Marth is the main protagonist of Fire Emblem: Shadow Dragon and the Blade of Light and its sequel, Fire Emblem: Mystery of the Emblem. He is the prince of Altea and the wielder of the legendary Falchion. He is one of the playable characters from the Fire Emblem series to appear in the Super Smash Bros. series, along with Roy, Ike, Robin, Lucina, Corrin, and Chrom.
Super Smash Bros. series
Super Smash Bros. Melee
Marth first appears in the Super Smash Bros. series in Super Smash Bros. Melee as an unlockable character. His design in this title is based upon the one used in Fire Emblem: Mystery of the Emblem. While Marth was a heavily-requested character in Japan, he and his series were unknown to Western audiences before Super Smash Bros. Melee. As such, he and Roy were originally planned to be Japan-exclusive characters, but were included in international versions due to insistence from Nintendo of America, helping to introduce Fire Emblem to the West. Marth can be unlocked by playing as every default character in a Melee match, clearing or failing Classic with all of the default characters, or by playing 400 Melee matches, and then defeating Marth when he challenges the player. Reflecting the series' Japan-only status at the time, Marth keeps his Japanese voice clips in all versions of the game; Marth is voiced by Hikaru Midorikawa, reprising his role from the Japanese release of the Fire Emblem: Mystery of the Emblem OVA.
Marth's design in this game is based upon his appearance in the game Fire Emblem: Mystery of the Emblem. Marth is a fast, average power character of below-average weight. However, all of his attacks are stronger when hitting opponents closer to the tip of his sword. His standard special is Shield Breaker, a slash that can be charged to be more powerful that can also instantly break an opponent's shield when charged fully. His side special is Dancing Blade, a series of sword slashes that can be altered depending on the direction inputted on the control stick. His up special is Dolphin Slash, an upward slash that has Marth leaping into the air. Finally, his down special is Counter, in which Marth delivers a counterattack when hit.
Super Smash Bros. Brawl
Marth also appears in Super Smash Bros. Brawl, alongside fellow Fire Emblem character Ike. He is unlocked by either playing 10 Brawl matches, clearing Classic Mode on any difficulty, or by meeting him in The Subspace Emissary. For the first two methods, he will be fought afterwards, and must be defeated to be unlocked.
Although Marth's moveset is unchanged, his Shield Breaker has been changed to a move in which he thrusts his sword. He is also given a Final Smash: Critical Hit, a single powerful hit that deals fatal knockback to whoever it hits. In addition, the sweetspot on his sword has been made smaller, and his grab has a shorter range.
The Subspace Emissary
Marth is seen standing over a castle, looking down at the desert, and sees a Subspace Bomb exploding in the distance and creating a large hole in space that remains in the middle of the desert. Marth takes out his sword and runs over to it to inspect it, while defeating some Primids along the way. As he finally approaches the Subspace Bomb-made hole, Meta Knight comes out of the sky and attacks Marth, thinking that he is an enemy. The two fight, until they are abruptly beset by a horde of Primids.
The swordsmen begin cutting Primids in half, swiftly realizing that they are fighting for the same causing, and eventually end up back-to-back as they continue to fight off the Primid horde. As they eventually charge and begin beating back the swarm of Primids, Ike happens upon the scene and manages to stop the Ancient Minister from dropping another Subspace Bomb. The trio of warriors then pursue him until he manages to get away.
Later, Marth and the others discover a strange tank in the middle of The Wilds. After a bit of hesitation, Marth follows the others towards the tank, which then reveals itself to be Galleom. After Galleom's initial defeat, it tries to get away, but ends up falling into The Ruined Hall. It eventually emerges carrying Lucas and the Pokémon Trainer into the sky while the Subspace Bomb in its body counts down to detonation. Lucas manages to free himself and the Pokémon Trainer from Galleom's grasp, and they are rescued from their fall by Meta Knight, tagging along with Marth's team for the duration.
Marth and his companions eventually arrive at the foot of the Glacial Peak, where they find Meta Knight's ship, the Halberd, attacking the Great Fox. Meta Knight leaves Marth's team to scale the mountain in an attempt to board the Halberd. After a while, the Ice Climbers fall to where Marth and his team are, and are faced with more Primids until the group of Mario, Link, Yoshi, Kirby, and Pit intervene.
Eventually, every character comes together to track down the evil's source in Subspace, discovering that Tabuu is the entity behind the Subspace Army. Everyone, including Marth, gets hit by Tabuu's Off Waves and turned into trophies. However, King Dedede had foreseen this happening, and created timed badges that revive whoever was wearing them. Reviving himself along with Luigi and Ness using the badges, King Dedede heads off with his companions to rescue a majority of the others, Marth included, before settling the score with Tabuu.
Super Smash Bros. for Nintendo 3DS / Wii U
Marth is also a playable fighter in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U. He is one of the several unlockable characters from Super Smash Bros. Brawl who was made a starting character for these games, with the others being Luigi, Toon Link, Lucario, Sonic, Captain Falcon, Ness (Wii U version only), Ganondorf (Wii U version only), and Jigglypuff (Wii U version only). Marth's appearance has been updated, incorporating elements from Fire Emblem: Shadow Dragon and later games. Aside from this, his moveset is unchanged from the previous game, though most of his sword swinging attacks now feature a trail that glows brighter at the end to make the sweetspot more visible. Another Fire Emblem character, Lucina, shares a similar moveset with Marth.
Super Smash Bros. Ultimate
Marth returns as an unlockable playable character in Super Smash Bros. Ultimate, as with all previous characters. Unlike the previous Super Smash Bros. games, Marth is voiced in English; Yuri Lowenthal voiced Marth in a few of the dubbed Fire Emblem games, and reprises his role as Marth's English voice actor, providing newly recorded voice clips. His voice actor in the previous games, Hikaru Midorikawa, continues voicing Marth exclusively in the Japanese version of the game, with his voice clips also re-recorded, rather than reusing his voice clips from the previous games. Marth benefits from universal changes: he sports faster mobility, his short hop timing is reduced, his aerials have less landing lag, he can use directional air dodges once again, and he can use any ground attack out of a run and any aerial attack on a ladder.
On a side note, as with several other returning fighters, Marth's (as well as Roy and Ike's) victory theme has been sped up compared to the previous installments.
Classic Mode route
Shield Breaker is Marth's standard special move, based upon the Rapier's ability to deal extra damage to armored enemies in the Fire Emblem series. By holding the special button, Marth charges up an attack with his sword that deals high damage and, as the name states, is capable of breaking opponents' shields at full charge. In addition, unlike most charge attacks, Marth automatically unleashes the attack when fully charged, rather than saving the attack for later, and can also be automatically performed by releasing the special button at any point during charging.
In Super Smash Bros. Melee, the Shield Breaker has Marth holding his sword over his shoulders to charge and releasing it as a vertically arcing slash. As of Super Smash Bros. Brawl, however, the attack was changed to a forward thrust, decreasing its range, though it is also faster to charge and execute; the move's power was also decreased for Super Smash Bros. Brawl but was increased again for Super Smash Bros. for Nintendo 3DS / Wii U. Also starting with Super Smash Bros. Brawl, Marth can turn around while charging by tilting the control stick in the opposite direction soon after starting to charge the attack, though unlike most moves this does not increase the move's damage output.
In Super Smash Bros. for Nintendo 3DS / Wii U, the Shield Breaker's first custom variant is Storm Thrust, which deals less damage than the normal Shield Breaker but creates a gust of wind that blows opponents away, the size of the gust also depending on how much the attack is charged. The second custom variant is Dashing Assault, which like Storm Thrust does not deal as much damage as normal, but Marth charges forward when attacking, allowing him to strike multiple opponents more easily; the distance he moves forward is also determined by how much the attack is charged.
Dancing Blade is Marth's side special move. When used, Marth deals a sword slash combo that can be executed by pressing the special move button; the full combo consists of four hits. In addition, certain portions of the attack also differ depending on the direction the player tilts on the control stick; the second hit has an up and forward variation, and the third and fourth have up, down, and forward variants. The third and fourth slashes deal higher knockback and damage, and Marth's down third attack acts as a meteor smash. The move is faster and easier to execute in succession in Super Smash Bros. Ultimate.
In Super Smash Bros. Melee, Marth's entire body glows a certain color depending on the direction inputted on the analog stick for each part of the attack; in Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS / Wii U, however, only the trails of Marth's sword glows.
In Super Smash Bros. for Nintendo 3DS / Wii U, the Dancing Blade's first custom variant is Effortless Blade, which does not have the directional inputs for each attack and does not deal as much damage, but the input window between each attack has been increased. The second variant, Heavy Blade, increases the duration of each strike as well as giving each one greater attack and launch power, though this makes it harder to combo.
Dolphin Slash is Marth's up special move. Marth quickly leaps up into the air slashing his sword directly up, damaging any nearby opponents. The attack deals the most damage at the beginning.
In Super Smash Bros. for Nintendo 3DS / Wii U, the Dolphin Slash's first custom variant is Crescent Slash, which gives more horizontal distance at the cost of jump height, and deals the most damage at the midpoint of the attack. The second variant, Dolphin Jump, increases the move's jump height, but does not damage opponents.
Counter is the down special move used by Marth as well as Roy, Ike, Lucina, and Chrom. The move is based on the combat of the Fire Emblem series; when one unit attacks another unit, the opposing unit counterattacks afterwards. When used, Marth enters a readied stance and automatically counterattacks whenever attacked, reflecting all damage and knockback back onto the opponent.
In Super Smash Bros. Melee, compared to Roy's Counter, Marth's is faster and lasts longer, but only deals a set 7% damage no matter the attack. In Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS / Wii U, however, Marth's Counter deals 1.1 times the damage of the opponent's attack.
In Super Smash Bros. for Nintendo 3DS / Wii U, the first custom variant for Marth's Counter is Easy Counter, which has a longer window for counterattacking but deals less damage. The second variant is Iai Counter (known as Rush Counter in the PAL release), which deals a faster attack that sends the opponent flying behind the player, but does not deal as much damage.
According to Masahiro Sakurai, the counter move was meant to reference the turn-based elements of Marth's home franchise.
Critical Hit is the Final Smash used by Marth as well as Lucina and Roy, based upon the critical hit mechanic of the Fire Emblem series. After breaking a Smash Ball and activating it, Marth charges directly forward, striking any opponents in his path and dealing high damage and knockback. In most cases, it results in a one-hit KO. A health bar in the style of the Fire Emblem games also appears for each character struck by the attack that completely depletes; in Super Smash Bros. Brawl it is designed after the ones in Fire Emblem: Mystery of the Emblem, while in Super Smash Bros. for Nintendo 3DS / Wii U, it is based on the health bars in Fire Emblem Awakening. When used on the ground, Marth charges to the end of the platform on which he is standing. When used in the air in Super Smash Bros. Brawl, however, Marth does not stop charging unless he hits an opponent, meaning that he can fly off the screen, though in Super Smash Bros. for Nintendo 3DS / Wii U, Marth only moves a certain distance forward before the Final Smash automatically ends. In both games, the player can also press either attack button to execute the sword slash at any point while flying forward, ending the attack then.
Super Mario Maker
Marth appears as a playable character in Super Mario Maker, as one of the Mystery Suits that are part of Costume Mario. He can be unlocked via amiibo, or as a randomly unlocked costume by clearing 100 Mario Challenge on Normal difficulty or higher. Marth's sprite in this game uses the basic structure of the Small Mario sprite while designed after his Super Smash Bros. for Nintendo 3DS / Wii U appearance and uses sound effects taken from the original Fire Emblem: Shadow Dragon and the Blade of Light.
Profiles and statistics
Super Smash Bros. Melee
Super Smash Bros. Brawl
Super Smash Bros. for Nintendo 3DS / Wii U
Name in other languages