The Giant Punch involves the player holding down the . This causes Donkey Kong to swing his arms back and forth, charging up a punch. After swinging his arm a few times, Donkey Kong's head begins to smoke, indicating that his Giant Punch is fully charged. When the player presses again, Donkey Kong will release a strong punch. The charge can also be "paused" by either shielding or rolling, and can be continued as normal. The more time that Donkey Kong winds up his attack, the stronger his punch is. If Donkey Kong is attacked while charging his attack, he loses all of the build-up. Before Super Smash Bros. Ultimate, using the move in mid-air will put Donkey Kong in a helpless state.
In Super Smash Bros. for Nintendo 3DS / Wii U, two additional variants were introduced: the Lightning Punch and Storm Punch. Lightning Punch has a faster charge to maximum and deals electric damage, though it's less powerful, and Storm Punch is also less powerful while creating a whirlwind that knocks opponents away while punching.
Names in other languages
|Italian||Pugno gigante||Giant punch|
|Spanish||Puñetazo gigantesco||Gigantic punch|
- Prior to its debut in the original Super Smash Bros., Donkey Kong performed a similar punch in the Donkey Kong Country episode "Bad Hair Day", where he uses it to press the button to his tree house's elevator. Later on outside of the Super Smash Bros. series, Donkey Kong performs a similar punch in Mario Party 5 and Donkey Kong Country Returns.
|Super Smash Bros. moves|
|Standard||Blaster Shot • Boomerang • Charge Shot • Egg Lay • Falcon Punch • Fireball • Giant Punch • Green Fireball • Inhale • PK Fire • Pound • Thunder Jolt|
|Up||Egg Throw • Falcon Dive • Final Cutter • Fire Fox • PK Thunder • Quick Attack • Screw Attack • Sing • Spin Attack • Spinning Kong • Super Jump Punch|
|Down||Bomb (Samus • Link) • Falcon Kick • Hand Slap • Luigi Cyclone • Mario Tornado • PSI Magnet • Reflector • Rest • Stone • Thunder • Yoshi Bomb|
|Misc.||Jump • Taunt|