Harmony Hustle

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Peach's Castle (court) screenshot
Harmony Hustle, at Peach's Castle

Harmony Hustle is a party game in Mario Sports Mix where the sport of this game is volleyball. This game can be played with up to four players, in three different courts: Peach's Castle, Bowser Jr. Blvd., and DK Dock.

The objective of the game is to score as many points as possible. Players can score points by hitting balls of their respective color. A colored circle will show where the ball will land; the player of that specific color must hit that ball. Player 1 gets the blue balls; player 2 gets the red balls; player 3 gets the green balls; player 4 gets the yellow balls.

Players earn 10 points each by hitting a colored ball. Multi-colored balls give 50 points regardless of which player gets them. It is possible to hit other players' balls to preserve the current combo, but this temporarily distorts the music and does not award points; in addition, characters prefer to dive for their own or multi-colored balls nearby than to hit another player's ball directly overhead. All balls are placed in such a way that they can always be reached; even multi-colored balls are aimed towards a particular player, though picking up a multi-colored ball aimed at another player may result in a player being unable to get to one of their own balls afterwards. Two balls in quick succession may often only be gotten by doing a small hop before hitting the ball.

For some songs, coins can appear which give players 10 points per coin picked up. Unlike the balls, not picking them up will not end the combo.

Black and blue spiked balls may appear depending on the song, when hit players will lose 50 points and the combo will be lost. The blue spiked balls bounce when landing while the black ones stick on the ground; both quickly disappear after landing. Other obstacles such as Banana Peels and Mini Mushrooms do not cause a loss of points or end a combo, but hinder the player by making them slip and shrinking them respectively, which may cause players to miss balls.

CPU players do not contribute points when they hit their own-colored balls, and they do not cause the loss of points or combo if they hit a spiked ball, but they must still hit their balls to continue the combo. Any ball for a CPU player is also not fully colored like the regular players but are instead mostly white with a thin, colored line around them. CPU players do contribute points from multi-colored balls and coins.

If players manage not to miss any balls or get hit, they earn bonus points for every ten combos (50 for ten, 100 for twenty, and so on). Additionally, if the combo is kept throughout the entire song, a "PERFECT!" will appear at the end. The game has a sense of rhythm to it, as depicted by the music that is played during the stage, which differs, depending on the court being played on. Just like in a volleyball game, there is no time limit, but the game will end when the music ends.

Songs[edit]

There are three songs which are unlocked at the start. Each song has three difficulties: easy, normal and hard; each visualized using a single blue note for easy, two yellow notes for normal and three red notes for hard. Higher difficulties are unlocked when reaching the target score of a song or by clearing certain alternative paths during a tournament.

Along with those songs are the Mix Medley songs, which combine the three basic songs into one. To unlock these Mix Medleys, players have to play each of the three songs 6 times in their respective difficulty. Alternatively, they can also be unlocked through clearing alternative paths in a tournament.

Clearing the songs on their highest difficulty does not unlock anything. Clearing the Mix Medleys also does not unlock anything, not even a higher difficulty medley, they have to be unlocked separately.

Level Court Target score
1 player 2 players 3 players 4 players
A blue note, the symbol used for easy Harmony Hustle levels. Classic Ocean Peach's Castle 1000 1200 1400 1500
A blue note, the symbol used for easy Harmony Hustle levels. Chocobo Rhythm Bowser Jr. Blvd. 1000 1200 1400 1500
A blue note, the symbol used for easy Harmony Hustle levels. Mario Athletic DK Dock 1500 1700 1900 2000
A blue note, the symbol used for easy Harmony Hustle levels. Mushroom Mix Medley Peach's Castle 2500 2800 3000 3200
Two yellow notes, the symbol used for normal Harmony Hustle levels. Bloocheep Ocean Peach's Castle 1500 1700 1900 2000
Two yellow notes, the symbol used for normal Harmony Hustle levels. Chocobo Pop Bowser Jr. Blvd. 2000 2300 2600 2800
Two yellow notes, the symbol used for normal Harmony Hustle levels. Punk Athletic DK Dock 2500 2800 3000 3200
Two yellow notes, the symbol used for normal Harmony Hustle levels. Flower Mix Medley (NTSC)
Blossom Mix Medley (PAL)
DK Dock 3000 3300 3600 3800
Three red notes, the symbol used for hard Harmony Hustle levels. Punk Ocean Peach's Castle 2500 2800 3000 3200
Three red notes, the symbol used for hard Harmony Hustle levels. Chocobo Beat Bowser Jr. Blvd. 2500 2800 3000 3200
Three red notes, the symbol used for hard Harmony Hustle levels. Island Athletic DK Dock 2500 2800 3000 3200
Three red notes, the symbol used for hard Harmony Hustle levels. Star Mix Medley Bowser Jr. Blvd. 4500 4800 5000 5200

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Note(s) Ref.
Japanese リズムレシーブ
Rizumu reshību
Rhythm Receive [?]
French Tirs Musicaux Musical Shots [?]
Italian Bagher-music Bagher music [?]
Spanish Voleibaile Volleydance [?]

Notes[edit]

  • The "Chocobo" songs are remixes of Chocobo's Theme, a famous and recurring music track in the Final Fantasy series.