Dream Ice Hockey
Dream Ice Hockey is a Dream Event that appears in the Wii version of Mario & Sonic at the Olympic Winter Games. The objective of the event is to score more goals than the opponent, with the event taking place in Bowser's Castle. To unlock this event, the player must reach the last day of Festival Mode.
In this event, the player has the option to choose the number of periods played for each match from either two or three, as well as choosing the set up of their team before starting the match. At the beginning of each period and after a goal is scored, a throw in happens for the puck, in which a Fishin' Lakitu drops the puck onto the ice and the player must press as it lands to try and gain control of the puck. If neither team takes control immediately, then the player can press again to try to gain control. If the player successfully takes control of the puck, they will start playing offensively. The player can move characters using , and controls whichever character is currently in possession of the puck. The player can pas the puck between characters by holding in the desired direction of aim and pressing . Continually successfully passing the puck charges it up, and allows characters to perform a special shot when they shoot. A fully charged puck can be used by either team when they next shoot, regardless of whether they were the ones to actually charge it. Each character type also has a unique type of special shot which gives the puck a different trajectory as it heads into the goal. All-around type characters shoot the puck in a wavy trajectory, speed type characters fire the puck with a faster shot, shill type characters fire the puck directly into the goal and power type characters send a shot that immediately makes the goalie dizzy. The player can shoot by shaking the Wii Remote down, which automatically aims the puck towards the goal in a faster shot. If the player does not take control of the puck, they will then play defensively, giving them a number of different moves. Defensive characters can use to steal the puck from nearby characters, and shake the Wii Remote down to perform a body check, which allows them to target characters that are further away more quickly but can leave the character vulnerable afterwards. The player can also press to immediately take control of the character on their team currently closest to the puck. The player also controls the goalie, who will automatically block shots with their body, however the player can press as the puck goes into the goal to cause them to catch the shot instead. Blocking too many shots with a goalie's body or taking too many body checks will cause a character to become dizzy, initial knocking them over and leaving them unable to move, then causing them to move slower for some time once they get back up. After each goal is scored, the characters return to centre of the rink for a puck toss, and after each period the characters swap ends of the rink. Item Boxes will occasionally appear on the rink which players can collect to obtain items. Each item has a different effect, and is used automatically by the character once it is obtained. Eight different items appear:
The course also features a number of obstacles, including Goombas, Thwomps and Piranha Plants in Warp Pipes that periodically appear on the rink and will knock over any players that they hit. The Fishin' Lakitu will also occasionally appear to drop Wild Balls onto the rink, which cause a number of different positive effects for the team that collect it and negative effects for the one that doesn't, including making more Item Boxes appear on the rink, giving the whole team the Super Star's effects, tripling the points for scoring a goal and more Thwomps or Piranha Plants appearing on the rink. The team that scores the most points after the set amount of periods wins the match, though and extra period will be added if the point score is currently tied. The event is played in a tournament style, in which the player will play a first match against a random opponent, and then will play a second match against either the winner of the other qualifying match if they win, or the vent will end if they lose, meaning it is impossible to achieve a third or fourth placement in the event.
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