Mario Superstar Baseball
Mario has positive chemistry with Luigi, marked with a ♪ symbol in a pink speech bubble.

Chemistry appears in Super Mario Stadium. It refers to how well characters get along, which affects how well they work together. An example of good chemistry is when a character throws the ball to their buddy, the ball travels faster than normal, glows purple, and leaves a purple trail. The character who throws the ball also emits a happy sound while throwing. Chemistry is also useful in batting because a character hits better when one of their buddies is on base (and they will hit even better if two or three of their buddies are on base). Good chemistry is referenced by a musical note.

There is also bad chemistry, which is in contrast to good chemistry. When a character throws the ball to another character with whom they share bad chemistry, the ball travels much slower and in a slanted direction from where the ball was directed. The throwing character also emits an unhappy noise while throwing the ball. Bad chemistry is referenced by a black squiggly line that resembles a tornado. Bad chemistry nearly always results in a messed-up play that allows the opposing team to score and/or advance on the bases. Unlike good chemistry, bad chemistry occurs only in the field and does not occur all the time.

In the Challenge Mode of both games, there is an item called the Buddy Emblem that improves chemistry relations, so that nearly everyone on the team will have good chemistry with each other.

There exist chemistry tables in Mario Superstar Baseball, which determine the above features and more. Each character has a chemistry value, from 0 to 100, with every other character in the game. 90 and above indicates good chemistry, whereas 15 and below indicates bad chemistry. These values are also used in calculating Team Stars pre-game. The game will average each player's chemistry with the captain and convert the average to Team Stars.[1] The key is as follows (x̄ = average captain chemistry):

  • 5 star team: x̄ ≥ 70
  • 4 star team: 70 > x̄ ≥ 55
  • 3 star team: 55 > x̄ ≥ 35
  • 2 star team: 35 > x̄ ≥ 15
  • 1 star team: 15 > x̄ > 0
  • 0 star team: x̄ = 0 (occurs with a team of 9 of the same character; only possible with cheats)

ChartsEdit

Mario Superstar BaseballEdit

Mario Super SluggersEdit

Names in other languagesEdit

Language Name Meaning Notes
Japanese あいしょう[?]
Aishō
Compatibility
Spanish Química[?] Chemistry

NotesEdit

  • The instruction booklet from Mario Superstar Baseball has several errors regarding chemistry. Some of them include the following:
    • Bowser's good and bad chemistry with Baby Mario and Paratroopa is swapped.
    • Wario's bad and neutral chemistry with Baby Mario and Pianta is swapped.
    • Bowser Jr. is listed as having bad chemistry with Pianta (this is true in Mario Super Sluggers).
  • In Mario Super Sluggers, Baby Peach and Bowser are tied for having good chemistry with the highest number of characters (including alternate colors) at seventeen. Bowser also has bad chemistry with the highest number of characters (including alternate colors) at sixteen.
  • The Kritters, Wario, and Waluigi are tied for having the least amount of good chemistry in Mario Super Sluggers with them having good chemistry with only Miis of their color and one other character (King K. Rool for the Kritters; Wario and Waluigi for each other).
  • Diddy Kong is the only character in Mario Super Sluggers not to have chemistry with any Miis.
  • In Mario Super Sluggers, same-color Miis will only have good chemistry if they are of the opposite gender to the other, while Miis of the same color and gender will only have neutral chemistry.
    • Chemistry between Miis and other characters is not affected by gender, only by favorite color. For example, Bowser will have good chemistry with both male and female black-shirt Miis.

ReferencesEdit

  1. ^ Color-coded spreadsheet of the in-game chemistry tables. Google Docs. Retrieved June 30, 2024.