Assembly Dojo

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The inside of the dojo.

The Assembly Dojo is a dojo hidden under WarioWare, Inc. hosted by Young Cricket and Master Mantis in WarioWare: D.I.Y. with 32 techniques based on assembly. The player either sets triggers, actions or win conditions. The player gets awards that unlock records for every eight techniques. When the player wins a set of eight, a new set is unlocked.

Easy (Green)[edit]

  • 1. The player must make "A" stop when it sticks to "B".
  • 2. The player must make a block fall when the down arrow appears.
  • 3. The player must make the star appear at a specific time.
  • 4. The player must set a trigger where the circle appears when anywhere on stage is tapped.
  • 5. The player must make it rain confetti when the game is won.
  • 6. The player must set AI where the stage shakes when the block touches the ground.
  • 7. The player must swap the two blocks.
  • 8. The player must put all three blocks in one win condition.

Medium (Blue)[edit]

  • 9. The player must make the ball roll when it reaches the bottom.
  • 10. The player must make the rocket launch when it reaches "0".
  • 11. The player must make the ball roll when the light turns green.
  • 12. The player must make the car go when the car is tapped and the light is green.
  • 13. The player must keep the disc from moving when it hits the spikes.
  • 14. The player must move the object outside of the stage.
  • 15. The player must make the "+" jump inside the circle when it's tapped.
  • 16. The player must make win conditions where any of the three can be tapped.

Hard (Yellow)[edit]

  • 17. The player must make the object disappear when tapped four times.
  • 18. The player must set the time trigger to "End" to win the game.
  • 19. The player must make the button so it can only be tapped once.
  • 20. The player must make AI for the button so it can't be tapped in rapid succession.
  • 21. The player must make the object look like it's in the background.
  • 22. The player must make the object move back and forth.
  • 23. The player must stick the ball to the magnet.
  • 24. The player must make the light be turned on and off to win.

Expert (Red)[edit]

  • 25. The player must make the object disappear after eight taps.
  • 26. The player must complete the animation.
  • 27. The player must make the "!" appear ⅓ times.
  • 28. The player must make a ¼ chance of the gap appearing left, right, up or down.
  • 29. The player must make the arrow appear left or right with a 50/50 chance.
  • 30. The player must make the fly go away when the light goes off.
  • 31. The player must make the ball pass over all three numbers.
  • 32. The player must make win conditions so an unlike item isn't tapped and the two like items are tapped.