Flying Slam is Bowser and Giga Bowser's side special move in Super Smash Bros. Brawl, Super Smash Bros. for Nintendo 3DS / Wii U, and Super Smash Bros. Ultimate, replacing the Koopa Klaw from Super Smash Bros. Melee. Koopa Klaw and Flying Slam are very similar, but the slam has one key difference: instead of either gnawing or throwing an enemy he grabs, Bowser (or Giga Bowser) performs a flying suplex on them, also gaining the ability to control where he lands. The enemy can, however, control the movement of the two, and fight back, depending on both the enemy's and Bowser's (or Giga Bowser's) damage percentages. It is possible for Bowser and Giga Bowser to leap off the stage alongside their enemy, KOing both of them.
In Super Smash Bros. for Nintendo 3DS / Wii U, Flying Slam can also deal collateral damage to fighters if they're caught in the crossfire of the slam. However, the collateral damage property is only given to Bowser's Flying Slam, as Giga Bowser's Flying Slam doesn't deal collateral damage at all.
Two variants of Flying Slam were also introduced, but only Bowser can use them; Giga Bowser can only use the default Flying Slam.
Dash Slam has Bowser dashing forward in an attempt to grab an opponent. Upon grabbing someone, Bowser performs a lower altitude suplex that has more horizontal control, but because it does not go as high, it deals less damage overall than Flying Slam.
Dash Slash replaces the grab hitbox with an attack that deals low damage, but offers high knockback to make up for it. However, because the grab hitbox is removed, Dash Slash can be shielded and even countered by opponents. Bowser travels about half the distance of Battlefield while using the attack. The attack also works well alongside the Flying Fortress custom special move, as Dash Slash's horizontal mobility makes up for Flying Fortress's lack of horizontal movement.
Names in other languages
|Spanish||Martinete giratorio||Spinning hammer|