! Twenty years (or so) later, he moves into a yellow house with more rooms, but that's in another game.

PAL: PAC-MAN must have always dreamed of raising a family in a house that looks like a face. Well, after spending ages eating power pellets and taking out ghosts, his dream came true! In another game - one which marked his 20th anniversary - he has a bigger house with more rooms. Moving up in the world, eh, PAC-MAN?

Names in other languages[edit]

Language Name Meaning Notes
Japanese パックランド[?]
Pakku Rando
Pac-Land
Dutch PAC-LAND[?] -
French PAC-LAND[?] -
German PAC-LAND[?] -
Italian PAC-LAND[?] -
Korean 팩랜드[?]
Paek Raendeu
Pac-Land
Portuguese PAC-LAND[?] -
Russian ПЭКЛЕНД[?]
PEKLEND
PAC LAND
Spanish PAC-LAND[?] -

Miiverse[edit]

Miiverse stage in Super Smash Bros. for Wii U
Miiverse

Miiverse is a stage in Super Smash Bros. for Wii U, released with the version 1.0.8 update on June 14, 2015. Its layout works in the same way as Battlefield, but with many visual differences. The stage is centered around Miiverse, with the platforms and background designed to match those of the Miiverse interface. Certain user-created images appear in the background to cheer the fighters on. Users were able to post cheer messages for specific characters to Miiverse by posting in special "support" communities made for every character, which could be chosen to appear when that character is in a match. This is the only downloadable stage that cannot be played online or with more than four characters.

Starting November 7th, 2017, community posts are no longer displayed due to the Miiverse application being shut down; however, the stage itself is still playable.

Songs in My Music[edit]

Name Source Credits
Mii Plaza Mii Channel Arrangement Supervisor: Yasunori Mitsuda
Composition: Nintendo
Arrangement: PROCYON STUDIO
Mario Paint Medley Mario Paint Arrangement Supervisor: Taku Inoue
Composition: Nintendo
Arrangement: BANDAI NAMCO Studios Inc.
Nintendo Land Medley Nintendo Land Arrangement Supervisor: Tsukasa Masuko
Composition: Nintendo
Arrangement: M's Factory Inc.
Tomodachi Life Tomodachi Life Arrangement Supervisor: Masafumi Takada
Composition: Nintendo
Arrangement: Sound Prestige LLC.
Wii Shop Channel Wii Shop Channel Arrangement Supervisor: Hirokazu Koshio (ZUNTATA)
Composition: Nintendo
Arrangement: TAITO CORPORATION
Freakyforms: Your Creations, Alive! Medley Freakyforms: Your Creations, Alive! Arrangement: Maki Kirioka
Composition: Asobism,co.ltd
Save the World, Heroes! Find Mii II Arrangement Supervisor: Daisuke Matsuoka
Composition: Nintendo
Arrangement: Nintendo
Dark Lord Find Mii II Arrangement Supervisor: Daisuke Matsuoka
Composition: Nintendo
Arrangement: Nintendo
Title (Big Brain Academy) Super Smash Bros. Brawl
(Big Brain Academy)
Arrangement Supervisor: Toru Minegishi
Composition: Nintendo
Arrangement: Nintendo
Blue Birds Rhythm Heaven Original
Monkey Watch Rhythm Heaven Fever Original
Title Theme (Nintendo Land) Nintendo Land Original
Final Results (Wii Party U) Wii Party U Original

References[edit]

  1. ^ Masked Man (May 11, 2016). The Truth Isn’t That Simple — Sakurai Discusses Fan Misconceptions [Vol. 505]. Source Gaming. Retrieved May 11, 2016.
  2. ^ Nintendo Treehouse: Live @ E3 2014 -- Day 2: Super Smash Bros. for Wii U. Posted to YouTube by Nintendo of America on June 12, 2014. Retrieved January 19, 2015.