Assembly Dojo

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The menu of the Assembly Dojo in WarioWare: D.I.Y.
The main menu of the Assembly Dojo.

The Assembly Dojo is a dojo hidden beneath WarioWare, Inc. in WarioWare: D.I.Y., hosted by Young Cricket & Master Mantis, featuring 32 techniques based on assembling microgames. It is available after completing all three of the D.I.Y. 101 lessons available at WarioWare, Inc., and has various rewards for completing each set of techniques.

Gameplay[edit]

Each technique is presented as an incomplete microgame opened in the Assembly menu of the Game MakerMatic. The player is tasked with editing an available parameter, such as a trigger condition, action, or starting conditions for an Object, or the microgame's own Win Conditions. The player has both a Sample of how the completed microgame should look, and two Hints available, for each of the techniques.

After altering the available parameters, the player may submit their choices as an answer. If the player gets the solution wrong, the player may freely restart the technique from the beginning. After successfully answering correctly, the player is shown notes related to the technique, which they may view freely within the Assembly Dojo afterwards, without having to solve the technique again. By completing all eight techniques available in a color-coded set, the player obtains a medal and unlocks the next color-coded set. The sets go from green, to blue, to yellow, to red.

List of techniques[edit]

Set # Technique Description Edit Scroll text
Green
01 The Technique "Stick on Contact!" in WarioWare: D.I.Y.
Stick on Contact!
The player is tasked with making an object labeled "A" stop when it touches an object labeled "B", by editing object "A"'s second AI trigger. Both objects are placed in an area on the same horizontal row. Object A, AI 2 Trigger Make one object come to a stop when it touches another.
02 The Technique "Drop Like a Rock!" in WarioWare: D.I.Y.
Drop Like a Rock!
The player is tasked with making an object named "Block", placed in the center of the screen, fall when it displays a downwards arrow. Object Block, AI 2 Trigger Make the object fall when the ↓ appears.
03 The Technique "Beep Beep Beep Ding!" in WarioWare: D.I.Y.
Beep Beep Beep Ding!
The player is tasked with making an object named "Block", placed in the center of the screen, change its artwork to the same tune as a four-tone pattern playing as the music. Object Block, AI 1 Trigger Make the ☆ appear at the same time the "ding" sounds.
04 The Technique "Touch Anywhere To..." in WarioWare: D.I.Y.
Touch Anywhere To...
The player is tasked with making an object labeled "Circle" become visible when a blank stage is tapped. Object Circle, AI 1 Trigger Make the circle appear when the stage is tapped.
05 The Technique "Victory Confetti" in WarioWare: D.I.Y.
Victory Confetti
The player is tasked with making it so that, when the microgame is won, a confetti effect is displayed. Object 2, AI 2 Trigger Make it rain confetti when the game is won!
06 The Technique "Thud!" in WarioWare: D.I.Y.
Thud!
The player is tasked with making it so that, when an object labeled "Block" lands on a floor, a screen shake effect is displayed. Object Block, AI 2 Action Make the stage shake when an object hits the ground!
07 The Technique "Swap Magic!" in WarioWare: D.I.Y.
Swap Magic!
The player is tasked with making two objects swap instantaneously when another object is tapped. Object A, AI 1 Action Swap the two objects' locations instantaneously.
08 The Technique "All or Nothing" in WarioWare: D.I.Y.
All or Nothing
The player is tasked with making it so the microgame is won when three objects have all been tapped. Win Conditions Require that all objects be tapped to win the game.
Blue
09 The Technique "Roll Down the Hill" in WarioWare: D.I.Y.
Roll Down the Hill
The player is tasked with making an object labeled "Ball" continue to roll after it descends down a ramp. Object Ball, AI 2 Trigger Make the ball roll when it reaches the bottom!
10 The Technique "Rocket Launch!" in WarioWare: D.I.Y.
Rocket Launch!
The player is tasked with making an object ascend after a countdown. Object Rocket, AI 2 Trigger Make the rocket launch when the countdown reaches "0"!
11 The Technique "Go on Green!" in WarioWare: D.I.Y.
Go on Green!
The player is tasked with making an object move after a signal. Object Ball, AI 1 Trigger Make the ball go when the signal turns green.
12 The Technique "Go on Green 2" in WarioWare: D.I.Y.
Go on Green 2
The player is tasked with making an object move when tapped after a signal. Object Car, AI 1 Trigger Make the car go when it's tapped AND the signal is green.
13 The Technique "Deadly Spikes" in WarioWare: D.I.Y.
Deadly Spikes
The player is tasked with making an object unable to move after the microgame is lost. Object Disc, AI 2 Trigger Keep the disc from moving after it hits the spikes!
14 The Technique "Vanishing Magic" in WarioWare: D.I.Y.
Vanishing Magic
The player is tasked with making an object disappear from the stage after being tapped. Object !, AI 1 Action Make the object disappear from the stage when tapped!
15 The Technique "Perfect Fit!" in WarioWare: D.I.Y.
Perfect Fit!
The player is tasked with making an object fit inside of another object. Object Plus, AI 1 Action Make the plus symbol fit snugly into the moving circle.
16 The Technique "Pick Any One" in WarioWare: D.I.Y.
Pick Any One
The player is tasked with making it so the microgame is won when any of three objects have been individually tapped. Win Conditions Allow the game to be won even if only one object is tapped.
Yellow
17 The Technique "Count to Four" in WarioWare: D.I.Y.
Count to Four
The player is tasked with creating an object that can register up to four taps. Object Square, AI 4 Trigger Make the object disappear when tapped four times!
18 The Technique "Don't Touch!" in WarioWare: D.I.Y.
Don't Touch!
The player is tasked with making the microgame possible to win, so long as an object has not been tapped. Object Button, AI 2 Trigger Allow the game to be won if nothing is tapped.
19 The Technique "Once and Done" in WarioWare: D.I.Y. (The starting position of No Multi-Tapping! is visually identical.)
Once and Done
The player is tasked with making an object only register one tap. Object Button, AI 1 Trigger Make a button that can only be tapped once!
20 The Technique "Once and Done" in WarioWare: D.I.Y. (The starting position of No Multi-Tapping! is visually identical.)
No Multi-Tapping!
The player is tasked with making a button that only registers consecutive taps after a short delay. Object Button, AI 1 Action Make a button that can't be tapped in rapid succession!
21 The Technique "Mid-Air Tap!" in WarioWare: D.I.Y.
Mid-Air Tap!
The player is tasked with making a specific area of the stage able to be tapped. Object Blank, Start Can a seemingly invisible object be tapped?
22 The Technique "Back and Forth" in WarioWare: D.I.Y.
Back and Forth
The player is tasked with making an object move left and right, reflecting off of walls. Object Ball, AI 1 Action Make an object move back and forth.
23 The Technique "Magnet and Ball" in WarioWare: D.I.Y.
Magnet and Ball
The player is tasked with making an object attach to another while it moves. Object Ball, AI 1 Action Make an object stick to the magnet when it gets close!
24 The Technique "On, Then Off" in WarioWare: D.I.Y.
On, Then Off
The player is tasked with making it so the microgame is won after a switch turns on, and then off. Win Conditions Require the light to be turned on and then off again to win.
Red
25 The Technique "Count to Eight" in WarioWare: D.I.Y.
Count to Eight
The player is tasked with creating an object that can register up to eight taps. Object 8, AI 5 Trigger Make the object disappear after eight taps!
26 The Technique "Round and Round" in WarioWare: D.I.Y.
Round and Round
The player is tasked with finishing an animation spread across multiple arts. Object Part, AI 5 Trigger Complete the full animation.
27 The Technique "One-in-Three Chance" in WarioWare: D.I.Y.
One-in-Three Chance
The player is tasked with making an object change its art at the start of a microgame one third of the time. Object Square, AI 1 Trigger Make the "1" appear one in three plays.
28 The Technique "Random Direction" in WarioWare: D.I.Y.
Random Direction
The player is tasked with making an object change its art at the start of a microgame to one of four options, with even odds for each. Object Sign AI, 3 Trigger Make the "C" point left, right, up, or down with equal probability!
29 The Technique "Right or Left" in WarioWare: D.I.Y.
Right or Left
The player is tasked with making an object change its art at the start of a microgame to one of two options, with even odds for both. Object Randomize, Start Set the arrow left or right with 50/50 probability!
30 The Technique "Shoo the Fly Away" in WarioWare: D.I.Y.
Shoo the Fly Away
The player is tasked with setting a switch so an object moves away from another. Object Light, AI 2 Action Make the fly go away when the light is turned off!
31 The Technique "Hit in Order" in WarioWare: D.I.Y.
Hit in Order
The player is tasked with making an object roam within an area, starting in a certain direction. Object Ball, AI 1 Action Make the ball pass over the numbers in order!
32 The Technique "Odd Man Out" in WarioWare: D.I.Y.
Odd Man Out
The player is tasked with making it so the microgame is won if a matching pair of objects is tapped. Win Conditions Set the win conditions correctly!

Names in other languages[edit]

Language Name Meaning Note(s) Ref.
Japanese くみたて道場
Kumitate dōjō
Assembly dojo [1]
French (European) Dojo - [1]
German Dojo - [1]
Italian Palestra montaggio Assembly gymnasium [1]
Spanish (European) Gimnasio del sótano Basement gymnasium [1]

Gallery[edit]

References[edit]

  1. ^ a b c d e In-game menu name, via WarioWare, Inc. → Assembly Dojo (29 Apr. 2009–30 Apr. 2010). WarioWare: D.I.Y. by Nintendo SPD and Intelligent Systems. Nintendo.