Mii Gunner

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SmashBros Emblem.png
Super Smash Bros. Character
Mii Gunner
Mii Gunner SSB4.png
Game Appearances
Super Smash Bros. for Nintendo 3DS
Super Smash Bros. for Wii U
Special Moves
Standard:  Charge Blast (default)
Side:  Flame Pillar (default)
Up:  Lunar Launch (default)
Down:  Echo Reflector (default)
Final Smash:  Full Blast

The Mii Gunner is one of the three variations of the Mii Fighters in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U. It is a Mii Fighter who specializes in longer ranged attacks that center around the arm cannon on its right arm.

Like Palutena and the other variations of the Mii Fighters, the Mii Gunner's custom moves are all separate moves rather than altered versions of the same move and all custom moves are available from the start. The Mii Gunner can also be fitted with unique outfits and hats. Mii Gunners cannot be used when playing With Anyone online, but can be used in battles against friends.

Special Moves[edit]

Charge Blast/Laser Blaze/Grenade Launch[edit]

The Charge Blast is the first basic special move. When used, the Gunner charges and fires a shot of plasma. It is similar to Samus's Charge Shot, though it charges slightly slower and is colored differently. More importantly, Charge Blast deals 3% less damage and has significantly lower knockback at full charge, but also has noticeably faster starting and ending lag.

The Laser Blaze is the second basic special move. When used, the Gunner fires green laser beams that only deal damage, similarly to Fox's Blaster, but rapid-fires at slightly slower rate. These same laser beams appear in some of Mii Gunner's throws, but they deal more damage and knockback, making them only cosmetically similar.

The Grenade Launch is the third basic special move. When used, the Gunner fires a smoking grenade in an arcing trajectory that explodes upon contact with an enemy or after its fuse runs out, but will merely bounce if it hits the ground. Charging the move will make the grenade fly farther, with max charge being able to clear two-thirds of Final Destination, but won't increase its power.

Flame Pillar/Stealth Burst/Gunner Missile[edit]

The Flame Pillar is the first side special move. When used, the Gunner fires an energy shot that erupts into a pillar of flame that lingers for a few moments. The move shares properties of both Ness and Lucas's versions of PK Fire, alongside Robin's Arcfire: Like Ness, the Gunner fires the move slightly downward if standing on the ground, but around 45° downward if in midair. Like Lucas, however, the Flame Pillar knocks back opponents instantly instead of trapping them in the fire. Like Robin, and unlike either Ness or Lucas, the shot can also erupt by hitting the stage.

The Stealth Burst is the second side special move. When used, the Gunner projects a small shining energy shot across the stage that vanishes momentarily, with the Gunner controlling the distance it moves, until he/she releases it or it reaches its max distance (about 3/4 of Final Destination), where it then creates a damaging explosion. If the move is used while in the air, the player will enter a helpless state and fall. This move is very similar to Zelda's customized side special, Din's Flare, but has some noteworthy differences.

The Gunner Missile is the third side special move. Similar to Samus and her Missiles, the Gunner will fire a standard homing missile with normal input, or a super missile without homing capabilities if the input is that of a smash attack. Compared to Samus's missiles, the Mii Gunner's homing missiles have far more accurate tracking, while the super missiles deal more knockback and have less starting and ending lag.

Lunar Launch/Cannon Uppercut/Rocket Arm[edit]

The Lunar Launch is the first up special move. When used, the Gunner releases an explosion beneath himself/herself, launching into the air. The explosion does 7% damage and can allow a Gunner to hit an edgeguarder below them while recovering high, where it would normally be dangerous. It is vaguely similar to Robin's Elwind.

The Cannon Uppercut is the first up special move. When used, the Gunner fires a concussive blast, then propel themselves with the arm cannon while punching into the air. The concussive blast can meteor smash opponents, similarly to Palutena's Rocket Jump. The move can hit twice (the blast and the Mii's fist) and is fairly strong, but as a recovery, it does not cover much distance.

The Rocket Arm is the first up special move. When used, the Gunner fires a small flame burst, then propels himself/herself with a stream of flames (which deals no damage) from the arm cannon. The Gunner can then control the direction that it travels during the launch, with the range being from straight upwards to nearly horizontal. The move overall is similar to Pit's Power of Flight, but with about half the distance.

Echo Reflector/Bomb Drop/Absorbing Vortex[edit]

The Echo Reflector is the first down special move. It is essentially a variation of Fox's Reflector: it envelops the Mii in an octagonal barrier which reflects projectiles and deals slight damage and knockback on startup. The reflector multiplies damage and knockback by a 1.5 multiplier.

The Bomb Drop is the second down special move. When used, the Mii Gunner throws a bomb onto the stage that will roll a short distance. If the bomb is dropped in the air, it will fall to the ground. A few seconds after the bomb is dropped, or when it hits an opponent, it explodes similarly to Samus's Bomb, but with more power. The bomb deals 11% at close range and 9% at the farthest range, and does not affect the user. This move has significant lag that limits its onstage utility, but it can be useful for edge-guarding, as the bomb can easily be dropped from a ledge to hit recovering opponents. The lag can also be bypassed by Bomb Dropping in midair.

The Absorbing Vortex is the third down special move. When used, the Gunner can absorb energy-based projectiles, similarly to Ness's PSI Magnet.

Full Blast[edit]

The Mii Gunner's Final Smash. Once activated, the Gunner fires a powerful laser beam along with two smaller blasters. The laser itself can be angled by tilting the control stick up or down. The beams push back opponents that get caught in it up to the final blow. This Final Smash is similar to Samus's Zero Laser.

Profiles and statistics[edit]

Super Smash Bros. for Nintendo 3DS / Wii U[edit]

Trophy information[edit]

Name 3DS Image Wii U Image Appears in NTSC-U Description PAL Description
Mii Gunner MiiGunnerTrophy3DS.png MiiGunnerTrophyWiiU.png Wii U Super Smash Bros. for Wii U A Mii sporting a blaster arm, this fighter is a great choice for those who prefer to fight the battle from a distance. The Mii Gunner has a lot of special projectile moves available, so pick your favorites and use them when needed. Don't forget about standard and smash attacks! A fighter based on your Mii! Gunners are all about the guns, of course. No matter how you set up your specials, you'll end up with a powerful arsenal. And it's not just their special moves that have excellent range - they have standard and smash attacks that can really go the distance too. Use them to dominate the battle from afar.
Mii Gunner (Alt.) MiiGunnerAllStarTrophy3DS.png MiiGunnerAltTrophyWiiU.png Wii U Super Smash Bros. for Wii U One of the Mii Gunner's side specials is Stealth Burst. The missile blends in, making it tough to see. Plus, you can control when it explodes, so it's handy for surprise attacks! You could also use Absorbing Vortex to absorb damage done to you by energy weapons. This is one fighter with a lot of tricks up its sleeve! One of the Mii Gunner's side specials is Stealth Burst. This burst blends in, making it tough to see. Plus, you can control when it explodes, so it's handy for surprise attacks! You could also use Absorbing Vortex to absorb damage done to you by energy weapons. This is one fighter with a lot of tricks up its sleeve!
Full Blast N/A FullBlastTrophyWiiU.png The Mii Gunner's Final Smash unleashes a a wide, long-range beam of painful energy. The laser will hit several times, pushing back opponents before launching them with the last blow. You can adjust the laser beam's angle, so punish a foe who thought he or she was safe by trying to duck under the beam! Mii Gunner's Final Smash is a set of laser beams fired straight ahead that reach all the way across the screen. These can hit repeatedly and push foes back, ultimately launching them at the end. While firing the beams, you can tilt them up and down, so fine-tune the angle to really go for your foes!

Blue indicates exclusive to the Wii U version.

Palutena's Guidance[edit]

  • Pit: That gear looks like it belongs to Mega Man.
  • Palutena: Or maybe Samus.
  • Viridi: Wrong and wrong. That's a Mii Gunner. All of them carry arm cannons and backpacks.
  • Palutena: That backpack looks heavy, but that's because it's filled with different types of ammunition.
  • Viridi: How do Mii Gunners choose which type of ammo to shoot?
  • Palutena: There's a motion-controlled trigger in the arm cannon.
  • Pit: So the stance they take when firing tells me where they're aiming.
  • Viridi: Motion control... That's downright REVOLUTIONARY! We should patent that.
  • Palutena: Hmph. Sounds like the goddess of nature has turned into the goddess of commerce.


All three classes (Brawler, Swordfighter, Gunner) have similar site descriptions.

  • Mii Fighters are playable characters in Super Smash Bros. for Wii U and Nintendo 3DS. They are based on a player's Mii character—so anyone can join in—and you can outfit them with fun costumes. There are three different types (Brawler, Gunner, and Swordfighter), and each one brings a different fighting style to the battle!


Name in other languages[edit]

Language Name Meaning
Japanese 射撃タイプ
Shooting Type
Spanish Tirador Mii Mii Shooter
French (NOA) Tireur Mii Mii Shooter
French (NOE) Mii Tireur Mii Shooter
Dutch Mii-Cyborg Mii Cyborg
German Mii-Schützin Mii Shooter
Italian Fuciliere Mii Mii Rifleman
Portuguese Mii Artilheira Mii Chaser
Russian Mii-Стрелок
Mii Shooter