Wii Fit Trainer
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Wii Fit Trainer is one of the new playable fighters in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U. The character is based upon the exercise coach appearing in the Wii Fit line of games, which guides players through the routines and poses. Like in the series of origin, Wii Fit Trainer has male variants available as alternate costumes in addition to the default female trainer. Along with the Pokémon, Sonic, and Shadow, the Wii Fit Trainer has a different voice actor in different regions (e.g. a French voice in the French version, and a British voice in the UK and Australian versions). The female and male Wii Fit Trainers return as unlockable veteran fighters in Super Smash Bros. Ultimate, where their faces have been slightly redesigned. According to director Masahiro Sakurai, this redesign was requested by the Wii Fit developers.
All of Wii Fit Trainer's attacks are based upon various yoga and exercise poses as seen in the Wii Fit series. Their standard special move is Sun Salutation, which fires a ball of light at opponents. Their side special is Header, in which they headbutt a soccer ball. Their up special move is Super Hoop, which sends them into the air as they spin around with several hula hoops. Their down special move is Deep Breathing, which when timed correctly recovers damage and powers up the trainer's attacks. Their Final Smash, Wii Fit, sends a barrage of multi-colored exercise images in front of them, damaging opponents.
Sun Salutation is the Wii Fit Trainer's standard special move, based upon the yoga poses of the same name as seen in Wii Fit. When used, the trainer charges up a ball of energy; like other moves of this type the charge can be stopped by dodging and restarted again afterward, and can be fired while charging by pressing the special attack button again. The charge also automatically cancels once the move reaches full charge. When the move is fired at full charge it restores 1% damage.
In Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U, this move also has two customizable variants. The first is Enriched Sun Salutation (Concentrated Sun Salutation in the PAL version), which makes the energy ball smaller but more powerful as it charges, and it does not heal when thrown. The second is Sweeping Sun Salutation, which moves more slowly and again does not heal, but pushes opponents back when it hits, dealing multiple hits to them.
Header (named Heading in PAL regions) is the Wii Fit Trainer's side special move. When used, the trainer jumps, pulls out a soccer ball, and hits it with their head to attack. The ball disappears after bouncing once, or after hitting an opponent. The player can hit the ball early by pressing the special attack button while she is heading the ball, which changes the angle of the arc in which the ball moves. The headbutt part of the attack also deals a meteor smash if it hits opponents. The move can be canceled by pressing the shield or grab button before the headbutt, which causes the Wii Fit Trainer to be helpless afterward; the soccer ball also falls to the ground, and can be used like the normal soccer ball item, though with less power.
This move is given two customizable special attack variants in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U. The first is Huge Header (Over-Pumped Football in the PAL version), which hits a larger soccer ball that moves more slowly, at a higher ark, and deals less damage; the headbutt, however, deals more damage, and the ball stays active longer. The second variant is Weighted Header (Weighted Football in the PAL version), which hits a soccer ball that is heavier but faster and deals more damage; the soccer ball also does not last as long.
Super Hoop is the Wii Fit Trainer's up special move. The Wii Fit Trainer spins three hula hoops around themself, rising into the air. By repeatedly pressing the special move button, the player can rise higher into the air and move more quickly. The hula hoops can also damage opponents nearby.
In Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U, the first custom variant for this move, Jumbo Hoop, gives larger hoops that deal more damage but cannot move as high, while the second variant, Hoop Hurricane, creates a gust that draws in opponents while the hoops knock them up, allowing for multiple hits.
Deep Breathing is the Wii Fit Trainer's down special move. The trainer inhales, a red circle appearing around them and a blue ring getting closer; the player must press the special attack button when the two align, at which point the trainer recovers damage and the power of their attacks are increased; if the player fails then nothing happens. In addition, failing when using the move after receiving the power boost immediately removes it. If the move is used immediately after, the ring closes in more slowly, though it gets faster the longer the player waits after using the move.
In Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U, the first custom variant for this move is Volatile Breathing, which no longer heals or powers up, instead creating an explosion that damages nearby opponents, dealing more damage when closer to the trainer. The second is Steady Breathing, which is faster to execute and gives the Wii Fit Trainer super armor for the entire duration of the effect rather than attack power, but it takes longer for the move to fully recharge; the ring will move more slowly than usual when using it immediately after using it once.
Wii Fit is the Wii Fit Trainer's Final Smash. When used, the trainer strikes a pose, sending out silhouettes of multiple colors and poses in the direction they are facing to strike opponents, pushing them back and spreading out farther as they travel entirely across the screen. In addition to the silhouettes, the trainer also damages opponents on startup.
In Super Smash Bros. Ultimate, a giant silhouette is sent out at the end of the move.
Profiles and statistics
Blue indicates the Trophy or description is exclusive to the Wii U version.
Name in other languages